Multiple Turn Perks

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Devil's Wisdom

Perk
Name Description
Devil's Wisdom Action start on even turns until turn 10:
Raises WIS for 3 turns

Units with this perk:

Archfiend of the Dread Realm

Perk
Name Description
Archfiend of the Dread Realm Action start until turn 3:
Raises WIS for 3 turns

Units with this perk:

Archfiend of the Dread Realm (Lv.2)

Perk
Name Description
Archfiend of the Dread Realm (Lv.2) Action start until turn 5:
Heals 10% of max HP, restores 8% of max MP, and raises WIS and evasion rate for 3 turns

Units with this perk:

Epiphany

Perk
Name Description
Epiphany Action start on even turns until turn 6:
Raises WIS and spell potency/recovery for 3 turns

Units with this perk:

Nadirian Spirit

Perk
Name Description
Nadirian Spirit Action start on even turns until turn 6:
Restores 10% of max MP and raises spell potency/recovery for 3 turns

Units with this perk:

Endless Magic

Perk
Name Description
Endless Magic Action start on even turns until turn 10:
Restores 8% of max MP, raises WIS and spell potency/recovery for 3 turns

Units with this perk:

Mam's Compassion

Perk
Name Description
Mam's Compassion Action start on even turns until turn 6:
Heals 15% of max HP, raises DEF and WIS for 3 turns

Units with this perk:

怖いもの知らずの天才少女

Perk
Name Description
怖いもの知らずの天才少女 Action start on even turns until turn 10:
Restores 8% of max MP, raises DEF and WIS for 3 turns

Units with this perk:

Attack Motor

Perk
Name Description
Attack Motor Action start on odd turns until turn 5:
Raises ATK for 3 turns

Units with this perk:

Bloodlusting Blades*

Perk
Name Description
Bloodlusting Blades*
血命の剣
Action start until turn 10:
Raises ATK for 3 turns

Units with this perk:

Wolf in Sheep's Clothing*

Perk
Name Description
Wolf in Sheep's Clothing*
ねこかぶり
Action start on odd turns until turn 10:
Raises ATK and DEF for 3 turns

Units with this perk:

Ice Witch

Perk
Name Description
Ice Witch Action start on odd turns until turn 10:
Raises ATK and DEF and enables Crackforce for 3 turns

Units with this perk:

Master of Monsterkind

Perk
Name Description
Master of Monsterkind Action start on odd turns until turn 10:
Raises ATK, DEF, and evasion rate for 3 turns

Units with this perk:

Master of Monsterkind (Lv. 2)

Perk
Name Description
Master of Monsterkind (Lv. 2) Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and evasion rate for 3 turns, removes some status ailments

Units with this perk:

Clear Mind

Perk
Name Description
Clear Mind Action start on odd turns until turn 10:
Raises ATK and AGL for 3 turns

Units with this perk:

ユバールの踊り手

Perk
Name Description
ユバールの踊り手 Battle start:
Grants a barrier that reduces damage taken by 20% for 3 turns

Action start on odd turns until turn 10:
Raises ATK and AGL for 3 turns

Units with this perk:

死神ヒーロー

Perk
Name Description
死神ヒーロー Action start until turn 5:
Raises ATK and Physical Critical Hit Rate for 3 turns

Units with this perk:

Hidden Power

Perk
Name Description
Hidden Power Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and WIS for 3 turns

Units with this perk:

勇敢ヒーロー

Perk
Name Description
勇敢ヒーロー Action start on even turns until turn 6:
Raises ATK, DEF, and AGL for 3 turns

Units with this perk:

Surging Might

Perk
Name Description
Surging Might Action start on even turns until turn 6:
Raises ATK, DEF, AGL, and WIS for 3 turns

Units with this perk:

Surging Strength

Perk
Name Description
Surging Strength Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and WIS for 3 turns

Units with this perk:

Sleepy Luminary

Perk
Name Description
Sleepy Luminary Action start on odd turns until turn 10:
Raises ATK, AGL, and WIS for 3 turns

Units with this perk:

Sleepy Luminary (Lv. 2)

Perk
Name Description
Sleepy Luminary (Lv. 2) Action start on odd turns until turn 10:
Raises ATK, AGL, and WIS for 3 turns, wakes the user up

Units with this perk:

Monsterkind Summer

Perk
Name Description
Monsterkind Summer Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and evasion rate for 3 turns

Units with this perk:

Brutal Impulse

Perk
Name Description
Brutal Impulse Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and breath potency/recovery for 3 turns

Units with this perk:

God-Killing Spirit*

Perk
Name Description
God-Killing Spirit*
神殺しの心気
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments

Units with this perk:

Surging Spirit*

Perk
Name Description
Surging Spirit*
みなぎる心気
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments

Units with this perk:

みなぎるパワー

Perk
Name Description
みなぎるパワー Battle start:
Raises AGL for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns

Units with this perk:

Lord of Malevolence

Perk
Name Description
Lord of Malevolence Action start on odd turns until turn 10:
Raises DEF, AGL, physical potency/recovery, and enables Zamforce for 3 turns, removes some status ailments

Units with this perk:

Wicked Spirit

Perk
Name Description
Wicked Spirit Action start on odd turns until turn 10:
Raises ATK, WIS, and Move for 3 turns

Units with this perk:

Wicked Spirit (Lv. 2)

Perk
Name Description
Wicked Spirit (Lv. 2) Action start on odd turns until turn 10:
Raises ATK, DEF, WIS, and Move for 3 turns, cures Confusion for the user

Units with this perk:

Plaisir de Fight

Perk
Name Description
Plaisir de Fight Action start on odd turns until turn 10:
Raises damage dealt, DEF, and AGL for 3 turns, removes some status ailments

Units with this perk:

神のチカラ

Perk
Name Description
神のチカラ Battle start:
Grants a barrier that reduces damage taken by 20% for 3 turns

Action start on odd turns until turn 10:
Raises DEF, AGL, and damage dealt for 3 turns

Units with this perk:

Dignified Archfiend*

Perk
Name Description
Dignified Archfiend*
魔王の威厳
Action start on odd turns until turn 10:
Raises DEF, AGL, and spell potency/recovery for 3 turns, removes some status ailments

Units with this perk:

Unending Hate

Perk
Name Description
Unending Hate Action start on even turns until turn 10:
Raises spell potency/recovery for 3 turns

Units with this perk:

Dauntless Dragon*

Perk
Name Description
Dauntless Dragon*
勇猛なるドラゴン
Action start on even turns until turn 6:
Raises ATK, DEF, and breath potency/recovery for 3 turns

Units with this perk:

Purrsula's Blessing*

Perk
Name Description
Purrsula's Blessing*
ミューシャの加護
Action start on odd turns until turn 10:
Raises AGL, evasion rate, and martial potency/recovery for 3 turns

Units with this perk:

Advanced Angel Might

Perk
Name Description
Advanced Angel Might Action start on odd turns until turn 10:
Raises DEF, Move, and Spell Res for 3 turns

Units with this perk:

Dark Dragon's Wings

Perk
Name Description
Dark Dragon's Wings Action start on odd turns until turn 10:
Raises ATK and Move for 3 turns

Units with this perk:

武神の誇り

Perk
Name Description
武神の誇り Battle start:
Grants a barrier that reflects physical attacks for 3 turns

Action start on odd turns until turn 10:
Raises ATK and Move for 3 turns

Units with this perk:

Slime Tank Rush!

Perk
Name Description
Slime Tank Rush! Action start on odd turns until turn 10:
Raises AGL and Move for 3 turns

Units with this perk:

さざなみ

Perk
Name Description
さざなみ Action start on even turns until turn 6:
Raises WIS and Move for 3 turns

Units with this perk:

Wave Rider

Perk
Name Description
Wave Rider Action start on even turns until turn 10:
Raises WIS and Move for 3 turns

Units with this perk:

Resurrection Portent

Perk
Name Description
Resurrection Portent Action start on even turns until turn 10:
Raises WIS and AGL for 3 turns

Units with this perk:

Crouching in Darkness

Perk
Name Description
Crouching in Darkness Action start on odd turns until turn 10:
Raises WIS and evasion rate for 3 turns

Units with this perk:

ダークエナジー

Perk
Name Description
ダークエナジー Action start on odd turns until turn 5:
Raises WIS and enables Zamforce for 3 turns

Units with this perk:

Enigmatic Poem*

Perk
Name Description
Enigmatic Poem*
不思議な唄
Action start on odd turns until turn 10:
Raises martial potency/recovery and greatly raises Move for 3 turns

Units with this perk:

Icy Divination*

Perk
Name Description
Icy Divination*
氷の占術
Action start on odd turns until turn 10:
Raises Move, evasion rate, and enables Crackforce for 3 turns

Units with this perk:

Legendary Sage's Successor*

Perk
Name Description
Legendary Sage's Successor*
聖賢の名を継ぐ者
Action start on odd turns until turn 10:
Restores 8% of max MP, raises Move, spell potency/recovery, and enables Wooshforce for 3 turns

Units with this perk:

Soar

Perk
Name Description
Soar Action start on even turns until turn 10:
Raises AGL and Move for 3 turns

Units with this perk:

High Minded

Perk
Name Description
High Minded Action start on odd turns until turn 10:
Raises AGL and martial potency/recovery for 3 turns

Units with this perk:

Pirate Empress*

Perk
Name Description
Pirate Empress*
気高き女海賊
Action start on odd turns until turn 10:
Raises AGL, Move, and martial potency/recovery for 3 turns

Units with this perk:

My Heart Won't Stop Racing!*

Perk
Name Description
My Heart Won't Stop Racing!*
とまらない想いっ!
Action start on odd turns until turn 5:
Enables Sizzforce for 3 turns

Units with this perk:

Stormy Oration

Perk
Name Description
Stormy Oration Action start on odd turns until turn 10:
Grants all allies Wooshforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Hero of the Heavens

Perk
Name Description
Hero of the Heavens Action start on odd turns until turn 10:
Grants all allies Zapforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Dark Dragon

Perk
Name Description
Dark Dragon Action start on odd turns until turn 10:
Grants all allies Zamforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Princess of Tantegel

Perk
Name Description
Princess of Tantegel Battle start:
Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 1 turn

Action start on odd turns until turn 5:
Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 3 turns

Units with this perk:

Wrangler of All Monsterkind*

Perk
Name Description
Wrangler of All Monsterkind*
ゴッド・オブ・モンスターズ
Battle start:
Greatly raises AGL and Move for 3 turns

Action start on odd turns until turn 5:
Raises Physical and Breath Res for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Serpent's Wrath*

Perk
Name Description
Serpent's Wrath*
魔竜の逆鱗
Action start every 3 turns until turn 9:
Grants x2 breath potency/recovery for 1 turn

Units with this perk:

Sharpened Magical Might*

Perk
Name Description
Sharpened Magical Might*
研ぎ澄まされる魔力
Turns 1/2 action start:
Raises Spell Boost for 2 turns
Turn 3 action start:
Greatly raises Spell Boost for 1 turn

Units with this perk:

She Who Stands in Time Eternal*

Perk
Name Description
She Who Stands in Time Eternal*
悠久の時に佇む者
Action start on odd turns until turn 10:
Raises ATK, Spell Res, Martial Res, and enables Frizzforce for 3 turns

Units with this perk:

He Who Holds Time Eternal*

Perk
Name Description
He Who Holds Time Eternal*
悠久の時を掴みし者
Action start on odd turns until turn 10:
Raises Breath Res, Physical Res, spell and martial potency/recovery, and enables Sizzforce for 3 turns

Units with this perk:

Freezing Magic*

Perk
Name Description
Freezing Magic*
凍てつく魔力
Action start on odd turns until turn 10:
Raises Physical Res, Breath Res, spell and martial potency/recovery, and enables Crackforce for 3 turns

Units with this perk:

Divine Winds*

Perk
Name Description
Divine Winds*
神立つ風
Action start on odd turns until turn 10:
Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Wooshforce for 3 turns

Units with this perk:

Perfect Systems*

Perk
Name Description
Perfect Systems*
パーフェクトシステム
Action start on odd turns until turn 10:
Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Bangforce for 3 turns

Units with this perk:

Roar of Thunder*

Perk
Name Description
Roar of Thunder*
雷鳴の咆哮
Action start on odd turns until turn 10:
Raises ATK, Spell Res, Martial Res, and enables Zapforce for 3 turns

Units with this perk:

Solitary Man of Honour*

Perk
Name Description
Solitary Man of Honour*
孤高の強者
Action start on odd turns until turn 10:
Raises ATK, Physical Res, Breath Res, and enables Zamforce for 3 turns

Units with this perk: