Perk List

Note: All perks denoted with an * are using unofficial translations

Name Description
Alchemist Heal*
アルケミストンヒール
When an ally is attacked by enemy:
Alchemist Heal* heals them if ally is within 1 to 2-space range, up to 3 times per battle
(Alchemist Heal*: Heals a moderate amount of HP and raises 1 ally's martial potency/recovery for 3 turns)
Auto MP Regen (S)
自動MP回復(小)
Action start:
Restores 4% of max MP
Feel the Burn
テンションバーン
When attacked by enemy:
Often raises Tension for 1 turn
The Templars
聖堂騎士団
Action start on even turns until turn 10:
Raises damage dealt for Hero units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Rare Tension Up
まれにテンションアップ
Action Start:
Rarely raises Tension for 1 turn
Templar's Temerity
騎士道精神
Battle start:
Raises Martial and Spell Res for 3 turns
Auto HP Regen
自動HP回復
Action start:
Heals 10% of max HP
Templar Healing
聖堂騎士の癒し
When an ally is attacked by enemy:
Heals with Templar Healing if ally is within 1 to 2-space range
(Templar Healing: Heals a minor amount of HP for 1 ally)
Blessed Light
加護の光
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
Sleepy Luminary
眠れる勇者
Action start on odd turns until turn 10:
Raises ATK, AGL, and WIS for 3 turns
Sleepy Luminary (Lv. 2)
眠れる勇者Lv2
Action start on odd turns until turn 10:
Raises ATK, AGL, and WIS for 3 turns, wakes the user up
Luminary's Heart
勇者の心
When attacked by enemy:
Occasionally raises tension for 1 turn
Light of Awakening*
覚醒の光
Heals 50% of max HP and raises physical and spell potency/recovery when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Stronghold Stance*
堅陣のかまえ
When attacked by enemy:
Triggers Luminary's Shield, 1 time per battle
(Luminary's Shield: Generates spaces in area of effect that reduce damage taken by 15% for 3 turns for allies on those spaces only)
Wicked Robes
魔勇者のころも
Battle start:
Reduces damage taken by 15% and raises damage dealt by 15% for 3 turns
Wicked Robes (Lv. 2)
魔勇者のころもLv2
Battle start:
Reduces damage taken by 30% and raises damage dealt by 20% for 3 turns
Wicked Spirit
魔勇者の闘志
Action start on odd turns until turn 10:
Raises ATK, WIS, and Move for 3 turns
Wicked Spirit (Lv. 2)
魔勇者の闘志Lv2
Action start on odd turns until turn 10:
Raises ATK, DEF, WIS, and Move for 3 turns, cures Confusion for the user
Wicked Benevolence
魔勇者の慈愛
When attacked by enemy:
Heals 15% of the user's max HP
Field-Triggering Stance*
領域誘発のかまえ
When attacked by enemy:
Attacks with The Realm of Creation* if enemy is within 3 to 4-space range, 1 time per battle
(The Realm of Creation*: Generates 1000-damage creation realm spaces that target enemies and allies in that area for 2 turns
This attack cannot be redirected by abilities or perks such as Cover or Selflessness)
Master Archfiend of the Dread Realm*
狭間の大魔王
Action start:
Summons the Archfiend's Right Hand and the Archfiend's Left Hand, 1 time per battle
Note: If another party member has already activated a perk that summons units, then this perk will fail
Reverie's Gaze*
夢幻の眼光
When any other ally makes a martial or spell attack:
Attacks with Reverie's Gaze* if enemy is within 2 to 4-space range, up to 5 times per battle
(Reverie's Gaze*: Deals major spell damage to 1 enemy, occasionally puts to sleep)
Barriers of Illusion*
幻狭魔壁
Battle start:
Reduces damage taken by 50% up to 3 times for 99 turns
Immutable Heart*
不動のこころ
When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Spell Tricks
呪文のコツ
Lowers spell ability MP cost by 10%, raises potency and recovery by 10%
Left Hand's Blessing*
左手の加護
Action start on odd turns until turn 10:
Raises martial potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Right Hand's Blessing*
右手の加護
Action start on odd turns until turn 10:
Raises spell potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Crack-type Spell Potency +5%
ヒャド属性呪文威力+5%
Raises Crack-type Spell potency by 5%
Wicked Veil
邪悪なベール
Battle start:
Raises Spell Res for 3 turns
Bangmeister
イオ属性とくぎのコツ
Lowers Bang-type ability MP cost by 10%, raises potency and recovery by 10%
Archfiend of Chaos
混沌の魔王
When user's ability confuses enemy:
Attacks with Chaotic Compressed Kaboom if enemy is within 1 to 4-space range
This perk can be triggered by non-damage dealing abilities
(Chaotic Compressed Kaboom: Deals major Bang-type spell damage to 1 enemy)
Confusion Success Rate +10%
混乱成功率+10%
Raises Confusion success rate by 10%
Dark Dragon
闇竜
Action start on odd turns until turn 10:
Grants all allies Zamforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Dark Dragon's Wings
闇竜の翼
Action start on odd turns until turn 10:
Raises ATK and Move for 3 turns
Dark Dragon Revenge
闇竜の逆鱗
Heals a major amount of HP and greatly raises breath potency/recovery for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Auto MP Regen
自動MP回復
Action start:
Restores 8% of max MP
Dark Dragon Aura
闇竜のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
Zam Essence
ドルマ属性の極み
Raises Zam-type potency by 20%
Guard Tactic Odd
ガード戦法・奇
Action start on odd turns until turn 6:
Enables Cover for 2 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Stun Success Rate +5%
休み成功率+5%
Raises Stun success rate by 5%
Belleau Combo
ズイカク・コンボ
When an ally's ability binds enemy:
Often attacks with Massive Attack if enemy is within 1 to 3-space range
(Massive Attack: Deals major physical damage (250% potency) to 1 enemy, rarely stuns)
Instant Muster Strength
いきなりちからため
Battle start:
Grants x1.5 physical potency/recovery for 1 turn
Wicked Obsession
邪教の執念
Heals 50% of max HP and grants x1.5 spell and martial potency/recovery for 1 turn when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Imperious Grin
不敵な笑い
Battle start:
Greatly raises AGL and evasion rate for 3 turns
Grim Gardez
邪教の加護
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
Wicked Bounce
邪教のマホカンタ
Battle start:
Grants a barrier that reflects spell attacks for 2 turns
Devilish Call*
あくまの呼び声
Action start on even turns until turn 6:
Raises breath potency/recovery for Demon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Auto HP/MP Regen (S)
自動HP&MP回復(小)
Action start:
Heals 5% of max HP and restores 4% of max MP
Prison Warden*
牢獄の護り
Battle start:
Reduces damage taken by 50% up to 2 times for 99 turns
Instant Bounce
いきなりマホカンタ
Battle start:
Grants a barrier that reflects spell attacks for 3 turns
Blood Blessing
血の恩恵
When attacking:
For number of attacked enemies only, raises WIS for 1 turn
Cold Trail
冷たい足跡
Raises Move by 1 and raises Crack-type breath potency by 10%
Mighty Aura
強者のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over
Heat Up
ヒートアップ
When attacked by enemy:
Heals 5% of the user's max HP
Physical Potency +5%
物理威力+5%
Raises physical potency by 5%
Poison Success Rate +10%
毒成功率+10%
Raises Poison success rate by 10%
Intoxicant
毒薬
When making a physical attack:
Rarely poisons
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Zam-type Spell Potency +10%
ドルマ属性呪文威力+10%
Raises Zam-type spell potency by 10%
Instant Ping
いきなりインテ
Battle start:
Greatly raises WIS for 3 turns
Zam-type Spell Essence
ドルマ属性呪文の極み
Raises Zam-type spell potency by 20%
Rare Attack Prep
まれに攻撃じゅんび
Action start:
Rarely greatly raises ATK for 2 turns
Draconic Wrath
竜の逆鱗
When making a breath attack:
Massively raises ATK for 1 turn
Crack-type Breath Tricks
ヒャド属性息のコツ
Lowers Crack-type breath MP cost by 10%, raises potency and recovery by 10%
Brickman Defense
ゴレムスガード
When summoned:
Raises DEF for 3 turns
Late Rain
最期の雨
When attacked and KO'd by enemy:
Triggers Scouring Bubbles if enemy is within 2 to 3-space range, 1 time per battle
(Scouring Bubbles: Deals minor martial damage (12 base potency) to all enemies in area of effect 5 times, rarely poisons)
Bullish Guard
あばれガード
Battle start:
Raises Physical Res and Spell Res for 3 turns
Mad Rush
猛走
When user's ability paralyses enemy:
Raises Move and martial potency/recovery for 3 turns
This perk can be triggered by non-damage dealing abilities
Guard Tactic Even
ガード戦法・偶
Action start on even turns until turn 6:
Enables Cover for 2 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Bind Success Rate +5%
いどう封じ成功率+5%
Raises Bind success rate by 5%
Cabot Combo
ショウカク・コンボ
When an ally's ability stuns enemy:
Often attacks with All-Out Strike if enemy is within 1 to 3-space range
(All-Out Strike: Deals major physical damage (250% potency) to 1 enemy, rarely binds)
Cactus Crackle
サボテンスパーキング
When attacked and KO'd by enemy:
Triggers Cactus Crackle if enemy is within large rhombus area, 1 time per battle
(Cactus Crackle: Generates 100-damage thorn spaces in area of effect that target enemies and allies for 2 turns)
Unforeseen Blow
不意の一撃
When user's ability puts enemy to sleep:
Massively raises ATK for 1 turn
This perk can be triggered by non-damage dealing abilities
Full Speed Ahead!
全速全身!
Battle start:
Raises ATK, DEF, and Move for 3 turns
Auto HP Regen (S)
自動HP回復(小)
Action start:
Heals 5% of max HP
Moonlit Banquet
月夜のうたげ
When attacking:
Attacks with Moonlit Assault if enemy is within 1-space range, up to 3 times per battle
(Moonlit Assault: Deals minor Zam-type physical damage (65% potency) to random enemies in area of effect 5 times)
Sharpened Magical Might*
研ぎ澄まされる魔力
Turns 1/2 action start:
Raises Spell Boost for 2 turns
Turn 3 action start:
Greatly raises Spell Boost for 1 turn
Instant Damage Barrier
いきなりダメージバリア
Battle start:
Grants a barrier that reduces damage taken by 15% for 3 turns
Soar
かっくう
Action start on even turns until turn 10:
Raises AGL and Move for 3 turns
Chimaera Prayer
キメラの祈り
Action start on even turns until turn 10:
Occasionally grants x1.5 spell potency/recovery for 1 turn
Wooshmeister
バギ属性とくぎのコツ
Lowers Woosh-type ability MP cost by 10%, raises potency and recovery by 10%
Angelic Reason
天使の理
Battle start:
Nullifies damage taken up to 30% of own max HP for 10 turns
Advanced Angel Might
上級天使の力
Action start on odd turns until turn 10:
Raises DEF, Move, and Spell Res for 3 turns
Unending Hate
尽きぬ憎悪
Action start on even turns until turn 10:
Raises spell potency/recovery for 3 turns
Tragic Angel
悲劇の天使
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Once and Former Guardian Angel
かつて守護天使だったもの
When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Indomitable Spirit
不屈の闘志
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Block Shield
ブロックシールド
Battle start:
Reduces damage taken by 50% up to 2 times for 99 turns
Squid Ink Spurt Fierce Counterattack
イカスミ大噴射の猛反撃
When attacked by enemy:
Attacks with Squid Ink Spurt if enemy is within long fan-shaped area, 1 time per battle
(Squid Ink Spurt: Deals major breath damage (175 base potency) to all enemies in area of effect, often blinds)
Divine Robes*
光の神装
Battle start:
Grants a barrier that reflects physical attacks, reduces damage taken by 20% for 3 turns
Hidden Power
秘めたるチカラ
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and WIS for 3 turns
Torrent of Divinity*
神気の奔流
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 50% or over
呪いのじばく When attacked and KO'd by enemy:
Triggers 呪いのじばく if enemy is within rhombus shaped area, 1 time per battle
(呪いのじばく: Deals major martial damage (165 base potency) to all enemies in area of effect, curses)
Raging Rage
もえさかる怒り
Massively raises ATK for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Defensive Dragling*
小竜のまもり
Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
Mischievous Spirit*
いたずらごころ
When user's ability paralyses, blinds, curses, or poisons enemy:
Grants the user x1.5 breath potency/recovery for 1 turn
This perk can be triggered by non-damage dealing abilities
Scorpion Armour
さそりのよろい
Reduces damage taken by 30% from enemies at a range of 2 spaces or more
Breath Potency +5%
息威力+5%
Raises breath potency by 5%
Hyperdrive*
フルドライブ
Battle start:
Greatly raises AGL and physical potency/recovery for 3 turns
Instant Oomph
いきなりバイキルト
Battle start:
Greatly raises ATK for 3 turns
Demon Guard*
デーモンガード
Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
Sleep Success Rate +5%
眠り成功率+5%
Raises Sleep success rate by 5%
Clear Mind
心頭滅却
Action start on odd turns until turn 10:
Raises ATK and AGL for 3 turns
Finaliser
決闘
When attacked by enemy:
Occasionally attacks with Flurry Strike if enemy is within 2 to 4-space range
(Flurry Strike: Deals minor physical damage (70% potency) to 1 enemy 3 times)
Physical Critical Hit Rate +5%
物理会心率+5%
Raises physical critical hit rate by 5%
Finale*
決闘者
When attacked by enemy:
Attacks with Flurry Strike if enemy is within 2 to 4-space range
(Flurry Strike: Deals minor physical damage (70% potency) to 1 enemy 3 times)
Indomitable Spirit (Lv. 2)
不屈の闘志Lv2
Before HP hits 0:
Preserves HP at 1, up to 2 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
真実の愛 When afflicted with Charm:
Removes Charm, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
愛の追撃 When any other ally makes a physical or martial attack:
Attacks with 猛烈アピール if enemy is within 3-space range, up to 5 times per battle
(猛烈アピール: Deals moderate Sizz-type martial damage (80 base potency) to 1 enemy, raises the user's Martial Boost for 1 turn)
Devil's Wisdom
悪魔の知識
Action start on even turns until turn 10:
Raises WIS for 3 turns
Bang-type Spell MP Cost -5%
イオ属性呪文消費MP-5%
Lowers Bang-type spell MP cost by 5%
Bang-type Spell Potency +15%
イオ属性呪文威力+15%
Raises Bang-type spell potency by 15%
Sleep Success Rate +10%
眠り成功率+10%
Raises Sleep success rate by 10%
Soothing Spells
まどろみの呪文
When making a spell attack:
Very rarely puts to sleep
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Sacral Sand
神秘の砂
When user's ability blinds enemy:
Heals 50% of max HP, raises Move, and massively raises ATK and physical potency/recovery for 3 turns
This perk can be triggered by non-damage dealing abilities
Desperate Dirty Beam
どとうのダーティビーム
When attacking:
Attacks with Dirty Beam if enemy is within 4-space straight line, up to 3 times per battle
(Dirty Beam: Deals major Zam-type spell damage to all enemies in area of effect, occasionally poisons or curses)
Elven Devotion*
エルフの献身
When an ally (incl. self) is attacked by enemy:
Elven Devotion* heals them if ally is within 1-space range (incl. self), up to 3 times per battle
(Elven Devotion*: Heals a major amount of HP for 1 ally)
Wish for Peace*
平和への願い
When attacked by enemy:
Triggers Wish for Peace* if enemy is within 1 to 3-space range
(Wish for Peace*: Occasionally lowers 1 enemy's physical and spell potency/recovery for 3 turns)
Almighty Dragon Protection*
神の竜の加護
Heals 30% of max HP when the user's HP drops to 1% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Almighty Dragling*
幼き神の竜
When attacking:
For number of attacked enemies only, raises breath potency/recovery for 1 turn
Rubber Skin
ぷにぷにボディ
Battle start:
Massively raises Physical Res for 3 turns
Shiny Skin
ミラーボディ
Battle start, action start, or when revived:
Grants a barrier that reflects spell attacks when the user's HP is 100%
Physical Critical Hit Rate +10%
物理会心率+10%
Raises physical critical hit rate by 10%
Padfoot
しのびあし
Battle start:
Greatly raises Move and evasion rate for 3 turns
Death Follow-Up
死神の追撃
When any ally (incl. self) paralyses or poisons enemy with an ability:
Attacks with Edge of Death if enemy is within 1 to 3-space range
This perk can be triggered by non-damage dealing abilities
(Edge of Death: Deals major physical damage (250% potency) to 1 enemy, often envenomates or paralyses)
Paralysis Success Rate +10%
マヒ成功率+10%
Raises Paralysis success rate by 10%
Dually Deadly
二刀の極意
When making a physical attack:
Occasionally activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities
頼れる相棒 Battle start:
Raises ATK, AGL, and evasion rate for 3 turns
Lord of the Underworld
地獄の帝王
When attacked by enemy:
Raises ATK for 3 turns
Imperial Authority
帝王の権能
Heals a major amount of HP when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Lord of Malevolence
邪悪なる帝王
Action start on odd turns until turn 10:
Raises DEF, AGL, physical potency/recovery, and enables Zamforce for 3 turns, removes some status ailments
The Lord Awakens
目覚める帝王
Heals 100% of max HP, greatly raises Move for 3 turns, and reduces damage taken by 50% 1 time only for 99 turns when the user's HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Heavy Slayer
ヘビーキラー
Battle start:
Greatly raises ATK for 2 turns, reduces damage taken by 50% 1 time only for 99 turns
Bang Booster
イオブースター
Raises Move by 1 and raises Bang-type physical potency by 10%
Pull Option
引き寄せオプション
When attacked by enemy:
Triggers Suction Screw if enemy is within 4-space straight line
(Suction Screw: Pulls all enemies in area of effect up to 3 spaces closer)
Turbo Option
ターボオプション
Battle start:
Greatly raises AGL for 2 turns
失速オプション When attacked by enemy:
Attacks with ブレーキショット if enemy is within 1 to 3-space range, up to 3 times per battle
(ブレーキショット: Deals major physical damage (250% potency) to 1 enemy, generates a space that lowers AGL for enemies only for 3 turns)
Heavy Slayer (Lv. 2)
ヘビーキラーLv2
Battle start:
Massively raises ATK for 3 turns, reduces damage taken by 50% up to 2 times for 99 turns
Sporadic Dark Wave Follow-Up
ときどきやみのはどうの追撃
When any other ally attacks:
Occasionally triggers Dark Wave if enemy is within 1 to 3-space range, up to 5 times per battle
(Dark Wave: Occasionally lowers 1 enemy's ATK, DEF, WIS, and AGL for 3 turns)
Zam Follow-Up
ドルマの追撃
When any other ally attacks:
Attacks with Zam if enemy is within 3-space range
(Zam: Deals minor Zam-type spell damage to 1 enemy)
Stunning Spells
休みの呪文
When making a spell attack:
Very rarely stuns
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Martial MP Cost -5%
体技消費MP-5%
Lowers martial MP cost by 5%
Sporadic Muster Strength
ときどきちからため
Action start:
Occasionally grants x1.5 physical potency/recovery for 1 turn
Vagabond
風来坊
Battle start:
Raises evasion rate for 3 turns
Lightning God Mode*
らいじんモード
Heals 50% of max HP and enables Wooshforce and Zapforce for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Pastry Exhale*
コロネの息吹
When attacked and KO'd by enemy:
Triggers Pastry Exhale* 1 time per battle
(Pastry Exhale*: Raises WIS of all directly adjacent allies for 3 turns)
まどいの風の追撃 When any other ally attacks:
Attacks with まどいの風 if enemy is within 1 to 3-space range, up to 3 times per battle
(まどいの風: Deals major Woosh-type spell damage to 1 enemy, occasionally confuses)
Confusion Success Rate +5%
混乱成功率+5%
Raises Confusion success rate by 5%
Instant Forbearance
いきなりにおうだち
Battle start:
Enables Forbearance for 3 turns
(Forbearance: Take attacks for all allies in area of effect and reduces damage taken by 40% for the user)
黄金の輝き When attacked by enemy:
Heals 10% of the user's max HP
Hero of the Heavens
空の英雄
Action start on odd turns until turn 10:
Grants all allies Zapforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Blood of the Berserker
若き血潮
Raises Move by 1 and raises breath potency by 20%
Fire Water
竜の火酒
Turn 3 action start:
Restores 30% of max MP and greatly raises breath potency/recovery for 3 turns
Dragon Scale
ドラゴンスケイル
When attacked by enemy:
Heals 10% of the user's max HP
The Dragon that Protects Upover
ドミールの里を守る竜
Triggers Dragon's Shield when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Dragon's Shield: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user for 2 turns)
Gold Fever's Curse
黄金病の呪い
When attacked by spell or breath enemy attack:
Occasionally stuns
Despot
鉄鬼軍王
Action start on odd turns until turn 10:
Raises ATK and DEF for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Rare Successive Attack
まれに連続攻撃
When making a physical attack:
Rarely activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities
Stun Success Rate +10%
休み成功率+10%
Raises Stun success rate by 10%
金色のはどう When attacked and KO'd by enemy:
Triggers 金色のはどう if enemy is within 1 to 4-space range, 1 time per battle
(金色のはどう: Raises damage taken for 3 turns, stuns)
アクセルギア When attacking:
Raises ATK and AGL for 1 turn
Halloween Beautification
美とハロウィンの化身
Battle start:
Massively raises Martial Res for 3 turns
Halloween Maiden
ハロウィン・メイデン
Turn 3 action start:
Raises Martial Res for 5 turns
Desperate Halloween Bomb
どとうのハロウィンボム
When attacking:
Attacks with Halloween Bomb if enemy is within Halloween Bomb-shaped area, up to 3 times per battle
(Halloween Bomb: Deals major Zam-type martial damage (210 base potency) to all enemies in area of effect, heals the user's HP by 20% of damage dealt)
Halloween Barrier
ハロウィンバリア
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
Halloween Surprise
びっくりハロウィン
When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises evasion rate by 100% for 1 turn (2 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Hoppin' Halloween
わくわくハロウィン
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
One More Lantern
ワン・モア・ランタン
When any ally (incl. self) stuns or confuses an enemy with an ability:
Attacks with Dark-O'-Lantern if enemy is within 1 to 4-space range
(Dark-O'-Lantern: Deals major Zam-type spell damage to 1 enemy)
Spell Master
呪文マスター
Lowers spell ability MP cost by 15%, raises potency and recovery by 15%
Halloween Surprise (Lv. 2)
びっくりハロウィンLv2
When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises WIS, AGL, and Move for 3 turns (4 turns if activated by an ally's ability), raises evasion rate by 100% for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Rush Job
突貫作業
Battle start:
Raises ATK, AGL and Move for 2 turns
Rare MP Regen
まれにMP回復
Action start:
Rarely restores 8% of max MP
Healing Spell Recovery +15%
回復呪文効果+15%
Raises healing spell recovery by 15%
The Lord of Summer
夏を制する者
Action start:
Attacks with Fleeting Summer if enemy is within large rhombus area, up to 3 times per battle
(Fleeting Summer: Deals major physical damage (250% potency) to all enemies in area of effect)

Before HP hits 0:
Preserves HP at 1, up to 2 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Monsterkind Summer
魔族の夏
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and evasion rate for 3 turns
Hot Summer Wrath
真夏の憤怒
Battle start, action start, or when revived:
Grants the user x1.5 physical and spell potency/recovery, and removes some status ailments if the user's HP is 20% or less
Instant Insulate
いきなりバーハ
Battle start:
Greatly raises Breath Res for 3 turns
Legendary Monster Wrangler
伝説のまもの使い
Battle start:
Reduces damage taken by 20% for 1 turn
Action start until turn 10:
Reduces damage taken by 20% for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Plaisir de Fight
みなぎる闘志
Action start on odd turns until turn 10:
Raises damage dealt, DEF, and AGL for 3 turns, removes some status ailments
King of Gotha
グランバニアの王
Battle start, action start, or when revived:
Raises damage dealt by 20% if user's HP is 50% or over
Fairy's Fortitude
妖精の加護
When any other ally attacks:
Attacks with Fairy's Flurry if enemy is within 3-space range, up to 5 times per battle
(Fairy's Flurry: Deals major Woosh-type breath damage (111 base potency) to 1 enemy, heals the user by 50% of the damage dealt)
Fairy's Fortune
妖精の祝福
Action start:
Heals 10% of max HP and restores 4% of max MP
Hero's Pride
孤高の勇者
Reduces damage taken by 50% from enemies at a range of 2 spaces or more
Surging Strength
みなぎるチカラ
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and WIS for 3 turns
Hero's Compassion
勇者の慈愛
Action start:
Heals 15% of max HP and restores 4% of max MP
Victorious Follow-Up
勝利の追撃
When any other ally attacks:
Attacks with Winning Wallop if enemy is within 1-space range, up to 5 times per battle
(Winning Wallop: Deals major physical damage (400% potency) to 1 enemy, raises the user's damage dealt for 3 turns)
Mark of Erdrick
ロトのしるし
Halves some status ailment resistances
Awakened Hero*
目覚めし勇者
Battle start:
Massively raises Typeless Res for 3 turns
Surging Spirit*
みなぎる心気
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments
Guardian Spirit*
精霊の守護
Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
True Self*
真実の姿
Heals 20% of max HP and grants the user Stylish for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Blessings of Revelation*
天啓の祝福
Action start: Heals 10% of max HP and restores 4% of max MP
Two Wishes
2つの願い事
Battle start:
Grants a barrier that reflects breath attacks for 3 turns, reduces damage taken by 50% 1 time only for 99 turns
Healing Incense
癒しの魔香
Action start until turn 3:
Heals with Healing Incense
(Healing Incense: Heals a moderate amount of HP for all allies in the surrounding large rhombus (incl. self))
Perfectly Flawless
完全無欠
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 50% or over
Hyper Barrier
ライオバリア
Battle start:
Reduces damage taken by 50% up to 2 times per battle for 99 turns
Runaway Magic Chance +10%
魔力暴走率+10%
Raises Runaway Magic chance by 10%
Waxing Magical Might
湧き出る魔力
Lowers Kaboom MP cost by 50%
Infighting
インファイト
Battle start:
Raises ATK and Move for 3 turns
Restless Heart
くじけぬこころ
Before HP hits 0:
Rarely preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Restless Heart Chance +10%
くじけぬこころ発動率+10%
Raises chance of Restless Heart by 10%
Sacrificial Altar
いけにえの祭壇
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises breath potency/recovery for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally
Stormy Oration
嵐の演説
Action start on odd turns until turn 10:
Grants all allies Wooshforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Cunning Plan
狡猾な計略
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, heals 200 HP and restores 50 MP to the user
This perk can be triggered by an ally or user's attack on an ally
Stormy Enthusiasm*
熱狂の嵐
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises AGL and Martial Res for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally
Blazing Haze*
陽炎
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Frizz-type Breath Potency +5%
メラ属性息威力+5%
Raises Frizz-type breath potency by 5%
Fuddle Body
メダパニボディ
When attacked by physical or martial enemy attack:
Occasionally confuses
Sagely Stock
賢者の血筋
Action start every 3 turns:
Restores 25% of max MP
Famous Scioness
各家の令嬢
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Fatal Super High Tension
とどめのスーパーハイテンション
Turn 5 action start:
Raises Tension by 4 stages for 1 turn
Chimaera Step
メッキーステップ
When summoned:
Raises evasion rate for 3 turns
Grave Grievance
亡者の怨念
When attacked and KO'd by enemy:
Triggers Grave Grievance if enemy is within large rhombus area, 1 time per battle
(Grave Grievance: Curses all enemies in area of effect)
Macabre Monarch's Trap
暗黒皇帝の罠
When attacked by enemy:
Often attacks with Dastardly Trap if enemy is within 1 to 3-space range
(Dastardly Trap: Deals moderate martial damage (85 base potency) to 1 enemy, generates a 300-damage orange barrier space that targets enemies and allies for 2 turns)
Spell Reflect Shield
呪文反射シールド
Battle start:
Grants a barrier that reflects spell attacks for 2 turns
Instant Martial Potency Up
いきなり体技威力アップ
Battle start:
Raises martial potency/recovery for 3 turns
The Emperor Lives
よみがえりし皇帝
Battle start:
Raises Move for 3 turns, enacts Auto Revive (25% of max HP) for 99 turns
Gittish Empire Invasion
ガナン帝国の侵攻
Battle start, action start, or when revived:
Raises damage dealt by 30% if the user's HP is 50% or less
Instant Bangforce
いきなりイオフォース
Battle start:
Enables Bangforce for 3 turns
Zugzwang Advantage
光の教祖
Battle start, action start, or when revived:
Raises damage dealt by 30% if the user's HP is 70% or over
Last Light
最期の光
When attacked and KO'd by enemy:
Attacks with Last Light if enemy is within 1 to 3-space range, 1 time per battle
(Last Light: Deals major Bang-type spell damage to all enemies in plus-shaped area of effect)
Desperate Passionate Kiss
どとうのじょうねつキッス
When attacking:
Attacks with Passionate Kiss if enemy is within fan-shaped area, up to 3 times per battle
(Passionate Kiss: Deals major martial damage (150 base potency) to all enemies in area of effect, occasionally lowers ATK for 3 turns)
Rare HP Regen
まれにHP回復
Action start:
Rarely heals 10% of max HP
Candle Head
ろうそくのあたま
Battle start:
Greatly raises Frizz Res for 3 turns
Lollipop Lob Counter
ペロペロキャンディーロブの反撃
When attacked by enemy:
Attacks with Lollipop Lob if enemy is within 1 to 2-space range
(Lollipop Lob: Deals moderate martial damage (85 base potency) to 1 enemy, heals the user's HP by 30% of damage dealt)
Sporadic Buff
ときどきスカラ
Action start:
Occasionally greatly raises DEF for 4 turns
Protection Purloiner Counter
シールドロブの反撃
When attacked by enemy:
Attacks with Protection Purloiner if enemy is within 1 to 2-space range
(Protection Purloiner:Deals moderate physical damage (195% potency) to 1 enemy, occasionally lowers ATK for 3 turns)
Epiphany
知識のめざめ
Action start on even turns until turn 6:
Raises WIS and spell potency/recovery for 3 turns
Rare Channel Anger
まれに魔力かくせい
Action Start:
Rarely grants x1.5 spell potency/recovery for 1 turn
Sylphanian Expedition: Defensive Training*
シルフ探検隊隊長・堅型
Action start on odd turns until turn 10:
Reduces damage taken by 20% for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns)
Sylphanian Expedition: Offensive Training*
シルフ探検隊隊長・攻型
Action start on even turns until turn 10:
Raises damage dealt for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns)
Poison Success Rate +5%
毒成功率+5%
Raises Poison success rate by 5%
Paralysing Breath
しびれるブレス
When making a breath attack:
Very rarely paralyses
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Martial Potency +10%
体技威力+10%
Raises martial potency by 10%
Shocking Body
ショックボディ
When attacked by physical or martial enemy attack:
Occasionally stuns
Dauntless Dragon*
勇猛なるドラゴン
Action start on even turns until turn 6:
Raises ATK, DEF, and breath potency/recovery for 3 turns
Rare Draconic Freeze Stance*
まれにこごえる竜の息のかまえ
When attacked by enemy:
Rarely attacks with Draconic Freeze* if enemy is within fan-shaped area
(Draconic Freeze*: Deals major Crack-type breath damage (210 base potency) to all enemies in area of effect)
Hidden Treasure Fixation*
秘宝への執着
Battle start:
Enacts Auto Revive (50% of max HP) for 99 turns
Raises Move and martial potency/recovery for 3 turns
Hidden Treasure Obsession*
秘宝への執念
When revived:
Enacts Auto Revive (50% of max HP) for 99 turns, 1 time per battle
When revived:
Raises Move and martial potency/recovery for 3 turns
Thunderous Plunderers's Final Blow*
空賊団大親分の一撃
When attacked and KO'd by enemy:
Triggers Scourge of the Skies* if enemy is within large rhombus area, up to 3 times per battle
(Scourge of the Skies*: Deals major Zam-type martial damage (206 base potency) to all enemies in area of effect)
Sporadic HP Regen
ときどきHP回復
Action start:
Occasionally heals 10% of max HP
What are the Lives of the Meek, But Fugacious Air
た弱き者の 命軽し
Greatly raises AGL for 3 turns and removes some status ailments when the user's HP drops to 70% or less
If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order
(Perk activates 1 time per battle)
This perk can be triggered when the attack is from an ally
Enigmatic Poem*
不思議な唄
Action start on odd turns until turn 10:
Raises martial potency/recovery and greatly raises Move for 3 turns
O Fate-Flavoured Warrior, Never Again Shall We Meet
さだめの君よ 久遠の世にて
Grants a barrier that reduces damage taken by 30% for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Instant Attack Barrier*
いきなりアタックバリア
Battle start:
Greatly raises Physical Res for 3 turns
Runaway Magic Chance +15%
魔力暴走率+15%
Raises Runaway Magic chance by 15%
Blessing of Lofty Peak
エルヘブンの祝福
Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Princess of Gotha
グランバニアの王女
When attacking:
For number of attacked enemies only, occasionally raises Tension for 1 turn
Desperate Blazing Strike*
どとうのバーン・ストライク
When attacking:
Attacks with Blazing Strike* if the enemy is within small fan-shaped area
(Blazing Strike*: Deals minor Frizz-type physical damage (100% potency) to all enemies in area of effect)
Combo Thin Air Slash Follow-Up
連続真空斬の追撃
When attacking:
Attacks with Combo Thin Air Slash if enemy is within 1 to 2-space range, up to 3 times per battle
(Combo Thin Air Slash: Deals moderate Woosh-type physical damage (155% potency) to 1 enemy 2 times, occasionally lowers DEF for 3 turns)
Dragon Mercenary
竜騎
Battle start:
Raises ATK and Move for 3 turns
Apprentice Commander
将軍みならい
When making a physical attack:
For number of attacked enemies only, raises ATK for 1 turn
Zap-type Martial MP Cost -5%
デイン属性体技消費MP-5%
Lowers Zap-type martial MP cost by 5%
Paralyser
ビリビリボディ
When attacked by physical or martial enemy attack:
Occasionally paralyses
Sporadic Clutch Shot Follow-Up
ときどきクラッチシュートの追撃
When any other ally attacks:
Occasionally attacks with Clutch Shot if enemy is within 3-space range
(Clutch Shot: Deals moderate physical damage (185% potency) to 1 enemy, occasionally stuns)
Instant Cover
いきなりかばう
Battle start:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Healing Ability Recovery +5%
回復とくぎ回復量+5%
Raises healing ability recovery by 5%
Helpful Medislime
お助けベホイミスライム
When an ally is attacked by enemy:
Heals with Wartime Midheal if ally is within 1 to 2-space range, up to 3 times per battle
(Wartime Midheal: Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns)
Ice Floe Cometh
流水の訪れ
Action start:
Attacks with Ice Floe Cometh if enemy is within rhombus area, up to 5 times per battle
(Ice Floe Cometh: Deals minor unreflectable Crack-type spell damage to all enemies in area of effect 2 times)
Metal Body
メタルボディ
Reduces damage taken by 30% and raises ability MP cost by 20%
Starting Boost
スタートダッシュ
Battle start:
Raises AGL and Move for 3 turns
Blastwave Fireball Stance
衝撃火炎球のかまえ
When attacked by enemy:
Attacks with Blastwave Fireball if enemy is within 1-3 space range, up to 5 times per battle
(Blastwave Fireball: Deals moderate Frizz-type breath damage (80 base potency) to 1 enemy, occasionally stuns)
Hard Metal Body
ハードメタルボディ
Reduces damage taken by 45% and raises ability MP cost by 30%
Swift Metal
速攻メタル
Battle start:
Raises AGL, Move, and spell potency/recovery for 3 turns
Attack and Cover
こうげきしてかばう
When attacking:
Enables Cover for 1 turn
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Surprise Attack
奇襲
Battle start:
Greatly raises ATK and Move for 1 turn
Mysterious Woman*
謎の女性
Battle start, action start, or when revived:
Raises damage dealt by 20%, and reduces damage taken by 20% if the user's HP is 50% or over
Icy Divination*
氷の占術
Action start on odd turns until turn 10:
Raises Move, evasion rate, and enables Crackforce for 3 turns
Sporadic Miracle Frost Follow-Up*
ときどきミラクルフロストの追撃
When any other ally attacks:
Occasionally attacks with Miracle Frost* if enemy is within 2 to 4-space range
(Miracle Frost*: Deals major Crack-type spell damage to 1 enemy, heals the user's HP by 20% of damage dealt)
Attack Motor
アタックモーター
Action start on odd turns until turn 5:
Raises ATK for 3 turns
Persistent Memory
不屈のメモリー
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Mini-Engine
ミニエンジン
Battle start:
Raises Move for 3 turns
Martial Reflect Shield
体技反射シールド
Battle start:
Grants a barrier that reflects martial attacks for 2 turns
Physical Reflect Shield
物理反射シールド
Battle start:
Grants a barrier that reflects physical attacks for 2 turns
Greedy Guts
くいしんぼう
Battle start, action start, or when revived:
Raises martial potency/recovery by 20% when the user's HP is 100%
Mogsworth's Last Stand*
背水ニャゴス
Battle start, action start, or when revived:
Triples martial potency/recovery when the user's HP is 1% or less
Spirit of Yggdrasil
大樹の魂
When attacked by enemy:
Heals 10% of max HP and raises ATK for 2 turns
Shadowy Aura
魔王のオーラ
Battle start:
Reduces damage taken by 50% up to 3 times for 99 turns
Latent Sword Power
剣に宿りしチカラ
Battle start:
Raises damage dealt for 3 turns
True Latent Sword Power
剣に宿りし真の力
Turn 3 action start:
Greatly raises damage dealt for 3 turns
万物の頂点 Battle start:
Greatly raises ATK, DEF, AGL, and WIS for 3 turns
勇者のチカラを奪った魔王 Heals 50% of max HP and grants x1.5 physical and spell potency/recovery for 1 turn when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
レッドオーブの力 Action start:
Triggers 恐怖のクリムゾンミスト if enemy is within large rhombus area, up to 3 times per battle
(恐怖のクリムゾンミスト: Occasionally greatly raises damage taken for all enemies in area of effect for 3 turns)
Glistening Body
ヌメヌメボディ
When attacked by physical or martial enemy attack:
Occasionally binds
Mirage
幻影
Battle start:
Nullifies damage taken 1 time only in 99 turns
Dreamy Dark Lord
夢幻の魔王
Raises Move by 1 and Sleep success rate by 10%
Nightmare Body
ナイトメアボディ
When attacked by physical or martial enemy attack:
Occasionally puts to sleep
Endless Magic
無尽の魔力
Action start on even turns until turn 10:
Restores 8% of max MP, raises WIS and spell potency/recovery for 3 turns
Impregnable Terror*
難攻不落
Heals 50% of max HP and raises spell potency/recovery for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Dreamy Eyes*
幻術のひとみ
Action start:
Triggers Dreamy Eyes* if enemy is within large rhombus area, up to 3 times per battle
(Dreamy Eyes*: Rarely puts all enemies in area of effect to sleep)
Single Horn Elixir
一角獣の秘薬
When an ally is paralysed by enemy:
Single Horn Elixir heals them if ally is within 1 to 3-space range, up to 4 times per battle
This perk can be triggered by non-damage dealing abilities
(Single Horn Elixir: Removes Paralysis for 1 ally)
Wrangler of All Monsterkind*
ゴッド・オブ・モンスターズ
Battle start:
Greatly raises AGL and Move for 3 turns

Action start on odd turns until turn 5:
Raises Physical and Breath Res for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Prince's Wrath*
王子の憤怒
Heals 50% of max HP and grants x1.5 spell, martial, and breath potency/recovery when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Gem Slime's Protection*
ゴールデンスライムの加護
Battle start, action start, or when revived:
Removes some status ailments if the user's HP is 70% or over
Budding Dark Lord*
魔王の素質
Battle start:
Raises Physical and Breath Res for 3 turns
Blood Pact Recipient*
血の契約を受けし者
Battle start, action start, or when revived:
Raises damage dealt by 20%, reduces damage taken by 30%, and enables the use of ネクロデア流剣技・絶 if the user's HP is 50% or less
Ironclad Loyalty*
鉄壁の忠義
Battle start:
Raises Physical and Spell Res for 3 turns
Indomitable Soul*
不屈の魂
Lowers physical and spell ability MP cost by 10%, raises potency and recovery by 10%
Spirit Swallower
魂食い
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises ATK, DEF, and Move for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally
Underworld Fog
黄泉の霧風
Battle start:
Greatly raises evasion rate and damage dealt for 3 turns
Spirit Swallower Mk. 0
魂食い・零式
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, heals 200 HP and restores 50 MP to the user
This perk can be triggered by an ally or user's attack on an ally
Spirit Swallower Mk. 100
魂食い・百式
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises AGL for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally
Spirit Swallower Mk. 666*
魂食い・黄泉式
When any other ally gets KO'd:
Enacts Auto Revive (50% of max HP) for 99 turns, up to 2 times per battle
This perk can be triggered by an ally or user's attack on an ally
Netherworld's Gates*
冥府の門
When attacked and KO'd by enemy:
Triggers Netherworld's Gates* if enemy is within large rhombus area, up to 3 times per battle
(Netherworld's Gates*: Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often greatly lowers ATK and WIS for 3 turns)
Twilight's Erosion*
宵闇の侵食
When Revived:
Raises ATK, DEF, AGL, and Move for 3 turns
Priest from Ghent*
ゲント族
Battle start:
Raises AGL and Move for 3 turns

Action start:
Restores 4% of max MP
Staff of Ghent
ゲントの杖
When an ally is attacked by enemy:
Staff of Ghent heals them if ally is within 1 to 3-space range
(Staff of Ghent: Heals a minor amount of HP for 1 ally)
Ghent's Guidance*
ゲントの導き
When any other ally makes a physical or spell attack:
Triggers Ghent's Guidance* if ally is within 1 to 3-space range
(Ghent's Guidance*: Raises the ATK and WIS of 1 ally for 3 turns)
Huff and Puff*
プクプクプカプカ
Battle start:
Greatly raises Move and breath potency/recovery for 3 turns
Pulsating Pyre Follow-Up
シビれる火炎の追撃
When any other ally attacks:
Often attacks with Pulsating Pyre if enemy is within T-shaped area
(Pulsating Pyre: Deals moderate Frizz-type breath damage (80 base potency) to all enemies in area of effect, rarely paralyses)
Almighty Spirit
魔神の闘気
Battle start:
Reduces damage taken by 20% for 3 turns
God of Destruction and Massacre
破壊と殺りくの神
When attacked by enemy:
Restores 10% of max HP, 4% of max MP, and raises physical potency/recovery for 3 turns
Almighty Stance*
魔神の構え
Battle start:
Greatly raises Physical Res, Spell Res, Breath Res, and nullifies some status ailments for 3 turns
Terrifying Aura*
すさまじいオーラ
Action start:
Attacks with Terrifying Aura* if enemy is within large rhombus area, up to 3 times per battle
(Terrifying Aura*: Deals major martial damage (265 base potency) to all enemies in area of effect, raises the user's Tension for 1 turn)
Parental Pride
父の意地
Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Physical Tricks
物理のコツ
Lowers physical ability MP cost by 10%, raises potency and recovery by 10%
Role Model
父の背中
When attacked and KO'd by enemy:
Triggers Role Model 1 time per battle
(Role Model: Greatly raises ATK and WIS of all allies in large rhombus area for 3 turns)
Junior Hero
幼き勇者
When afflicted with a status ailment:
Removes some status ailments, and greatly raises Tension for 1 turn, up to 2 times per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Growth Spurt
元気爆発
Battle start:
Greatly raises ATK, DEF, AGL, and WIS for 3 turns
Prince of Gotha
グランバニアの王子
When attacking:
For number of attacked enemies only, occasionally raises Tension for 1 turn
Zenithian Barrier
天空の結果
Battle start:
Nullifies damage taken 1 time only in 99 turns
Heart of Justice
正義の心
When attacked by enemy:
Occasionally raises Tension for 1 turn
Shell Cover
カラをかぶる
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Alluring Pastry*
ラブリーコロネ
When attacked by spell or breath enemy attack:
Rarely charms
Charm Success Rate +5%
魅了成功率+5%
Raises Charm success rate by 5%
Steadfast Attack
堅実な攻め
When making a physical attack:
Enables Cover for 1 turn
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Strangely Alluring Tail
ラブリーなしっぽ
Action start:
Very rarely raises the tension of all allies within radius-1 area for 1 turn
Footwork
フットワーク
Battle start:
Raises Move and evasion rate for 3 turns
Creeping Jest
忍び寄る道化
Battle start:
Raises AGL for 3 turns
Prickly Jest
きりさき道化
Action start:
Rarely raises ATK for 3 turns
Holy Guard
聖なる守り
Battle start:
Nullifies some status ailments for 3 turns
Princess of Tantegel
ラダトームの王女
Battle start:
Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 1 turn

Action start on odd turns until turn 5:
Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 3 turns
Heart of a Lady
乙女心
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Runaway Magic Chance +20%
魔力暴走率+20%
Raises Runaway Magic chance by 20%
Friendly Assassin
地獄の殺し屋
Battle start:
Greatly raises ATK for 3 turns
Beastly Instincts
魔獣の本能
When attacking:
For number of attacked enemies only, raises ATK for 1 turn
Partner Purrcy
相棒ゲレゲレ
When any other ally attacks:
Occasionally attacks with Mercurial Claws if enemy is within 1-space range
(Mercurial Claws: Deals major Woosh-type physical damage (380% potency) to 1 enemy)
Phoenix Flap
不死鳥のはばたき
Action start:
Heals 100 HP for all allies in the surrounding large rhombus (incl. self)
Breath Tricks
息のコツ
Lowers breath ability MP cost by 10%, raises potency and recovery by 10%
Immortal Soul
不死のたましい
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Eternal Wing
不滅のつばさ
Heals 30% of max HP when the user's HP drops to 1% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Nadirian Overlord*
魔界の覇王
Battle start:
Nullifies damage taken up to 2 times in 99 turns
Unparalleled Tyrant*
古今無双の帝王
Action start on odd turns until turn 10:
Heals 15% of max HP and restores 8% of max MP, removes some status ailments, and greatly raises damage dealt for 3 turns

Action start:
Triggers Unparalleled Tyrant* if enemy is within large rhombus area, up to 3 times per battle
(Unparalleled Tyrant*: Rarely locks physical and spell attacks for all enemies in area of effect)
Tyrannical Power*
大帝のチカラ
When attacked by physical or spell enemy attack:
Triggers Globo Oscuro if enemy is within 2 to 4-space range, up to 3 times per battle
(Globo Oscuro: Locks 1 enemy's physical and spell attacks)
Physical Lock Success Rate +10%
物理封じ成功率+10%
Raises Physical Lock success rate by 10%
Spell Lock Success Rate +10%
呪文封じ成功率+10%
Raises Spell Lock success rate by 10%
モテモテステップ Battle start:
Raises Move and greatly raises evasion rate for 3 turns
モテの神髄 When any ally (incl. self) charms enemy with an ability:
Nullifies damage taken 1 time only in 99 turns, up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Bang-type Physical Potency +5%
イオ属性物理威力+5%
Raises Bang-type physical potency by 5%
Physical Potency +10%
物理威力+10%
Raises physical potency by 10%
Restless
さまよい
Battle start:
Raises ATK, AGL, and Move for 3 turns
Rockbomb's Self-Destruct
じばく
When attacked and KO'd by enemy:
Triggers Rockbomb's Self-Destruct if enemy is within rhombus shaped area, 1 time per battle
(Rockbomb's Self-Destruct: Deals major martial damage (165 base potency) to all enemies in area of effect)
Wandering Raccoon*
さすらいたぬき
Battle start:
Greatly raises ATK and evasion rate for 3 turns
Inner Eye: Sheathed Blade*
心眼・納刀
When attacking:
Occasionally attacks with Inner Eye: Wild Slash* if enemy is within 1 to 3-space range
(Inner Eye: Wild Slash*: Deals minor Woosh-type physical damage (70% potency) to 1 enemy 3 times)
愛のキューピッド Heals 30% of max HP and raises Tension for 1 turn when the user's HP drops to 70% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
放課後フィーバー Battle start:
Raises evasion rate by 100% for 3 turns, raises Tension for 1 turn
This is going all right, I guess.
いいかんじなんですケド。
When making a martial attack or when user or ally heals 1 HP or over with a martial effect:
Raises martial potency/recovery for 3 turns
Martial Tricks
体技のコツ
Lowers martial ability MP cost by 10%, raises potency and recovery by 10%
Summer Time
サマータイム
Battle start:
Raises AGL, Move, and martial potency/recovery for 3 turns
Tropical Cocktail
トロピカルジュース
When an ally (incl. self) is attacked by enemy:
Tropical Cocktail heals them if ally is within 1 to 3-space range (incl. self), up to 3 times per battle
(Tropical Cocktail: Heals a major amount of HP for 1 ally)
Light of the Sun
太陽の光
When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Zam-type Breath Potency +5%
ドルマ属性息威力+5%
Raises Zam-type breath potency by 5%
Flitting Shadow
すりぬける影
Can phase through enemies and obstacles
Crimson Shroud*
紅蓮の衣
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 70% or over
Raises physical potency/recovery by 30%, reduces damage taken by 50%, and enables the use of Infernal Divinity* if the user's HP is 70% or less
God-Killing Spirit*
神殺しの心気
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments
Mystic Jewel's Healing*
宝石魔術・治癒
Heals 20% of max HP and restores 8% of max MP when the user's HP drops to 50% or less, up to 3 times per battle
This perk can be triggered when the attack is from an ally
Mam's Compassion
ママの慈愛
Action start on even turns until turn 6:
Heals 15% of max HP, raises DEF and WIS for 3 turns
Mam's Lightning
ママのかみなり
When attacked by enemy:
Attacks with Mam's Lightning if enemy is within 1 to 3-space range, up to 3 times per battle
(Mam's Lightning: Deals moderate Zap-type spell damage to 1 enemy)
Shell Break
カラが壊れる
Action start:
Massively raises Move and spell potency/recovery if user's HP is 1% or less
Fighting Instincts
闘争本能
Heals a moderate amount of HP and raises ATK for 3 turns when the user's HP drops to 30% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Rare Buff
まれにスカラ
Action start:
Rarely greatly raises DEF for 4 turns
Physical-Lock Physical
物理封じの物理
When making a physical attack:
Very rarely locks physical attacks
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Crack-type Martial Potency +5%
ヒャド属性体技威力+5%
Raises Crack-type martial potency by 5%
Tar Splash Stance
ぶちまけタールのかまえ
When attacked by enemy:
Attacks with Tar Splash if enemy is within 1 to 3-space range, up to 3 times per battle
(Tar Splash: Deals major Frizz-type martial damage (205 base potency) to all enemies in area of effect and generates spaces that lower Frizz Res for enemies only for 2 turns)
Slime Power
スライムパワー
Greatly raises ATK, DEF, AGL, WIS and Move for 99 turns when the user's HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Emergency Meditation
ピンチにめいそう
Triggers Meditation when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Meditation: Heals a major amount of HP for the user)
Scorch Stance
しゃくねつのかまえ
When attacked by enemy:
Attacks with Scorch if enemy is within 3-space straight line
(Scorch: Deals major Frizz-type breath damage (100 base potency) to all enemies in area of effect)
Chivalric Power
ピエールパワー
When summoned:
Raises ATK for 3 turns
Retaliation
かたきうち
When any other ally gets KO'd:
For number of KO'd allies only, raises the user's ATK for 3 turns
This perk can be triggered by an ally or user's attack on an ally
Slime Boost
スラ・ブースト
Battle start:
Raises ATK for 2 turns
Physical Essence
物理の極み
Raises physical potency by 20%
Slime Boost (Lv. 2)
スラ・ブーストLv.2
Battle start:
Greatly raises ATK and raises Move for 3 turns
Snowy Power*
スノーパワー
Battle start, action start, or when revived:
Grants the user x1.5 martial potency/recovery if user's HP is 100%
Rare Bloody Bite Stance*
まれにブラッドホールのかまえ
When attacked by enemy:
Rarely attacks with Bloody Bite* if enemy is within 1 to 4-space range
(Bloody Bite*: Deals major Zam-type martial damage (170 base potency) to 1 enemy, heals the user's HP by 100% of damage dealt)
Skeleton Awakening
がいこつ目覚まし
When afflicted with Sleep:
Removes Sleep, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Crow's Smirk
からすのにらみ
When user's ability paralyses or curses enemy:
Occasionally raises damage taken for 3 turns
This perk can be triggered by non-damage dealing abilities
Twinkle Shield
トゥインクルシールド
Battle start:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Holy Night Protection
聖夜の加護
When attacked by enemy:
Restores 10% of user's max HP and 8% of user's max MP
Fateful Starry Night*
星夜の宿命
Battle start:
Greatly raises ATK and DEF for 3 turns
Desperation Fullheal
ひんしでベホマ
Heals the user to full HP when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Spell Lock Success Rate +5%
呪文封じ成功率+5%
Raises Spell Lock success rate by 5%
Strong Medicine Throw
上やくそうなげ
When an ally is attacked by enemy:
Heals with Strong Medicine if ally is within 1 to 2-space range
(Strong Medicine: Heals a minor amount of HP for 1 ally)
Nightmarish Bird*
怪鳥の悪夢
When user's ability puts enemy to sleep:
Triggers Nightmarish Bird* if enemy is within 1 to 3-space range
This perk can be triggered by non-damage dealing abilities
(Nightmarish Bird*: Lowers 1 enemy's ATK, DEF, AGL, and WIS for 3 turns)
Evasion Spell
みかわしの呪文
When making a spell attack:
Raises evasion rate for 1 turn
Wolf in Sheep's Clothing*
ねこかぶり
Action start on odd turns until turn 10:
Raises ATK and DEF for 3 turns
Block it with a Frying Pan!*
フライパンでガード!
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Unforgivable!*
許さない!
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 50% or over
Instant Counter
いきなりアタックカンタ
Battle start:
Grants a barrier that reflects physical attacks for 3 turns
Trauminate
スーパーキラー
Battle start:
Greatly raises ATK and AGL for 3 turns
Super Boost
スーパーブースト
Action start on odd turns until turn 5:
Raises ATK for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Enchanting Echo
やまびこの心得
When casting:
Rarely unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50%
This perk can be triggered by non-damage dealing abilities
Enchanting Echo Chance +10%
やまびこの心得発動率+10%
Raises chance of Enchanting Echo by 10%
怖いもの知らずの天才少女 Action start on even turns until turn 10:
Restores 8% of max MP, raises DEF and WIS for 3 turns
Sporadic Kafrizz Follow-Up
ときどきメラゾーマの追撃
When any other ally attacks:
Occasionally attacks with Kafrizz if enemy is within 3-space range
(Kafrizz: Deals major Frizz-type spell damage to 1 enemy)
Runaway Magic Chance +5%
魔力暴走率+5%
Raises Runaway Magic chance by 5%
Kaiser Engine
バロンエンジン
Battle start:
Raises Move and breath potency/recovery for 3 turns
Instant Buff
いきなりスカラ
Battle start:
Greatly raises DEF for 3 turns
Helpful Heal
お助けホイミ
When an ally (incl. self) is attacked by enemy:
Heal heals them if ally is within 1 to 2-space range (incl. self)
(Heal: Heals a minor amount of HP for 1 ally)
Fluffy's Rabble Rouser*
わたぼうのおうえん
When any other ally attacks:
Occasionally triggers Rabble Rouser if ally is within 1 to 2-space range
(Rabble Rouser: Raises the Tension of 1 ally other than self for 1 turn)
Instant Partyboost
いきなりバイシオン
Battle start:
Raises ATK for 3 turns
Surging Magic
湧きたつ魔力
Action start on even turns until turn 10:
Occasionally grants x1.5 spell potency/recovery for 1 turn
Surging Might
湧きたつチカラ
Action start on even turns until turn 6:
Raises ATK, DEF, AGL, and WIS for 3 turns
Frankenstein
起死回生
Heals the user to full HP when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Reckless Rush
猪突猛進
Battle start:
Greatly raises Move for 1 turn
Instant Tension Up
いきなりテンションアップ
Battle start:
Raises Tension for 1 turn
Reckless Rush (Lv. 2)
猪突猛進Lv.2
Battle start:
Raises ATK and DEF and greatly raises Move for 2 turns
Hatchet Man Follow-Up
魔神斬りの追撃
When making a physical attack:
Attacks with Hatchet Man if enemy is within 1-space range
(Hatchet Man: Deals minor physical damage (100% potency) to 1 enemy, always results in a critical hit, but often misses)
Second Catapult*
ダブルスリングショット
When attacking:
Attacks with Sizz Pellet if enemy is within 2 to 4-space range, up to 5 times per battle
(Sizz Pellet: Deals major Sizz-type martial damage (157 base potency) to 1 enemy)
Purrsula's Blessing*
ミューシャの加護
Action start on odd turns until turn 10:
Raises AGL, evasion rate, and martial potency/recovery for 3 turns
Treasure Hunter's Resolve*
トレジャーハンターの覚悟
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Bang Shot Medley*
チェインショット・イオ
When any other ally attacks:
Attacks with Bang Pellet if enemy is within 2 to 4-space range, up to 5 times per battle
(Bang Pellet: Deals major Bang-type martial damage (157 base potency) to 1 enemy)
Porcus's Blessing*
トンブーの加護
Battle start:
Raises martial potency/recovery and greatly raises evasion rate for 3 turns
Crack Shot Medley*
チェインショット・ヒャド
When any other ally attacks:
Attacks with Crack Pellet if enemy is within 2 to 4-space range, up to 3 times per battle
(Crack Pellet: Deals major Crack-type martial damage (157 base potency) to 1 enemy)
Crouching in Darkness
闇にひそむ
Action start on odd turns until turn 10:
Raises WIS and evasion rate for 3 turns
Dark Robes
やみのころも
Battle start:
Reduces damage taken by 20% for 3 turns
Pitch Dark Robes
とこやみのころも
Enhances Dark Robes to Pitch Dark Robes
Pitch Dark Robes reduces damage taken at start of battle by 30% for 10 turns
Protective Charm*
まもりのおまじない
When any other ally attacks:
Triggers Protective Charm* if ally is within 1 to 2-space range, 1 time per battle
(Protective Charm*: Grants minor regeneration to 1 ally for 2 turns, raises DEF for 4 turns)
おきあがる死体 Battle start:
Enacts Auto Revive (1% of max HP) for 99 turns
Crack-type Breath Potency +5%
ヒャド属性息威力+5%
Raises Crack-type breath potency by 5%
氷河の護り Battle start:
Raises DEF, Physical Res, and Martial Res for 3 turns
Frizz-type Breath Potency +10%
メラ属性息威力+10%
Raises Frizz-type breath potency by 10%
龍の鳴動 Action start on even turns until turn 10:
Raises breath potency/recovery for Dragon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Woosh-type Spell Tricks
バギ属性呪文のコツ
Lowers Woosh-type spell MP cost by 10%, raises potency and recovery by 10%
Sporadic Nadirian Gale Follow-Up*
ときどき魔界の暴風の追撃
When any other ally attacks:
Occasionally attacks with Nadirian Gale* if enemy is within 2 to 4-space range
(Nadirian Gale*: Deals major Woosh-type spell damage to 1 enemy, occasionally lowers Woosh Res for 3 turns)
Wave Rider
なみのり
Action start on even turns until turn 10:
Raises WIS and Move for 3 turns
Deep Sea Curse
深海の魔力
Turn 2 action start:
Grants x1.5 spell potency/recovery for 1 turn
深海の魔王 When any ally (incl. self) puts an enemy to sleep with an ability:
Raises Move, evasion rate, and damage dealt for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
深海の守護 Battle start:
Reduces damage taken by 20% for 3 turns
Desperation Oomph
ひんしでバイキルト
Greatly raises ATK for 3 turns when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
漆黒斬のかまえ When attacked by enemy:
Attacks with 漆黒斬 if enemy is within 1 to 3-space range, up to 3 times per battle
(漆黒斬: Deals moderate physical damage (210% potency) to 1 enemy, occasionally lowers DEF for 3 turns)
Fighter Killer
ファイターキラー
Battle start:
Greatly raises ATK and Physical Res for 2 turns
Counterattack Option
反撃オプション
When attacked by enemy:
Attacks with Slashing Edge if enemy is within 1-space range
(Slashing Edge: Deals moderate physical damage (195% potency) to 1 enemy)
Follow-Up Option
追撃オプション
When attacking:
Occasionally attacks with Slashing Edge if enemy is within 1-space range
(Slashing Edge: Deals moderate physical damage (195% potency) to 1 enemy)
強襲プログラム When any other ally attacks:
Attacks with デスドライブ if enemy is within 4-space straight line, 1 time per battle
(デスドライブ: Deals major physical damage (300% potency) to all enemies in area of effect, moves up to 5 spaces)
Fighter Killer (Lv. 2)
ファイターキラーLv2
Battle start:
Massively raises ATK and Physical Res for 3 turns
みやびな桜 When attacked by physical or martial enemy attack:
Rarely charms
光合成 When attacked by enemy:
Heals 5% of max HP and raises DEF for 3 turns
地獄の獅子 Battle start:
Raises ATK, AGL, and breath potency/recovery for 3 turns
Physical Critical Hit Rate +3%
物理会心率+3%
Raises physical critical hit rate by 3%
不落の城 Before HP hits 0:
Preserves HP at 1, 1 time per battle
Before HP hits 0:
Very rarely preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
武神の誇り Battle start:
Grants a barrier that reflects physical attacks for 3 turns

Action start on odd turns until turn 10:
Raises ATK and Move for 3 turns
兵糧丸 Heals the user to full HP when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
もこもこフリーズの追撃 When any other ally attacks:
Attacks with もこもこフリーズ if enemy is within 3-space range
(もこもこフリーズ: Deals moderate Crack-type spell damage to 1 enemy, very rarely paralyses)
もこもこベール Battle start:
Raises Spell Res and greatly raises Move for 3 turns
Sizz-type Spell Potency +5%
ギラ属性物理威力+5%
Raises Sizz-type spell potency by 5%
やぶれぬふくろ Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Very Rare MP Regen
ごくまれにMP回復
Action start:
Very rarely restores 8% of max MP
Numbing Pollen*
痺れる花粉
When attacked by spell or breath enemy attack:
Occasionally paralyses
ドロドロボディ Battle start:
Greatly raises Physical and Martial Res for 3 turns
ポイズンショック When any ally (incl. self) poisons an enemy with an ability:
Raises Move, Physical Res, Martial Res, and breath potency/recovery for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
風詠の翼 Battle start:
Massively raises evasion rate for 3 turns
Nadirian Blessing
魔界の加護
Battle start:
Reduces damage taken by 15% for 3 turns
Nadirian Spirit
魔界の闘志
Action start on even turns until turn 6:
Restores 10% of max MP and raises spell potency/recovery for 3 turns
Nadirian Blessing (Lv. 2)
魔界の加護Lv.2
Battle start:
Raises Move, enables Sizzforce, and reduces damage taken by 20% for 3 turns
Spell Essence
呪文の極み
Raises spell potency by 20%
Slime Tank Rush!
勇車の進撃!
Action start on odd turns until turn 10:
Raises AGL and Move for 3 turns
Cover Fire
支援砲撃
When any other ally attacks:
Occasionally attacks with Fusillade if enemy is within 2 to 4-space range
(Fusillade: Deals major martial damage (220 base potency) to 1 enemy)
Cannon Upgrade
砲弾強化
Action start:
Occasionally raises martial potency/recovery for 1 turn
威嚇砲撃 When an ally is attacked by enemy:
Occasionally attacks with Fusillade if enemy is within 2 to 4-space range
(Fusillade: Deals major martial damage (220 base potency) to 1 enemy)
補給作業 Action start:
Heals 10% of max HP, often raises martial potency/recovery for 3 turns
Resurrection Portent
復活の兆し
Action start on even turns until turn 10:
Raises WIS and AGL for 3 turns
Barrier of Darkness
闇の結界
Battle start:
Nullifies damage taken 1 time only in 99 turns
滅嵐のかまえ When attacked by enemy:
Attacks with 滅嵐 if enemy is within long fan-shaped area, up to 2 times per battle
(滅嵐: Deals major Woosh-type spell damage and major Zam-type spell damage to all enemies in area of effect)
暗黒神の再生 Heals 50% of max HP and raises spell potency/recovery for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
悪鬼夜行 Battle start:
Raises Move and martial potency/recovery for 3 turns
深まるカルマ When attacking:
For number of attacked enemies only, raises martial potency/recovery for 1 turn
流水の如く Battle start:
Raises Move and greatly raises evasion rate for 3 turns
Dodge Step
みかわしステップ
When attacking:
Raises evasion rate for 1 turn
黒雷の化身 Battle start:
Greatly raises AGL and damage dealt for 3 turns
黒い流れ星 Battle start:
Raises spell and breath evasion rate by 100% for 3 turns
くじけぬ魂 Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Healing Spell Recovery +5%
回復呪文効果+5%
Raises healing spell recovery by 5%
真紅の甲羅 Batle start:
Raises DEF, Physical Res, and Move for 3 turns
エデンの戦士 Action start on even turns until turn 10:
Removes some status ailments
Water Sigil
水の紋章
While in Water Sigil state:
Raises Crack-type potency by 20%
みなぎるパワー Battle start:
Raises AGL for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns
漁師の息子 Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Great Spirit's Blessing*
精霊の祝福
Action start: Heals 10% of max HP and restores 4% of max MP
封印されし英雄 When attacked by enemy:
Grants a barrier that reduces damage taken by 50% 1 time only for 99 turns, up to 5 times per battle
聖戦士長 When attacked by enemy:
Occasionally raises ATK and DEF for 3 turns
Sporadic Rising Slice Counter
ときどき斬り上げの反撃
When attacked by enemy:
Occasionally attacks with Rising Slice if enemy is within small fan-shaped area
(Rising Slice: Deals major physical damage (250% potency) to all enemies in area of effect)
Heavenly King
天に坐す王
Battle start:
Greatly raises DEF and Spell Res for 3 turns
万物の長 Battle start:
Greatly raises ATK, AGL, and enables Frizzforce for 3 turns
天魔王の変異 Battle start:
Enacts Auto-Revive (100% of max HP) for 99 turns

When revived:
Greatly raises ATK and AGL for 3 turns, reduces damage taken by 50% 1 time only for 99 turns
おぞましいオーラ Action start:
Attacks with おぞましいオーラ if enemy is within large rhombus area, up to 3 times per battle
(おぞましいオーラ: Deals major martial damage (265 base potency) to all enemies in area of effect, occasionally lowers ATK and DEF for 3 turns)
どとうのファントムレイド When attacking:
Attacks with ファントムレイド if enemy is within 1-radius area, up to 3 times per battle
(ファントムレイド: Deals major Zam-type physical damage (250% potency) to all enemies in area of effect, often blinds)
闇の狩人 Battle start:
Raises ATK and evasion rate for 3 turns
Instant Crackforce
いきなりヒャドフォース
Battle start:
Enables Crackforce for 3 turns
さざなみ Action start on even turns until turn 6:
Raises WIS and Move for 3 turns
最後の大波 When attacked and KO'd by enemy:
Attacks with 最後の大波 if enemy is within rhombus area, 1 time per battle
(最後の大波: Deals major Crack-type spell damage to all enemies in area of effect, occasionally binds)
ユバールの剣舞 When an ally (incl. self) is attacked by enemy:
For number of attacked allies (incl. self) only, attacks with トラックソード if enemy is within 1 to 3-space range, up to 3 times per battle
(トラックソード: Deals major surehit physical damage (360% potency) to 1 enemy, applies Locked-On for 3 turns)
ユバールの踊り手 Battle start:
Grants a barrier that reduces damage taken by 20% for 3 turns

Action start on odd turns until turn 10:
Raises ATK and AGL for 3 turns
守り手の血筋 When an ally (incl. self) is afflicted with a status ailment:
Removes some status ailments
If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order
(Perk activates 1 time per battle)
This perk can be triggered by non-damage dealing abilities or attacks by allies
うごめく触手 Battle start:
Greatly raises Move and breath potency/recovery for 3 turns
植物連鎖 When user's ability poisons or puts enemy to sleep:
Attacks with チェーンプラント if enemy is within 2 to 4-space range, up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
(チェーンプラント: Deals moderate breath damage (85 base potency) to 1 enemy, occasionally poisons or puts to sleep)
Sleep Success Rate +3%
眠り成功率+3%
Raises Sleep success rate by 3%
Poison Success Rate +3%
毒成功率+3%
Raises Poison success rate by 3%
呪いのからだ Battle start:
Raises Move for 3 turns, enacts Auto Revive (50% of max HP) for 99 turns
Physical Teachings
物理の心得
Raises physical potency/recovery by 15%
パルナの恨み When attacking:
For number of attacked enemies only, raises ATK for 1 turn
天地鳴動:業炎 When any ally (incl. self) is attacked by enemy:
Attacks with 業炎 if enemy is within 1 to 3-space range, up to 3 times per battle
(業炎: Deals major unreflectable Frizz-type spell damage to 1 enemy)
天地鳴動:爆砕 When any ally (incl. self) is attacked by enemy:
Attacks with 爆砕 if enemy is within 2 to 4-space range, up to 3 times per battle
(爆砕: Deals major unreflectable Bang-type spell damage to 1 enemy)
天地鳴動:雷鳴 When any ally (incl. self) is attacked by enemy:
Attacks with 雷鳴 if enemy is within 3-space range, up to 3 times per battle
(雷鳴: Deals major unreflectable Zap-type spell damage to 1 enemy)
Druid
天地雷鳴士
Action start until turn 5:
Restores 8% of max MP and raises Spell Boost for 2 turns
天地の加護 Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
神のめぐみ Raises max HP by 500
Raises max HP of all allies (incl. self) by 100
神のチカラ Battle start:
Grants a barrier that reduces damage taken by 20% for 3 turns

Action start on odd turns until turn 10:
Raises DEF, AGL, and damage dealt for 3 turns
天界の加護 When attacked by enemy:
Heals 10% of the user's max HP
Angel Ball Ambush
エンゼルボールの不意打ち
When any other ally is attacked by enemy:
Often attacks with Angel Ball if enemy is within 1 to 3-space range
(Angel Ball: Deals moderate spell damage to 1 enemy, occasionally stuns)
Angel Feather
エンゼルフェザー
Action start:
Heals 100 HP for all allies in the surrounding rhombus (incl. self)
Fever Rush!
連続フィーバー!
When making a martial attack:
Occasionally attacks with Fever Attack if enemy is within 1 to 3-space range
(Fever Attack: Deals minor martial damage (35 base potency) to 1 enemy 5 times)
Re-Vamp
デビルモード
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over, raises martial potency/recovery by 30% if the user's HP is 50% or less
Devil Step
デビルステップ
Battle start:
Greatly raises AGL and Move for 3 turns
Sexy Bunny Body
セクシーバニーボディ
When attacked by physical or martial enemy attack:
Occasionally charms
Light Metal Body
ライトメタルボディ
Reduces damage taken by 15% and raises ability MP cost by 10%
Replay
リプレイ
When using a martial ability:
Rarely triggers martial ability 2 times in succession, lowers damage/recovery of 2nd martial ability by 50%
This perk can be triggered by non-damage dealing abilities
Replay Chance +10%
リプレイ発動率+10%
Raises chance of Replay by 10%
Golden Assault
黄金の進撃
Battle start:
Raises ATK and Move for 3 turns, greatly raises DEF for 3 turns
Muster Strength Stance
ちからための構え
When attacked by physical enemy attack:
Triggers Muster Strength, up to 3 times per battle
(Muster Strength: Grants the user x1.5 physical potency/recovery for 1 turn)
Defence Stance
ぼうぎょの構え
When attacked by physical enemy attack:
Triggers Defence, up to 3 times per battle
(Defence: Reduces damage taken by 50% for the user for 1 turn)
King of Monsters
キング・オブ・モンスター
Battle start, action start, or when revived:
Reduces damage taken by 50% if the user's HP is 100%
Booga Obsession
妖魔の執念
Heals 50% of max HP and grants x1.5 breath potency/recovery for 1 turn when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Auto HP Regen (L)
自動HP回復(大)
Action start:
Heals 15% of max HP
曇天の息の追撃 When attacking:
Attacks with 曇天の息 if enemy is within 3-space range, up to 3 times per battle
(曇天の息: Deals moderate Woosh-type breath damage (75 base potency) to 1 enemy, occasionally lowers Martial and Breath Res for 3 turns)
Instant Dodgy Dance
いきなりみかわしきゃく
Battle start:
Raises evasion rate for 3 turns
高速ヒーロー Battle start:
Greatly raises AGL and Move for 3 turns
追撃ヒーロー When any other ally makes a physical or martial attack:
Attacks with スライダーブロウ if enemy is within 1 to 3-space range, up to 4 times per battle
(スライダーブロウ: Deals major Woosh-type martial damage (289 base potency) to 1 enemy, raises the user's Martial Boost for 1 turn)
不動のヒーロー When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
クールなヒーロー When user's ability KO's enemy:
Grants the user Stylish for 3 turns
連撃ヒーロー Lowers physical ability MP cost by 10%, raises potency and recovery by 10%

When making a physical attack:
Rarely activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities
勇敢ヒーロー Action start on even turns until turn 6:
Raises ATK, DEF, and AGL for 3 turns
軽快ヒーロー Battle start:
Greatly raises ATK and evasion rate for 3 turns
不沈のヒーロー Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
不屈のヒーロー Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Croc Crush Stance
ワニワニプレスのかまえ
When attacked by enemy:
Attacks with Croc Crush if enemy is within rhombus area, up to 3 times per battle
(Croc Crush: Deals moderate physical damage (175% potency) to all enemies in area of effect, rarely lowers Move for 3 turns)
Extreme Croc Crush Souvenir
お土産超ワニワニプレス
When attacked and KO'd by enemy:
Attacks with Extreme Croc Crush if enemy is within large rhombus area, 1 time per battle
(Extreme Croc Crush: Deals minor physical damage (75% potency) to all enemies in area of effect 3 times, occasionally binds)
Abbess of the Nadraga
ナドラガ教団の神官
Heals 50% of max HP and greatly raises WIS for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Instant Frizzforce
いきなりメラフォース
Battle start:
Enables Frizzforce for 3 turns
Sacred Bird's Prayer
聖鳥への祈り
Action start:
Heals 100 HP for all allies in the surrounding large rhombus (incl. self)
Tyrannical Deity
暴虐の邪神
Battle start:
Grants Spell Nullify, and reduces damage taken by 20% for 3 turns
Brutal Impulse
溢れる衝動
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and breath potency/recovery for 3 turns
Tyrannical Rebirth
暴虐なる再生
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Woosh-type Physical Potency +5%
バギ属性物理威力+5%
Raises Woosh-type physical potency by 5%
Intrepid Minion
イケイケな子分
When enemy gets KO'd:
For number of KO'd enemies only, greatly raises ATK for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally
Minion Stands Firm
ピンチな子分
When any other ally is KO'd:
For number of KO'd allies only, greatly lowers the user's ATK for 3 turns and reduces damage taken by 50% for 1 turn
This perk can be triggered by an ally or user's attack on an ally
Flame Ball Follow-Up
火の玉の追撃
When any other ally attacks:
Attacks with Flame Ball if enemy is within 1 to 3-space range
(Flame Ball: Deals minor Frizz-type breath damage (25 base potency) to 1 enemy)
Spell MP Cost -5%
呪文消費MP-5%
Lowers spell MP cost by 5%
Sizz-type Spell Essence
ギラ属性呪文の極み
Raises Sizz-type spell potency by 20%
ダークエナジー Action start on odd turns until turn 5:
Raises WIS and enables Zamforce for 3 turns
ときどき暗黒のともしびの追撃 When any other ally attacks:
Occasionally triggers 暗黒のともしび if enemy is within 1 to 3-space range
(暗黒のともしび: Lowers 1 enemy's Zam Res for 3 turns)
Violent Roar Follow-Up
はげしいおたけびの追撃
When attacking:
Attacks with Violent Roar if enemy is within 1-radius area, up to 5 times per battle
(Violent Roar: Deals moderate martial damage (40 base potency) to all enemies in area of effect, rarely stuns)
屈強なからだ Battle start:
Nullifies damage taken 1 time only in 99 turns
ダークヒーロー Battle start:
Raises AGL and physical potency/recovery for 3 turns, reduces damage taken by 50% up to 2 times for 99 turns
死神ヒーロー Action start until turn 5:
Raises ATK and Physical Critical Hit Rate for 3 turns
闇夜のヒーロー Battle start:
Greatly raises evasion rate and grants a barrier that reflects spell attacks for 2 turns
Embers of Obsession
執念の残り火
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Sporadic Focus Magic
ときどき魔力集中
Action start:
Occasionally raises WIS for 1 turn
Decisive Conflagration
決死の猛炎
Massively raises spell potency/recovery for 1 turn when the user's HP drops to 1% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Ice Witch
氷の魔女
Action start on odd turns until turn 10:
Raises ATK and DEF and enables Crackforce for 3 turns
Ice Blockers
多重氷壁
Battle start:
Reduces damage taken by 50% up to 3 times for 99 turns
Orc Queen Devotion
オークィーンの献身
When an ally is stunned by enemy:
Orc Queen Devotion heals them if ally is within 1 to 3-space range, up to 4 times per battle
This perk can be triggered by non-damage dealing abilities
(Orc Queen Devotion: Removes Stun for 1 ally)
Luciana's Blessing
ルティアナの加護
Battle start:
Greatly raises Spell Res and reduces damage taken by 20% for 3 turns
Heroic Rebirth
復活の勇者姫
Before HP hits 0:
Preserves HP at 1, up to 3 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Steadfast Spirit
あきらめない心
Battle start, action start, or when revived:
Grants the user x1.5 physical and spell potency/recovery if the user's HP is 20% or less
Noble Intention
高潔な意志
Halves some status ailment resistances
Zenus's Blessing
グランゼニスの祝福
Action start:
Heals 10% of max HP and restores 4% of max MP
Zap-type Physical Potency +10%
デイン属性物理威力+10%
Raises Zap-type physical potency by 10%
Soul Devourer
しりょう食い
When user's ability KO's enemy:
Raises ATK for 3 turns
Bang-type Potency +10%
イオ属性威力+10%
Raises Bang-type potency by 10%
Breath Lock Success Rate +10%
息封じ成功率+10%
Raises Breath Lock success rate by 10%
Woosh-type Potency +10%
バギ属性威力+10%
Raises Woosh-type potency by 10%
Beastly Potential
魔獣の底力
Raises ATK and AGL for 99 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Adrenaline Rush
火事場のチカラ
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 30% or less
Binding Physical
いどう封じの物理
When maing a physical attack:
Very rarely binds
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Steel Will
鋼の意思
When attacked by enemy:
Occasionally heals 10% of the user's max HP and raises DEF for 3 turns
Crack-type Physical Potency +5%
ヒャド属性物理威力+5%
Raises Crack-type physical potency by 5%
Sizz-type Spell MP Cost -5%
ギラ属性呪文消費MP-5%
Lowers Sizz-type spell MP cost by 5%
Spell Potency +10%
呪文威力+10%
Raises spell potency by 10%
Crack-type Spell MP Cost -5%
ヒャド属性呪文消費MP-5%
Lowers Crack-type spell MP cost by 5%
Sizz-type Breath Potency +5%
ギラ属性息威力+5%
Raises Sizz-type breath potency by 5%
Traveling Performer*
流浪の旅芸人
Battle start:
Raises martial potency/recovery and greatly raises spell and breath evasion rate for 3 turns
Sobering Slap Stance
ツッコミのかまえ
When any other ally is afflicted with Sleep, Charm, or Confusion:
Triggers Sobering Slap if enemy is within 1 to 2-space range, up to 3 times per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
(Sobering Slap: Removes Sleep, Charm, and Confusion from 1 ally)
Hymn of Saints*
聖女の旋律
Action start until turn 10:
Heals 200 HP and reduces damage taken by 20% for 3 turns for all allies in the surrounding large rhombus (incl. self)
Legendary Sage's Successor*
聖賢の名を継ぐ者
Action start on odd turns until turn 10:
Restores 8% of max MP, raises Move, spell potency/recovery, and enables Wooshforce for 3 turns
Enraged Lady*
淑女の怒り
Battle start, action start, or when revived:
Raises damage dealt by 20% if user's HP is 50% or over
Rare Ping
まれにインテ
Action start:
Rarely greatly raises WIS for 4 turns
Crack-type Spell Tricks
ヒャド属性呪文のコツ
Lowers Crack-type spell MP cost by 10%, raises potency and recovery by 10%
Rare Bounce
まれにマホカンタ
Action start:
Rarely grants a barrier that reflects spell attacks for 3 turns
Zam-type Martial Tricks
ドルマ属性体技のコツ
Lowers Zam-type martial MP cost by 10%, raises potency and recovery by 10%
Frizz-type Breath MP Cost -10%
メラ属性息消費MP-10%
Lowers Frizz-type breath MP cost by 10%
Frizz-type Breath Tricks
メラ属性息のコツ
Lowers Frizz-type breath MP cost by 10%, raises potency and recovery by 10%
Frizz-type Physical Potency +10%
メラ属性物理威力+10%
Raises Frizz-type physical potency by 10%
Frizz-type Martial MP Cost -10%
メラ属性体技消費MP-10%
Lowers Frizz-type martial MP cost by 10%
Frizz-type Martial Tricks
メラ属性体技のコツ
Lowers Frizz-type martial MP cost by 10%, raises potency and recovery by 10%
Top Spear
一番やり
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 100%
Stretch
ストレッチ
When attacking:
For number of attacked enemies only, raises AGL for 1 turn
Bang-type Spell MP Cost -10%
イオ属性呪文消費MP-10%
Lowers Bang-type spell MP cost by 10%
Bang-type Spell Tricks
イオ属性呪文のコツ
Lowers Bang-type spell MP cost by 10%, raises potency and recovery by 10%
Hellburst Follow-Up
ヘルバーストの追撃
When any other ally attacks:
Occasionally attacks with Hellburst if enemy is within 3-space range
(Hellburst: Deals major Bang-type spell damage to all enemies in area of effect, occasionally lowers Bang Res for 3 turns)
Very Rare Echo
ごくまれにやまびこ
When casting:
Very rarely unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50%
This perk can be triggered by non-damage dealing abilities
Creepy Incantation*
ぶきみな呪文
Action start:
Summons Mordegon's Staff A and Mordegon's Staff B, 1 time per battle
Note: If another party member has already activated a perk that summons units, then this perk will fail
Malevolent Mage*
邪悪な魔道士
Battle start:
Raises DEF, AGL, WIS, Move, and reduces damage taken by 20% for 3 turns
Impostor King*
偽りの王
Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Malevolent Protection*
邪悪なる加護
Battle start, action start, or when revived:
Removes some status ailments if the user's HP is 70% or over
Fiery Pellet Follow-Up*
焦熱弾の追撃
When any other ally attacks:
Attacks with Fiery Pellet*, up to 3 times per battle
(Fiery Pellet*: Deals moderate unreflectable Sizz-type spell damage to 1 enemy, rarely lowers Spell Res for 3 turns)
Serpent's Wrath*
魔竜の逆鱗
Action start every 3 turns until turn 9:
Grants x2 breath potency/recovery for 1 turn
Serpent's Dark Flame Follow-Up*
魔竜の黒炎の追撃
When any other ally attacks:
Attacks with Serpent's Dark Flame* if enemy is within 2 to 4-space range, up to 5 times per battle
(Serpent's Dark Flame*: Deals moderate Zam-type breath damage (80 base potency) to 1 enemy, rarely lowers Breath Res for 3 turns)
Sporadic Breath Potency Up
ときどき息威力アップ
Action start:
Occasionally raises breath potency/recovery for 3 turns
Hasty Killer
キルヘイスト
When user's ability KO's enemy:
For number of KO'd enemies only, raises AGL and Move for 3 turns
Wraith's Footsteps
死霊の足音
Battle start:
Raises ATK and Move for 3 turns
Sizz-type Spell Potency +10%
ギラ属性呪文威力+10%
Raises Sizz-type spell potency by 10%
Spell Brilliant +10%
呪文ばつぐん+10%
Raises spell brilliant by 10%
Zap-type Martial Potency +10%
デイン属性体技威力+10%
Raises Zap-type martial potency by 10%
King Slime's Serious
キングスライムのホンキ
Turn 5 action start:
Grants x1.5 martial potency/recovery for 5 turns
Paralysis Spell
マヒの呪文
When making a spell attack:
Very rarely paralyses
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Sporadic Snowball Toss Stance
ときどき雪玉投げのかまえ
When attacked by enemy:
Occasionally attacks with Snowball Toss if enemy is within 1 to 2-space range
(Snowball Toss: Deals moderate Crack-type martial damage (60 base potency) to 1 enemy, occasionally blinds)
Sporadic Snowball Toss Follow-Up
ときどき雪玉投げの追撃
When attacking:
Occasionally attacks with Snowball Toss if enemy is within 1 to 2-space range
(Snowball Toss: Deals moderate Crack-type martial damage (60 base potency) to 1 enemy, occasionally blinds)
Blind Success Rate +10%
幻惑成功率+10%
Raises Blind success rate by 10%
Sizz-type Potency +5%
ギラ属性威力+5%
Raises Sizz-type potency by 5%
Sweet Breath Stance
あまい息のかまえ
When attacked by enemy:
Triggers Sweet Breath if enemy is within 3-space straight line
(Sweet Breath: Occasionally puts all enemies in area of effect to sleep)
Blossom Boost
魔桜のチカラ
When user's ability confuses enemy:
Greatly raises AGL and WIS for 3 turns
The Joys of Spring
春らんまん
When user's ability confuses or blinds enemy:
Attacks with Focused Thunder if enemy is within 1 to 4-space range
This perk can be triggered by non-damage dealing abilities
(Focused Thunder: Deals minor Zap-type spell damage to 1 enemy 4 times, very rarely confuses)
Levizoom
トベルーラ
Battle start:
Greatly raises Move for 1 turn
Levizoom (Lv. 2)
トベルーラLv2
Battle start:
Greatly raises Move and evasion rate for 3 turns
Avan's Teachings: Spells
アバンの教え・呪文
Turn 3 action start:
Greatly raises WIS for 99 turns
A Single Shard of Courage
ひとかけらの勇気
Turn 3 action start:
Grants x1.5 spell potency/recovery for 1 turn
Warrior Priest
僧侶戦士
Battle start:
Raises ATK and WIS for 2 turns
Avan's Teachings: Benevolence
アバンの教え・慈愛
Battle start:
Raises WIS for 5 turns
Support Fire: Tingle Shot
援護射撃・キアリクショット
When an ally is paralysed by enemy:
Tingle Shot heals them if ally is within 1 to 3-space range, up to 4 times per battle
This perk can be triggered by non-damage dealing abilities
(Tingle Shot: Removes Paralysis for 1 ally)
Support Fire: Sizzle Shot
援護射撃・ベギラマショット
When any other ally attacks:
Attacks with Sizzle Shot if enemy is within 3-space range, up to 2 times per battle
(Sizzle Shot: Deals major Sizz-type spell damage to 1 enemy)
Support Fire: Frizzle Shot
援護射撃・メラミショット
When any other ally attacks:
Attacks with Frizzle Shot if enemy is within 1 to 3-space range, up to 2 times per battle
(Frizzle Shot: Deals major Frizz-type spell damage to 1 enemy)
Furfang Legion Commander
百獣魔団軍団長
Action start on even turns until turn 10:
Raises DEF for Beast units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Furfang Legion Commander (Lv. 2)
百獣魔団軍団長Lv2
Action start on even turns until turn 10:
Raises DEF and martial potency/recovery for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Warrior's Pride
武人の誇り
Before HP hits 0:
Rarely preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Warrior's Pride Chance +5%
武人の誇り発動率+5%
Raises chance of Warrior's Pride by 5%
Blizzblaze General
氷炎将軍
Raises Frizz and Crack-type potency by 10%
Blitz Captain of the Dark Army
魔王軍の切り込み隊長
When attacking:
For number of attacked enemies only, raises AGL for 3 turns
Blizzblaze Flurry
氷魔の連撃
When making a spell attack:
Attacks with Iceberg Bash if enemy is within 3-space range up to 3 times per battle
(Iceberg Bash: Deals major Crack-type spell damage to 1 enemy, often binds)
Helpful Sprite Bulb
お助けアラウネ
When an ally is attacked by enemy:
Heals with Palliative Pollen if ally is within 1 to 3-space range, up to 3 times per battle
(Palliative Pollen: Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns)
Mark of the Luminary*
勇者の紋章
Battle start:
Reduces damage taken by 30% and nullifies some status change removal effects for 3 turns
Dauntless Courage*
勇猛果敢
Battle start, action start, or when revived:
Raises damage dealt by 20% if user's HP is 50% or over
Time Traveler*
時の旅人
Heals 30% of max HP and grants the user Pepped Up for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Master of Monsterkind
魔族の王
Action start on odd turns until turn 10:
Raises ATK, DEF, and evasion rate for 3 turns
Master of Monsterkind (Lv. 2)
魔族の王Lv2
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and evasion rate for 3 turns, removes some status ailments
Wrath
憤怒
Battle start, action start, or when revived:
Grants the user x1.5 physical and spell potency/recovery if the user's HP is 20% or less
Hateful Follow-Up*
憎悪の追撃
When any other ally attacks:
Attacks with Hateful Blow* if enemy is within 1-space range, up to 5 times per battle
(Hateful Blow*: Deals major physical damage (400% potency) to 1 enemy, often lowers ATK for 3 turns)
Burning Hatred*
憎しみの炎
Battle start:
Enables Frizzforce for 3 turns and nullifies damage taken 1 time only in 99 turns
The Guarded
護衛するもの
Battle start:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Draconic Spirit*
邪竜の闘気
Battle start:
Reduces damage taken by 15% and enables Crackforce for 3 turns
Dark Shroud of Shadows*
闇の衣・邪
Battle start:
Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns
Hold Fire
終末の炎
Action start on even turns until turn 10:
Heals 15% of max HP and restores 8% of max MP, raises AGL and damage dealt for 3 turns

Action start on even turns until turn 10:
Attacks with Final Flame if enemy is within 2-radius area
(Final Flame: Deals huge unreflectable Frizz-type martial damage (450 base potency) to all enemies in area of effect)
Immortal Darkness*
不滅の闇
When attacked by enemy:
Heals 10% of the user's max HP
High Minded
高ぶる気持ち
Action start on odd turns until turn 10:
Raises AGL and martial potency/recovery for 3 turns
Crimson Brilliance
真紅の輝き
When attacked by enemy:
Heals 10% of the user's max HP
Pirate Perseverance
逆境の海賊
Battle start, action start, or when revived:
Raises physical potency/recovery by 30% if the user's HP is 50% or less
Putrid Paralaser Follow-Up
ふはいの怪光線の追撃
When user's ability poisons, paralyses, or inflicts Physical or Spell Lock on enemy:
Attacks with Putrid Paralaser if enemy is within T-shape area
This perk can be triggered by non-damage dealing abilities
(Putrid Paralaser: Deals major Zam-type spell damage to all enemies in area of effect, occasionally poisons or paralyses)
Extremely Toxic Body
超どくどくボディ
When attacked by physical or martial enemy attack:
Poisons
Paralysis Success Rate +5%
マヒ成功率+5%
Raises Paralysis success rate by 5%
Sacrificial Bones
生贄の骨
Battle start:
Enacts Auto Revive (1% of max HP) for 99 turns
Heavenly Raiment
天の羽衣
Battle start:
Raises AGL and Move for 3 turns
Soil's Judgement
地の裁き
When any other ally makes a martial attack:
Attacks with Soil's Judgement if enemy is within 1 to 4-space range
(Soil's Judgement: Deals moderate martial damage (55 base potency) to 1 enemy, often lowers Martial Res for 3 turns)
Wind's Judgement
風の裁き
When any other ally makes a breath attack:
Attacks with Wind's Judgement if enemy is within 1 to 4-space range
(Wind's Judgement: Deals moderate breath damage (55 base potency) to 1 enemy, often lowers Breath Res for 3 turns)
Caramel Coating
カラメルコーティング
Battle start:
Greatly raises Physical Res and Spell Res for 3 turns
Wibble and Wobble
ぷるぷるボディ
When attacked by enemy:
Heals with Pudding Present, up to 3 times per battle
(Pudding Present: Heals a minor amount of HP for all allies in area of effect)
Pirate's Last Stand*
背水の海賊
When there are 3 remaining allies (incl. self):
Raises martial potency/recovery by 30%
When there are 2 remaining allies (incl. self):
Raises martial potency/recovery by 50%
When there is 1 remaining ally (incl. self):
Raises martial potency/recovery by 100%
Solitary Comeback*
孤軍奮闘
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks

When there are 3 remaining allies (incl. self):
Raises martial potency/recovery by 30% and reduces damage taken by 30%
When there are 2 remaining allies (incl. self):
Raises martial potency/recovery by 50% and reduces damage taken by 40%
When there is 1 remaining ally (incl. self):
Raises martial potency/recovery by 100% and reduces damage taken by 50%
Pirate Empress*
気高き女海賊
Action start on odd turns until turn 10:
Raises AGL, Move, and martial potency/recovery for 3 turns
Counterattack Signal*
逆襲の狼煙
When any other ally is KO'd:
Raises AGL for 3 turns and removes some status ailments
If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order
(Perk activates 1 time per battle)
This perk can be triggered when the attack is from an ally
Pirate's Pride*
海賊の意地
Heals 30% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Pirates Band Together*
海賊団の結束
When there are 5 remaining allies (incl. self):
Reduces damage taken by 50% and raises physical potency/recovery by 20%
When there are 4 remaining allies (incl. self):
Reduces damage taken by 30%
When there are 3 remaining allies (incl. self):
Reduces damage taken by 20%
Assault Operation*
強襲作戦
When there are 5 remaining allies (incl. self):
Reduces damage taken by 50% and grants Assault Mode
When there are 4 remaining allies (incl. self):
Reduces damage taken by 30%
When there are 3 remaining allies (incl. self):
Reduces damage taken by 20%
Assault Mode*
強襲モード
While in Assault Mode:
When making a physical attack other than a Coup de Grâce:
Activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities
Gale Pirate*
疾風の海賊
Battle start:
Raises ATK, AGL, evasion rate, and greatly raises Move for 3 turns
Pirate Follow-Up*
海賊の追撃
When any ally (incl. self) paralyses or poisons enemy with an ability:
Attacks with Pirate's Edge* if enemy is within 1 to 4-space range
(Pirate's Edge*: Deals major physical damage (300% potency) to 1 enemy, often envenomates or paralyses)
Mud and Sand Defence
泥砂の守り
When an ally (incl. self) blinds enemy with an ability:
Heals 50% of the user's max HP and greatly raises breath potency/recovery for 3 turns (4 turns if activated by an ally's ability)
This perk can be triggered by non-damage dealing abilities
Rare Deep Breath
まれにいきをすいこむ
Action start:
Rarely grants x1.5 breath potency/recovery for 1 turn
Blind Success Rate +5%
幻惑成功率+5%
Raises Blind success rate by 5%
Rare Partyboost
まれにバイシオン
Action start:
Rarely raises ATK for 4 turns
Call of the Melon
スイカの呼び声
When attacked by enemy:
Occasionally triggers Flourish
(Flourish: Reduces damage taken by 15% for the user and grants x1.5 physical potency/recovery for 1 turn)
Gale Slash Stance
疾風斬のかまえ
When attacked by enemy:
Attacks with Gale Slash if enemy is within 1 to 3-space range
(Gale Slash: Deals moderate Woosh-type physical damage (180% potency) to 1 enemy)
Rare Gale Slash Follow-Up
まれに疾風斬の追撃
When an ally (incl. self) attacks:
Rarely attacks with Gale Slash if enemy is within 1 to 3-space range
(Gale Slash: Deals moderate Woosh-type physical damage (180% potency) to 1 enemy)
Soul of a Pirate
海賊魂
Battle start:
Greatly raises DEF, AGL, and Move for 1 turn
Raging Seas
海のいかり
Triggers Raging Seas when HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Raging Seas: Greatly raises the user's Tension for 1 turn)
Stirred Up
奮起
When attacked by enemy:
Rarely raises Tension for 1 turn
Summer Hols
サマーバケーション
Battle start:
Raises Tension for 1 turn, reduces damage taken by 50% 1 time only for 99 turns
Beguiling Pareo
魅惑のパレオ
When attacked by spell or breath enemy attack:
Rarely charms
Charm Success Rate +10%
魅了成功率+10%
Raises Charm success rate by 10%
Summertime Obsession*
真夏の執念
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Summer Veil*
真夏のベール
When attacked by enemy:
Raises Spell Res, Breath Res, and reduces damage taken by 20% for 3 turns, 1 time per battle
Seaside Dash
砂浜ダッシュ
Battle start:
Raises AGL and Move for 3 turns
More Helpful Seraphi
もっとお助けセラフィ
When any ally (incl. self) is attacked by enemy:
More Helper Seraphi heals them if the user or ally is within 1 to 2-space range (incl. self), up to 3 times per battle
(More Helper Seraphi: Heals a major amount of HP for 1 ally)
Frenzied Seraphi
はりきりセラフィ
When making a martial attack or when user or ally heals 1 HP or over with a martial effect:
Raises martial potency/recovery for 3 turns
Focused Seraphi*
ぐんぐんセラフィ
Action start on even turns until turn 6:
Raises martial potency/recovery for 3 turns, heals 300 HP for all allies (incl. self) in large rhombus area of effect
Demonic Mucus*
魔瘴粘液
When attacking:
Raises breath potency/recovery for 3 turns
Desperate Demonic Gale*
どとうの魔瘴の熱風
When attacking:
Attacks with Demonic Gale* if enemy is within fan-shaped area, up to 3 times per battle
(Demonic Gale*: Deals major Sizz-type breath damage (170 base potency) to all enemies in area of effect, rarely poisons, or rarely lowers ATK for 3 turns)
Undying Obsession*
亡者の執念
Does not get KO'd when HP hits 0
Unit will be KO'd at the end of its next action
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
All Elemental Crystals Drop Rate +10%*
全属性の水晶ドロップ数+10%
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 10%
This perk activates even when the unit is not in the party
All Elemental Crystals Drop Rate +1%*
全属性の水晶ドロップ数+1%
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 1%
This perk activates even when the unit is not in the party
Wraithblade Teachings*
妖剣士の心得
Battle start, action start, or when revived:
Reduces damage taken by 15% and raises ATK by 20% if the user's HP is 50% or over
Raises ATK by 50% if the user's HP is 20% or less
Bloodlusting Blades*
血命の剣
Action start until turn 10:
Raises ATK for 3 turns
Thundering Beast Aura*
雷獣のオーラ
Battle start, action start, or when revived:
Raises physical and breath potency/recovery by 20% if the user's HP is 50% or over
Raises physical and breath potency/recovery by 30% if the user's HP is 50% or less
Thundering Beast Aura*
雷獣のオーラ
Raises Zap-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Thundering Beast Aura*
雷獣のオーラ
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Roar of Thunder*
雷鳴の咆哮
Action start on odd turns until turn 10:
Raises ATK, Spell Res, Martial Res, and enables Zapforce for 3 turns
Mighty Beast King's Pride*
獣王の誇り・強
Before HP hits 0:
Preserves HP at 1, up to 2 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Guardian of Bravas*
ブラバースの加護
Action start:
Heals 10% of max HP and restores 8% of max MP
Winged Celestian Aura*
飛天のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises spell and martial potency/recovery by 20% if the user's HP is 50% or over
Winged Celestian Aura*
飛天のオーラ
Raises Woosh-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Winged Celestian Aura*
飛天のオーラ
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Divine Winds*
神立つ風
Action start on odd turns until turn 10:
Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Wooshforce for 3 turns
Unfettered Flight*
縱橫無尽
Can phase through enemies and obstacles

Battle start:
Raises evasion rate for 3 turns

Action start on odd turns until turn 10:
Raises evasion rate for 3 turns
Guardian of Woodwin*
ウドインの加護
Action start:
Heals 10% of max HP and restores 8% of max MP
Armoured Aura*
機甲のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over
Raises spell and martial potency/recovery by 30% if the user's HP is 50% or less
Armoured Aura*
機甲のオーラ
Raises Bang-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Armoured Aura*
機甲のオーラ
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Perfect Systems*
パーフェクトシステム
Action start on odd turns until turn 10:
Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Bangforce for 3 turns
Counter Assault*
カウンターアサルト
When attacked by enemy:
Attacks with Doom Assault* if enemy is within large rhombus area, up to 3 times per battle
(Doom Assault*: Deals major unreflectable Bang-type martial damage (275 base potency) to all enemies in area of effect, heals the user's HP by 15% of damage dealt)
Guardian of Percusso*
パカッソの加護
Action start:
Heals 10% of max HP and restores 8% of max MP
Snowflake Aura*
雪花のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises spell and martial potency/recovery by 20% if the user's HP is 50% or over
Snowflake Aura*
雪花のオーラ
Raises Crack-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Snowflake Aura*
雪花のオーラ
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Freezing Magic*
凍てつく魔力
Action start on odd turns until turn 10:
Raises Physical Res, Breath Res, spell and martial potency/recovery, and enables Crackforce for 3 turns
Snowflake Formation*
雪花の陣
Action start:
Triggers Snowflake Formation*, up to 3 times per battle
(Snowflake Formation*: Generates spaces in rhombus area of effect (incl. self) that reduce damage taken by 15% for 3 turns for allies on those spaces only)
Guardian of Cordania*
グリストンの加護
Action start:
Heals 10% of max HP and restores 8% of max MP
Dark Violet Aura*
紫黒のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises physical and breath potency/recovery by 20% if the user's HP is 50% or over
Dark Violet Aura*
紫黒のオーラ
Raises Zam-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Dark Violet Aura*
紫黒のオーラ
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Solitary Man of Honour*
孤高の強者
Action start on odd turns until turn 10:
Raises ATK, Physical Res, Breath Res, and enables Zamforce for 3 turns
Dark Winds*
ダークウインド
When making a physical or breath attack:
Heals 15% of user's max HP and raises ATK for 3 turns
Guardian of Kibodos*
キボドスの加護
Action start:
Heals 10% of max HP and restores 8% of max MP
Crimson Dragon Aura*
紅竜のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises physical and breath potency/recovery by 20% if the user's HP is 50% or over
Crimson Dragon Aura*
紅竜のオーラ
Raises Frizz-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Crimson Dragon Aura*
紅竜のオーラ
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
She Who Stands in Time Eternal*
悠久の時に佇む者
Action start on odd turns until turn 10:
Raises ATK, Spell Res, Martial Res, and enables Frizzforce for 3 turns
Crimson Dragon Essence*
紅竜の神髄
Heals 50% of max HP, raises Move, and grants the user Serious Mode for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Guardian of Orchesterra*
オルクステラの加護
Action start:
Heals 10% of max HP and restores 8% of max MP
Wise Necromancer Aura*
賢魔のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over
Reduces damage taken by 30% if the user's HP is 50% or less
Wise Necromancer Aura*
賢魔のオーラ
Raises Sizz-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Wise Necromancer Aura*
賢魔のオーラ
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
He Who Holds Time Eternal*
悠久の時を掴みし者
Action start on odd turns until turn 10:
Raises Breath Res, Physical Res, spell and martial potency/recovery, and enables Sizzforce for 3 turns
Wise Necromancer Essence*
賢魔の神髄
Battle start:
Enacts Auto Revive (100% of max HP) for 99 turns

When revived:
Raises Move, spell and martial potency/recovery for 3 turns
Striped Fur*
しましま毛皮
Battle start:
Raises ATK and DEF for 3 turns
Raised Guard*
盾を構える
Battle start:
Raises DEF and Martial Res for 3 turns
Sporadic Buckler Bash Counter
ときどきシールドバッシュの反撃
When attacked by enemy:
Occasionally triggers Buckler Bash if enemy is within 1 to 2-space range
(Buckler Bash: Lowers 1 enemy's ATK for 3 turns)
Helpful Enlightening Midheal*
お助けさとりのベホイミ
When an ally is attacked by enemy:
Heals with Enlightening Midheal* if ally is within 1 to 2-space range, up to 3 times per battle
(Enlightening Midheal*: Heals a moderate amount of HP and raises 1 ally's WIS for 3 turns)
Healing Spell Recovery +10%
回復呪文効果+10%
Raises healing spell recovery by 10%
Revitalised Treevil*
魔樹の生命力
Heals 50% of max HP when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Instant Magic Dawn
いきなり魔力のめざめ
Battle start:
Raises spell potency/recovery for 3 turns
Archfiend of the Dread Realm
狭間の魔王
Action start until turn 3:
Raises WIS for 3 turns
Archfiend of the Dread Realm (Lv.2)
狭間の魔王Lv2
Action start until turn 5:
Heals 10% of max HP, restores 8% of max MP, and raises WIS and evasion rate for 3 turns
Dignified Old King*
老王の威厳
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises damage dealt by 20% if the user's HP is 50% or over
Instant Accelerate
いきなりピオラ
Battle start:
Greatly raises AGL for 3 turns
Windbreak
暴風の陣
Battle start:
Nullifies breath damage for 3 turns
Beastly Command
魔獣の号令
Action start on turn 1:
Raises ATK for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Wild Instincts*
野生の本能
Battle start:
Raises ATK, evasion rate, and breath potency/recovery for 3 turns
Nemean's Turf*
ハヌマーンのなわばり
Action start:
Attacks with Ring Smash* if enemy is within rhombus area, up to 3 times per battle
(Ring Smash*: Deals minor physical damage (85% potency) to all enemies in area of effect 3 times, occasionally lowers AGL for 3 turns)
Demonic Body*
まじんの肉体
When making a physical attack:
Heals 10% of user's max HP
Demonic Seriousness*
まじんの本気
When attacked by enemy:
Heals 10% of user's max HP and raises Tension for 1 turn
Crafty Crack*
ヒャドブレイク
When using a Crack-type ability:
Reduces the Crack resistance of all attacked enemies by 25, for the attacker only
This perk can be triggered by attacks on allies, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Retainer's Barrier Technique*
宮廷結界術
Action start on odd turns until turn 10:
Heals 15% of max HP, restores 8% of max MP, raises martial and spell potency/recovery, and reduces damage taken by 20% for 3 turns
Sub-Zero Strike Follow-Up*
中氷撃の追撃
When any other ally attacks:
Attacks with Sub-Zero Strike* if enemy is within 2 to 4-space range, up to 5 times per battle
(Sub-Zero Strike*: Deals major Crack-type martial damage (249 base potency) to 1 enemy, often lowers ATK for 3 turns)
Crackmeister
ヒャド属性とくぎのコツ
Lowers Crack-type ability MP cost by 10%, raises potency and recovery by 10%
Sporadic MP Regen
ときどきMP回復
Action start:
Occasionally restores 8% of max MP
Emperor Mode
エンペラーモード
When in Emperor Mode:
Reduces damage taken by 30%
Emperor of Slimes
スライムの皇帝
Action start on even turns until turn 10:
Raises damage dealt for Slime units in the surrounding 5x5 area (incl. self) for 3 turns (self: 4 turns)
Head-Butt Charge Stance
ぶちかましのかまえ
When attacked by enemy:
Attacks with Head-Butt Charge if enemy is within fan-shaped area
(Head-Butt Charge: Deals moderate martial damage (52 base damage) to all enemies in area of effect, knocks them back up to 2 spaces)
Physical-Lock Martial
物理封じの体技
When making a martial attack:
Very rarely locks physical attacks
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Dragon Rage
竜の怒り
Heals a major amount of HP and greatly raises ATK for 3 turns when the user's HP drops to 75% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Dragonic Breathing
竜の呼吸
Raises breath potency/recovery by 15%
Crack-type Breath Essence
ヒャド属性息の極み
Raises Crack-type breath potency by 20%
Sporadic Attack Prep
ときどき攻撃じゅんび
Action start:
Occasionally greatly raises ATK for 2 turns
Marine Tentacles
イカした触腕
Battle start, action start, or when revived:
Greatly raises Move if the user's HP is at 100%
Infernal Felbird
れんごくの魔鳥
When making a breath attack:
For number of attacked enemies only, raises breath potency/recovery for 1 turn
Frizz-type Breath Essence
メラ属性息の極み
Raises Frizz-type breath potency by 20%
Critical Hit Rate Up
会心率アップ
Raises critical hit rate by 5%
Desperate Stamp
どとうのスタンプ
When attacking:
Attacks with Ultra Stomp if enemy is within fan-shaped area
(Ultra Stomp: Deals moderate physical damage (180% potency) to all enemies in area of effect)
Frizz-type Martial Essence
メラ属性体技の極み
Raises Frizz-type martial potency by 20%
Frankenstein Program
起死回生プログラム
Heals a major amount of HP and greatly raises ATK and DEF for 99 turns when the user's HP drops to 40% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Successive Attack Chance +10%
連続攻撃発動率+10%
Raises successive attack rate by 10%
Missile Follow-Up
ミサイルの追撃
When any other ally attacks:
Rarely attacks with Missile if enemy is within 3-space range
(Missile: Deals major martial damage (205 base potency) to all enemies in area of effect, occasionally lowers DEF for 3 turns)
Bang-type Spell Essence
イオ属性呪文の極み
Raises Bang-type spell potency by 20%
Desperate Dark Spinning Wheel
どとうの暗黒大車輪
When attacking:
Attacks with Dark Spinning Wheel if enemy is within 1-space range
(Dark Spinning Wheel: Deals major Zam-type physical damage (250% potency) to all enemies in area of effect)
King's Pride
王の誇り
Battle start:
Raises ATK, DEF, Physical Res, and Martial Res for 3 turns
Poison Tempest
毒の嵐
When attacked and KO'd by enemy:
Triggers Poison Tempest if enemy is within large rhombus area, 1 time per battle
(Poison Tempest: Envenomates all enemies in area of effect)
Woosh-type Spell Essence
バギ属性呪文の極み
Raises Woosh-type spell potency by 20%
Hades Prison
冥界幽閉
When attacked and KO'd by enemy:
Triggers Hades Prison if enemy is within 3 to 4-space range, 1 time per battle
(Hades Prison: Generates spaces in rhombus area of effect that reduce Move for 3 turns for enemies on those spaces only)
Queen of the People*
社交界の女王
When making a spell attack or when user or ally heals 1 HP or over with a spell:
Raises WIS for 3 turns
My Heart Won't Stop Racing!*
とまらない想いっ!
Action start on odd turns until turn 5:
Enables Sizzforce for 3 turns
Shut Up!*
うるさいっ!
When any other ally attacks:
Attacks with Shut Up!* if enemy is within 3-space range, up to 3 times per battle
(Shut Up!*: Deals major Sizz-type spell damage to 1 enemy, occasionally charms)
Supreme Barrier*
至高の防壁
Battle start:
Reduces damage taken by 20% for 1 turn, raises Physical Res for 3 turns
Action start until turn 10:
Reduces damage taken by 20% for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Dignified Archfiend*
魔王の威厳
Action start on odd turns until turn 10:
Raises DEF, AGL, and spell potency/recovery for 3 turns, removes some status ailments
Scion of Zexus*
ゼクレスの王の血統
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Jet-Black Kazam Follow-Up*
漆黒のドルモーアの追撃
When any other ally attacks:
Attacks with Jet-Black Kazam* if enemy is within 3-space range, up to 5 times per battle
(Jet-Black Kazam*: Deals major unreflectable Zam-type spell damage to 1 enemy, heals the user's HP by 50% of damage dealt)
Ancient Contract*
いにしえの契約
When attacking:
Raises martial and breath potency for 3 turns, enables Cover for 1 turn
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)