Note: All perks denoted with an * are using unofficial translations
Name | Description |
---|---|
Alchemist Heal* アルケミストンヒール |
When an ally is attacked by enemy: Alchemist Heal* heals them if ally is within 1 to 2-space range, up to 3 times per battle (Alchemist Heal*: Heals a moderate amount of HP and raises 1 ally's martial potency/recovery for 3 turns) |
Auto MP Regen (S) 自動MP回復(小) |
Action start: Restores 4% of max MP |
Feel the Burn テンションバーン |
When attacked by enemy: Often raises Tension for 1 turn |
The Templars 聖堂騎士団 |
Action start on even turns until turn 10: Raises damage dealt for Hero units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Rare Tension Up まれにテンションアップ |
Action Start: Rarely raises Tension for 1 turn |
Templar's Temerity 騎士道精神 |
Battle start: Raises Martial and Spell Res for 3 turns |
Auto HP Regen 自動HP回復 |
Action start: Heals 10% of max HP |
Templar Healing 聖堂騎士の癒し |
When an ally is attacked by enemy: Heals with Templar Healing if ally is within 1 to 2-space range (Templar Healing: Heals a minor amount of HP for 1 ally) |
Blessed Light 加護の光 |
Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over |
Sleepy Luminary 眠れる勇者 |
Action start on odd turns until turn 10: Raises ATK, AGL, and WIS for 3 turns |
Sleepy Luminary (Lv. 2) 眠れる勇者Lv2 |
Action start on odd turns until turn 10: Raises ATK, AGL, and WIS for 3 turns, wakes the user up |
Luminary's Heart 勇者の心 |
When attacked by enemy: Occasionally raises tension for 1 turn |
Light of Awakening* 覚醒の光 |
Heals 50% of max HP and raises physical and spell potency/recovery when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Stronghold Stance* 堅陣のかまえ |
When attacked by enemy: Triggers Luminary's Shield, 1 time per battle (Luminary's Shield: Generates spaces in area of effect that reduce damage taken by 15% for 3 turns for allies on those spaces only) |
Wicked Robes 魔勇者のころも |
Battle start: Reduces damage taken by 15% and raises damage dealt by 15% for 3 turns |
Wicked Robes (Lv. 2) 魔勇者のころもLv2 |
Battle start: Reduces damage taken by 30% and raises damage dealt by 20% for 3 turns |
Wicked Spirit 魔勇者の闘志 |
Action start on odd turns until turn 10: Raises ATK, WIS, and Move for 3 turns |
Wicked Spirit (Lv. 2) 魔勇者の闘志Lv2 |
Action start on odd turns until turn 10: Raises ATK, DEF, WIS, and Move for 3 turns, cures Confusion for the user |
Wicked Benevolence 魔勇者の慈愛 |
When attacked by enemy: Heals 15% of the user's max HP |
Field-Triggering Stance* 領域誘発のかまえ |
When attacked by enemy: Attacks with The Realm of Creation* if enemy is within 3 to 4-space range, 1 time per battle (The Realm of Creation*: Generates 1000-damage creation realm spaces that target enemies and allies in that area for 2 turns This attack cannot be redirected by abilities or perks such as Cover or Selflessness) |
Master Archfiend of the Dread Realm* 狭間の大魔王 |
Action start: Summons the Archfiend's Right Hand and the Archfiend's Left Hand, 1 time per battle Note: If another party member has already activated a perk that summons units, then this perk will fail |
Reverie's Gaze* 夢幻の眼光 |
When any other ally makes a martial or spell attack: Attacks with Reverie's Gaze* if enemy is within 2 to 4-space range, up to 5 times per battle (Reverie's Gaze*: Deals major spell damage to 1 enemy, occasionally puts to sleep) |
Barriers of Illusion* 幻狭魔壁 |
Battle start: Reduces damage taken by 50% up to 3 times for 99 turns |
Immutable Heart* 不動のこころ |
When afflicted with a status ailment: Removes some status ailments, 1 time per battle This perk can be triggered by non-damage dealing abilities or attacks by allies |
Spell Tricks 呪文のコツ |
Lowers spell ability MP cost by 10%, raises potency and recovery by 10% |
Left Hand's Blessing* 左手の加護 |
Action start on odd turns until turn 10: Raises martial potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Right Hand's Blessing* 右手の加護 |
Action start on odd turns until turn 10: Raises spell potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Crack-type Spell Potency +5% ヒャド属性呪文威力+5% |
Raises Crack-type Spell potency by 5% |
Wicked Veil 邪悪なベール |
Battle start: Raises Spell Res for 3 turns |
Bangmeister イオ属性とくぎのコツ |
Lowers Bang-type ability MP cost by 10%, raises potency and recovery by 10% |
Archfiend of Chaos 混沌の魔王 |
When user's ability confuses enemy: Attacks with Chaotic Compressed Kaboom if enemy is within 1 to 4-space range This perk can be triggered by non-damage dealing abilities (Chaotic Compressed Kaboom: Deals major Bang-type spell damage to 1 enemy) |
Confusion Success Rate +10% 混乱成功率+10% |
Raises Confusion success rate by 10% |
Dark Dragon 闇竜 |
Action start on odd turns until turn 10: Grants all allies Zamforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Dark Dragon's Wings 闇竜の翼 |
Action start on odd turns until turn 10: Raises ATK and Move for 3 turns |
Dark Dragon Revenge 闇竜の逆鱗 |
Heals a major amount of HP and greatly raises breath potency/recovery for 3 turns when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Auto MP Regen 自動MP回復 |
Action start: Restores 8% of max MP |
Dark Dragon Aura 闇竜のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over |
Zam Essence ドルマ属性の極み |
Raises Zam-type potency by 20% |
Guard Tactic Odd ガード戦法・奇 |
Action start on odd turns until turn 6: Enables Cover for 2 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
Stun Success Rate +5% 休み成功率+5% |
Raises Stun success rate by 5% |
Belleau Combo ズイカク・コンボ |
When an ally's ability binds enemy: Often attacks with Massive Attack if enemy is within 1 to 3-space range (Massive Attack: Deals major physical damage (250% potency) to 1 enemy, rarely stuns) |
Instant Muster Strength いきなりちからため |
Battle start: Grants x1.5 physical potency/recovery for 1 turn |
Wicked Obsession 邪教の執念 |
Heals 50% of max HP and grants x1.5 spell and martial potency/recovery for 1 turn when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Imperious Grin 不敵な笑い |
Battle start: Greatly raises AGL and evasion rate for 3 turns |
Grim Gardez 邪教の加護 |
Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over |
Wicked Bounce 邪教のマホカンタ |
Battle start: Grants a barrier that reflects spell attacks for 2 turns |
Devilish Call* あくまの呼び声 |
Action start on even turns until turn 6: Raises breath potency/recovery for Demon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Auto HP/MP Regen (S) 自動HP&MP回復(小) |
Action start: Heals 5% of max HP and restores 4% of max MP |
Prison Warden* 牢獄の護り |
Battle start: Reduces damage taken by 50% up to 2 times for 99 turns |
Instant Bounce いきなりマホカンタ |
Battle start: Grants a barrier that reflects spell attacks for 3 turns |
Blood Blessing 血の恩恵 |
When attacking: For number of attacked enemies only, raises WIS for 1 turn |
Cold Trail 冷たい足跡 |
Raises Move by 1 and raises Crack-type breath potency by 10% |
Mighty Aura 強者のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 20% if the user's HP is 50% or over |
Heat Up ヒートアップ |
When attacked by enemy: Heals 5% of the user's max HP |
Physical Potency +5% 物理威力+5% |
Raises physical potency by 5% |
Poison Success Rate +10% 毒成功率+10% |
Raises Poison success rate by 10% |
Intoxicant 毒薬 |
When making a physical attack: Rarely poisons This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Zam-type Spell Potency +10% ドルマ属性呪文威力+10% |
Raises Zam-type spell potency by 10% |
Instant Ping いきなりインテ |
Battle start: Greatly raises WIS for 3 turns |
Zam-type Spell Essence ドルマ属性呪文の極み |
Raises Zam-type spell potency by 20% |
Rare Attack Prep まれに攻撃じゅんび |
Action start: Rarely greatly raises ATK for 2 turns |
Draconic Wrath 竜の逆鱗 |
When making a breath attack: Massively raises ATK for 1 turn |
Crack-type Breath Tricks ヒャド属性息のコツ |
Lowers Crack-type breath MP cost by 10%, raises potency and recovery by 10% |
Brickman Defense ゴレムスガード |
When summoned: Raises DEF for 3 turns |
Late Rain 最期の雨 |
When attacked and KO'd by enemy: Triggers Scouring Bubbles if enemy is within 2 to 3-space range, 1 time per battle (Scouring Bubbles: Deals minor martial damage (12 base potency) to all enemies in area of effect 5 times, rarely poisons) |
Bullish Guard あばれガード |
Battle start: Raises Physical Res and Spell Res for 3 turns |
Mad Rush 猛走 |
When user's ability paralyses enemy: Raises Move and martial potency/recovery for 3 turns This perk can be triggered by non-damage dealing abilities |
Guard Tactic Even ガード戦法・偶 |
Action start on even turns until turn 6: Enables Cover for 2 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
Bind Success Rate +5% いどう封じ成功率+5% |
Raises Bind success rate by 5% |
Cabot Combo ショウカク・コンボ |
When an ally's ability stuns enemy: Often attacks with All-Out Strike if enemy is within 1 to 3-space range (All-Out Strike: Deals major physical damage (250% potency) to 1 enemy, rarely binds) |
Cactus Crackle サボテンスパーキング |
When attacked and KO'd by enemy: Triggers Cactus Crackle if enemy is within large rhombus area, 1 time per battle (Cactus Crackle: Generates 100-damage thorn spaces in area of effect that target enemies and allies for 2 turns) |
Unforeseen Blow 不意の一撃 |
When user's ability puts enemy to sleep: Massively raises ATK for 1 turn This perk can be triggered by non-damage dealing abilities |
Full Speed Ahead! 全速全身! |
Battle start: Raises ATK, DEF, and Move for 3 turns |
Auto HP Regen (S) 自動HP回復(小) |
Action start: Heals 5% of max HP |
Moonlit Banquet 月夜のうたげ |
When attacking: Attacks with Moonlit Assault if enemy is within 1-space range, up to 3 times per battle (Moonlit Assault: Deals minor Zam-type physical damage (65% potency) to random enemies in area of effect 5 times) |
Sharpened Magical Might* 研ぎ澄まされる魔力 |
Turns 1/2 action start: Raises Spell Boost for 2 turns Turn 3 action start: Greatly raises Spell Boost for 1 turn |
Instant Damage Barrier いきなりダメージバリア |
Battle start: Grants a barrier that reduces damage taken by 15% for 3 turns |
Soar かっくう |
Action start on even turns until turn 10: Raises AGL and Move for 3 turns |
Chimaera Prayer キメラの祈り |
Action start on even turns until turn 10: Occasionally grants x1.5 spell potency/recovery for 1 turn |
Wooshmeister バギ属性とくぎのコツ |
Lowers Woosh-type ability MP cost by 10%, raises potency and recovery by 10% |
Angelic Reason 天使の理 |
Battle start: Nullifies damage taken up to 30% of own max HP for 10 turns |
Advanced Angel Might 上級天使の力 |
Action start on odd turns until turn 10: Raises DEF, Move, and Spell Res for 3 turns |
Unending Hate 尽きぬ憎悪 |
Action start on even turns until turn 10: Raises spell potency/recovery for 3 turns |
Tragic Angel 悲劇の天使 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Once and Former Guardian Angel かつて守護天使だったもの |
When afflicted with a status ailment: Removes some status ailments, 1 time per battle This perk can be triggered by non-damage dealing abilities or attacks by allies |
Indomitable Spirit 不屈の闘志 |
Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Block Shield ブロックシールド |
Battle start: Reduces damage taken by 50% up to 2 times for 99 turns |
Squid Ink Spurt Fierce Counterattack イカスミ大噴射の猛反撃 |
When attacked by enemy: Attacks with Squid Ink Spurt if enemy is within long fan-shaped area, 1 time per battle (Squid Ink Spurt: Deals major breath damage (175 base potency) to all enemies in area of effect, often blinds) |
Divine Robes* 光の神装 |
Battle start: Grants a barrier that reflects physical attacks, reduces damage taken by 20% for 3 turns |
Hidden Power 秘めたるチカラ |
Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns |
Torrent of Divinity* 神気の奔流 |
Battle start, action start, or when revived: Raises damage dealt by 20% if the user's HP is 50% or over |
Cursed Rock's Self-Destruct* 呪いのじばく |
When attacked and KO'd by enemy: Triggers Cursed Rock's Self-Destruct* if enemy is within rhombus shaped area, 1 time per battle (Cursed Rock's Self-Destruct*: Deals major martial damage (165 base potency) to all enemies in area of effect, curses) |
Raging Rage もえさかる怒り |
Massively raises ATK for 3 turns when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Defensive Dragling* 小竜のまもり |
Battle start, action start, or when revived: Reduces damage taken by 30% if user's HP is 50% or over |
Mischievous Spirit* いたずらごころ |
When user's ability paralyses, blinds, curses, or poisons enemy: Grants the user x1.5 breath potency/recovery for 1 turn This perk can be triggered by non-damage dealing abilities |
Scorpion Armour さそりのよろい |
Reduces damage taken by 30% from enemies at a range of 2 spaces or more |
Breath Potency +5% 息威力+5% |
Raises breath potency by 5% |
Hyperdrive* フルドライブ |
Battle start: Greatly raises AGL and physical potency/recovery for 3 turns |
Instant Oomph いきなりバイキルト |
Battle start: Greatly raises ATK for 3 turns |
Demon Guard* デーモンガード |
Battle start, action start, or when revived: Reduces damage taken by 30% if user's HP is 50% or over |
Sleep Success Rate +5% 眠り成功率+5% |
Raises Sleep success rate by 5% |
Clear Mind 心頭滅却 |
Action start on odd turns until turn 10: Raises ATK and AGL for 3 turns |
Finaliser 決闘 |
When attacked by enemy: Occasionally attacks with Flurry Strike if enemy is within 2 to 4-space range (Flurry Strike: Deals minor physical damage (70% potency) to 1 enemy 3 times) |
Physical Critical Hit Rate +5% 物理会心率+5% |
Raises physical critical hit rate by 5% |
Finale* 決闘者 |
When attacked by enemy: Attacks with Flurry Strike if enemy is within 2 to 4-space range (Flurry Strike: Deals minor physical damage (70% potency) to 1 enemy 3 times) |
Indomitable Spirit (Lv. 2) 不屈の闘志Lv2 |
Before HP hits 0: Preserves HP at 1, up to 2 times per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
True Love* 真実の愛 |
When afflicted with Charm: Removes Charm, 1 time per battle This perk can be triggered by non-damage dealing abilities or attacks by allies |
Lover's Follow-Up* 愛の追撃 |
When any other ally makes a physical or martial attack: Attacks with Fiery Appeal* if enemy is within 3-space range, up to 5 times per battle (Fiery Appeal*: Deals moderate Sizz-type martial damage (80 base potency) to 1 enemy, raises the user's Martial Boost for 1 turn) |
Devil's Wisdom 悪魔の知識 |
Action start on even turns until turn 10: Raises WIS for 3 turns |
Bang-type Spell MP Cost -5% イオ属性呪文消費MP-5% |
Lowers Bang-type spell MP cost by 5% |
Bang-type Spell Potency +15% イオ属性呪文威力+15% |
Raises Bang-type spell potency by 15% |
Sleep Success Rate +10% 眠り成功率+10% |
Raises Sleep success rate by 10% |
Soothing Spells まどろみの呪文 |
When making a spell attack: Very rarely puts to sleep This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Sacral Sand 神秘の砂 |
When user's ability blinds enemy: Heals 50% of max HP, raises Move, and massively raises ATK and physical potency/recovery for 3 turns This perk can be triggered by non-damage dealing abilities |
Desperate Dirty Beam どとうのダーティビーム |
When attacking: Attacks with Dirty Beam if enemy is within 4-space straight line, up to 3 times per battle (Dirty Beam: Deals major Zam-type spell damage to all enemies in area of effect, occasionally poisons or curses) |
Elven Devotion* エルフの献身 |
When an ally (incl. self) is attacked by enemy: Elven Devotion* heals them if ally is within 1-space range (incl. self), up to 3 times per battle (Elven Devotion*: Heals a major amount of HP for 1 ally) |
Wish for Peace* 平和への願い |
When attacked by enemy: Triggers Wish for Peace* if enemy is within 1 to 3-space range (Wish for Peace*: Occasionally lowers 1 enemy's physical and spell potency/recovery for 3 turns) |
Almighty Dragon Protection* 神の竜の加護 |
Heals 30% of max HP when the user's HP drops to 1% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Almighty Dragling* 幼き神の竜 |
When attacking: For number of attacked enemies only, raises breath potency/recovery for 1 turn |
Rubber Skin ぷにぷにボディ |
Battle start: Massively raises Physical Res for 3 turns |
Shiny Skin ミラーボディ |
Battle start, action start, or when revived: Grants a barrier that reflects spell attacks when the user's HP is 100% |
Physical Critical Hit Rate +10% 物理会心率+10% |
Raises physical critical hit rate by 10% |
Padfoot しのびあし |
Battle start: Greatly raises Move and evasion rate for 3 turns |
Death Follow-Up 死神の追撃 |
When any ally (incl. self) paralyses or poisons enemy with an ability: Attacks with Edge of Death if enemy is within 1 to 3-space range This perk can be triggered by non-damage dealing abilities (Edge of Death: Deals major physical damage (250% potency) to 1 enemy, often envenomates or paralyses) |
Paralysis Success Rate +10% マヒ成功率+10% |
Raises Paralysis success rate by 10% |
Dually Deadly 二刀の極意 |
When making a physical attack: Occasionally activates a physical ability or Fight 2 times in succession This perk can be triggered by non-damage dealing abilities |
Reliable Partner* 頼れる相棒 |
Battle start: Raises ATK, AGL, and evasion rate for 3 turns |
Lord of the Underworld 地獄の帝王 |
When attacked by enemy: Raises ATK for 3 turns |
Imperial Authority 帝王の権能 |
Heals a major amount of HP when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Lord of Malevolence 邪悪なる帝王 |
Action start on odd turns until turn 10: Raises DEF, AGL, physical potency/recovery, and enables Zamforce for 3 turns, removes some status ailments |
The Lord Awakens 目覚める帝王 |
Heals 100% of max HP, greatly raises Move for 3 turns, and reduces damage taken by 50% 1 time only for 99 turns when the user's HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Heavy Slayer ヘビーキラー |
Battle start: Greatly raises ATK for 2 turns, reduces damage taken by 50% 1 time only for 99 turns |
Bang Booster イオブースター |
Raises Move by 1 and raises Bang-type physical potency by 10% |
Pull Option 引き寄せオプション |
When attacked by enemy: Triggers Suction Screw if enemy is within 4-space straight line (Suction Screw: Pulls all enemies in area of effect up to 3 spaces closer) |
Turbo Option ターボオプション |
Battle start: Greatly raises AGL for 2 turns |
Stall Option* 失速オプション |
When attacked by enemy: Attacks with Braking Bolt* if enemy is within 1 to 3-space range, up to 3 times per battle (Braking Bolt*: Deals major physical damage (250% potency) to 1 enemy, generates a space that lowers AGL for enemies only for 3 turns) |
Heavy Slayer (Lv. 2) ヘビーキラーLv2 |
Battle start: Massively raises ATK for 3 turns, reduces damage taken by 50% up to 2 times for 99 turns |
Sporadic Dark Wave Follow-Up ときどきやみのはどうの追撃 |
When any other ally attacks: Occasionally triggers Dark Wave if enemy is within 1 to 3-space range, up to 5 times per battle (Dark Wave: Occasionally lowers 1 enemy's ATK, DEF, WIS, and AGL for 3 turns) |
Zam Follow-Up ドルマの追撃 |
When any other ally attacks: Attacks with Zam if enemy is within 3-space range (Zam: Deals minor Zam-type spell damage to 1 enemy) |
Stunning Spells 休みの呪文 |
When making a spell attack: Very rarely stuns This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Martial MP Cost -5% 体技消費MP-5% |
Lowers martial MP cost by 5% |
Sporadic Muster Strength ときどきちからため |
Action start: Occasionally grants x1.5 physical potency/recovery for 1 turn |
Vagabond 風来坊 |
Battle start: Raises evasion rate for 3 turns |
Lightning God Mode* らいじんモード |
Heals 50% of max HP and enables Wooshforce and Zapforce for 3 turns when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Pastry Exhale* コロネの息吹 |
When attacked and KO'd by enemy: Triggers Pastry Exhale* 1 time per battle (Pastry Exhale*: Raises WIS of all directly adjacent allies for 3 turns) |
Madding Gust Follow-Up* まどいの風の追撃 |
When any other ally attacks: Attacks with Madding Gust* if enemy is within 1 to 3-space range, up to 3 times per battle (Madding Gust*: Deals major Woosh-type spell damage to 1 enemy, occasionally confuses) |
Confusion Success Rate +5% 混乱成功率+5% |
Raises Confusion success rate by 5% |
Instant Forbearance いきなりにおうだち |
Battle start: Enables Forbearance for 3 turns (Forbearance: Take attacks for all allies in area of effect and reduces damage taken by 40% for the user) |
Golden Brilliance* 黄金の輝き |
When attacked by enemy: Heals 10% of the user's max HP |
Hero of the Heavens 空の英雄 |
Action start on odd turns until turn 10: Grants all allies Zapforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Blood of the Berserker 若き血潮 |
Raises Move by 1 and raises breath potency by 20% |
Fire Water 竜の火酒 |
Turn 3 action start: Restores 30% of max MP and greatly raises breath potency/recovery for 3 turns |
Dragon Scale ドラゴンスケイル |
When attacked by enemy: Heals 10% of the user's max HP |
The Dragon that Protects Upover ドミールの里を守る竜 |
Triggers Dragon's Shield when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally (Dragon's Shield: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user for 2 turns) |
Gold Fever's Curse 黄金病の呪い |
When attacked by spell or breath enemy attack: Occasionally stuns |
Despot 鉄鬼軍王 |
Action start on odd turns until turn 10: Raises ATK and DEF for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Rare Successive Attack まれに連続攻撃 |
When making a physical attack: Rarely activates a physical ability or Fight 2 times in succession This perk can be triggered by non-damage dealing abilities |
Stun Success Rate +10% 休み成功率+10% |
Raises Stun success rate by 10% |
Golden Wave* 金色のはどう |
When attacked and KO'd by enemy: Triggers Golden Wave* if enemy is within 2 to 4-space range, 1 time per battle (Golden Wave*: Raises damage taken for 3 turns, stuns) |
Accelerator Gear* アクセルギア |
When attacking: Raises ATK and AGL for 1 turn |
Halloween Beautification 美とハロウィンの化身 |
Battle start: Massively raises Martial Res for 3 turns |
Halloween Maiden ハロウィン・メイデン |
Turn 3 action start: Raises Martial Res for 5 turns |
Desperate Halloween Bomb どとうのハロウィンボム |
When attacking: Attacks with Halloween Bomb if enemy is within Halloween Bomb-shaped area, up to 3 times per battle (Halloween Bomb: Deals major Zam-type martial damage (210 base potency) to all enemies in area of effect, heals the user's HP by 20% of damage dealt) |
Halloween Barrier ハロウィンバリア |
Battle start, action start, or when revived: Reduces damage taken by 20% if the user's HP is 30% or over |
Halloween Surprise びっくりハロウィン |
When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability: Raises evasion rate by 100% for 1 turn (2 turns if activated by an ally's ability), up to 3 times per battle This perk can be triggered by non-damage dealing abilities |
Hoppin' Halloween わくわくハロウィン |
Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over |
One More Lantern ワン・モア・ランタン |
When any ally (incl. self) stuns or confuses an enemy with an ability: Attacks with Dark-O'-Lantern if enemy is within 1 to 4-space range (Dark-O'-Lantern: Deals major Zam-type spell damage to 1 enemy) |
Spell Master 呪文マスター |
Lowers spell ability MP cost by 15%, raises potency and recovery by 15% |
Halloween Surprise (Lv. 2) びっくりハロウィンLv2 |
When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability: Raises WIS, AGL, and Move for 3 turns (4 turns if activated by an ally's ability), raises evasion rate by 100% for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle This perk can be triggered by non-damage dealing abilities |
Rush Job 突貫作業 |
Battle start: Raises ATK, AGL and Move for 2 turns |
Rare MP Regen まれにMP回復 |
Action start: Rarely restores 8% of max MP |
Healing Spell Recovery +15% 回復呪文効果+15% |
Raises healing spell recovery by 15% |
The Lord of Summer 夏を制する者 |
Action start: Attacks with Fleeting Summer if enemy is within large rhombus area, up to 3 times per battle (Fleeting Summer: Deals major unreflectable physical damage (250% potency) to all enemies in area of effect) Before HP hits 0: Preserves HP at 1, up to 2 times per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Monsterkind Summer 魔族の夏 |
Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and evasion rate for 3 turns |
Hot Summer Wrath 真夏の憤怒 |
Battle start, action start, or when revived: Grants the user x1.5 physical and spell potency/recovery, and removes some status ailments if the user's HP is 20% or less |
Instant Insulate いきなりバーハ |
Battle start: Greatly raises Breath Res for 3 turns |
Legendary Monster Wrangler 伝説のまもの使い |
Battle start: Reduces damage taken by 20% for 1 turn Action start until turn 10: Reduces damage taken by 20% for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns) |
Plaisir de Fight みなぎる闘志 |
Action start on odd turns until turn 10: Raises damage dealt, DEF, and AGL for 3 turns, removes some status ailments |
King of Gotha グランバニアの王 |
Battle start, action start, or when revived: Raises damage dealt by 20% if user's HP is 50% or over |
Fairy's Fortitude 妖精の加護 |
When any other ally attacks: Attacks with Fairy's Flurry if enemy is within 3-space range, up to 5 times per battle (Fairy's Flurry: Deals major Woosh-type breath damage (111 base potency) to 1 enemy, heals the user by 50% of the damage dealt) |
Fairy's Fortune 妖精の祝福 |
Action start: Heals 10% of max HP and restores 4% of max MP |
Hero's Pride 孤高の勇者 |
Reduces damage taken by 50% from enemies at a range of 2 spaces or more |
Surging Strength みなぎるチカラ |
Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns |
Hero's Compassion 勇者の慈愛 |
Action start: Heals 15% of max HP and restores 4% of max MP |
Victorious Follow-Up 勝利の追撃 |
When any other ally attacks: Attacks with Winning Wallop if enemy is within 1-space range, up to 5 times per battle (Winning Wallop: Deals major physical damage (400% potency) to 1 enemy, raises the user's damage dealt for 3 turns) |
Mark of Erdrick ロトのしるし |
Halves some status ailment resistances |
Awakened Hero* 目覚めし勇者 |
Battle start: Massively raises Typeless Res for 3 turns |
Surging Spirit* みなぎる心気 |
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns, removes some status ailments |
Guardian Spirit* 精霊の守護 |
Battle start, action start, or when revived: Reduces damage taken by 30% if user's HP is 50% or over |
True Self* 真実の姿 |
Heals 20% of max HP and grants the user Stylish for 3 turns when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Blessings of Revelation* 天啓の祝福 |
Action start: Heals 10% of max HP and restores 4% of max MP |
Two Wishes 2つの願い事 |
Battle start: Grants a barrier that reflects breath attacks for 3 turns, reduces damage taken by 50% 1 time only for 99 turns |
Healing Incense 癒しの魔香 |
Action start until turn 3: Heals with Healing Incense (Healing Incense: Heals a moderate amount of HP for all allies in the surrounding large rhombus (incl. self)) |
Perfectly Flawless 完全無欠 |
Battle start, action start, or when revived: Raises damage dealt by 20% if the user's HP is 50% or over |
Hyper Barrier ライオバリア |
Battle start: Reduces damage taken by 50% up to 2 times per battle for 99 turns |
Runaway Magic Chance +10% 魔力暴走率+10% |
Raises Runaway Magic chance by 10% |
Waxing Magical Might 湧き出る魔力 |
Lowers Kaboom MP cost by 50% |
Infighting インファイト |
Battle start: Raises ATK and Move for 3 turns |
Restless Heart くじけぬこころ |
Before HP hits 0: Rarely preserves HP at 1 This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Restless Heart Chance +10% くじけぬこころ発動率+10% |
Raises chance of Restless Heart by 10% |
Sacrificial Altar いけにえの祭壇 |
When enemy or any other ally is KO'd: For number of KO'd enemies or allies only, raises breath potency/recovery for 2 turns (3 turns when KO attack is by character other than self) This perk can be triggered by an ally or user's attack on an ally |
Stormy Oration 嵐の演説 |
Action start on odd turns until turn 10: Grants all allies Wooshforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Cunning Plan 狡猾な計略 |
When enemy or any other ally is KO'd: For number of KO'd enemies or allies only, heals 200 HP and restores 50 MP to the user This perk can be triggered by an ally or user's attack on an ally |
Stormy Enthusiasm* 熱狂の嵐 |
When enemy or any other ally is KO'd: For number of KO'd enemies or allies only, raises AGL and Martial Res for 2 turns (3 turns when KO attack is by character other than self) This perk can be triggered by an ally or user's attack on an ally |
Blazing Haze* 陽炎 |
Battle start: Reduces damage taken by 50% 1 time only for 99 turns |
Frizz-type Breath Potency +5% メラ属性息威力+5% |
Raises Frizz-type breath potency by 5% |
Fuddle Body メダパニボディ |
When attacked by physical or martial enemy attack: Occasionally confuses |
Sagely Stock 賢者の血筋 |
Action start every 3 turns: Restores 25% of max MP |
Famous Scioness 各家の令嬢 |
Battle start: Reduces damage taken by 50% 1 time only for 99 turns |
Fatal Super High Tension とどめのスーパーハイテンション |
Turn 5 action start: Raises Tension by 4 stages for 1 turn |
Chimaera Step メッキーステップ |
When summoned: Raises evasion rate for 3 turns |
Grave Grievance 亡者の怨念 |
When attacked and KO'd by enemy: Triggers Grave Grievance if enemy is within large rhombus area, 1 time per battle (Grave Grievance: Curses all enemies in area of effect) |
Macabre Monarch's Trap 暗黒皇帝の罠 |
When attacked by enemy: Often attacks with Dastardly Trap if enemy is within 1 to 3-space range (Dastardly Trap: Deals moderate martial damage (85 base potency) to 1 enemy, generates a 300-damage orange barrier space that targets enemies and allies for 2 turns) |
Spell Reflect Shield 呪文反射シールド |
Battle start: Grants a barrier that reflects spell attacks for 2 turns |
Instant Martial Potency Up いきなり体技威力アップ |
Battle start: Raises martial potency/recovery for 3 turns |
The Emperor Lives よみがえりし皇帝 |
Battle start: Raises Move for 3 turns, enacts Auto Revive (25% of max HP) for 99 turns |
Gittish Empire Invasion ガナン帝国の侵攻 |
Battle start, action start, or when revived: Raises damage dealt by 30% if the user's HP is 50% or less |
Instant Bangforce いきなりイオフォース |
Battle start: Enables Bangforce for 3 turns |
Zugzwang Advantage 光の教祖 |
Battle start, action start, or when revived: Raises damage dealt by 30% if the user's HP is 70% or over |
Last Light 最期の光 |
When attacked and KO'd by enemy: Attacks with Last Light if enemy is within 1 to 3-space range, 1 time per battle (Last Light: Deals major Bang-type spell damage to all enemies in plus-shaped area of effect) |
Desperate Passionate Kiss どとうのじょうねつキッス |
When attacking: Attacks with Passionate Kiss if enemy is within fan-shaped area, up to 3 times per battle (Passionate Kiss: Deals major martial damage (150 base potency) to all enemies in area of effect, occasionally lowers ATK for 3 turns) |
Rare HP Regen まれにHP回復 |
Action start: Rarely heals 10% of max HP |
Candle Head ろうそくのあたま |
Battle start: Greatly raises Frizz Res for 3 turns |
Lollipop Lob Counter ペロペロキャンディーロブの反撃 |
When attacked by enemy: Attacks with Lollipop Lob if enemy is within 1 to 2-space range (Lollipop Lob: Deals moderate martial damage (85 base potency) to 1 enemy, heals the user's HP by 30% of damage dealt) |
Sporadic Buff ときどきスカラ |
Action start: Occasionally greatly raises DEF for 4 turns |
Protection Purloiner Counter シールドロブの反撃 |
When attacked by enemy: Attacks with Protection Purloiner if enemy is within 1 to 2-space range (Protection Purloiner:Deals moderate physical damage (195% potency) to 1 enemy, occasionally lowers ATK for 3 turns) |
Epiphany 知識のめざめ |
Action start on even turns until turn 6: Raises WIS and spell potency/recovery for 3 turns |
Rare Channel Anger まれに魔力かくせい |
Action Start: Rarely grants x1.5 spell potency/recovery for 1 turn |
Sylphanian Expedition: Defensive Training* シルフ探検隊隊長・堅型 |
Action start on odd turns until turn 10: Reduces damage taken by 20% for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns) |
Sylphanian Expedition: Offensive Training* シルフ探検隊隊長・攻型 |
Action start on even turns until turn 10: Raises damage dealt for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns) |
Poison Success Rate +5% 毒成功率+5% |
Raises Poison success rate by 5% |
Paralysing Breath しびれるブレス |
When making a breath attack: Very rarely paralyses This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Martial Potency +10% 体技威力+10% |
Raises martial potency by 10% |
Shocking Body ショックボディ |
When attacked by physical or martial enemy attack: Occasionally stuns |
Dauntless Dragon* 勇猛なるドラゴン |
Action start on even turns until turn 6: Raises ATK, DEF, and breath potency/recovery for 3 turns |
Rare Draconic Freeze Stance* まれにこごえる竜の息のかまえ |
When attacked by enemy: Rarely attacks with Draconic Freeze* if enemy is within fan-shaped area (Draconic Freeze*: Deals major Crack-type breath damage (210 base potency) to all enemies in area of effect) |
Hidden Treasure Fixation* 秘宝への執着 |
Battle start: Enacts Auto Revive (50% of max HP) for 99 turns Raises Move and martial potency/recovery for 3 turns |
Hidden Treasure Obsession* 秘宝への執念 |
When revived: Enacts Auto Revive (50% of max HP) for 99 turns, 1 time per battle When revived: Raises Move and martial potency/recovery for 3 turns |
Thunderous Plunderers's Final Blow* 空賊団大親分の一撃 |
When attacked and KO'd by enemy: Triggers Scourge of the Skies* if enemy is within large rhombus area, up to 3 times per battle (Scourge of the Skies*: Deals major Zam-type martial damage (206 base potency) to all enemies in area of effect) |
Sporadic HP Regen ときどきHP回復 |
Action start: Occasionally heals 10% of max HP |
What are the Lives of the Meek, But Fugacious Air た弱き者の 命軽し |
Greatly raises AGL for 3 turns and removes some status ailments when the user's HP drops to 70% or less If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order (Perk activates 1 time per battle) This perk can be triggered when the attack is from an ally |
Enigmatic Poem* 不思議な唄 |
Action start on odd turns until turn 10: Raises martial potency/recovery and greatly raises Move for 3 turns |
O Fate-Flavoured Warrior, Never Again Shall We Meet さだめの君よ 久遠の世にて |
Grants a barrier that reduces damage taken by 30% for 3 turns when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Instant Attack Barrier* いきなりアタックバリア |
Battle start: Greatly raises Physical Res for 3 turns |
Runaway Magic Chance +15% 魔力暴走率+15% |
Raises Runaway Magic chance by 15% |
Blessing of Lofty Peak エルヘブンの祝福 |
Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle This perk can be triggered when the attack is from an ally |
Princess of Gotha グランバニアの王女 |
When attacking: For number of attacked enemies only, occasionally raises Tension for 1 turn |
Desperate Blazing Strike* どとうのバーン・ストライク |
When attacking: Attacks with Blazing Strike* if the enemy is within small fan-shaped area (Blazing Strike*: Deals minor Frizz-type physical damage (100% potency) to all enemies in area of effect) |
Combo Thin Air Slash Follow-Up 連続真空斬の追撃 |
When attacking: Attacks with Combo Thin Air Slash if enemy is within 1 to 2-space range, up to 3 times per battle (Combo Thin Air Slash: Deals moderate Woosh-type physical damage (155% potency) to 1 enemy 2 times, occasionally lowers DEF for 3 turns) |
Dragon Mercenary 竜騎 |
Battle start: Raises ATK and Move for 3 turns |
Apprentice Commander 将軍みならい |
When making a physical attack: For number of attacked enemies only, raises ATK for 1 turn |
Zap-type Martial MP Cost -5% デイン属性体技消費MP-5% |
Lowers Zap-type martial MP cost by 5% |
Paralyser ビリビリボディ |
When attacked by physical or martial enemy attack: Occasionally paralyses |
Sporadic Clutch Shot Follow-Up ときどきクラッチシュートの追撃 |
When any other ally attacks: Occasionally attacks with Clutch Shot if enemy is within 3-space range (Clutch Shot: Deals moderate physical damage (185% potency) to 1 enemy, occasionally stuns) |
Instant Cover いきなりかばう |
Battle start: Enables Cover for 3 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
Healing Ability Recovery +5% 回復とくぎ回復量+5% |
Raises healing ability recovery by 5% |
Helpful Medislime お助けベホイミスライム |
When an ally is attacked by enemy: Heals with Wartime Midheal if ally is within 1 to 2-space range, up to 3 times per battle (Wartime Midheal: Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns) |
Ice Floe Cometh 流氷の訪れ |
Action start: Attacks with Ice Floe Cometh if enemy is within rhombus area, up to 5 times per battle (Ice Floe Cometh: Deals minor unreflectable Crack-type spell damage to all enemies in area of effect 2 times) |
Metal Body メタルボディ |
Reduces damage taken by 30% and raises ability MP cost by 20% |
Starting Boost スタートダッシュ |
Battle start: Raises AGL and Move for 3 turns |
Blastwave Fireball Stance 衝撃火炎球のかまえ |
When attacked by enemy: Attacks with Blastwave Fireball if enemy is within 1-3 space range, up to 5 times per battle (Blastwave Fireball: Deals moderate Frizz-type breath damage (80 base potency) to 1 enemy, occasionally stuns) |
Hard Metal Body ハードメタルボディ |
Reduces damage taken by 45% and raises ability MP cost by 30% |
Swift Metal 速攻メタル |
Battle start: Raises AGL, Move, and spell potency/recovery for 3 turns |
Attack and Cover こうげきしてかばう |
When attacking: Enables Cover for 1 turn (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
Surprise Attack 奇襲 |
Battle start: Greatly raises ATK and Move for 1 turn |
Mysterious Woman* 謎の女性 |
Battle start, action start, or when revived: Raises damage dealt by 20%, and reduces damage taken by 20% if the user's HP is 50% or over |
Icy Divination* 氷の占術 |
Action start on odd turns until turn 10: Raises Move, evasion rate, and enables Crackforce for 3 turns |
Sporadic Miracle Frost Follow-Up* ときどきミラクルフロストの追撃 |
When any other ally attacks: Occasionally attacks with Miracle Frost* if enemy is within 2 to 4-space range (Miracle Frost*: Deals major Crack-type spell damage to 1 enemy, heals the user's HP by 20% of damage dealt) |
Attack Motor アタックモーター |
Action start on odd turns until turn 5: Raises ATK for 3 turns |
Persistent Memory 不屈のメモリー |
Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Mini-Engine ミニエンジン |
Battle start: Raises Move for 3 turns |
Martial Reflect Shield 体技反射シールド |
Battle start: Grants a barrier that reflects martial attacks for 2 turns |
Physical Reflect Shield 物理反射シールド |
Battle start: Grants a barrier that reflects physical attacks for 2 turns |
Greedy Guts くいしんぼう |
Battle start, action start, or when revived: Raises martial potency/recovery by 20% when the user's HP is 100% |
Mogsworth's Last Stand* 背水ニャゴス |
Battle start, action start, or when revived: Triples martial potency/recovery when the user's HP is 1% or less |
Spirit of Yggdrasil 大樹の魂 |
When attacked by enemy: Heals 10% of max HP and raises ATK for 2 turns |
Shadowy Aura 魔王のオーラ |
Battle start: Reduces damage taken by 50% up to 3 times for 99 turns |
Latent Sword Power 剣に宿りしチカラ |
Battle start: Raises damage dealt for 3 turns |
True Latent Sword Power 剣に宿りし真の力 |
Turn 3 action start: Greatly raises damage dealt for 3 turns |
Apex of All Power* 万物の頂点 |
Battle start: Greatly raises ATK, DEF, AGL, and WIS for 3 turns |
The Lord of Shadows, Thief of the Luminary's Power* 勇者のチカラを奪った魔王 |
Heals 50% of max HP and grants x1.5 physical and spell potency/recovery for 1 turn when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Red Orb's Power* レッドオーブの力 |
Action start: Triggers Frightening Crimson Cloud* if enemy is within large rhombus area, up to 3 times per battle (Frightening Crimson Cloud*: Occasionally greatly raises damage taken for all enemies in area of effect for 3 turns) |
Glistening Body ヌメヌメボディ |
When attacked by physical or martial enemy attack: Occasionally binds |
Mirage 幻影 |
Battle start: Nullifies damage taken 1 time only in 99 turns |
Dreamy Dark Lord 夢幻の魔王 |
Raises Move by 1 and Sleep success rate by 10% |
Nightmare Body ナイトメアボディ |
When attacked by physical or martial enemy attack: Occasionally puts to sleep |
Endless Magic 無尽の魔力 |
Action start on even turns until turn 10: Restores 8% of max MP, raises WIS and spell potency/recovery for 3 turns |
Impregnable Terror* 難攻不落 |
Heals 50% of max HP and raises spell potency/recovery for 3 turns when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Dreamy Eyes* 幻術のひとみ |
Action start: Triggers Dreamy Eyes* if enemy is within large rhombus area, up to 3 times per battle (Dreamy Eyes*: Rarely puts all enemies in area of effect to sleep) |
Single Horn Elixir 一角獣の秘薬 |
When an ally is paralysed by enemy: Single Horn Elixir heals them if ally is within 1 to 3-space range, up to 4 times per battle This perk can be triggered by non-damage dealing abilities (Single Horn Elixir: Removes Paralysis for 1 ally) |
Wrangler of All Monsterkind* ゴッド・オブ・モンスターズ |
Battle start: Greatly raises AGL and Move for 3 turns Action start on odd turns until turn 5: Raises Physical and Breath Res for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns) |
Prince's Wrath* 王子の憤怒 |
Heals 50% of max HP and grants x1.5 spell, martial, and breath potency/recovery when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Gem Slime's Protection* ゴールデンスライムの加護 |
Battle start, action start, or when revived: Removes some status ailments if the user's HP is 70% or over |
Budding Dark Lord* 魔王の素質 |
Battle start: Raises Physical and Breath Res for 3 turns |
Blood Pact Recipient* 血の契約を受けし者 |
Battle start, action start, or when revived: Raises damage dealt by 20%, reduces damage taken by 30%, and enables the use of Ultimate Necrodea Blade* if the user's HP is 50% or less |
Ironclad Loyalty* 鉄壁の忠義 |
Battle start: Raises Physical and Spell Res for 3 turns |
Indomitable Soul* 不屈の魂 |
Lowers physical and spell ability MP cost by 10%, raises potency and recovery by 10% |
Spirit Swallower 魂食い |
When enemy or any other ally is KO'd: For number of KO'd enemies or allies only, raises ATK, DEF, and Move for 2 turns (3 turns when KO attack is by character other than self) This perk can be triggered by an ally or user's attack on an ally |
Underworld Fog 黄泉の霧風 |
Battle start: Greatly raises evasion rate and damage dealt for 3 turns |
Spirit Swallower Mk. 0 魂食い・零式 |
When enemy or any other ally is KO'd: For number of KO'd enemies or allies only, heals 200 HP and restores 50 MP to the user This perk can be triggered by an ally or user's attack on an ally |
Spirit Swallower Mk. 100 魂食い・百式 |
When enemy or any other ally is KO'd: For number of KO'd enemies or allies only, raises AGL for 2 turns (3 turns when KO attack is by character other than self) This perk can be triggered by an ally or user's attack on an ally |
Spirit Swallower Mk. 666* 魂食い・黄泉式 |
When any other ally gets KO'd: Enacts Auto Revive (50% of max HP) for 99 turns, up to 2 times per battle This perk can be triggered by an ally or user's attack on an ally |
Netherworld's Gates* 冥府の門 |
When attacked and KO'd by enemy: Triggers Netherworld's Gates* if enemy is within large rhombus area, up to 3 times per battle (Netherworld's Gates*: Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often greatly lowers ATK and WIS for 3 turns) |
Twilight's Erosion* 宵闇の侵食 |
When Revived: Raises ATK, DEF, AGL, and Move for 3 turns |
Priest from Ghent* ゲント族 |
Battle start: Raises AGL and Move for 3 turns Action start: Restores 4% of max MP |
Staff of Ghent ゲントの杖 |
When an ally (incl. self) is attacked by enemy: Staff of Ghent heals them if ally is within 1 to 3-space range (Staff of Ghent: Heals a minor amount of HP for 1 ally) |
Ghent's Guidance* ゲントの導き |
When any other ally makes a physical or spell attack: Triggers Ghent's Guidance* if ally is within 1 to 3-space range (Ghent's Guidance*: Raises the ATK and WIS of 1 ally for 3 turns) |
Huff and Puff* プクプクプカプカ |
Battle start: Greatly raises Move and breath potency/recovery for 3 turns |
Pulsating Pyre Follow-Up シビれる火炎の追撃 |
When any other ally attacks: Often attacks with Pulsating Pyre if enemy is within T-shaped area (Pulsating Pyre: Deals moderate Frizz-type breath damage (80 base potency) to all enemies in area of effect, rarely paralyses) |
Almighty Spirit 魔神の闘気 |
Battle start: Reduces damage taken by 20% for 3 turns |
God of Destruction and Massacre 破壊と殺りくの神 |
When attacked by enemy: Restores 10% of max HP, 4% of max MP, and raises physical potency/recovery for 3 turns |
Almighty Stance* 魔神の構え |
Battle start: Greatly raises Physical Res, Spell Res, Breath Res, and nullifies some status ailments for 3 turns |
Terrifying Aura* すさまじいオーラ |
Action start: Attacks with Terrifying Aura* if enemy is within large rhombus area, up to 3 times per battle (Terrifying Aura*: Deals major martial damage (265 base potency) to all enemies in area of effect, raises the user's Tension for 1 turn) |
Parental Pride 父の意地 |
Before HP hits 0: Occasionally preserves HP at 1 This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Physical Tricks 物理のコツ |
Lowers physical ability MP cost by 10%, raises potency and recovery by 10% |
Role Model 父の背中 |
When attacked and KO'd by enemy: Triggers Role Model 1 time per battle (Role Model: Greatly raises ATK and WIS of all allies in large rhombus area for 3 turns) |
Junior Hero 幼き勇者 |
When afflicted with a status ailment: Removes some status ailments, and greatly raises Tension for 1 turn, up to 2 times per battle This perk can be triggered by non-damage dealing abilities or attacks by allies |
Growth Spurt 元気爆発 |
Battle start: Greatly raises ATK, DEF, AGL, and WIS for 3 turns |
Prince of Gotha グランバニアの王子 |
When attacking: For number of attacked enemies only, occasionally raises Tension for 1 turn |
Zenithian Barrier 天空の結果 |
Battle start: Nullifies damage taken 1 time only in 99 turns |
Heart of Justice 正義の心 |
When attacked by enemy: Occasionally raises Tension for 1 turn |
Shell Cover カラをかぶる |
Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Alluring Pastry* ラブリーコロネ |
When attacked by spell or breath enemy attack: Rarely charms |
Charm Success Rate +5% 魅了成功率+5% |
Raises Charm success rate by 5% |
Steadfast Attack 堅実な攻め |
When making a physical attack: Enables Cover for 1 turn (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
Strangely Alluring Tail ラブリーなしっぽ |
Action start: Very rarely raises the tension of all allies within radius-1 area for 1 turn |
Footwork フットワーク |
Battle start: Raises Move and evasion rate for 3 turns |
Creeping Jest 忍び寄る道化 |
Battle start: Raises AGL for 3 turns |
Prickly Jest きりさき道化 |
Action start: Rarely raises ATK for 3 turns |
Holy Guard 聖なる守り |
Battle start: Nullifies some status ailments for 3 turns |
Princess of Tantegel ラダトームの王女 |
Battle start: Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 1 turn Action start on odd turns until turn 5: Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 3 turns |
Heart of a Lady 乙女心 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Runaway Magic Chance +20% 魔力暴走率+20% |
Raises Runaway Magic chance by 20% |
Friendly Assassin 地獄の殺し屋 |
Battle start: Greatly raises ATK for 3 turns |
Beastly Instincts 魔獣の本能 |
When attacking: For number of attacked enemies only, raises ATK for 1 turn |
Partner Purrcy 相棒ゲレゲレ |
When any other ally attacks: Occasionally attacks with Mercurial Claws if enemy is within 1-space range (Mercurial Claws: Deals major Woosh-type physical damage (380% potency) to 1 enemy) |
Phoenix Flap 不死鳥のはばたき |
Action start: Heals 100 HP for all allies in the surrounding large rhombus (incl. self) |
Breath Tricks 息のコツ |
Lowers breath ability MP cost by 10%, raises potency and recovery by 10% |
Immortal Soul 不死のたましい |
Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Eternal Wing 不滅のつばさ |
Heals 30% of max HP when the user's HP drops to 1% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Nadirian Overlord* 魔界の覇王 |
Battle start: Nullifies damage taken up to 2 times in 99 turns |
Unparalleled Tyrant* 古今無双の帝王 |
Action start on odd turns until turn 10: Heals 15% of max HP and restores 8% of max MP, removes some status ailments, and greatly raises damage dealt for 3 turns Action start: Triggers Unparalleled Tyrant* if enemy is within large rhombus area, up to 3 times per battle (Unparalleled Tyrant*: Rarely locks physical and spell attacks for all enemies in area of effect) |
Tyrannical Power* 大帝のチカラ |
When attacked by physical or spell enemy attack: Triggers Globo Oscuro if enemy is within 2 to 4-space range, up to 3 times per battle (Globo Oscuro: Locks 1 enemy's physical and spell attacks) |
Physical Lock Success Rate +10% 物理封じ成功率+10% |
Raises Physical Lock success rate by 10% |
Spell Lock Success Rate +10% 呪文封じ成功率+10% |
Raises Spell Lock success rate by 10% |
Path to Popularity* モテモテステップ |
Battle start: Raises Move and greatly raises evasion rate for 3 turns |
Essence of Popularity* モテの神髄 |
When any ally (incl. self) charms enemy with an ability: Nullifies damage taken 1 time only in 99 turns, up to 3 times per battle This perk can be triggered by non-damage dealing abilities |
Bang-type Physical Potency +5% イオ属性物理威力+5% |
Raises Bang-type physical potency by 5% |
Physical Potency +10% 物理威力+10% |
Raises physical potency by 10% |
Restless さまよい |
Battle start: Raises ATK, AGL, and Move for 3 turns |
Rockbomb's Self-Destruct じばく |
When attacked and KO'd by enemy: Triggers Rockbomb's Self-Destruct if enemy is within rhombus shaped area, 1 time per battle (Rockbomb's Self-Destruct: Deals major martial damage (165 base potency) to all enemies in area of effect) |
Wandering Raccoon* さすらいたぬき |
Battle start: Greatly raises ATK and evasion rate for 3 turns |
Inner Eye: Sheathed Blade* 心眼・納刀 |
When attacking: Occasionally attacks with Inner Eye: Wild Slash* if enemy is within 1 to 3-space range (Inner Eye: Wild Slash*: Deals minor Woosh-type physical damage (70% potency) to 1 enemy 3 times) |
Cupid's Love* 愛のキューピッド |
Heals 30% of max HP and raises Tension for 1 turn when the user's HP drops to 70% or less, up to 2 times per battle This perk can be triggered when the attack is from an ally |
After School Fever* 放課後フィーバー |
Battle start: Raises evasion rate by 100% for 3 turns, raises Tension for 1 turn |
This is going all right, I guess. いいかんじなんですケド。 |
When making a martial attack or when user or ally heals 1 HP or over with a martial effect: Raises martial potency/recovery for 3 turns |
Martial Tricks 体技のコツ |
Lowers martial ability MP cost by 10%, raises potency and recovery by 10% |
Summer Time サマータイム |
Battle start: Raises AGL, Move, and martial potency/recovery for 3 turns |
Tropical Cocktail トロピカルジュース |
When an ally (incl. self) is attacked by enemy: Tropical Cocktail heals them if ally is within 1 to 3-space range (incl. self), up to 3 times per battle (Tropical Cocktail: Heals a major amount of HP for 1 ally) |
Light of the Sun 太陽の光 |
When afflicted with a status ailment: Removes some status ailments, 1 time per battle This perk can be triggered by non-damage dealing abilities or attacks by allies |
Zam-type Breath Potency +5% ドルマ属性息威力+5% |
Raises Zam-type breath potency by 5% |
Flitting Shadow すりぬける影 |
Can phase through enemies and obstacles |
Crimson Shroud* 紅蓮の衣 |
Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 70% or over Raises physical potency/recovery by 30%, reduces damage taken by 50%, and enables the use of Infernal Divinity* if the user's HP is 70% or less |
God-Killing Spirit* 神殺しの心気 |
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns, removes some status ailments |
Mystic Jewel's Healing* 宝石魔術・治癒 |
Heals 20% of max HP and restores 8% of max MP when the user's HP drops to 50% or less, up to 3 times per battle This perk can be triggered when the attack is from an ally |
Mam's Compassion ママの慈愛 |
Action start on even turns until turn 6: Heals 15% of max HP, raises DEF and WIS for 3 turns |
Mam's Lightning ママのかみなり |
When attacked by enemy: Attacks with Mam's Lightning if enemy is within 1 to 3-space range, up to 3 times per battle (Mam's Lightning: Deals major Zap-type spell damage to 1 enemy) |
Shell Break カラが壊れる |
Action start: Massively raises Move and spell potency/recovery if user's HP is 1% or less |
Fighting Instincts 闘争本能 |
Heals a moderate amount of HP and raises ATK for 3 turns when the user's HP drops to 30% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Rare Buff まれにスカラ |
Action start: Rarely greatly raises DEF for 4 turns |
Physical-Lock Physical 物理封じの物理 |
When making a physical attack: Very rarely locks physical attacks This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Crack-type Martial Potency +5% ヒャド属性体技威力+5% |
Raises Crack-type martial potency by 5% |
Tar Splash Stance ぶちまけタールのかまえ |
When attacked by enemy: Attacks with Tar Splash if enemy is within 1 to 3-space range, up to 3 times per battle (Tar Splash: Deals major Frizz-type martial damage (205 base potency) to all enemies in area of effect and generates spaces that lower Frizz Res for enemies only for 2 turns) |
Slime Power スライムパワー |
Greatly raises ATK, DEF, AGL, WIS and Move for 99 turns when the user's HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Emergency Meditation ピンチにめいそう |
Triggers Meditation when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally (Meditation: Heals a major amount of HP for the user) |
Scorch Stance しゃくねつのかまえ |
When attacked by enemy: Attacks with Scorch if enemy is within 3-space straight line (Scorch: Deals major Frizz-type breath damage (100 base potency) to all enemies in area of effect) |
Chivalric Power ピエールパワー |
When summoned: Raises ATK for 3 turns |
Retaliation かたきうち |
When any other ally gets KO'd: For number of KO'd allies only, raises the user's ATK for 3 turns This perk can be triggered by an ally or user's attack on an ally |
Slime Boost スラ・ブースト |
Battle start: Raises ATK for 2 turns |
Physical Essence 物理の極み |
Raises physical potency by 20% |
Slime Boost (Lv. 2) スラ・ブーストLv.2 |
Battle start: Greatly raises ATK and raises Move for 3 turns |
Snowy Power* スノーパワー |
Battle start, action start, or when revived: Grants the user x1.5 martial potency/recovery if user's HP is 100% |
Rare Bloody Bite Stance* まれにブラッドホールのかまえ |
When attacked by enemy: Rarely attacks with Bloody Bite* if enemy is within 1 to 4-space range (Bloody Bite*: Deals major Zam-type martial damage (170 base potency) to 1 enemy, heals the user's HP by 100% of damage dealt) |
Skeleton Awakening がいこつ目覚まし |
When afflicted with Sleep: Removes Sleep, 1 time per battle This perk can be triggered by non-damage dealing abilities or attacks by allies |
Crow's Smirk からすのにらみ |
When user's ability paralyses or curses enemy: Occasionally raises damage taken for 3 turns This perk can be triggered by non-damage dealing abilities |
Twinkle Shield トゥインクルシールド |
Battle start: Enables Cover for 3 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
Holy Night Protection 聖夜の加護 |
When attacked by enemy: Restores 10% of user's max HP and 8% of user's max MP |
Fateful Starry Night* 星夜の宿命 |
Battle start: Greatly raises ATK and DEF for 3 turns |
Desperation Fullheal ひんしでベホマ |
Heals the user to full HP when HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Spell Lock Success Rate +5% 呪文封じ成功率+5% |
Raises Spell Lock success rate by 5% |
Strong Medicine Throw 上やくそうなげ |
When an ally is attacked by enemy: Heals with Strong Medicine if ally is within 1 to 2-space range (Strong Medicine: Heals a minor amount of HP for 1 ally) |
Nightmarish Bird* 怪鳥の悪夢 |
When user's ability puts enemy to sleep: Triggers Nightmarish Bird* if enemy is within 1 to 3-space range This perk can be triggered by non-damage dealing abilities (Nightmarish Bird*: Lowers 1 enemy's ATK, DEF, AGL, and WIS for 3 turns) |
Evasion Spell みかわしの呪文 |
When making a spell attack: Raises evasion rate for 1 turn |
Wolf in Sheep's Clothing* ねこかぶり |
Action start on odd turns until turn 10: Raises ATK and DEF for 3 turns |
Block it with a Frying Pan!* フライパンでガード! |
Battle start: Reduces damage taken by 50% 1 time only for 99 turns |
Unforgivable!* 許さない! |
Battle start, action start, or when revived: Raises damage dealt by 20% if the user's HP is 50% or over |
Instant Counter いきなりアタックカンタ |
Battle start: Grants a barrier that reflects physical attacks for 3 turns |
Trauminate スーパーキラー |
Battle start: Greatly raises ATK and AGL for 3 turns |
Super Boost スーパーブースト |
Action start on odd turns until turn 5: Raises ATK for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Enchanting Echo やまびこの心得 |
When casting: Rarely unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50% This perk can be triggered by non-damage dealing abilities |
Enchanting Echo Chance +10% やまびこの心得発動率+10% |
Raises chance of Enchanting Echo by 10% |
Fearless Little Genius* 怖いもの知らずの天才少女 |
Action start on even turns until turn 10: Restores 8% of max MP, raises DEF and WIS for 3 turns |
Sporadic Kafrizz Follow-Up ときどきメラゾーマの追撃 |
When any other ally attacks: Occasionally attacks with Kafrizz if enemy is within 3-space range (Kafrizz: Deals major Frizz-type spell damage to 1 enemy) |
Runaway Magic Chance +5% 魔力暴走率+5% |
Raises Runaway Magic chance by 5% |
Kaiser Engine バロンエンジン |
Battle start: Raises Move and breath potency/recovery for 3 turns |
Instant Buff いきなりスカラ |
Battle start: Greatly raises DEF for 3 turns |
Helpful Heal お助けホイミ |
When an ally (incl. self) is attacked by enemy: Heal heals them if ally is within 1 to 2-space range (incl. self) (Heal: Heals a minor amount of HP for 1 ally) |
Fluffy's Rabble Rouser* わたぼうのおうえん |
When any other ally attacks: Occasionally triggers Rabble Rouser if ally is within 1 to 2-space range (Rabble Rouser: Raises the Tension of 1 ally other than self for 1 turn) |
Instant Partyboost いきなりバイシオン |
Battle start: Raises ATK for 3 turns |
Surging Magic 湧きたつ魔力 |
Action start on even turns until turn 10: Occasionally grants x1.5 spell potency/recovery for 1 turn |
Surging Might 湧きたつチカラ |
Action start on even turns until turn 6: Raises ATK, DEF, AGL, and WIS for 3 turns |
Frankenstein 起死回生 |
Heals the user to full HP when HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Reckless Rush 猪突猛進 |
Battle start: Greatly raises Move for 1 turn |
Instant Tension Up いきなりテンションアップ |
Battle start: Raises Tension for 1 turn |
Reckless Rush (Lv. 2) 猪突猛進Lv.2 |
Battle start: Raises ATK and DEF and greatly raises Move for 2 turns |
Hatchet Man Follow-Up 魔神斬りの追撃 |
When making a physical attack: Attacks with Hatchet Man if enemy is within 1-space range (Hatchet Man: Deals minor physical damage (100% potency) to 1 enemy, always results in a critical hit, but often misses) |
Second Catapult* ダブルスリングショット |
When attacking: Attacks with Sizz Pellet if enemy is within 2 to 4-space range, up to 5 times per battle (Sizz Pellet: Deals major Sizz-type martial damage (157 base potency) to 1 enemy) |
Purrsula's Blessing* ミューシャの加護 |
Action start on odd turns until turn 10: Raises AGL, evasion rate, and martial potency/recovery for 3 turns |
Treasure Hunter's Resolve* トレジャーハンターの覚悟 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Bang Shot Medley* チェインショット・イオ |
When any other ally attacks: Attacks with Bang Pellet if enemy is within 2 to 4-space range, up to 5 times per battle (Bang Pellet: Deals major Bang-type martial damage (157 base potency) to 1 enemy) |
Porcus's Blessing* トンブーの加護 |
Battle start: Raises martial potency/recovery and greatly raises evasion rate for 3 turns |
Crack Shot Medley* チェインショット・ヒャド |
When any other ally attacks: Attacks with Crack Pellet if enemy is within 2 to 4-space range, up to 3 times per battle (Crack Pellet: Deals major Crack-type martial damage (157 base potency) to 1 enemy) |
Crouching in Darkness 闇にひそむ |
Action start on odd turns until turn 10: Raises WIS and evasion rate for 3 turns |
Dark Robes やみのころも |
Battle start: Reduces damage taken by 20% for 3 turns |
Pitch Dark Robes とこやみのころも |
Enhances Dark Robes to Pitch Dark Robes Pitch Dark Robes reduces damage taken at start of battle by 30% for 10 turns |
Protective Charm* まもりのおまじない |
When any other ally attacks: Triggers Protective Charm* if ally is within 1 to 2-space range, 1 time per battle (Protective Charm*: Grants minor regeneration to 1 ally for 2 turns, raises DEF for 4 turns) |
おきあがる死体 | Battle start: Enacts Auto Revive (1% of max HP) for 99 turns |
Crack-type Breath Potency +5% ヒャド属性息威力+5% |
Raises Crack-type breath potency by 5% |
氷河の護り | Battle start: Raises DEF, Physical Res, and Martial Res for 3 turns |
Frizz-type Breath Potency +10% メラ属性息威力+10% |
Raises Frizz-type breath potency by 10% |
龍の鳴動 | Action start on even turns until turn 10: Raises breath potency/recovery for Dragon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Woosh-type Spell Tricks バギ属性呪文のコツ |
Lowers Woosh-type spell MP cost by 10%, raises potency and recovery by 10% |
Sporadic Nadirian Gale Follow-Up* ときどき魔界の暴風の追撃 |
When any other ally attacks: Occasionally attacks with Nadirian Gale* if enemy is within 2 to 4-space range (Nadirian Gale*: Deals major Woosh-type spell damage to 1 enemy, occasionally lowers Woosh Res for 3 turns) |
Wave Rider なみのり |
Action start on even turns until turn 10: Raises WIS and Move for 3 turns |
Deep Sea Curse 深海の魔力 |
Turn 2 action start: Grants x1.5 spell potency/recovery for 1 turn |
深海の魔王 | When any ally (incl. self) puts an enemy to sleep with an ability: Raises Move, evasion rate, and damage dealt for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle This perk can be triggered by non-damage dealing abilities |
深海の守護 | Battle start: Reduces damage taken by 20% for 3 turns |
Desperation Oomph ひんしでバイキルト |
Greatly raises ATK for 3 turns when HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
漆黒斬のかまえ | When attacked by enemy: Attacks with 漆黒斬 if enemy is within 1 to 3-space range, up to 3 times per battle (漆黒斬: Deals moderate physical damage (210% potency) to 1 enemy, occasionally lowers DEF for 3 turns) |
Fighter Killer ファイターキラー |
Battle start: Greatly raises ATK and Physical Res for 2 turns |
Counterattack Option 反撃オプション |
When attacked by enemy: Attacks with Slashing Edge if enemy is within 1-space range (Slashing Edge: Deals moderate physical damage (195% potency) to 1 enemy) |
Follow-Up Option 追撃オプション |
When attacking: Occasionally attacks with Slashing Edge if enemy is within 1-space range (Slashing Edge: Deals moderate physical damage (195% potency) to 1 enemy) |
強襲プログラム | When any other ally attacks: Attacks with デスドライブ if enemy is within 4-space straight line, 1 time per battle (デスドライブ: Deals major physical damage (300% potency) to all enemies in area of effect, moves up to 5 spaces) |
Fighter Killer (Lv. 2) ファイターキラーLv2 |
Battle start: Massively raises ATK and Physical Res for 3 turns |
みやびな桜 | When attacked by physical or martial enemy attack: Rarely charms |
光合成 | When attacked by enemy: Heals 5% of max HP and raises DEF for 3 turns |
地獄の獅子 | Battle start: Raises ATK, AGL, and breath potency/recovery for 3 turns |
Physical Critical Hit Rate +3% 物理会心率+3% |
Raises physical critical hit rate by 3% |
不落の城 | Before HP hits 0: Preserves HP at 1, 1 time per battle Before HP hits 0: Very rarely preserves HP at 1 This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
武神の誇り | Battle start: Grants a barrier that reflects physical attacks for 3 turns Action start on odd turns until turn 10: Raises ATK and Move for 3 turns |
兵糧丸 | Heals the user to full HP when HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
もこもこフリーズの追撃 | When any other ally attacks: Attacks with もこもこフリーズ if enemy is within 3-space range (もこもこフリーズ: Deals moderate Crack-type spell damage to 1 enemy, very rarely paralyses) |
もこもこベール | Battle start: Raises Spell Res and greatly raises Move for 3 turns |
Sizz-type Spell Potency +5% ギラ属性物理威力+5% |
Raises Sizz-type spell potency by 5% |
やぶれぬふくろ | Before HP hits 0: Occasionally preserves HP at 1 This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Very Rare MP Regen ごくまれにMP回復 |
Action start: Very rarely restores 8% of max MP |
Numbing Pollen* 痺れる花粉 |
When attacked by spell or breath enemy attack: Occasionally paralyses |
ドロドロボディ | Battle start: Greatly raises Physical and Martial Res for 3 turns |
ポイズンショック | When any ally (incl. self) poisons an enemy with an ability: Raises Move, Physical Res, Martial Res, and breath potency/recovery for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle This perk can be triggered by non-damage dealing abilities |
風詠の翼 | Battle start: Massively raises evasion rate for 3 turns |
Nadirian Blessing 魔界の加護 |
Battle start: Reduces damage taken by 15% for 3 turns |
Nadirian Spirit 魔界の闘志 |
Action start on even turns until turn 6: Restores 10% of max MP and raises spell potency/recovery for 3 turns |
Nadirian Blessing (Lv. 2) 魔界の加護Lv.2 |
Battle start: Raises Move, enables Sizzforce, and reduces damage taken by 20% for 3 turns |
Spell Essence 呪文の極み |
Raises spell potency by 20% |
Slime Tank Rush! 勇車の進撃! |
Action start on odd turns until turn 10: Raises AGL and Move for 3 turns |
Cover Fire 支援砲撃 |
When any other ally attacks: Occasionally attacks with Fusillade if enemy is within 2 to 4-space range (Fusillade: Deals major martial damage (220 base potency) to 1 enemy) |
Cannon Upgrade 砲弾強化 |
Action start: Occasionally raises martial potency/recovery for 1 turn |
威嚇砲撃 | When an ally is attacked by enemy: Occasionally attacks with Fusillade if enemy is within 2 to 4-space range (Fusillade: Deals major martial damage (220 base potency) to 1 enemy) |
補給作業 | Action start: Heals 10% of max HP, often raises martial potency/recovery for 3 turns |
Resurrection Portent 復活の兆し |
Action start on even turns until turn 10: Raises WIS and AGL for 3 turns |
Barrier of Darkness 闇の結界 |
Battle start: Nullifies damage taken 1 time only in 99 turns |
滅嵐のかまえ | When attacked by enemy: Attacks with 滅嵐 if enemy is within long fan-shaped area, up to 2 times per battle (滅嵐: Deals major Woosh-type spell damage and major Zam-type spell damage to all enemies in area of effect) |
暗黒神の再生 | Heals 50% of max HP and raises spell potency/recovery for 3 turns when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
悪鬼夜行 | Battle start: Raises Move and martial potency/recovery for 3 turns |
深まるカルマ | When attacking: For number of attacked enemies only, raises martial potency/recovery for 1 turn |
流水の如く | Battle start: Raises Move and greatly raises evasion rate for 3 turns |
Dodge Step みかわしステップ |
When attacking: Raises evasion rate for 1 turn |
黒雷の化身 | Battle start: Greatly raises AGL and damage dealt for 3 turns |
黒い流れ星 | Battle start: Raises spell and breath evasion rate by 100% for 3 turns |
くじけぬ魂 | Before HP hits 0: Occasionally preserves HP at 1 This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Healing Spell Recovery +5% 回復呪文効果+5% |
Raises healing spell recovery by 5% |
真紅の甲羅 | Batle start: Raises DEF, Physical Res, and Move for 3 turns |
エデンの戦士 | Action start on even turns until turn 10: Removes some status ailments |
Water Sigil 水の紋章 |
While in Water Sigil state: Raises Crack-type potency by 20% |
みなぎるパワー | Battle start: Raises AGL for 3 turns Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns |
漁師の息子 | Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Great Spirit's Blessing* 精霊の祝福 |
Action start: Heals 10% of max HP and restores 4% of max MP |
封印されし英雄 | When attacked by enemy: Grants a barrier that reduces damage taken by 50% 1 time only for 99 turns, up to 5 times per battle |
聖戦士長 | When attacked by enemy: Occasionally raises ATK and DEF for 3 turns |
Sporadic Rising Slice Counter ときどき斬り上げの反撃 |
When attacked by enemy: Occasionally attacks with Rising Slice if enemy is within small fan-shaped area (Rising Slice: Deals major physical damage (250% potency) to all enemies in area of effect) |
Heavenly King 天に坐す王 |
Battle start: Greatly raises DEF and Spell Res for 3 turns |
万物の長 | Battle start: Greatly raises ATK, AGL, and enables Frizzforce for 3 turns |
天魔王の変異 | Battle start: Enacts Auto-Revive (100% of max HP) for 99 turns When revived: Greatly raises ATK and AGL for 3 turns, reduces damage taken by 50% 1 time only for 99 turns |
おぞましいオーラ | Action start: Attacks with おぞましいオーラ if enemy is within large rhombus area, up to 3 times per battle (おぞましいオーラ: Deals major martial damage (265 base potency) to all enemies in area of effect, occasionally lowers ATK and DEF for 3 turns) |
どとうのファントムレイド | When attacking: Attacks with ファントムレイド if enemy is within 1-radius area, up to 3 times per battle (ファントムレイド: Deals major Zam-type physical damage (250% potency) to all enemies in area of effect, often blinds) |
闇の狩人 | Battle start: Raises ATK and evasion rate for 3 turns |
Instant Crackforce いきなりヒャドフォース |
Battle start: Enables Crackforce for 3 turns |
さざなみ | Action start on even turns until turn 6: Raises WIS and Move for 3 turns |
最後の大波 | When attacked and KO'd by enemy: Attacks with 最後の大波 if enemy is within rhombus area, 1 time per battle (最後の大波: Deals major Crack-type spell damage to all enemies in area of effect, occasionally binds) |
ユバールの剣舞 | When an ally (incl. self) is attacked by enemy: For number of attacked allies (incl. self) only, attacks with トラックソード if enemy is within 1 to 3-space range, up to 3 times per battle (トラックソード: Deals major surehit physical damage (360% potency) to 1 enemy, applies Locked-On for 3 turns) |
ユバールの踊り手 | Battle start: Grants a barrier that reduces damage taken by 20% for 3 turns Action start on odd turns until turn 10: Raises ATK and AGL for 3 turns |
守り手の血筋 | When an ally (incl. self) is afflicted with a status ailment: Removes some status ailments If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order (Perk activates 1 time per battle) This perk can be triggered by non-damage dealing abilities or attacks by allies |
うごめく触手 | Battle start: Greatly raises Move and breath potency/recovery for 3 turns |
植物連鎖 | When user's ability poisons or puts enemy to sleep: Attacks with チェーンプラント if enemy is within 2 to 4-space range, up to 3 times per battle This perk can be triggered by non-damage dealing abilities (チェーンプラント: Deals moderate breath damage (85 base potency) to 1 enemy, occasionally poisons or puts to sleep) |
Sleep Success Rate +3% 眠り成功率+3% |
Raises Sleep success rate by 3% |
Poison Success Rate +3% 毒成功率+3% |
Raises Poison success rate by 3% |
呪いのからだ | Battle start: Raises Move for 3 turns, enacts Auto Revive (50% of max HP) for 99 turns |
Physical Teachings 物理の心得 |
Raises physical potency/recovery by 15% |
パルナの恨み | When attacking: For number of attacked enemies only, raises ATK for 1 turn |
天地鳴動:業炎 | When any ally (incl. self) is attacked by enemy: Attacks with 業炎 if enemy is within 1 to 3-space range, up to 3 times per battle (業炎: Deals major unreflectable Frizz-type spell damage to 1 enemy) |
天地鳴動:爆砕 | When any ally (incl. self) is attacked by enemy: Attacks with 爆砕 if enemy is within 2 to 4-space range, up to 3 times per battle (爆砕: Deals major unreflectable Bang-type spell damage to 1 enemy) |
天地鳴動:雷鳴 | When any ally (incl. self) is attacked by enemy: Attacks with 雷鳴 if enemy is within 3-space range, up to 3 times per battle (雷鳴: Deals major unreflectable Zap-type spell damage to 1 enemy) |
Druid 天地雷鳴士 |
Action start until turn 5: Restores 8% of max MP and raises Spell Boost for 2 turns |
天地の加護 | Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
神のめぐみ | Raises max HP by 500 Raises max HP of all allies (incl. self) by 100 |
神のチカラ | Battle start: Grants a barrier that reduces damage taken by 20% for 3 turns Action start on odd turns until turn 10: Raises DEF, AGL, and damage dealt for 3 turns |
天界の加護 | When attacked by enemy: Heals 10% of the user's max HP |
Angel Ball Ambush エンゼルボールの不意打ち |
When any other ally is attacked by enemy: Often attacks with Angel Ball if enemy is within 1 to 3-space range (Angel Ball: Deals moderate spell damage to 1 enemy, occasionally stuns) |
Angel Feather エンゼルフェザー |
Action start: Heals 100 HP for all allies in the surrounding rhombus (incl. self) |
Fever Rush! 連続フィーバー! |
When making a martial attack: Occasionally attacks with Fever Attack if enemy is within 1 to 3-space range (Fever Attack: Deals minor martial damage (35 base potency) to 1 enemy 5 times) |
Re-Vamp デビルモード |
Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over, raises martial potency/recovery by 30% if the user's HP is 50% or less |
Devil Step デビルステップ |
Battle start: Greatly raises AGL and Move for 3 turns |
Sexy Bunny Body セクシーバニーボディ |
When attacked by physical or martial enemy attack: Occasionally charms |
Light Metal Body ライトメタルボディ |
Reduces damage taken by 15% and raises ability MP cost by 10% |
Replay リプレイ |
When using a martial ability: Rarely triggers martial ability 2 times in succession, lowers damage/recovery of 2nd martial ability by 50% This perk can be triggered by non-damage dealing abilities |
Replay Chance +10% リプレイ発動率+10% |
Raises chance of Replay by 10% |
Golden Assault 黄金の進撃 |
Battle start: Raises ATK and Move for 3 turns, greatly raises DEF for 3 turns |
Muster Strength Stance ちからための構え |
When attacked by physical enemy attack: Triggers Muster Strength, up to 3 times per battle (Muster Strength: Grants the user x1.5 physical potency/recovery for 1 turn) |
Defence Stance ぼうぎょの構え |
When attacked by physical enemy attack: Triggers Defence, up to 3 times per battle (Defence: Reduces damage taken by 50% for the user for 1 turn) |
King of Monsters キング・オブ・モンスター |
Battle start, action start, or when revived: Reduces damage taken by 50% if the user's HP is 100% |
Booga Obsession 妖魔の執念 |
Heals 50% of max HP and grants x1.5 breath potency/recovery for 1 turn when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Auto HP Regen (L) 自動HP回復(大) |
Action start: Heals 15% of max HP |
曇天の息の追撃 | When attacking: Attacks with 曇天の息 if enemy is within 3-space range, up to 3 times per battle (曇天の息: Deals moderate Woosh-type breath damage (75 base potency) to 1 enemy, occasionally lowers Martial and Breath Res for 3 turns) |
Instant Dodgy Dance いきなりみかわしきゃく |
Battle start: Raises evasion rate for 3 turns |
高速ヒーロー | Battle start: Greatly raises AGL and Move for 3 turns |
追撃ヒーロー | When any other ally makes a physical or martial attack: Attacks with スライダーブロウ if enemy is within 1 to 3-space range, up to 4 times per battle (スライダーブロウ: Deals major Woosh-type martial damage (289 base potency) to 1 enemy, raises the user's Martial Boost for 1 turn) |
不動のヒーロー | When afflicted with a status ailment: Removes some status ailments, 1 time per battle This perk can be triggered by non-damage dealing abilities or attacks by allies |
クールなヒーロー | When user's ability KO's enemy: Grants the user Stylish for 3 turns |
連撃ヒーロー | Lowers physical ability MP cost by 10%, raises potency and recovery by 10% When making a physical attack: Rarely activates a physical ability or Fight 2 times in succession This perk can be triggered by non-damage dealing abilities |
勇敢ヒーロー | Action start on even turns until turn 6: Raises ATK, DEF, and AGL for 3 turns |
軽快ヒーロー | Battle start: Greatly raises ATK and evasion rate for 3 turns |
不沈のヒーロー | Battle start: Reduces damage taken by 50% 1 time only for 99 turns |
不屈のヒーロー | Before HP hits 0: Occasionally preserves HP at 1 This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Croc Crush Stance ワニワニプレスのかまえ |
When attacked by enemy: Attacks with Croc Crush if enemy is within rhombus area, up to 3 times per battle (Croc Crush: Deals moderate physical damage (175% potency) to all enemies in area of effect, rarely lowers Move for 3 turns) |
Extreme Croc Crush Souvenir お土産超ワニワニプレス |
When attacked and KO'd by enemy: Attacks with Extreme Croc Crush if enemy is within large rhombus area, 1 time per battle (Extreme Croc Crush: Deals minor physical damage (75% potency) to all enemies in area of effect 3 times, occasionally binds) |
Abbess of the Nadraga ナドラガ教団の神官 |
Heals 50% of max HP and greatly raises WIS for 3 turns when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Instant Frizzforce いきなりメラフォース |
Battle start: Enables Frizzforce for 3 turns |
Sacred Bird's Prayer 聖鳥への祈り |
Action start: Heals 100 HP for all allies in the surrounding large rhombus (incl. self) |
Tyrannical Deity 暴虐の邪神 |
Battle start: Grants Spell Nullify, and reduces damage taken by 20% for 3 turns |
Brutal Impulse 溢れる衝動 |
Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and breath potency/recovery for 3 turns |
Tyrannical Rebirth 暴虐なる再生 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Woosh-type Physical Potency +5% バギ属性物理威力+5% |
Raises Woosh-type physical potency by 5% |
Intrepid Minion イケイケな子分 |
When enemy gets KO'd: For number of KO'd enemies only, greatly raises ATK for 2 turns (3 turns when KO attack is by character other than self) This perk can be triggered by an ally or user's attack on an ally |
Minion Stands Firm ピンチな子分 |
When any other ally is KO'd: For number of KO'd allies only, greatly lowers the user's ATK for 3 turns and reduces damage taken by 50% for 1 turn This perk can be triggered by an ally or user's attack on an ally |
Flame Ball Follow-Up 火の玉の追撃 |
When any other ally attacks: Attacks with Flame Ball if enemy is within 1 to 3-space range (Flame Ball: Deals minor Frizz-type breath damage (25 base potency) to 1 enemy) |
Spell MP Cost -5% 呪文消費MP-5% |
Lowers spell MP cost by 5% |
Sizz-type Spell Essence ギラ属性呪文の極み |
Raises Sizz-type spell potency by 20% |
ダークエナジー | Action start on odd turns until turn 5: Raises WIS and enables Zamforce for 3 turns |
ときどき暗黒のともしびの追撃 | When any other ally attacks: Occasionally triggers 暗黒のともしび if enemy is within 1 to 3-space range (暗黒のともしび: Lowers 1 enemy's Zam Res for 3 turns) |
Violent Roar Follow-Up はげしいおたけびの追撃 |
When attacking: Attacks with Violent Roar if enemy is within 1-radius area, up to 5 times per battle (Violent Roar: Deals moderate martial damage (40 base potency) to all enemies in area of effect, rarely stuns) |
屈強なからだ | Battle start: Nullifies damage taken 1 time only in 99 turns |
ダークヒーロー | Battle start: Raises AGL and physical potency/recovery for 3 turns, reduces damage taken by 50% up to 2 times for 99 turns |
死神ヒーロー | Action start until turn 5: Raises ATK and Physical Critical Hit Rate for 3 turns |
闇夜のヒーロー | Battle start: Greatly raises evasion rate and grants a barrier that reflects spell attacks for 2 turns |
Embers of Obsession 執念の残り火 |
Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Sporadic Focus Magic ときどき魔力集中 |
Action start: Occasionally raises WIS for 1 turn |
Decisive Conflagration 決死の猛炎 |
Massively raises spell potency/recovery for 1 turn when the user's HP drops to 1% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Ice Witch 氷の魔女 |
Action start on odd turns until turn 10: Raises ATK and DEF and enables Crackforce for 3 turns |
Ice Blockers 多重氷壁 |
Battle start: Reduces damage taken by 50% up to 3 times for 99 turns |
Orc Queen Devotion オークィーンの献身 |
When an ally is stunned by enemy: Orc Queen Devotion heals them if ally is within 1 to 3-space range, up to 4 times per battle This perk can be triggered by non-damage dealing abilities (Orc Queen Devotion: Removes Stun for 1 ally) |
Luciana's Blessing ルティアナの加護 |
Battle start: Greatly raises Spell Res and reduces damage taken by 20% for 3 turns |
Heroic Rebirth 復活の勇者姫 |
Before HP hits 0: Preserves HP at 1, up to 3 times per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Steadfast Spirit あきらめない心 |
Battle start, action start, or when revived: Grants the user x1.5 physical and spell potency/recovery if the user's HP is 20% or less |
Noble Intention 高潔な意志 |
Halves some status ailment resistances |
Zenus's Blessing グランゼニスの祝福 |
Action start: Heals 10% of max HP and restores 4% of max MP |
Zap-type Physical Potency +10% デイン属性物理威力+10% |
Raises Zap-type physical potency by 10% |
Soul Devourer しりょう食い |
When user's ability KO's enemy: Raises ATK for 3 turns |
Bang-type Potency +10% イオ属性威力+10% |
Raises Bang-type potency by 10% |
Breath Lock Success Rate +10% 息封じ成功率+10% |
Raises Breath Lock success rate by 10% |
Woosh-type Potency +10% バギ属性威力+10% |
Raises Woosh-type potency by 10% |
Beastly Potential 魔獣の底力 |
Raises ATK and AGL for 99 turns when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Adrenaline Rush 火事場のチカラ |
Battle start, action start, or when revived: Raises damage dealt by 20% if the user's HP is 30% or less |
Binding Physical いどう封じの物理 |
When maing a physical attack: Very rarely binds This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Steel Will 鋼の意思 |
When attacked by enemy: Occasionally heals 10% of the user's max HP and raises DEF for 3 turns |
Crack-type Physical Potency +5% ヒャド属性物理威力+5% |
Raises Crack-type physical potency by 5% |
Sizz-type Spell MP Cost -5% ギラ属性呪文消費MP-5% |
Lowers Sizz-type spell MP cost by 5% |
Spell Potency +10% 呪文威力+10% |
Raises spell potency by 10% |
Crack-type Spell MP Cost -5% ヒャド属性呪文消費MP-5% |
Lowers Crack-type spell MP cost by 5% |
Sizz-type Breath Potency +5% ギラ属性息威力+5% |
Raises Sizz-type breath potency by 5% |
Traveling Performer* 流浪の旅芸人 |
Battle start: Raises martial potency/recovery and greatly raises spell and breath evasion rate for 3 turns |
Sobering Slap Stance ツッコミのかまえ |
When any other ally is afflicted with Sleep, Charm, or Confusion: Triggers Sobering Slap if enemy is within 1 to 2-space range, up to 3 times per battle This perk can be triggered by non-damage dealing abilities or attacks by allies (Sobering Slap: Removes Sleep, Charm, and Confusion from 1 ally) |
Hymn of Saints* 聖女の旋律 |
Action start until turn 10: Heals 200 HP and reduces damage taken by 20% for 3 turns for all allies in the surrounding large rhombus (incl. self) |
Legendary Sage's Successor* 聖賢の名を継ぐ者 |
Action start on odd turns until turn 10: Restores 8% of max MP, raises Move, spell potency/recovery, and enables Wooshforce for 3 turns |
Enraged Lady* 淑女の怒り |
Battle start, action start, or when revived: Raises damage dealt by 20% if user's HP is 50% or over |
Rare Ping まれにインテ |
Action start: Rarely greatly raises WIS for 4 turns |
Crack-type Spell Tricks ヒャド属性呪文のコツ |
Lowers Crack-type spell MP cost by 10%, raises potency and recovery by 10% |
Rare Bounce まれにマホカンタ |
Action start: Rarely grants a barrier that reflects spell attacks for 3 turns |
Zam-type Martial Tricks ドルマ属性体技のコツ |
Lowers Zam-type martial MP cost by 10%, raises potency and recovery by 10% |
Frizz-type Breath MP Cost -10% メラ属性息消費MP-10% |
Lowers Frizz-type breath MP cost by 10% |
Frizz-type Breath Tricks メラ属性息のコツ |
Lowers Frizz-type breath MP cost by 10%, raises potency and recovery by 10% |
Frizz-type Physical Potency +10% メラ属性物理威力+10% |
Raises Frizz-type physical potency by 10% |
Frizz-type Martial MP Cost -10% メラ属性体技消費MP-10% |
Lowers Frizz-type martial MP cost by 10% |
Frizz-type Martial Tricks メラ属性体技のコツ |
Lowers Frizz-type martial MP cost by 10%, raises potency and recovery by 10% |
Top Spear 一番やり |
Battle start, action start, or when revived: Raises damage dealt by 20% if the user's HP is 100% |
Stretch ストレッチ |
When attacking: For number of attacked enemies only, raises AGL for 1 turn |
Bang-type Spell MP Cost -10% イオ属性呪文消費MP-10% |
Lowers Bang-type spell MP cost by 10% |
Bang-type Spell Tricks イオ属性呪文のコツ |
Lowers Bang-type spell MP cost by 10%, raises potency and recovery by 10% |
Hellburst Follow-Up ヘルバーストの追撃 |
When any other ally attacks: Occasionally attacks with Hellburst if enemy is within 3-space range (Hellburst: Deals major Bang-type spell damage to all enemies in area of effect, occasionally lowers Bang Res for 3 turns) |
Very Rare Echo ごくまれにやまびこ |
When casting: Very rarely unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50% This perk can be triggered by non-damage dealing abilities |
Creepy Incantation* ぶきみな呪文 |
Action start: Summons Mordegon's Staff A and Mordegon's Staff B, 1 time per battle Note: If another party member has already activated a perk that summons units, then this perk will fail |
Malevolent Mage* 邪悪な魔道士 |
Battle start: Raises DEF, AGL, WIS, Move, and reduces damage taken by 20% for 3 turns |
Impostor King* 偽りの王 |
Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle This perk can be triggered when the attack is from an ally |
Malevolent Protection* 邪悪なる加護 |
Battle start, action start, or when revived: Removes some status ailments if the user's HP is 70% or over |
Fiery Pellet Follow-Up* 焦熱弾の追撃 |
When any other ally attacks: Attacks with Fiery Pellet* if enemy is within 1 to 3-space range (Fiery Pellet*: Deals moderate unreflectable Sizz-type spell damage to 1 enemy, rarely lowers Spell Res for 3 turns) |
Serpent's Wrath* 魔竜の逆鱗 |
Action start every 3 turns until turn 9: Grants x2 breath potency/recovery for 1 turn |
Serpent's Dark Flame Follow-Up* 魔竜の黒炎の追撃 |
When any other ally attacks: Attacks with Serpent's Dark Flame* if enemy is within 2 to 4-space range, up to 5 times per battle (Serpent's Dark Flame*: Deals moderate Zam-type breath damage (80 base potency) to 1 enemy, rarely lowers Breath Res for 3 turns) |
Sporadic Breath Potency Up ときどき息威力アップ |
Action start: Occasionally raises breath potency/recovery for 3 turns |
Hasty Killer キルヘイスト |
When user's ability KO's enemy: For number of KO'd enemies only, raises AGL and Move for 3 turns |
Wraith's Footsteps 死霊の足音 |
Battle start: Raises ATK and Move for 3 turns |
Sizz-type Spell Potency +10% ギラ属性呪文威力+10% |
Raises Sizz-type spell potency by 10% |
Spell Brilliant +10% 呪文ばつぐん+10% |
Raises spell brilliant by 10% |
Zap-type Martial Potency +10% デイン属性体技威力+10% |
Raises Zap-type martial potency by 10% |
King Slime's Serious キングスライムのホンキ |
Turn 5 action start: Grants x1.5 martial potency/recovery for 5 turns |
Paralysis Spell マヒの呪文 |
When making a spell attack: Very rarely paralyses This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Sporadic Snowball Toss Stance ときどき雪玉投げのかまえ |
When attacked by enemy: Occasionally attacks with Snowball Toss if enemy is within 1 to 2-space range (Snowball Toss: Deals moderate Crack-type martial damage (60 base potency) to 1 enemy, occasionally blinds) |
Sporadic Snowball Toss Follow-Up ときどき雪玉投げの追撃 |
When attacking: Occasionally attacks with Snowball Toss if enemy is within 1 to 2-space range (Snowball Toss: Deals moderate Crack-type martial damage (60 base potency) to 1 enemy, occasionally blinds) |
Blind Success Rate +10% 幻惑成功率+10% |
Raises Blind success rate by 10% |
Sizz-type Potency +5% ギラ属性威力+5% |
Raises Sizz-type potency by 5% |
Sweet Breath Stance あまい息のかまえ |
When attacked by enemy: Triggers Sweet Breath if enemy is within 3-space straight line (Sweet Breath: Occasionally puts all enemies in area of effect to sleep) |
Blossom Boost 魔桜のチカラ |
When user's ability confuses enemy: Greatly raises AGL and WIS for 3 turns |
The Joys of Spring 春らんまん |
When user's ability confuses or blinds enemy: Attacks with Focused Thunder if enemy is within 1 to 4-space range This perk can be triggered by non-damage dealing abilities (Focused Thunder: Deals minor Zap-type spell damage to 1 enemy 4 times, very rarely confuses) |
Levizoom トベルーラ |
Battle start: Greatly raises Move for 1 turn |
Levizoom (Lv. 2) トベルーラLv2 |
Battle start: Greatly raises Move and evasion rate for 3 turns |
Avan's Teachings: Spells アバンの教え・呪文 |
Turn 3 action start: Greatly raises WIS for 99 turns |
A Single Shard of Courage ひとかけらの勇気 |
Turn 3 action start: Grants x1.5 spell potency/recovery for 1 turn |
Warrior Priest 僧侶戦士 |
Battle start: Raises ATK and WIS for 2 turns |
Avan's Teachings: Benevolence アバンの教え・慈愛 |
Battle start: Raises WIS for 5 turns |
Support Fire: Tingle Shot 援護射撃・キアリクショット |
When an ally is paralysed by enemy: Tingle Shot heals them if ally is within 1 to 3-space range, up to 4 times per battle This perk can be triggered by non-damage dealing abilities (Tingle Shot: Removes Paralysis for 1 ally) |
Support Fire: Sizzle Shot 援護射撃・ベギラマショット |
When any other ally attacks: Attacks with Sizzle Shot if enemy is within 3-space range, up to 2 times per battle (Sizzle Shot: Deals major Sizz-type spell damage to 1 enemy) |
Support Fire: Frizzle Shot 援護射撃・メラミショット |
When any other ally attacks: Attacks with Frizzle Shot if enemy is within 1 to 3-space range, up to 2 times per battle (Frizzle Shot: Deals major Frizz-type spell damage to 1 enemy) |
Furfang Legion Commander 百獣魔団軍団長 |
Action start on even turns until turn 10: Raises DEF for Beast units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Furfang Legion Commander (Lv. 2) 百獣魔団軍団長Lv2 |
Action start on even turns until turn 10: Raises DEF and martial potency/recovery for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Warrior's Pride 武人の誇り |
Before HP hits 0: Rarely preserves HP at 1 This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Warrior's Pride Chance +5% 武人の誇り発動率+5% |
Raises chance of Warrior's Pride by 5% |
Blizzblaze General 氷炎将軍 |
Raises Frizz and Crack-type potency by 10% |
Blitz Captain of the Dark Army 魔王軍の切り込み隊長 |
When attacking: For number of attacked enemies only, raises AGL for 3 turns |
Blizzblaze Flurry 氷魔の連撃 |
When making a spell attack: Attacks with Iceberg Bash if enemy is within 3-space range up to 3 times per battle (Iceberg Bash: Deals major Crack-type spell damage to 1 enemy, often binds) |
Helpful Sprite Bulb お助けアラウネ |
When an ally is attacked by enemy: Heals with Palliative Pollen if ally is within 1 to 3-space range, up to 3 times per battle (Palliative Pollen: Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns) |
Mark of the Luminary* 勇者の紋章 |
Battle start: Reduces damage taken by 30% and nullifies some status change removal effects for 3 turns |
Dauntless Courage* 勇猛果敢 |
Battle start, action start, or when revived: Raises damage dealt by 20% if user's HP is 50% or over |
Time Traveler* 時の旅人 |
Heals 30% of max HP and grants the user Pepped Up for 3 turns when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Master of Monsterkind 魔族の王 |
Action start on odd turns until turn 10: Raises ATK, DEF, and evasion rate for 3 turns |
Master of Monsterkind (Lv. 2) 魔族の王Lv2 |
Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and evasion rate for 3 turns, removes some status ailments |
Wrath 憤怒 |
Battle start, action start, or when revived: Grants the user x1.5 physical and spell potency/recovery if the user's HP is 20% or less |
Hateful Follow-Up* 憎悪の追撃 |
When any other ally attacks: Attacks with Hateful Blow* if enemy is within 1-space range, up to 5 times per battle (Hateful Blow*: Deals major physical damage (400% potency) to 1 enemy, often lowers ATK for 3 turns) |
Burning Hatred* 憎しみの炎 |
Battle start: Enables Frizzforce for 3 turns and nullifies damage taken 1 time only in 99 turns |
The Guarded 護衛するもの |
Battle start: Enables Cover for 3 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
Draconic Spirit* 邪竜の闘気 |
Battle start: Reduces damage taken by 15% and enables Crackforce for 3 turns |
Dark Shroud of Shadows* 闇の衣・邪 |
Battle start: Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns |
Hold Fire 終末の炎 |
Action start on even turns until turn 10: Heals 15% of max HP and restores 8% of max MP, raises AGL and damage dealt for 3 turns Action start on even turns until turn 10: Attacks with Final Flame if enemy is within 2-radius area (Final Flame: Deals huge unreflectable Frizz-type martial damage (450 base potency) to all enemies in area of effect) |
Immortal Darkness* 不滅の闇 |
When attacked by enemy: Heals 10% of the user's max HP |
High Minded 高ぶる気持ち |
Action start on odd turns until turn 10: Raises AGL and martial potency/recovery for 3 turns |
Crimson Brilliance 真紅の輝き |
When attacked by enemy: Heals 10% of the user's max HP |
Pirate Perseverance 逆境の海賊 |
Battle start, action start, or when revived: Raises physical potency/recovery by 30% if the user's HP is 50% or less |
Putrid Paralaser Follow-Up ふはいの怪光線の追撃 |
When user's ability poisons, paralyses, or inflicts Physical or Spell Lock on enemy: Attacks with Putrid Paralaser if enemy is within T-shape area This perk can be triggered by non-damage dealing abilities (Putrid Paralaser: Deals major Zam-type spell damage to all enemies in area of effect, occasionally poisons or paralyses) |
Extremely Toxic Body 超どくどくボディ |
When attacked by physical or martial enemy attack: Poisons |
Paralysis Success Rate +5% マヒ成功率+5% |
Raises Paralysis success rate by 5% |
Sacrificial Bones 生贄の骨 |
Battle start: Enacts Auto Revive (1% of max HP) for 99 turns |
Heavenly Raiment 天の羽衣 |
Battle start: Raises AGL and Move for 3 turns |
Soil's Judgement 地の裁き |
When any other ally makes a martial attack: Attacks with Soil's Judgement if enemy is within 1 to 4-space range (Soil's Judgement: Deals moderate martial damage (55 base potency) to 1 enemy, often lowers Martial Res for 3 turns) |
Wind's Judgement 風の裁き |
When any other ally makes a breath attack: Attacks with Wind's Judgement if enemy is within 1 to 4-space range (Wind's Judgement: Deals moderate breath damage (55 base potency) to 1 enemy, often lowers Breath Res for 3 turns) |
Caramel Coating カラメルコーティング |
Battle start: Greatly raises Physical Res and Spell Res for 3 turns |
Wibble and Wobble ぷるぷるボディ |
When attacked by enemy: Heals with Pudding Present, up to 3 times per battle (Pudding Present: Heals a minor amount of HP for all allies in area of effect) |
Pirate's Last Stand* 背水の海賊 |
When there are 3 remaining allies (incl. self): Raises martial potency/recovery by 30% When there are 2 remaining allies (incl. self): Raises martial potency/recovery by 50% When there is 1 remaining ally (incl. self): Raises martial potency/recovery by 100% |
Solitary Comeback* 孤軍奮闘 |
Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks When there are 3 remaining allies (incl. self): Raises martial potency/recovery by 30% and reduces damage taken by 30% When there are 2 remaining allies (incl. self): Raises martial potency/recovery by 50% and reduces damage taken by 40% When there is 1 remaining ally (incl. self): Raises martial potency/recovery by 100% and reduces damage taken by 50% |
Pirate Empress* 気高き女海賊 |
Action start on odd turns until turn 10: Raises AGL, Move, and martial potency/recovery for 3 turns |
Counterattack Signal* 逆襲の狼煙 |
When any other ally is KO'd: Raises AGL for 3 turns and removes some status ailments If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order (Perk activates 1 time per battle) This perk can be triggered when the attack is from an ally |
Pirate's Pride* 海賊の意地 |
Heals 30% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Pirates Band Together* 海賊団の結束 |
When there are 5 remaining allies (incl. self): Reduces damage taken by 50% and raises physical potency/recovery by 20% When there are 4 remaining allies (incl. self): Reduces damage taken by 30% When there are 3 remaining allies (incl. self): Reduces damage taken by 20% |
Assault Operation* 強襲作戦 |
When there are 5 remaining allies (incl. self): Reduces damage taken by 50% and grants Assault Mode When there are 4 remaining allies (incl. self): Reduces damage taken by 30% When there are 3 remaining allies (incl. self): Reduces damage taken by 20% |
Assault Mode* 強襲モード |
While in Assault Mode: When making a physical attack other than a Coup de Grâce: Activates a physical ability or Fight 2 times in succession This perk can be triggered by non-damage dealing abilities |
Gale Pirate* 疾風の海賊 |
Battle start: Raises ATK, AGL, evasion rate, and greatly raises Move for 3 turns |
Pirate Follow-Up* 海賊の追撃 |
When any ally (incl. self) paralyses or poisons enemy with an ability: Attacks with Pirate's Edge* if enemy is within 1 to 4-space range (Pirate's Edge*: Deals major physical damage (300% potency) to 1 enemy, often envenomates or paralyses) |
Mud and Sand Defence 泥砂の守り |
When an ally (incl. self) blinds enemy with an ability: Heals 50% of the user's max HP and greatly raises breath potency/recovery for 3 turns (4 turns if activated by an ally's ability) This perk can be triggered by non-damage dealing abilities |
Rare Deep Breath まれにいきをすいこむ |
Action start: Rarely grants x1.5 breath potency/recovery for 1 turn |
Blind Success Rate +5% 幻惑成功率+5% |
Raises Blind success rate by 5% |
Rare Partyboost まれにバイシオン |
Action start: Rarely raises ATK for 4 turns |
Call of the Melon スイカの呼び声 |
When attacked by enemy: Occasionally triggers Flourish (Flourish: Reduces damage taken by 15% for the user and grants x1.5 physical potency/recovery for 1 turn) |
Gale Slash Stance 疾風斬のかまえ |
When attacked by enemy: Attacks with Gale Slash if enemy is within 1 to 3-space range (Gale Slash: Deals moderate Woosh-type physical damage (180% potency) to 1 enemy) |
Rare Gale Slash Follow-Up まれに疾風斬の追撃 |
When an ally (incl. self) attacks: Rarely attacks with Gale Slash if enemy is within 1 to 3-space range (Gale Slash: Deals moderate Woosh-type physical damage (180% potency) to 1 enemy) |
Soul of a Pirate 海賊魂 |
Battle start: Greatly raises DEF, AGL, and Move for 1 turn |
Raging Seas 海のいかり |
Triggers Raging Seas when HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally (Raging Seas: Greatly raises the user's Tension for 1 turn) |
Stirred Up 奮起 |
When attacked by enemy: Rarely raises Tension for 1 turn |
Summer Hols サマーバケーション |
Battle start: Raises Tension for 1 turn, reduces damage taken by 50% 1 time only for 99 turns |
Beguiling Pareo 魅惑のパレオ |
When attacked by spell or breath enemy attack: Rarely charms |
Charm Success Rate +10% 魅了成功率+10% |
Raises Charm success rate by 10% |
Summertime Obsession* 真夏の執念 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Summer Veil* 真夏のベール |
When attacked by enemy: Raises Spell Res, Breath Res, and reduces damage taken by 20% for 3 turns, 1 time per battle |
Seaside Dash 砂浜ダッシュ |
Battle start: Raises AGL and Move for 3 turns |
More Helpful Seraphi もっとお助けセラフィ |
When any ally (incl. self) is attacked by enemy: More Helper Seraphi heals them if the user or ally is within 1 to 2-space range (incl. self), up to 3 times per battle (More Helper Seraphi: Heals a major amount of HP for 1 ally) |
Frenzied Seraphi はりきりセラフィ |
When making a martial attack or when user or ally heals 1 HP or over with a martial effect: Raises martial potency/recovery for 3 turns |
Focused Seraphi* ぐんぐんセラフィ |
Action start on even turns until turn 6: Raises martial potency/recovery for 3 turns, heals 300 HP for all allies (incl. self) in large rhombus area of effect |
Demonic Mucus* 魔瘴粘液 |
When attacking: Raises breath potency/recovery for 3 turns |
Desperate Demonic Gale* どとうの魔瘴の熱風 |
When attacking: Attacks with Demonic Gale* if enemy is within fan-shaped area, up to 3 times per battle (Demonic Gale*: Deals major Sizz-type breath damage (170 base potency) to all enemies in area of effect, rarely poisons, or rarely lowers ATK for 3 turns) |
Undying Obsession* 亡者の執念 |
Does not get KO'd when HP hits 0 Unit will be KO'd at the end of its next action This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
All Elemental Crystals Drop Rate +10%* 全属性の水晶ドロップ数+10% |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 10% This perk activates even when the unit is not in the party |
All Elemental Crystals Drop Rate +1%* 全属性の水晶ドロップ数+1% |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 1% This perk activates even when the unit is not in the party |
Wraithblade Teachings* 妖剣士の心得 |
Battle start, action start, or when revived: Reduces damage taken by 15% and raises ATK by 20% if the user's HP is 50% or over Raises ATK by 50% if the user's HP is 20% or less |
Bloodlusting Blades* 血命の剣 |
Action start until turn 10: Raises ATK for 3 turns |
Thundering Beast Aura* 雷獣のオーラ |
Battle start, action start, or when revived: Raises physical and breath potency/recovery by 20% if the user's HP is 50% or over Raises physical and breath potency/recovery by 30% if the user's HP is 50% or less |
Thundering Beast Aura* 雷獣のオーラ |
Raises Zap-type potency of all allies (incl. self) by 50% This perk only activates inside the Temple of the Conductor |
Thundering Beast Aura* 雷獣のオーラ |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5% This perk activates even when the unit is not in the party |
Roar of Thunder* 雷鳴の咆哮 |
Action start on odd turns until turn 10: Raises ATK, Spell Res, Martial Res, and enables Zapforce for 3 turns |
Mighty Beast King's Pride* 獣王の誇り・強 |
Before HP hits 0: Preserves HP at 1, up to 2 times per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Guardian of Bravas* ブラバースの加護 |
Action start: Heals 10% of max HP and restores 8% of max MP |
Winged Celestian Aura* 飛天のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 20% and raises spell and martial potency/recovery by 20% if the user's HP is 50% or over |
Winged Celestian Aura* 飛天のオーラ |
Raises Woosh-type potency of all allies (incl. self) by 50% This perk only activates inside the Temple of the Conductor |
Winged Celestian Aura* 飛天のオーラ |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5% This perk activates even when the unit is not in the party |
Divine Winds* 神立つ風 |
Action start on odd turns until turn 10: Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Wooshforce for 3 turns |
Unfettered Flight* 縱橫無尽 |
Can phase through enemies and obstacles Battle start: Raises evasion rate for 3 turns Action start on odd turns until turn 10: Raises evasion rate for 3 turns |
Guardian of Woodwin* ウドインの加護 |
Action start: Heals 10% of max HP and restores 8% of max MP |
Armoured Aura* 機甲のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 20% if the user's HP is 50% or over Raises spell and martial potency/recovery by 30% if the user's HP is 50% or less |
Armoured Aura* 機甲のオーラ |
Raises Bang-type potency of all allies (incl. self) by 50% This perk only activates inside the Temple of the Conductor |
Armoured Aura* 機甲のオーラ |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5% This perk activates even when the unit is not in the party |
Perfect Systems* パーフェクトシステム |
Action start on odd turns until turn 10: Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Bangforce for 3 turns |
Counter Assault* カウンターアサルト |
When attacked by enemy: Attacks with Doom Assault* if enemy is within large rhombus area, up to 3 times per battle (Doom Assault*: Deals major unreflectable Bang-type martial damage (275 base potency) to all enemies in area of effect, heals the user's HP by 15% of damage dealt) |
Guardian of Percusso* パカッソの加護 |
Action start: Heals 10% of max HP and restores 8% of max MP |
Snowflake Aura* 雪花のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 20% and raises spell and martial potency/recovery by 20% if the user's HP is 50% or over |
Snowflake Aura* 雪花のオーラ |
Raises Crack-type potency of all allies (incl. self) by 50% This perk only activates inside the Temple of the Conductor |
Snowflake Aura* 雪花のオーラ |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5% This perk activates even when the unit is not in the party |
Freezing Magic* 凍てつく魔力 |
Action start on odd turns until turn 10: Raises Physical Res, Breath Res, spell and martial potency/recovery, and enables Crackforce for 3 turns |
Snowflake Formation* 雪花の陣 |
Action start: Triggers Snowflake Formation*, up to 3 times per battle (Snowflake Formation*: Generates spaces in rhombus area of effect (incl. self) that reduce damage taken by 15% for 3 turns for allies on those spaces only) |
Guardian of Cordania* グリストンの加護 |
Action start: Heals 10% of max HP and restores 8% of max MP |
Dark Violet Aura* 紫黒のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 20% and raises physical and breath potency/recovery by 20% if the user's HP is 50% or over |
Dark Violet Aura* 紫黒のオーラ |
Raises Zam-type potency of all allies (incl. self) by 50% This perk only activates inside the Temple of the Conductor |
Dark Violet Aura* 紫黒のオーラ |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5% This perk activates even when the unit is not in the party |
Solitary Man of Honour* 孤高の強者 |
Action start on odd turns until turn 10: Raises ATK, Physical Res, Breath Res, and enables Zamforce for 3 turns |
Dark Winds* ダークウインド |
When making a physical or breath attack: Heals 15% of user's max HP and raises ATK for 3 turns |
Guardian of Kibodos* キボドスの加護 |
Action start: Heals 10% of max HP and restores 8% of max MP |
Crimson Dragon Aura* 紅竜のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 20% and raises physical and breath potency/recovery by 20% if the user's HP is 50% or over |
Crimson Dragon Aura* 紅竜のオーラ |
Raises Frizz-type potency of all allies (incl. self) by 50% This perk only activates inside the Temple of the Conductor |
Crimson Dragon Aura* 紅竜のオーラ |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5% This perk activates even when the unit is not in the party |
She Who Stands in Time Eternal* 悠久の時に佇む者 |
Action start on odd turns until turn 10: Raises ATK, Spell Res, Martial Res, and enables Frizzforce for 3 turns |
Crimson Dragon Essence* 紅竜の神髄 |
Heals 50% of max HP, raises Move, and grants the user Serious Mode for 3 turns when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Guardian of Orchesterra* オルクステラの加護 |
Action start: Heals 10% of max HP and restores 8% of max MP |
Wise Necromancer Aura* 賢魔のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 20% if the user's HP is 50% or over Reduces damage taken by 30% if the user's HP is 50% or less |
Wise Necromancer Aura* 賢魔のオーラ |
Raises Sizz-type potency of all allies (incl. self) by 50% This perk only activates inside the Temple of the Conductor |
Wise Necromancer Aura* 賢魔のオーラ |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5% This perk activates even when the unit is not in the party |
He Who Holds Time Eternal* 悠久の時を掴みし者 |
Action start on odd turns until turn 10: Raises Breath Res, Physical Res, spell and martial potency/recovery, and enables Sizzforce for 3 turns |
Wise Necromancer Essence* 賢魔の神髄 |
Battle start: Enacts Auto Revive (100% of max HP) for 99 turns When revived: Raises Move, spell and martial potency/recovery for 3 turns |
Striped Fur* しましま毛皮 |
Battle start: Raises ATK and DEF for 3 turns |
Raised Guard* 盾を構える |
Battle start: Raises DEF and Martial Res for 3 turns |
Sporadic Buckler Bash Counter ときどきシールドバッシュの反撃 |
When attacked by enemy: Occasionally triggers Buckler Bash if enemy is within 1 to 2-space range (Buckler Bash: Lowers 1 enemy's ATK for 3 turns) |
Helpful Enlightening Midheal* お助けさとりのベホイミ |
When an ally is attacked by enemy: Heals with Enlightening Midheal* if ally is within 1 to 2-space range, up to 3 times per battle (Enlightening Midheal*: Heals a moderate amount of HP and raises 1 ally's WIS for 3 turns) |
Healing Spell Recovery +10% 回復呪文効果+10% |
Raises healing spell recovery by 10% |
Revitalised Treevil* 魔樹の生命力 |
Heals 50% of max HP when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Instant Magic Dawn いきなり魔力のめざめ |
Battle start: Raises spell potency/recovery for 3 turns |
Archfiend of the Dread Realm 狭間の魔王 |
Action start until turn 3: Raises WIS for 3 turns |
Archfiend of the Dread Realm (Lv.2) 狭間の魔王Lv2 |
Action start until turn 5: Heals 10% of max HP, restores 8% of max MP, and raises WIS and evasion rate for 3 turns |
Dignified Old King* 老王の威厳 |
Battle start, action start, or when revived: Reduces damage taken by 20% and raises damage dealt by 20% if the user's HP is 50% or over |
Instant Accelerate いきなりピオラ |
Battle start: Greatly raises AGL for 3 turns |
Windbreak 暴風の陣 |
Battle start: Nullifies breath damage for 3 turns |
Beastly Command 魔獣の号令 |
Action start on turn 1: Raises ATK for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Wild Instincts* 野生の本能 |
Battle start: Raises ATK, evasion rate, and breath potency/recovery for 3 turns |
Nemean's Turf* ハヌマーンのなわばり |
Action start: Attacks with Ring Smash* if enemy is within rhombus area, up to 3 times per battle (Ring Smash*: Deals minor physical damage (85% potency) to all enemies in area of effect 3 times, occasionally lowers AGL for 3 turns) |
Demonic Body* まじんの肉体 |
When making a physical attack: Heals 10% of user's max HP |
Demonic Seriousness* まじんの本気 |
When attacked by enemy: Heals 10% of user's max HP and raises Tension for 1 turn |
Crafty Crack* ヒャドブレイク |
When using a Crack-type ability: Reduces the Crack resistance of all attacked enemies by 25, for the attacker only This perk can be triggered by attacks on allies, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Retainer's Barrier Technique* 宮廷結界術 |
Action start on odd turns until turn 10: Heals 15% of max HP, restores 8% of max MP, raises martial and spell potency/recovery, and reduces damage taken by 20% for 3 turns |
Sub-Zero Strike Follow-Up* 中氷撃の追撃 |
When any other ally attacks: Attacks with Sub-Zero Strike* if enemy is within 2 to 4-space range, up to 5 times per battle (Sub-Zero Strike*: Deals major Crack-type martial damage (249 base potency) to 1 enemy, often lowers ATK for 3 turns) |
Crackmeister ヒャド属性とくぎのコツ |
Lowers Crack-type ability MP cost by 10%, raises potency and recovery by 10% |
Sporadic MP Regen ときどきMP回復 |
Action start: Occasionally restores 8% of max MP |
Emperor Mode エンペラーモード |
When in Emperor Mode: Reduces damage taken by 30% |
Emperor of Slimes スライムの皇帝 |
Action start on even turns until turn 10: Raises damage dealt for Slime units in the surrounding 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Head-Butt Charge Stance ぶちかましのかまえ |
When attacked by enemy: Attacks with Head-Butt Charge if enemy is within fan-shaped area (Head-Butt Charge: Deals moderate martial damage (52 base damage) to all enemies in area of effect, knocks them back up to 2 spaces) |
Physical-Lock Martial 物理封じの体技 |
When making a martial attack: Very rarely locks physical attacks This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Dragon Rage 竜の怒り |
Heals a major amount of HP and greatly raises ATK for 3 turns when the user's HP drops to 75% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Dragonic Breathing 竜の呼吸 |
Raises breath potency/recovery by 15% |
Crack-type Breath Essence ヒャド属性息の極み |
Raises Crack-type breath potency by 20% |
Sporadic Attack Prep ときどき攻撃じゅんび |
Action start: Occasionally greatly raises ATK for 2 turns |
Marine Tentacles イカした触腕 |
Battle start, action start, or when revived: Greatly raises Move if the user's HP is at 100% |
Infernal Felbird れんごくの魔鳥 |
When making a breath attack: For number of attacked enemies only, raises breath potency/recovery for 1 turn |
Frizz-type Breath Essence メラ属性息の極み |
Raises Frizz-type breath potency by 20% |
Critical Hit Rate Up 会心率アップ |
Raises critical hit rate by 5% |
Desperate Stamp どとうのスタンプ |
When attacking: Attacks with Ultra Stomp if enemy is within fan-shaped area (Ultra Stomp: Deals moderate physical damage (180% potency) to all enemies in area of effect) |
Frizz-type Martial Essence メラ属性体技の極み |
Raises Frizz-type martial potency by 20% |
Frankenstein Program 起死回生プログラム |
Heals a major amount of HP and greatly raises ATK and DEF for 99 turns when the user's HP drops to 40% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Successive Attack Chance +10% 連続攻撃発動率+10% |
Raises successive attack rate by 10% |
Missile Follow-Up ミサイルの追撃 |
When any other ally attacks: Rarely attacks with Missile if enemy is within 3-space range (Missile: Deals major martial damage (205 base potency) to all enemies in area of effect, occasionally lowers DEF for 3 turns) |
Bang-type Spell Essence イオ属性呪文の極み |
Raises Bang-type spell potency by 20% |
Desperate Dark Spinning Wheel どとうの暗黒大車輪 |
When attacking: Attacks with Dark Spinning Wheel if enemy is within 1-space range (Dark Spinning Wheel: Deals major Zam-type physical damage (250% potency) to all enemies in area of effect) |
King's Pride 王の誇り |
Battle start: Raises ATK, DEF, Physical Res, and Martial Res for 3 turns |
Poison Tempest 毒の嵐 |
When attacked and KO'd by enemy: Triggers Poison Tempest if enemy is within large rhombus area, 1 time per battle (Poison Tempest: Envenomates all enemies in area of effect) |
Woosh-type Spell Essence バギ属性呪文の極み |
Raises Woosh-type spell potency by 20% |
Hades Prison 冥界幽閉 |
When attacked and KO'd by enemy: Triggers Hades Prison if enemy is within 3 to 4-space range, 1 time per battle (Hades Prison: Generates spaces in rhombus area of effect that reduce Move for 3 turns for enemies on those spaces only) |
Queen of the People* 社交界の女王 |
When making a spell attack or when user or ally heals 1 HP or over with a spell: Raises WIS for 3 turns |
My Heart Won't Stop Racing!* とまらない想いっ! |
Action start on odd turns until turn 5: Enables Sizzforce for 3 turns |
Shut Up!* うるさいっ! |
When any other ally attacks: Attacks with Shut Up!* if enemy is within 3-space range, up to 3 times per battle (Shut Up!*: Deals major Sizz-type spell damage to 1 enemy, occasionally charms) |
Supreme Barrier* 至高の防壁 |
Battle start: Reduces damage taken by 20% for 1 turn, raises Physical Res for 3 turns Action start until turn 10: Reduces damage taken by 20% for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns) |
Dignified Archfiend* 魔王の威厳 |
Action start on odd turns until turn 10: Raises DEF, AGL, and spell potency/recovery for 3 turns, removes some status ailments |
Scion of Zexus* ゼクレスの王の血統 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Jet-Black Kazam Follow-Up* 漆黒のドルモーアの追撃 |
When any other ally attacks: Attacks with Jet-Black Kazam* if enemy is within 3-space range, up to 5 times per battle (Jet-Black Kazam*: Deals major unreflectable Zam-type spell damage to 1 enemy, heals the user's HP by 50% of damage dealt) |
Ancient Contract* いにしえの契約 |
When attacking: Raises martial and breath potency for 3 turns, enables Cover for 1 turn (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
Physical MP Cost -5% 物理消費MP-5% |
Lowers physical MP cost by 5% |
Metal Boost* メタルブースト |
Battle start: Raises DEF, AGL, and Move for 3 turns |
Change the Rules 法則変化 |
Action start on odd turns until turn 10: Raises damage dealt for all directly adjacent allies and enemies (incl. self) for 1 turn (self: 2 turns) Action start on even turns until turn 10: Raises AGL for all directly adjacent allies and enemies (incl. self) for 1 turn (self: 2 turns) |
Change the Rules (Lv. 2) 法則変化Lv2 |
Action start on odd turns until turn 10: Raises damage dealt for all directly adjacent allies (incl. self) for 1 turn (self: 2 turns) Action start on even turns until turn 10: Raises AGL for all directly adjacent allies (incl. self) for 1 turn (self: 2 turns) |
Regenerating World 回生する世界 |
When attacked by enemy: Heals 10% of user's max HP and restores 8% of user's max MP |
The Source of Creation* 創生の源泉 |
Action start on odd turns until turn 10: Heals 15% of max HP, raises Breath Res and breath potency/recovery for 3 turns |
Realm of Oblivion* 忘却の領域 |
Battle start: Reduces damage taken by 20% for 3 turns |
Tyrannical Deity (Lv. 2) 暴虐の邪神Lv2 |
Battle start: Grants Spell Nullify, reduces damage taken by 30%, and raises Physical Res for 3 turns |
Tyrannical Stature* タイラントフォーム |
Lowers physical and breath ability MP cost by 10%, raises potency and recovery by 10% |
Storm Warning* 暴嵐の予兆 |
Action start: Heals 15% of max HP and restores 4% of max MP |
Sure, let's have some fun* 遊んであげるよ |
Battle start: Enables Zamforce for 3 turns |
Dark Guard* シャドウガード |
When attacked by enemy: Heals 10% of the user's max HP |
Don't keep me waiting* 手間かけさせないでよね |
Battle start: Enables Cover for 3 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
Crafty Woosh* バギブレイク |
When using a Woosh-type ability: Reduces the Woosh resistance of all attacked enemies by 25, for the attacker only This perk can be triggered by attacks on allies, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Ruins Treasure Hunter* 遺跡のトレジャーハンター |
Action start until turn 10: Restores 15 MP for all allies in the surrounding large rhombus (incl. self) Action start on odd turns until turn 10: Heals 10% of max HP, raises ATK, Spell Res, and Martial Res for 3 turns |
Cunning Explorer* したたか探検家 |
Action start until turn 10: Triggers Bountiful Strength* (Bountiful Strength*: Generates spaces in rhombus area of effect that raise damage dealt by 15% for 3 turns for allies on those spaces only) |
Frizz-type Spell MP Cost -10% メラ属性呪文消費MP-10% |
Lowers Frizz-type spell MP cost by 10% |
Sizz-type Physical Potency +10% ギラ属性物理威力+10% |
Raises Sizz-type physical potency by 10% |
Crack-type Breath Potency +10% ヒャド属性息威力+10% |
Raises Crack-type breath potency by 10% |
Woosh-type Spell Potency +10% バギ属性呪文威力+10% |
Raises Woosh-type spell potency by 10% |
Zap-type Spell Potency +10% デイン属性呪文威力+10% |
Raises Zap-type spell potency by 10% |
Frizzmeister メラ属性とくぎのコツ |
Lowers Frizz-type ability MP cost by 10%, raises potency and recovery by 10% |
Dragonlord's Determination りゅうおうのホンキ |
Heals a major amount of HP and greatly raises WIS for 3 turns when the user's HP drops to 75% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Dragonlord's March 竜王の猛進 |
Battle start: Raises Move for 2 turns |
Dragonlord's Pulse 竜王の鼓動 |
Action start every 3 turns: Raises Move for 3 turns and raises breath potency/recovery for 4 turns |
Sizzmeister ギラ属性とくぎのコツ |
Lowers Sizz-type ability MP cost by 10%, raises potency and recovery by 10% |
Sizz-type Breath Essence ギラ属性息の極み |
Raises Sizz-type breath potency by 20% |
Cruel Smile 冷酷な微笑み |
Raises Crack-type ability potency by 10% |
Spell-Lock Martial 呪文封じの体技 |
When making a martial attack: Very rarely locks spell attacks This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Sexy Body セクシーボディ |
When attacked by physical or martial enemy attack: Rarely charms |
Party Animal Beat 祭魔のビート |
Battle start: Greatly raises AGL for 2 turns |
Bon Odori Mastery ボンオドリの極意 |
When attacking: Occasionally triggers Bon Odori Mastery (Bon Odori Mastery: Raises ATK of all allies in area of effect for 2 turns) |
Decree of The Nemesis* 大魔王の号令 |
Battle start: Reduces damage taken by 20% and nullifies some status ailments for 3 turns Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns Action start until turn 10: Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns) When a unit is in the High Morale state, the unit's damage dealt is increased by 10% |
Saviour of Two Worlds* ふたつの世界の救世主 |
Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and reduces damage taken by 20% for 3 turns |
Goddess Luciana's Blessing* 女神ルティアナの加護 |
When attacked by enemy: Heals 10% of user's max HP, restores 4% of user's max MP, and raises physical and spell potency/recovery for 3 turns |
A Prayer Within the Mask* 仮面に託された祈り |
Action start: Heals 10% of max HP and restores 8% of max MP |
His Majesty's Robes* 威光のころも |
Battle start: Greatly raises Physical Res, Martial Res, and Spell Res for 3 turns |
Harmonious Power* 調和するチカラ |
Turn 4 action start: Restores the user to full MP and removes some status ailments |
Rare Insulate まれにバーハ |
Action start: Rarely greatly raises Breath Res for 4 turns |
Teatime ティータイム |
Turn 3 action start: Restores 20% of MP and greatly raises WIS for 3 turns |
Zammeister ドルマ属性とくぎのコツ |
Lowers Zam-type ability MP cost by 10%, raises potency and recovery by 10% |
Bewitching Witch 妖艶な魔女 |
Battle start: Raises WIS and reduces damage taken by 15% for 3 turns |
Sacrifice Option* 生贄オプション |
When enemy or any other ally is KO'd: For number of KO'd enemies or allies only, raises damage dealt and Martial Res for 2 turns (3 turns when KO attack is by character other than self) This perk can be triggered by an ally or user's attack on an ally |
Ghostly Moves* ゴーストムーブ |
Can phase through enemies and obstacles Battle start: Greatly raises evasion rate for 3 turns |
Omen of Resurrection* 復活の札 |
Battle start: Enacts Auto Revive (25% of max HP) for 99 turns When revived: Greatly raises evasion rate for 3 turns |
Phantom Dance* 幽幻の舞 |
Battle Start: Raises evasion rate by 100% and greatly raises AGL for 3 turns |
Dancer's Blessings* 舞姫の祝福 |
Action start until turn 10: Restores 15 MP for all allies in the surrounding large rhombus (incl. self) Action start on odd turns until turn 10: Raises spell and martial potency/recovery, and enables Sizzforce for 3 turns |
Dancer's Follow-Up* 舞姫の追撃 |
When any other ally attacks: 50% chance to attack with Dancer's Blow* if enemy is within 2 to 4-space range (Dancer's Blow*: Deals major martial damage (216 base potency) to 1 enemy, rarely lowers Physical Res, Martial Res, Spell Res, and Breath Res for 3 turns) |
Badboon Unity* マンドリルの結束 |
If there are 3 or more Beast allies (incl. self) in the party: Raises Paralysis success rate by 10% and raises Move by 2 |
Big Badboon Unity* バブーンの結束 |
If there are 3 or more Beast allies (incl. self) in the party: Raises Stun success rate by 10% and raises Move by 2 |
Brainy Badboon Unity* ヒババンゴの結束 |
If there are 3 or more Beast allies (incl. self) in the party: Raises Monkey Spark* potency by 10% and raises Move by 2 |
Brainy Badboon Dive* ヒババンゴドライブ |
When any other Beast ally attacks: Attacks with Brainy Badboon Dive* if enemy is within 5-space straight line, 1 time per battle (Brainy Badboon Dive*: Deals major martial damage (210 base potency) to all enemies in area of effect, moves up to 6 spaces) |
Monkey Beast Follow-Up* 魔猿の追撃 |
When any other Beast ally attacks: Attacks with Monkey Spark* if enemy is within 1 to 3-space range, up to 3 times per battle (Monkey Spark*: Deals major Zap-type martial damage (247 base potency) to 1 enemy) |
Falcon Blade はやぶさのけん |
When making a physical or spell attack other than a Coup de Grâce: Activates a physical or spell ability, or Fight, 2 times in succession, lowers damage/recovery of 2nd attack by 50% This perk can be triggered by non-damage dealing abilities |
Brimming with Courage* みなぎる勇気 |
Battle start: Raises ATK for 3 turns Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns |
5 Sigils 5つの紋章 |
Battle start, action start, or when revived: Reduces damage taken by 30% if user's HP is 50% or over |
Enduring in the Face of Death* 死線を超えて |
When attacked by enemy: Heals 15% of the user's max HP |
Descendant of Erdrick* ロトの子孫 |
Halves some status ailment resistances |
Surging Pride* みなぎる誇り |
Action start on odd turns until turn 10: Restores 8% of max MP, raises ATK and DEF for 3 turns |
Madalena's Bond* マーサの愛 |
Battle start, action start, or when revived: Reduces damage taken by 20% if the user's HP is 30% or over |
Role Model (Lv. 2) 父の背中Lv2 |
When attacked and KO'd by enemy: Triggers Great Role Model* 1 time per battle (Great Role Model*: Greatly raises ATK, WIS, and martial and breath potency/recovery of all allies in large rhombus area for 3 turns) |
Scion of the Dark Lord* 闇の覇者の血筋 |
Battle start: Reduces damage taken by 15% and enables Frizzforce for 3 turns |
Your Seriously Dashing Dragonliness* リュウちゃんのホンキ |
Heals 50% of max HP and greatly raises WIS for 3 turns when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
The Mighty Pillar* 力の一柱 |
Action start on odd turns until turn 5: Raises ATK, AGL, and Move for 3 turns Battle start: If there are 2 or more Demon allies (incl. self) in the party: Nullifies some status ailments for 3 turns If there are 3 or more Demon allies (incl. self) in the party: Grants a barrier that reflects physical attacks and raises Physical Critical Hit Rate for 3 turns |
Unholy Alliance: Attack* 悪霊の連携・攻 |
When any Demon ally (incl. self) is attacked by enemy: For number of attacked Demon allies (incl. self) only, attacks with Atlas Counter* if enemy is within 1 to 3-space range, up to 5 times per battle (Atlas Counter*: Deals major physical damage (300% potency) to 1 enemy, often raises damage taken for 3 turns) |
Scourge of Rendarak* ロンダルキアの悪夢 |
Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over |
Unholy Triad* 悪霊の神々 |
Raises max HP by 100 If there are 3 or more Demon allies (incl. self) in the party: Raises max HP of all Demon allies (incl. self) by 50 |
The Skilful Pillar* 技の一柱 |
Action start on odd turns until turn 5: Raises AGL, Move, and damage dealt for 3 turns Battle start: If there are 2 or more Demon allies (incl. self) in the party: Nullifies some status ailments for 3 turns If there are 3 or more Demon allies (incl. self) in the party: Grants a barrier that reflects physical attacks and raises martial and breath potency/recovery for 3 turns |
Unholy Alliance: Chaos* 悪霊の連携・乱 |
When any Demon ally (incl. self) attacks: Attacks with Pazuzu Breath* if enemy is within 1 to 4-space range, up to 5 times per battle (Pazuzu Breath*: Deals major breath damage (288 base potency) to 1 enemy, occasionally confuses) |
The Demonic Pillar* 魔の一柱 |
Action start on odd turns until turn 5: Raises AGL, WIS, and Move for 3 turns Battle start: If there are 2 or more Demon allies (incl. self) in the party: Nullifies some status ailments for 3 turns If there are 3 or more Demon allies (incl. self) in the party: Grants a barrier that reflects physical attacks and raises Runaway Magic Chance for 3 turns |
Unholy Alliance: Healing* 悪霊の連携・癒 |
When any Demon ally (incl. self) is attacked by enemy: Belial Heal* Heals them if ally is within 1 to 3-space range (incl. self), up to 3 times per battle (Belial Heal*: Heals a major amount of HP and raises damage dealt for 1 ally for 3 turns (self: 4 turns)) |
Immortal March* 不死の行軍 |
Battle start: Greatly raises ATK for 3 turns Battle start: If there are 2 or more Demon or Undead allies (incl. self) in the party: Raises evasion rate for 3 turns If there are 3 or more Demon or Undead allies (incl. self) in the party: Greatly raises Move for 3 turns |
Heretic Obsession* 邪教徒の執念 |
When attacked by enemy: Raises ATK and evasion rate for 3 turns |
Immortal Children of Hargon* 不滅のハーゴン教団 |
When attacked by an enemy Hero unit: Heals 50% of max HP when the user's HP drops to 50% or less, up to 3 times per battle |
The Light of Creation* 創世の光 |
Raises max ATK and WIS of all allies (incl. self) by 30 |
Goddess of the World* 大地の精霊 |
Battle start, action start, or when revived: Reduces damage taken by 30% and nullifies some status ailments if the user's HP is 50% or over |
Alms of the Goddess* 精霊の施し |
When any ally (incl. self) is attacked by enemy: Alms of the Goddess* heals them if the user or ally is within 1 to 3-space range (incl. self), up to 4 times per battle (Alms of the Goddess*: Heals a major amount of HP for 1 ally) |
Fleeting Goddess* 精霊の瞬き |
When an ally is afflicted with a status ailment: Triggers Fleeting Goddess* if ally is within large rhombus area, 1 time per battle (Fleeting Goddess*: Removes some status ailments from all allies in area of effect) |
Reflection of the Goddess* 精霊の水鏡 |
Battle start: Grants a barrier that reflects spell attacks for 2 turns |
Snowy Camouflage* ゆきにまぎれる |
Battle start: Raises evasion rate for 3 turns |
Snowy Cub* 新雪の幼獣 |
Action start on odd turns until turn 5: Raises Martial Res and enables Crackforce for 3 turns |
Rawr-Rawr-Rawr! Follow-Up* ガウガウガウッ!の追撃 |
When any other ally makes a physical or martial attack: Attacks with Rawr-Rawr-Rawr!* if enemy is within 1 to 3-space range, up to 4 times per battle (Rawr-Rawr-Rawr!*: Deals moderate Crack-type martial damage (60 base potency) to 1 enemy 3 times) |
Lunar Prince* 月の王子 |
Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle This perk can be triggered when the attack is from an ally |
Holy Night Hero* 聖夜の勇者 |
Battle start: Greatly raises ATK, DEF, AGL, and reduces damage taken by 30% for 3 turns |
Moonlit Protection* 月夜の加護 |
Action start on even turns until turn 6: Removes some status ailments |
Blessing of Gotha* グランバニアの祝福 |
Battle start: Raises Spell Res for 3 turns Action start: Heals 5% of max HP and restores 4% of max MP |
Youthful Surge* みなぎる元気 |
Action start on odd turns from turn 3 until turn 9: Raises ATK, DEF, AGL, and reduces damage taken by 30% for 3 turns |
Mini Spark Follow-Up* ミニスパークの追撃 |
When any other ally makes a physical, spell, or breath attack: Attacks with Mini Spark* if enemy is within 1 to 3-space range (Mini Spark*: Deals moderate Zap-type spell damage proportional to ATK to 1 enemy, ignores some Light Damage Res) |
Stellar Princess* 星の王女 |
Action start until turn 10: Heals 200 HP, restores 15 MP, and reduces damage taken by 20% for 3 turns (self: 4 turns) for all allies in the surrounding large rhombus (incl. self) |
Starry Night Protection* 星夜の加護 |
Action start on odd turns until turn 10: Heals 15% of max HP, restores 8% of max MP, raises martial and spell potency/recovery, and enables Zapforce for 3 turns |
Sporadic Lightning Spark Follow-Up* ときどきライトニングスパークの追撃 |
When any other ally attacks: Occasionally attacks with Lightning Spark* if enemy is within 2 to 4-space range (Lightning Spark*: Deals major Zap-type spell damage to 1 enemy, rarely lowers Physical, Spell, Martial, and Breath Res for 3 turns) |
Zapmeister デイン属性とくぎのコツ |
Lowers Zap-type ability MP cost by 10%, raises potency and recovery by 10% |
Snowy Knight* 雪夜の守り手 |
Battle start: Greatly raises ATK for 3 turns Battle start: If there are 2 or more Beast allies (incl. self) in the party: Reduces damage taken by 20% for 3 turns If there are 3 or more Beast allies (incl. self) in the party: Raises Physical Critical Hit Rate for 3 turns |
Sporadic Cryonic Claws Follow-Up* ときどき氷獄の爪の追撃 |
When any other Beast ally attacks: Occasionally attacks with Cryonic Claws* if enemy is within small fan-shaped area (Cryonic Claws*: Deals major Crack-type physical damage (250% potency) to all enemies in area of effect) |
Snowy Knight's Last Stand* 背水の雪獣 |
When any other Beast ally is KO'd: Raises AGL for 3 turns and removes some status ailments If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order (Perk activates 1 time per battle) This perk can be triggered when the attack is from an ally |
Unholy Behemoose* 聖なる巨獣 |
Battle start: Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns |
Power Unleashed* 解き放つチカラ |
Battle start: Grants x1.5 martial potency/recovery for 3 turns Action start on even turns until turn 10: Heals 10% of max HP and restores 8% of max MP, raises martial potency/recovery for 3 turns |
Seething Spirit* たぎる闘志 |
When attacked by enemy: Heals 10% of the user's max HP |
Fiendish Obsession 大魔王の執念 |
When user's ability KO's enemy: Heals 10% of the user's max HP This perk can be triggered by counterattacks, follow-ups, and other attacks or effects triggered by perks |
Fireball Stance 火炎球のかまえ |
When attacked by enemy: Attacks with Fireball if enemy is within 1 to 3-space range (Fireball: Deals moderate Frizz-type breath damage (53 base potency) to 1 enemy) |
Ruler of Nadiria* 魔界の支配者 |
Action start on odd turns until turn 10: Heals 15% of max HP, restores 12% of max MP, and raises DEF and breath potency/recovery for 3 turns |
King of Kings* 王の中の王 |
Raises Move by 1 Battle start: Reduces damage taken by 30% and nullifies some status ailments for 3 turns |
Malevolent Colossus* 邪悪な巨体 |
When attacked by enemy: Heals 10% of the user's max HP and raises breath potency/recovery for 3 turns |
Princess's Blessings* 王女の祝福 |
Action start on even turns until turn 10: Restores 8% of max MP and raises damage dealt for 3 turns Heals 200 HP for all allies in the surrounding large rhombus (incl. self) |
Tantegel's Blessing* ラダトームの加護 |
Battle start, action start, or when revived: Reduces damage taken by 20% if the user's HP is 30% or over |
Incarnus's Blessing 神獣の加護 |
Action start on even turns until turn 6: Removes some status ailments |
Total Serenity 明鏡止水 |
Battle start: Raises ATK and AGL for 3 turns |
Wulfspade Boost* スペディオブースト |
Battle start: Greatly raises ATK, DEF, and Spell Res for 3 turns |
Incarnus's Rebirth* 神獣の再生 Former perk name: Instant Prezing いきなりリザオラル |
Battle start: Enacts Auto Revive (50% of max HP) for 99 turns |
Healing Flap 癒しのはばたき |
Action start: Heals 100 HP for all allies in the surrounding large rhombus (incl. self) |
Incarnus's Rebirth (Lv. 2)* 神獣の再生Lv2 |
Battle start: Enacts Auto Revive (100% of max HP) for 99 turns, raises spell and breath potency/recovery for 3 turns |
Hawkhart Soul* ガルハートソウル |
Action start: Restores 4% of max MP When revived: Raises spell and breath potency/recovery, and reduces damage taken by 20% for 3 turns |
Kongou Stance 金剛の構え |
When attacked by enemy: Occasionally triggers Invigorate (Invigorate: Grants the user x1.5 martial potency/recovery for 1 turn) |
Cluboon Impact* グラブゾンインパクト |
Action start on even turns until turn 6: Greatly raises Martial Res and martial potency/recovery for 3 turns Action start on even turns until turn 6: Attacks with Cluboon Impact* if enemy is within 2-radius area (Cluboon Impact*: Deals major martial damage (346 base potency) to all enemies in area of effect) |
Incarnus's Spirit* 神獣の闘志 |
Battle start: Greatly raises Physical Res, Spell Res, and Martial Res for 3 turns, raises Move for 1 turn |
Blue Soul ブルーソウル |
Action start on even turns until turn 10: Restores 16% of max MP and raises Tension for 1 turn |
Ace Plan エースの計略 |
Battle start: Raises AGL and WIS for 3 turns |
Diamagon Soul* ディアノーグソウル |
Action start on even turns until turn 10: Heals 15% of max HP and raises AGL and WIS for 3 turns |
Incarnus's Protection* 神獣のまもり |
Battle start: Reduces damage taken by 20% for 3 turns |
True Form Rage 暗黒神の怒り |
Battle start, action start, or when revived: Raises damage dealt by 30% if the user's HP is 70% or over |
True Form Healing 暗黒神の大回復 |
Heals a major amount of HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
True Form Rage (Lv. 2) 暗黒神の怒りLv2 |
Battle start, action start, or when revived: Reduces damage taken by 20% and raises damage dealt by 30% if the user's HP is 50% or over |
Barrier of Darkness (Lv. 2) 闇の結界Lv2 |
Battle start: Nullifies damage taken up to 2 times in 99 turns |
Perfected Form* 完全なる肉体 |
Action start until turn 10: Heals 15% of max HP and restores 4% of max MP |
Arena Master* バトルロード・マスター |
Action start on even turns until turn 10: Heals 15% of max HP, raises ATK and DEF for 3 turns |
Desperate PASSION Plunge 決死のモリーダイブ |
When attacked and KO'd by enemy: Attacks with PASSION Plunge if enemy is within 2 to 4-space range, 1 time per battle (PASSION Plunge: Deals major Frizz-type martial damage proportional to ATK to all enemies in rhombus area of effect) |
Thief's Beacon* 盗賊ののろし |
Action start until turn 10: Heals 10% of max HP and restores 4% of max MP Action start until turn 10: Triggers Thief's Beacon* if enemy is within extra large plus shaped area (Thief's Beacon*: Applies Locked-On to all enemies in area of effect for 3 turns) |
Thieving Lady's Beauty* うるわしの女盗賊 |
Action start on odd turns until turn 10: Raises ATK, DEF, Martial Res, and Spell Res for 3 turns |
Crimson Aura* 真紅のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 20% and raises damage dealt by 20% if the user's HP is 70% or over |
Backstage Pass* 楽屋入り |
When any other ally attacks: Attacks with Backstage Pass* if enemy if enemy is within 4-space straight line, 1 time per battle (Backstage Pass*: Deals moderate martial damage (60 base potency) to all enemies in area of effect, moves up to 5 spaces) |
Frizz-type Teachings メラ属性の心得 |
Raises Frizz-type potency by 15% |
Corrupted Beast* 凶気の魔犬 |
Battle start: Reduces damage taken by 20% for 3 turns |
Power of the Sceptre* 魔杖のチカラ |
Battle start: Greatly raises physical and breath potency/recovery for 3 turns |
Shocking Breath Follow-Up* ショッキングブレスの追撃 |
When attacking: Attacks with Shocking Breath* if enemy is within 1 to 3-space range, up to 3 times per battle (Shocking Breath*: Deals major breath damage (206 base potency) to 1 enemy, occasionally stuns) |
Evil Jester 魔性の道化 |
Battle start: Raises spell and breath evasion rate by 100% and raises AGL for 3 turns |
Corrupted Demonoid* 凶気の魔人 |
Action start until turn 10: Restores 15 MP for all allies in the surrounding large rhombus (incl. self) Action start until turn 10: Raises spell and martial potency/recovery for 3 turns |
Horrifying Rage* おぞましい怒り |
Battle start, action start, or when revived: Reduces damage taken by 15% and raises damage dealt by 15% if the user's HP is 50% or over |
Seven-Coloured Force* 七色に輝くフォース |
Battle start: Reduces damage taken by 30% and enables Frizzforce, Sizzforce, Crackforce, Wooshforce, Bangforce, Zapforce, and Zamforce for 3 turns |
Surging Energy* みなぎる気力 |
Battle start: Nullifies some status ailments for 3 turns Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns |
A True Hero* 真の勇者 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Really Feel the Burn* テンションバーン・改 |
When attacking: Very rarely raises Tension for 1 turn When attacked by enemy: Often raises Tension for 1 turn |
Seven Sages's Blessing* 七賢者の祝福 |
Action start: Heals 10% of max HP and restores 4% of max MP |
Potbelly Body* でんすけボディ |
When summoned: Raises Spell and Breath Res for 3 turns |
Jewelbag Tricks* ハルカントリック |
When summoned: Greatly raises WIS for 3 turns |
Big Al Step* ミネラルステップ |
When summoned: Greatly raises spell and breath evasion rate for 3 turns |