Perk | |
---|---|
Name | Description |
Devil's Wisdom | Action start on even turns until turn 10: Raises WIS for 3 turns |
Perk | |
---|---|
Name | Description |
Archfiend of the Dread Realm | Action start until turn 3: Raises WIS for 3 turns |
Perk | |
---|---|
Name | Description |
Archfiend of the Dread Realm (Lv.2) | Action start until turn 5: Heals 10% of max HP, restores 8% of max MP, and raises WIS and evasion rate for 3 turns |
Perk | |
---|---|
Name | Description |
Epiphany | Action start on even turns until turn 6: Raises WIS and spell potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Nadirian Spirit | Action start on even turns until turn 6: Restores 10% of max MP and raises spell potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Endless Magic | Action start on even turns until turn 10: Restores 8% of max MP, raises WIS and spell potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Mam's Compassion | Action start on even turns until turn 6: Heals 15% of max HP, raises DEF and WIS for 3 turns |
Perk | |
---|---|
Name | Description |
Fearless Little Genius* 怖いもの知らずの天才少女 |
Action start on even turns until turn 10: Restores 8% of max MP, raises DEF and WIS for 3 turns |
Perk | |
---|---|
Name | Description |
Attack Motor | Action start on odd turns until turn 5: Raises ATK for 3 turns |
Perk | |
---|---|
Name | Description |
Bloodlusting Blades* 血命の剣 |
Action start until turn 10: Raises ATK for 3 turns |
Perk | |
---|---|
Name | Description |
Wolf in Sheep's Clothing* ねこかぶり |
Action start on odd turns until turn 10: Raises ATK and DEF for 3 turns |
Perk | |
---|---|
Name | Description |
Ice Witch | Action start on odd turns until turn 10: Raises ATK and DEF and enables Crackforce for 3 turns |
Perk | |
---|---|
Name | Description |
Surging Pride* みなぎる誇り |
Action start on odd turns until turn 10: Restores 8% of max MP, raises ATK and DEF for 3 turns |
Perk | |
---|---|
Name | Description |
Arena Master* バトルロード・マスター |
Action start on even turns until turn 10: Heals 15% of max HP, raises ATK and DEF for 3 turns |
Perk | |
---|---|
Name | Description |
Master of Monsterkind | Action start on odd turns until turn 10: Raises ATK, DEF, and evasion rate for 3 turns |
Perk | |
---|---|
Name | Description |
Master of Monsterkind (Lv. 2) | Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and evasion rate for 3 turns, removes some status ailments |
Perk | |
---|---|
Name | Description |
Clear Mind | Action start on odd turns until turn 10: Raises ATK and AGL for 3 turns |
Perk | |
---|---|
Name | Description |
ユバールの踊り手 | Battle start: Grants a barrier that reduces damage taken by 20% for 3 turns Action start on odd turns until turn 10: Raises ATK and AGL for 3 turns |
Perk | |
---|---|
Name | Description |
死神ヒーロー | Action start until turn 5: Raises ATK and Physical Critical Hit Rate for 3 turns |
Perk | |
---|---|
Name | Description |
Hidden Power | Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns |
Perk | |
---|---|
Name | Description |
勇敢ヒーロー | Action start on even turns until turn 6: Raises ATK, DEF, and AGL for 3 turns |
Perk | |
---|---|
Name | Description |
Surging Might | Action start on even turns until turn 6: Raises ATK, DEF, AGL, and WIS for 3 turns |
Perk | |
---|---|
Name | Description |
Surging Strength | Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns |
Perk | |
---|---|
Name | Description |
Sleepy Luminary | Action start on odd turns until turn 10: Raises ATK, AGL, and WIS for 3 turns |
Perk | |
---|---|
Name | Description |
Sleepy Luminary (Lv. 2) | Action start on odd turns until turn 10: Raises ATK, AGL, and WIS for 3 turns, wakes the user up |
Perk | |
---|---|
Name | Description |
Monsterkind Summer | Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and evasion rate for 3 turns |
Perk | |
---|---|
Name | Description |
Brutal Impulse | Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and breath potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
God-Killing Spirit* 神殺しの心気 |
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns, removes some status ailments |
Perk | |
---|---|
Name | Description |
Surging Spirit* みなぎる心気 |
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns, removes some status ailments |
Perk | |
---|---|
Name | Description |
Saviour of Two Worlds* ふたつの世界の救世主 |
Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and reduces damage taken by 20% for 3 turns |
Perk | |
---|---|
Name | Description |
Brimming with Courage* みなぎる勇気 |
Battle start: Raises ATK for 3 turns Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns |
Perk | |
---|---|
Name | Description |
みなぎるパワー | Battle start: Raises AGL for 3 turns Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns |
Perk | |
---|---|
Name | Description |
Surging Energy* みなぎる気力 |
Battle start: Nullifies some status ailments for 3 turns Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns |
Perk | |
---|---|
Name | Description |
Lord of Malevolence | Action start on odd turns until turn 10: Raises DEF, AGL, physical potency/recovery, and enables Zamforce for 3 turns, removes some status ailments |
Perk | |
---|---|
Name | Description |
Wicked Spirit | Action start on odd turns until turn 10: Raises ATK, WIS, and Move for 3 turns |
Perk | |
---|---|
Name | Description |
Wicked Spirit (Lv. 2) | Action start on odd turns until turn 10: Raises ATK, DEF, WIS, and Move for 3 turns, cures Confusion for the user |
Perk | |
---|---|
Name | Description |
Plaisir de Fight | Action start on odd turns until turn 10: Raises damage dealt, DEF, and AGL for 3 turns, removes some status ailments |
Perk | |
---|---|
Name | Description |
神のチカラ | Battle start: Grants a barrier that reduces damage taken by 20% for 3 turns Action start on odd turns until turn 10: Raises DEF, AGL, and damage dealt for 3 turns |
Perk | |
---|---|
Name | Description |
Dignified Archfiend* 魔王の威厳 |
Action start on odd turns until turn 10: Raises DEF, AGL, and spell potency/recovery for 3 turns, removes some status ailments |
Perk | |
---|---|
Name | Description |
Unending Hate | Action start on even turns until turn 10: Raises spell potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Dauntless Dragon* 勇猛なるドラゴン |
Action start on even turns until turn 6: Raises ATK, DEF, and breath potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Snowy Cub* 新雪の幼獣 |
Action start on odd turns until turn 5: Raises Martial Res and enables Crackforce for 3 turns |
Perk | |
---|---|
Name | Description |
Purrsula's Blessing* ミューシャの加護 |
Action start on odd turns until turn 10: Raises AGL, evasion rate, and martial potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Advanced Angel Might | Action start on odd turns until turn 10: Raises DEF, Move, and Spell Res for 3 turns |
Perk | |
---|---|
Name | Description |
Dark Dragon's Wings | Action start on odd turns until turn 10: Raises ATK and Move for 3 turns |
Perk | |
---|---|
Name | Description |
武神の誇り | Battle start: Grants a barrier that reflects physical attacks for 3 turns Action start on odd turns until turn 10: Raises ATK and Move for 3 turns |
Perk | |
---|---|
Name | Description |
Slime Tank Rush! | Action start on odd turns until turn 10: Raises AGL and Move for 3 turns |
Perk | |
---|---|
Name | Description |
さざなみ | Action start on even turns until turn 6: Raises WIS and Move for 3 turns |
Perk | |
---|---|
Name | Description |
Wave Rider | Action start on even turns until turn 10: Raises WIS and Move for 3 turns |
Perk | |
---|---|
Name | Description |
Resurrection Portent | Action start on even turns until turn 10: Raises WIS and AGL for 3 turns |
Perk | |
---|---|
Name | Description |
Crouching in Darkness | Action start on odd turns until turn 10: Raises WIS and evasion rate for 3 turns |
Perk | |
---|---|
Name | Description |
ダークエナジー | Action start on odd turns until turn 5: Raises WIS and enables Zamforce for 3 turns |
Perk | |
---|---|
Name | Description |
Enigmatic Poem* 不思議な唄 |
Action start on odd turns until turn 10: Raises martial potency/recovery and greatly raises Move for 3 turns |
Perk | |
---|---|
Name | Description |
Icy Divination* 氷の占術 |
Action start on odd turns until turn 10: Raises Move, evasion rate, and enables Crackforce for 3 turns |
Perk | |
---|---|
Name | Description |
Legendary Sage's Successor* 聖賢の名を継ぐ者 |
Action start on odd turns until turn 10: Restores 8% of max MP, raises Move, spell potency/recovery, and enables Wooshforce for 3 turns |
Perk | |
---|---|
Name | Description |
Soar | Action start on even turns until turn 10: Raises AGL and Move for 3 turns |
Perk | |
---|---|
Name | Description |
High Minded | Action start on odd turns until turn 10: Raises AGL and martial potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Pirate Empress* 気高き女海賊 |
Action start on odd turns until turn 10: Raises AGL, Move, and martial potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Youthful Surge* みなぎる元気 |
Action start on odd turns from turn 3 until turn 9: Raises ATK, DEF, AGL, and reduces damage taken by 30% for 3 turns |
Perk | |
---|---|
Name | Description |
My Heart Won't Stop Racing!* とまらない想いっ! |
Action start on odd turns until turn 5: Enables Sizzforce for 3 turns |
Perk | |
---|---|
Name | Description |
Stormy Oration | Action start on odd turns until turn 10: Grants all allies Wooshforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Perk | |
---|---|
Name | Description |
Hero of the Heavens | Action start on odd turns until turn 10: Grants all allies Zapforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Perk | |
---|---|
Name | Description |
Dark Dragon | Action start on odd turns until turn 10: Grants all allies Zamforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Perk | |
---|---|
Name | Description |
Dragonlord's Pulse | Action start every 3 turns: Raises Move for 3 turns and raises breath potency/recovery for 4 turns |
Perk | |
---|---|
Name | Description |
The Source of Creation* 創生の源泉 |
Action start on odd turns until turn 10: Heals 15% of max HP, raises Breath Res and breath potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Princess of Tantegel | Battle start: Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 1 turn Action start on odd turns until turn 5: Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 3 turns |
Perk | |
---|---|
Name | Description |
Wrangler of All Monsterkind* ゴッド・オブ・モンスターズ |
Battle start: Greatly raises AGL and Move for 3 turns Action start on odd turns until turn 5: Raises Physical and Breath Res for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns) |
Perk | |
---|---|
Name | Description |
Serpent's Wrath* 魔竜の逆鱗 |
Action start every 3 turns until turn 9: Grants x2 breath potency/recovery for 1 turn |
Perk | |
---|---|
Name | Description |
Cluboon Impact* グラブゾンインパクト |
Action start on even turns until turn 6: Greatly raises Martial Res and martial potency/recovery for 3 turns Action start on even turns until turn 6: Attacks with Cluboon Impact* if enemy is within 2-radius area (Cluboon Impact*: Deals major martial damage (346 base potency) to all enemies in area of effect) |
Perk | |
---|---|
Name | Description |
Sharpened Magical Might* 研ぎ澄まされる魔力 |
Turns 1/2 action start: Raises Spell Boost for 2 turns Turn 3 action start: Greatly raises Spell Boost for 1 turn |
Perk | |
---|---|
Name | Description |
Change the Rules | Action start on odd turns until turn 10: Raises damage dealt for all directly adjacent allies and enemies (incl. self) for 1 turn (self: 2 turns) Action start on even turns until turn 10: Raises AGL for all directly adjacent allies and enemies (incl. self) for 1 turn (self: 2 turns) |
Perk | |
---|---|
Name | Description |
Change the Rules (Lv. 2) | Action start on odd turns until turn 10: Raises damage dealt for all directly adjacent allies (incl. self) for 1 turn (self: 2 turns) Action start on even turns until turn 10: Raises AGL for all directly adjacent allies (incl. self) for 1 turn (self: 2 turns) |
Perk | |
---|---|
Name | Description |
Thieving Lady's Beauty* うるわしの女盗賊 |
Action start on odd turns until turn 10: Raises ATK, DEF, Martial Res, and Spell Res for 3 turns |
Perk | |
---|---|
Name | Description |
Corrupted Demonoid* 凶気の魔人 |
Action start until turn 10: Restores 15 MP for all allies in the surrounding large rhombus (incl. self) Action start until turn 10: Raises spell and martial potency/recovery for 3 turns |
Perk | |
---|---|
Name | Description |
Ruins Treasure Hunter* 遺跡のトレジャーハンター |
Action start until turn 10: Restores 15 MP for all allies in the surrounding large rhombus (incl. self) Action start on odd turns until turn 10: Heals 10% of max HP, raises ATK, Spell Res, and Martial Res for 3 turns |
Perk | |
---|---|
Name | Description |
Dancer's Blessings* 舞姫の祝福 |
Action start until turn 10: Restores 15 MP for all allies in the surrounding large rhombus (incl. self) Action start on odd turns until turn 10: Raises spell and martial potency/recovery, and enables Sizzforce for 3 turns |
Perk | |
---|---|
Name | Description |
She Who Stands in Time Eternal* 悠久の時に佇む者 |
Action start on odd turns until turn 10: Raises ATK, Spell Res, Martial Res, and enables Frizzforce for 3 turns |
Perk | |
---|---|
Name | Description |
He Who Holds Time Eternal* 悠久の時を掴みし者 |
Action start on odd turns until turn 10: Raises Breath Res, Physical Res, spell and martial potency/recovery, and enables Sizzforce for 3 turns |
Perk | |
---|---|
Name | Description |
Freezing Magic* 凍てつく魔力 |
Action start on odd turns until turn 10: Raises Physical Res, Breath Res, spell and martial potency/recovery, and enables Crackforce for 3 turns |
Perk | |
---|---|
Name | Description |
Divine Winds* 神立つ風 |
Action start on odd turns until turn 10: Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Wooshforce for 3 turns |
Perk | |
---|---|
Name | Description |
Perfect Systems* パーフェクトシステム |
Action start on odd turns until turn 10: Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Bangforce for 3 turns |
Perk | |
---|---|
Name | Description |
Roar of Thunder* 雷鳴の咆哮 |
Action start on odd turns until turn 10: Raises ATK, Spell Res, Martial Res, and enables Zapforce for 3 turns |
Perk | |
---|---|
Name | Description |
Solitary Man of Honour* 孤高の強者 |
Action start on odd turns until turn 10: Raises ATK, Physical Res, Breath Res, and enables Zamforce for 3 turns |