Perk List

Note: All perks denoted with an * are using unofficial translations

Name Description
Alchemist Heal*
When an ally is attacked by enemy:
Alchemist Heal* heals them if ally is within 1 to 2-space range, up to 3 times per battle
(Alchemist Heal*: Heals a moderate amount of HP and raises 1 ally's martial potency/recovery for 3 turns)
Auto MP Regen (S)
Action start:
Restores 4% of max MP
Feel the Burn
When attacked by enemy:
Often raises Tension for 1 turn
The Templars
Action start on even turns until turn 10:
Raises damage dealt for Hero units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Rare Tension Up
Action Start:
Rarely raises Tension for 1 turn
Templar's Temerity
Battle start:
Raises Martial and Spell Res for 3 turns
Auto HP Regen
Action start:
Heals 10% of max HP
Templar Healing
When an ally is attacked by enemy:
Heals with Templar Healing if ally is within 1 to 2-space range
(Templar Healing: Heals a minor amount of HP for 1 ally)
Blessed Light
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
Sleepy Luminary
Action start on odd turns until turn 10:
Raises ATK, AGL, and WIS for 3 turns
Sleepy Luminary (Lv. 2)
Action start on odd turns until turn 10:
Raises ATK, AGL, and WIS for 3 turns, wakes the user up
Luminary's Heart
When attacked by enemy:
Occasionally raises tension for 1 turn
Light of Awakening*
Heals 50% of max HP and raises physical and spell potency/recovery when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Stronghold Stance*
When attacked by enemy:
Triggers Luminary's Shield, 1 time per battle
(Luminary's Shield: Generates spaces in area of effect that reduce damage taken by 15% for 3 turns for allies on those spaces only)
Wicked Robes
Battle start:
Reduces damage taken by 15% and raises damage dealt by 15% for 3 turns
Wicked Robes (Lv. 2)
Battle start:
Reduces damage taken by 30% and raises damage dealt by 20% for 3 turns
Wicked Spirit
Action start on odd turns until turn 10:
Raises ATK, WIS, and Move for 3 turns
Wicked Spirit (Lv. 2)
Action start on odd turns until turn 10:
Raises ATK, DEF, WIS, and Move for 3 turns, cures Confusion for the user
Wicked Benevolence
When attacked by enemy:
Heals 15% of the user's max HP
Field-Triggering Stance*
When attacked by enemy:
Attacks with The Realm of Creation* if enemy is within 3 to 4-space range, 1 time per battle
(The Realm of Creation*: Generates 1000-damage creation realm spaces that target enemies and allies in that area for 2 turns, cannot be redirected by Selflessness)
Master Archfiend of the Dread Realm*
Action start:
Summons the Archfiend's Right Hand and the Archfiend's Left Hand, 1 time per battle
Note: If another party member has already activated a perk that summons units, then this perk will fail
Reverie's Gaze*
When any other ally makes a martial or spell attack:
Attacks with Reverie's Gaze* if enemy is within 2 to 4-space range, up to 5 times per battle
(Reverie's Gaze*: Deals major spell damage to 1 enemy, occasionally puts to sleep)
Barriers of Illusion*
Battle start:
Reduces damage taken by 50% up to 3 times for 99 turns
Immutable Heart*
When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Spell Tricks
Lowers spell ability MP cost by 10%, raises potency and recovery by 10%
Left Hand's Blessing*
Action start on odd turns until turn 10:
Raises martial potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Right Hand's Blessing*
Action start on odd turns until turn 10:
Raises spell potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Crack-type Spell Potency +5%
Raises Crack-type Spell potency by 5%
Wicked Veil
Battle start:
Raises Spell Res for 3 turns
Bangmeister
Lowers Bang-type ability MP cost by 10%, raises potency and recovery by 10%
Archfiend of Chaos
When user's ability confuses enemy:
Attacks with Chaotic Compressed Kaboom if enemy is within 1 to 4-space range
This perk can be triggered by non-damage dealing abilities
(Chaotic Compressed Kaboom: Deals major Bang-type spell damage to 1 enemy)
Confusion Success Rate +10%
Raises Confusion success rate by 10%
Dark Dragon
Action start on odd turns until turn 10:
Grants all allies Zamforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Dark Dragon's Wings
Action start on odd turns until turn 10:
Raises ATK and Move for 3 turns
Dark Dragon Revenge
Heals a major amount of HP and greatly raises breath potency/recovery for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Auto MP Regen
Action start:
Restores 8% of max MP
Dark Dragon Aura
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
Zam Essence
Raises Zam-type potency by 20%
Guard Tactic Odd
Action start on odd turns until turn 6:
Enables Cover for 2 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Stun Success Rate +5%
Raises Stun success rate by 5%
Belleau Combo
When an ally's ability binds enemy:
Often attacks with Massive Attack if enemy is within 1 to 3-space range
(Massive Attack: Deals major physical damage (250% potency) to 1 enemy, rarely stuns)
Instant Muster Strength
Battle start:
Grants x1.5 physical potency/recovery for 1 turn
Wicked Obsession
Heals 50% of max HP and grants x1.5 spell and martial potency/recovery for 1 turn when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Imperious Grin
Battle start:
Greatly raises AGL and evasion rate for 3 turns
Grim Gardez
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
Wicked Bounce
Battle start:
Grants a barrier that reflects spell attacks for 2 turns
Devilish Call*
Action start on even turns until turn 6:
Raises breath potency/recovery for Demon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Auto HP/MP Regen (S)
Action start:
Heals 5% of max HP and restores 4% of max MP
Prison Warden*
Battle start:
Reduces damage taken by 50% up to 2 times for 99 turns
Instant Bounce
Battle start:
Grants a barrier that reflects spell attacks for 3 turns
Blood Blessing
When attacking:
For number of attacked enemies only, raises WIS for 1 turn
Cold Trail
Raises Move by 1 and raises Crack-type breath potency by 10%
Mighty Aura
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over
Heat Up
When attacked by enemy:
Heals 5% of the user's max HP
Physical Potency +5%
Raises physical potency by 5%
Poison Success Rate +10%
Raises Poison success rate by 10%
Intoxicant
When making a physical attack:
Rarely poisons
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Zam-type Spell Potency +10%
Raises Zam-type spell potency by 10%
Instant Ping
Battle start:
Greatly raises WIS for 3 turns
Zam-type Spell Essence
Raises Zam-type spell potency by 20%
Rare Attack Prep
Action start:
Rarely greatly raises ATK for 2 turns
Draconic Wrath
When making a breath attack:
Massively raises ATK for 1 turn
Crack-type Breath Tricks
Lowers Crack-type breath MP cost by 10%, raises potency and recovery by 10%
Brickman Defence
When summoned:
Raises DEF for 3 turns
Late Rain
When attacked and KO'd by enemy:
Triggers Scouring Bubbles if enemy is within 2 to 3-space range, 1 time per battle
(Scouring Bubbles: Deals minor martial damage (12 base potency) to all enemies in area of effect 5 times, rarely poisons)
Bullish Guard
Battle start:
Raises Physical Res and Spell Res for 3 turns
Mad Rush
When user's ability paralyses enemy:
Raises Move and martial potency/recovery for 3 turns
This perk can be triggered by non-damage dealing abilities
Guard Tactic Even
Action start on even turns until turn 6:
Enables Cover for 2 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Bind Success Rate +5%
Raises Bind success rate by 5%
Bind Success Rate +10%
Raises Bind success rate by 10%
Cabot Combo
When an ally's ability stuns enemy:
Often attacks with All-Out Strike if enemy is within 1 to 3-space range
(All-Out Strike: Deals major physical damage (250% potency) to 1 enemy, rarely binds)
Cactus Crackle
When attacked and KO'd by enemy:
Triggers Cactus Crackle if enemy is within large rhombus area, 1 time per battle
(Cactus Crackle: Generates 100-damage thorn spaces in area of effect that target enemies and allies for 2 turns)
Unforeseen Blow
When user's ability puts enemy to sleep:
Massively raises ATK for 1 turn
This perk can be triggered by non-damage dealing abilities
Full Speed Ahead!
Battle start:
Raises ATK, DEF, and Move for 3 turns
Auto HP Regen (S)
Action start:
Heals 5% of max HP
Moonlit Banquet
When attacking:
Attacks with Moonlit Assault if enemy is within 1-space range, up to 3 times per battle
(Moonlit Assault: Deals minor Zam-type physical damage (65% potency) to random enemies in area of effect 5 times)
Sharpened Magical Might*
Turns 1/2 action start:
Raises Spell Boost for 2 turns
Turn 3 action start:
Greatly raises Spell Boost for 1 turn
Instant Damage Barrier
Battle start:
Grants a barrier that reduces damage taken by 15% for 3 turns
Soar
Action start on even turns until turn 10:
Raises AGL and Move for 3 turns
Chimaera Prayer
Action start on even turns until turn 10:
Occasionally grants x1.5 spell potency/recovery for 1 turn
Wooshmeister
Lowers Woosh-type ability MP cost by 10%, raises potency and recovery by 10%
Angelic Reason
Battle start:
Nullifies damage taken up to 30% of own max HP for 10 turns
Advanced Angel Might
Action start on odd turns until turn 10:
Raises DEF, Move, and Spell Res for 3 turns
Unending Hate
Action start on even turns until turn 10:
Raises spell potency/recovery for 3 turns
Tragic Angel
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Once and Former Guardian Angel
When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Indomitable Spirit
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Block Shield
Battle start:
Reduces damage taken by 50% up to 2 times for 99 turns
Squid Ink Spurt Fierce Counterattack
When attacked by enemy:
Attacks with Squid Ink Spurt if enemy is within long fan-shaped area, 1 time per battle
(Squid Ink Spurt: Deals major breath damage (175 base potency) to all enemies in area of effect, often blinds)
Divine Robes*
Battle start:
Grants a barrier that reflects physical attacks, reduces damage taken by 20% for 3 turns
Hidden Power
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and WIS for 3 turns
Torrent of Divinity*
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 50% or over
Cursed Rock's Self-Destruct*
When attacked and KO'd by enemy:
Triggers Cursed Rock's Self-Destruct* if enemy is within rhombus shaped area, 1 time per battle
(Cursed Rock's Self-Destruct*: Deals major martial damage (165 base potency) to all enemies in area of effect, curses)
Raging Rage
Massively raises ATK for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Defensive Dragling*
Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
Mischievous Spirit*
When user's ability paralyses, blinds, curses, or poisons enemy:
Grants the user x1.5 breath potency/recovery for 1 turn
This perk can be triggered by non-damage dealing abilities
Scorpion Armour
Reduces damage taken by 30% from enemies at a range of 2 spaces or more
Breath Potency +5%
Raises breath potency by 5%
Hyperdrive*
Battle start:
Greatly raises AGL and physical potency/recovery for 3 turns
Instant Oomph
Battle start:
Greatly raises ATK for 3 turns
Demon Guard*
Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
Sleep Success Rate +5%
Raises Sleep success rate by 5%
Clear Mind
Action start on odd turns until turn 10:
Raises ATK and AGL for 3 turns
Finaliser
When attacked by enemy:
Occasionally attacks with Flurry Strike if enemy is within 2 to 4-space range
(Flurry Strike: Deals minor physical damage (70% potency) to 1 enemy 3 times)
Physical Critical Hit Rate +5%
Raises physical critical hit rate by 5%
Finale*
When attacked by enemy:
Attacks with Flurry Strike if enemy is within 2 to 4-space range
(Flurry Strike: Deals minor physical damage (70% potency) to 1 enemy 3 times)
Indomitable Spirit (Lv. 2)
Before HP hits 0:
Preserves HP at 1, up to 2 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
True Love*
When afflicted with Charm:
Removes Charm, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Lover's Follow-Up*
When any other ally makes a physical or martial attack:
Attacks with Fiery Appeal* if enemy is within 3-space range, up to 5 times per battle
(Fiery Appeal*: Deals moderate Sizz-type martial damage (80 base potency) to 1 enemy, raises the user's Martial Boost for 1 turn)
Devil's Wisdom
Action start on even turns until turn 10:
Raises WIS for 3 turns
Bang-type Spell MP Cost -5%
Lowers Bang-type spell MP cost by 5%
Bang-type Spell Potency +15%
Raises Bang-type spell potency by 15%
Sleep Success Rate +10%
Raises Sleep success rate by 10%
Soothing Spells
When making a spell attack:
Very rarely puts to sleep
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Sacral Sand
When user's ability blinds enemy:
Heals 50% of max HP, raises Move, and massively raises ATK and physical potency/recovery for 3 turns
This perk can be triggered by non-damage dealing abilities
Desperate Dirty Beam
When attacking:
Attacks with Dirty Beam if enemy is within 4-space straight line, up to 3 times per battle
(Dirty Beam: Deals major Zam-type spell damage to all enemies in area of effect, occasionally poisons or curses)
Elven Devotion*
When an ally (incl. self) is attacked by enemy:
Elven Devotion* heals them if ally is within 1-space range (incl. self), up to 3 times per battle
(Elven Devotion*: Heals a major amount of HP for 1 ally)
Wish for Peace*
When attacked by enemy:
Triggers Wish for Peace* if enemy is within 1 to 3-space range
(Wish for Peace*: Occasionally lowers 1 enemy's physical and spell potency/recovery for 3 turns)
Almighty Dragon Protection*
Heals 30% of max HP when the user's HP drops to 1% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Almighty Dragling*
When attacking:
For number of attacked enemies only, raises breath potency/recovery for 1 turn
Rubber Skin
Battle start:
Massively raises Physical Res for 3 turns
Shiny Skin
Battle start, action start, or when revived:
Grants a barrier that reflects spell attacks when the user's HP is 100%
Physical Critical Hit Rate +10%
Raises physical critical hit rate by 10%
Padfoot
Battle start:
Greatly raises Move and evasion rate for 3 turns
Death Follow-Up
When any ally (incl. self) paralyses or poisons enemy with an ability:
Attacks with Edge of Death if enemy is within 1 to 3-space range
This perk can be triggered by non-damage dealing abilities
(Edge of Death: Deals major physical damage (250% potency) to 1 enemy, often envenomates or paralyses)
Paralysis Success Rate +10%
Raises Paralysis success rate by 10%
Dually Deadly
When making a physical attack:
Occasionally activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities
Reliable Partner*
Battle start:
Raises ATK, AGL, and evasion rate for 3 turns
Lord of the Underworld
When attacked by enemy:
Raises ATK for 3 turns
Imperial Authority
Heals a major amount of HP when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Lord of Malevolence
Action start on odd turns until turn 10:
Raises DEF, AGL, physical potency/recovery, and enables Zamforce for 3 turns, removes some status ailments
The Lord Awakens
Heals 100% of max HP, greatly raises Move for 3 turns, and reduces damage taken by 50% 1 time only for 99 turns when the user's HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Heavy Slayer
Battle start:
Greatly raises ATK for 2 turns, reduces damage taken by 50% 1 time only for 99 turns
Bang Booster
Raises Move by 1 and raises Bang-type physical potency by 10%
Pull Option
When attacked by enemy:
Triggers Suction Screw if enemy is within 4-space straight line
(Suction Screw: Pulls all enemies in area of effect up to 3 spaces closer)
Turbo Option
Battle start:
Greatly raises AGL for 2 turns
Stall Option*
When attacked by enemy:
Attacks with Braking Bolt* if enemy is within 1 to 3-space range, up to 3 times per battle
(Braking Bolt*: Deals major physical damage (250% potency) to 1 enemy, generates a space that lowers AGL for enemies only for 3 turns)
Heavy Slayer (Lv. 2)
Battle start:
Massively raises ATK for 3 turns, reduces damage taken by 50% up to 2 times for 99 turns
Sporadic Dark Wave Follow-Up
When any other ally attacks:
Occasionally triggers Dark Wave if enemy is within 1 to 3-space range, up to 5 times per battle
(Dark Wave: Occasionally lowers 1 enemy's ATK, DEF, WIS, and AGL for 3 turns)
Zam Follow-Up
When any other ally attacks:
Attacks with Zam if enemy is within 3-space range
(Zam: Deals minor Zam-type spell damage to 1 enemy)
Stunning Spells
When making a spell attack:
Very rarely stuns
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Martial MP Cost -5%
Lowers martial MP cost by 5%
Sporadic Muster Strength
Action start:
Occasionally grants x1.5 physical potency/recovery for 1 turn
Vagabond
Battle start:
Raises evasion rate for 3 turns
Lightning God Mode*
Heals 50% of max HP and enables Wooshforce and Zapforce for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Pastry Exhale*
When attacked and KO'd by enemy:
Triggers Pastry Exhale* 1 time per battle
(Pastry Exhale*: Raises WIS of all directly adjacent allies for 3 turns)
Madding Gust Follow-Up*
When any other ally attacks:
Attacks with Madding Gust* if enemy is within 1 to 3-space range, up to 3 times per battle
(Madding Gust*: Deals major Woosh-type spell damage to 1 enemy, occasionally confuses)
Confusion Success Rate +5%
Raises Confusion success rate by 5%
Instant Forbearance
Battle start:
Enables Forbearance for 3 turns
(Forbearance: Take attacks for all allies in area of effect and reduces damage taken by 20% for the user)
Golden Brilliance*
When attacked by enemy:
Heals 10% of the user's max HP
Hero of the Heavens
Action start on odd turns until turn 10:
Grants all allies Zapforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Blood of the Berserker
Raises Move by 1 and raises breath potency by 20%
Fire Water
Turn 3 action start:
Restores 30% of max MP and greatly raises breath potency/recovery for 3 turns
Dragon Scale
When attacked by enemy:
Heals 10% of the user's max HP
The Dragon that Protects Upover
Triggers Dragon's Shield when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Dragon's Shield: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user for 2 turns)
Gold Fever's Curse
When attacked by spell or breath enemy attack:
Occasionally stuns
Despot
Action start on odd turns until turn 10:
Raises ATK and DEF for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Rare Successive Attack
When making a physical attack:
Rarely activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities
Stun Success Rate +10%
Raises Stun success rate by 10%
Golden Wave*
When attacked and KO'd by enemy:
Triggers Golden Wave* if enemy is within 2 to 4-space range, 1 time per battle
(Golden Wave*: Raises damage taken for 3 turns, stuns)
Accelerator Gear*
When attacking:
Raises ATK and AGL for 1 turn
Halloween Beautification
Battle start:
Massively raises Martial Res for 3 turns
Halloween Maiden
Turn 3 action start:
Raises Martial Res for 5 turns
Desperate Halloween Bomb
When attacking:
Attacks with Halloween Bomb if enemy is within Halloween Bomb-shaped area, up to 3 times per battle
(Halloween Bomb: Deals major Zam-type martial damage (210 base potency) to all enemies in area of effect, heals the user's HP by 20% of damage dealt)
Halloween Barrier
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
Halloween Surprise
When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises evasion rate by 100% for 1 turn (2 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Hoppin' Halloween
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
One More Lantern
When any ally (incl. self) stuns or confuses an enemy with an ability:
Attacks with Dark-O'-Lantern if enemy is within 1 to 4-space range
(Dark-O'-Lantern: Deals major Zam-type spell damage to 1 enemy)
Spell Master
Lowers spell ability MP cost by 15%, raises potency and recovery by 15%
Halloween Surprise (Lv. 2)
When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises WIS, AGL, and Move for 3 turns (4 turns if activated by an ally's ability), raises evasion rate by 100% for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Rush Job
Battle start:
Raises ATK, AGL and Move for 2 turns
Rare MP Regen
Action start:
Rarely restores 8% of max MP
Healing Spell Recovery +15%
Raises healing spell recovery by 15%
The Lord of Summer
Action start:
Attacks with Fleeting Summer if enemy is within large rhombus area, up to 3 times per battle
(Fleeting Summer: Deals major unreflectable physical damage (250% potency) to all enemies in area of effect)

Before HP hits 0:
Preserves HP at 1, up to 2 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Monsterkind Summer
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and evasion rate for 3 turns
Hot Summer Wrath
Battle start, action start, or when revived:
Grants the user x1.5 physical and spell potency/recovery, and removes some status ailments if the user's HP is 20% or less
Instant Insulate
Battle start:
Greatly raises Breath Res for 3 turns
Legendary Monster Wrangler
Battle start:
Reduces damage taken by 20% for 1 turn
Action start until turn 10:
Reduces damage taken by 20% for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Plaisir de Fight
Action start on odd turns until turn 10:
Raises damage dealt, DEF, and AGL for 3 turns, removes some status ailments
King of Gotha
Battle start, action start, or when revived:
Raises damage dealt by 20% if user's HP is 50% or over
Fairy's Fortitude
When any other ally attacks:
Attacks with Fairy's Flurry if enemy is within 3-space range, up to 5 times per battle
(Fairy's Flurry: Deals major Woosh-type breath damage (111 base potency) to 1 enemy, heals the user by 50% of the damage dealt)
Fairy's Fortune
Action start:
Heals 10% of max HP and restores 4% of max MP
Hero's Pride
Reduces damage taken by 50% from enemies at a range of 2 spaces or more
Surging Strength

Former perk name:
Crackling Power
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and WIS for 3 turns
Hero's Compassion
Action start:
Heals 15% of max HP and restores 4% of max MP
Victorious Follow-Up
When any other ally attacks:
Attacks with Winning Wallop if enemy is within 1-space range, up to 5 times per battle
(Winning Wallop: Deals major physical damage (400% potency) to 1 enemy, raises the user's damage dealt for 3 turns)
Mark of Erdrick
Halves some status ailment resistances
Awakened Hero*
Battle start:
Massively raises Typeless Res for 3 turns
Surging Spirit*
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments
Guardian Spirit*
Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
True Self*
Heals 20% of max HP and grants the user Stylish for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Blessings of Revelation*
Action start: Heals 10% of max HP and restores 4% of max MP
Two Wishes
Battle start:
Grants a barrier that reflects breath attacks for 3 turns, reduces damage taken by 50% 1 time only for 99 turns
Healing Incense
Action start until turn 3:
Heals with Healing Incense
(Healing Incense: Heals a moderate amount of HP for all allies in the surrounding large rhombus (incl. self))
Perfectly Flawless
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 50% or over
Hyper Barrier
Battle start:
Reduces damage taken by 50% up to 2 times per battle for 99 turns
Runaway Magic Chance +10%
Raises Runaway Magic chance by 10%
Waxing Magical Might
Lowers Kaboom MP cost by 50%
Infighting
Battle start:
Raises ATK and Move for 3 turns
Restless Heart
Before HP hits 0:
Rarely preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Restless Heart Chance +10%
Raises chance of Restless Heart by 10%
Sacrificial Altar
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises breath potency/recovery for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an attack on an ally
Stormy Oration
Action start on odd turns until turn 10:
Grants all allies Wooshforce in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Cunning Plan
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, heals 200 HP and restores 50 MP to the user
This perk can be triggered by an attack on an ally
Stormy Enthusiasm*
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises AGL and Martial Res for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an attack on an ally
Blazing Haze*
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Frizz-type Breath Potency +5%
Raises Frizz-type breath potency by 5%
Fuddle Body
When attacked by physical or martial enemy attack:
Occasionally confuses
Sagely Stock
Action start every 3 turns:
Restores 25% of max MP
Famous Scioness
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Fatal Super High Tension
Turn 5 action start:
Raises Tension by 4 stages for 1 turn
Chimaera Step
When summoned:
Raises evasion rate for 3 turns
Grave Grievance
When attacked and KO'd by enemy:
Triggers Grave Grievance if enemy is within large rhombus area, 1 time per battle
(Grave Grievance: Curses all enemies in area of effect)
Macabre Monarch's Trap
When attacked by enemy:
Often attacks with Dastardly Trap if enemy is within 1 to 3-space range
(Dastardly Trap: Deals moderate martial damage (85 base potency) to 1 enemy, generates a 300-damage orange barrier space that targets enemies and allies for 2 turns)
Spell Reflect Shield
Battle start:
Grants a barrier that reflects spell attacks for 2 turns
Instant Martial Potency Up
Battle start:
Raises martial potency/recovery for 3 turns
The Emperor Lives
Battle start:
Raises Move for 3 turns, enacts Auto Revive (25% of max HP) for 99 turns
Gittish Empire Invasion
Battle start, action start, or when revived:
Raises damage dealt by 30% if the user's HP is 50% or less
Instant Bangforce
Battle start:
Enables Bangforce for 3 turns
Zugzwang Advantage
Battle start, action start, or when revived:
Raises damage dealt by 30% if the user's HP is 70% or over
Last Light
When attacked and KO'd by enemy:
Attacks with Last Light if enemy is within 1 to 3-space range, 1 time per battle
(Last Light: Deals major Bang-type spell damage to all enemies in plus-shaped area of effect)
Desperate Passionate Kiss
When attacking:
Attacks with Passionate Kiss if enemy is within fan-shaped area, up to 3 times per battle
(Passionate Kiss: Deals major martial damage (150 base potency) to all enemies in area of effect, occasionally lowers ATK for 3 turns)
Rare HP Regen
Action start:
Rarely heals 10% of max HP
Candle Head
Battle start:
Greatly raises Frizz Res for 3 turns
Lollipop Lob Counter
When attacked by enemy:
Attacks with Lollipop Lob if enemy is within 1 to 2-space range
(Lollipop Lob: Deals moderate martial damage (85 base potency) to 1 enemy, heals the user's HP by 30% of damage dealt)
Sporadic Buff
Action start:
Occasionally greatly raises DEF for 4 turns
Protection Purloiner Counter
When attacked by enemy:
Attacks with Protection Purloiner if enemy is within 1 to 2-space range
(Protection Purloiner:Deals moderate physical damage (195% potency) to 1 enemy, occasionally lowers ATK for 3 turns)
Epiphany
Action start on even turns until turn 6:
Raises WIS and spell potency/recovery for 3 turns
Rare Channel Anger
Action Start:
Rarely grants x1.5 spell potency/recovery for 1 turn
Sylphanian Expedition: Defensive Training*
Action start on odd turns until turn 10:
Reduces damage taken by 20% for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns)
Sylphanian Expedition: Offensive Training*
Action start on even turns until turn 10:
Raises damage dealt for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns)
Poison Success Rate +5%
Raises Poison success rate by 5%
Paralysing Breath
When making a breath attack:
Very rarely paralyses
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Martial Potency +10%
Raises martial potency by 10%
Shocking Body
When attacked by physical or martial enemy attack:
Occasionally stuns
Dauntless Dragon*
Action start on even turns until turn 6:
Raises ATK, DEF, and breath potency/recovery for 3 turns
Rare Draconic Freeze Stance*
When attacked by enemy:
Rarely attacks with Draconic Freeze* if enemy is within fan-shaped area
(Draconic Freeze*: Deals major Crack-type breath damage (210 base potency) to all enemies in area of effect)
Hidden Treasure Fixation*
Battle start:
Enacts Auto Revive (50% of max HP) for 99 turns
Raises Move and martial potency/recovery for 3 turns
Hidden Treasure Obsession*
When revived:
Enacts Auto Revive (50% of max HP) for 99 turns, 1 time per battle
When revived:
Raises Move and martial potency/recovery for 3 turns
Thunderous Plunderers's Final Blow*
When attacked and KO'd by enemy:
Triggers Scourge of the Skies* if enemy is within large rhombus area, up to 3 times per battle
(Scourge of the Skies*: Deals major Zam-type martial damage (206 base potency) to all enemies in area of effect)
Sporadic HP Regen
Action start:
Occasionally heals 10% of max HP
What are the Lives of the Meek, But Fugacious Air
Greatly raises AGL for 3 turns and removes some status ailments when the user's HP drops to 70% or less
If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order
(Perk activates 1 time per battle)
This perk can be triggered when the attack is from an ally
Enigmatic Poem*
Action start on odd turns until turn 10:
Raises martial potency/recovery and greatly raises Move for 3 turns
O Fate-Flavoured Warrior, Never Again Shall We Meet
Grants a barrier that reduces damage taken by 30% for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Instant Attack Barrier*
Battle start:
Greatly raises Physical Res for 3 turns
Runaway Magic Chance +15%
Raises Runaway Magic chance by 15%
Blessing of Lofty Peak
Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Princess of Gotha
When attacking:
For number of attacked enemies only, occasionally raises Tension for 1 turn
Desperate Blazing Strike*
When attacking:
Attacks with Blazing Strike* if the enemy is within small fan-shaped area
(Blazing Strike*: Deals minor Frizz-type physical damage (100% potency) to all enemies in area of effect)
Combo Thin Air Slash Follow-Up
When attacking:
Attacks with Combo Thin Air Slash if enemy is within 1 to 2-space range, up to 3 times per battle
(Combo Thin Air Slash: Deals moderate Woosh-type physical damage (155% potency) to 1 enemy 2 times, occasionally lowers DEF for 3 turns)
Dragon Mercenary
Battle start:
Raises ATK and Move for 3 turns
Apprentice Commander
When making a physical attack:
For number of attacked enemies only, raises ATK for 1 turn
Zap-type Martial MP Cost -5%
Lowers Zap-type martial MP cost by 5%
Paralyser
When attacked by physical or martial enemy attack:
Occasionally paralyses
Sporadic Clutch Shot Follow-Up
When any other ally attacks:
Occasionally attacks with Clutch Shot if enemy is within 3-space range
(Clutch Shot: Deals moderate physical damage (185% potency) to 1 enemy, occasionally stuns)
Instant Cover
Battle start:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Healing Ability Recovery +5%
Raises healing ability recovery by 5%
Helpful Medislime
When an ally is attacked by enemy:
Heals with Wartime Midheal if ally is within 1 to 2-space range, up to 3 times per battle
(Wartime Midheal: Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns)
Ice Floe Cometh
Action start:
Attacks with Ice Floe Cometh if enemy is within rhombus area, up to 5 times per battle
(Ice Floe Cometh: Deals minor unreflectable Crack-type spell damage to all enemies in area of effect 2 times)
Metal Body
Reduces damage taken by 30% and raises ability MP cost by 20%
Starting Boost
Battle start:
Raises AGL and Move for 3 turns
Blastwave Fireball Stance
When attacked by enemy:
Attacks with Blastwave Fireball if enemy is within 1-3 space range, up to 5 times per battle
(Blastwave Fireball: Deals moderate Frizz-type breath damage (80 base potency) to 1 enemy, occasionally stuns)
Hard Metal Body
Reduces damage taken by 45% and raises ability MP cost by 30%
Swift Metal
Battle start:
Raises AGL, Move, and spell potency/recovery for 3 turns
Attack and Cover
When attacking:
Enables Cover for 1 turn
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Surprise Attack
Battle start:
Greatly raises ATK and Move for 1 turn
Mysterious Woman*
Battle start, action start, or when revived:
Raises damage dealt by 20%, and reduces damage taken by 20% if the user's HP is 50% or over
Icy Divination*
Action start on odd turns until turn 10:
Raises Move, evasion rate, and enables Crackforce for 3 turns
Sporadic Miracle Frost Follow-Up*
When any other ally attacks:
Occasionally attacks with Miracle Frost* if enemy is within 2 to 4-space range
(Miracle Frost*: Deals major Crack-type spell damage to 1 enemy, heals the user's HP by 20% of damage dealt)
Attack Motor
Action start on odd turns until turn 5:
Raises ATK for 3 turns
Persistent Memory
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Mini-Engine
Battle start:
Raises Move for 3 turns
Martial Reflect Shield
Battle start:
Grants a barrier that reflects martial attacks for 2 turns
Physical Reflect Shield
Battle start:
Grants a barrier that reflects physical attacks for 2 turns
Greedy Guts
Battle start, action start, or when revived:
Raises martial potency/recovery by 20% when the user's HP is 100%
Mogsworth's Last Stand*
Battle start, action start, or when revived:
Triples martial potency/recovery when the user's HP is 1% or less
Spirit of Yggdrasil
When attacked by enemy:
Heals 10% of max HP and raises ATK for 2 turns
Shadowy Aura
Battle start:
Reduces damage taken by 50% up to 3 times for 99 turns
Latent Sword Power
Battle start:
Raises damage dealt for 3 turns
True Latent Sword Power
Turn 3 action start:
Greatly raises damage dealt for 3 turns
Apex of All Power*
Battle start:
Greatly raises ATK, DEF, AGL, and WIS for 3 turns
The Lord of Shadows, Thief of the Luminary's Power*
Heals 50% of max HP and grants x1.5 physical and spell potency/recovery for 1 turn when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Red Orb's Power*
Action start:
Triggers Frightening Crimson Cloud* if enemy is within large rhombus area, up to 3 times per battle
(Frightening Crimson Cloud*: Occasionally greatly raises damage taken for all enemies in area of effect for 3 turns)
Glistening Body
When attacked by physical or martial enemy attack:
Occasionally binds
Mirage
Battle start:
Nullifies damage taken 1 time only in 99 turns
Dreamy Dark Lord
Raises Move by 1 and Sleep success rate by 10%
Nightmare Body
When attacked by physical or martial enemy attack:
Occasionally puts to sleep
Endless Magic
Action start on even turns until turn 10:
Restores 8% of max MP, raises WIS and spell potency/recovery for 3 turns
Impregnable Terror*
Heals 50% of max HP and raises spell potency/recovery for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Dreamy Eyes*
Action start:
Triggers Dreamy Eyes* if enemy is within large rhombus area, up to 3 times per battle
(Dreamy Eyes*: Rarely puts all enemies in area of effect to sleep)
Single Horn Elixir
When an ally is paralysed by enemy:
Single Horn Elixir heals them if ally is within 1 to 3-space range, up to 4 times per battle
This perk can be triggered by non-damage dealing abilities
(Single Horn Elixir: Removes Paralysis for 1 ally)
Wrangler of All Monsterkind*
Battle start:
Greatly raises AGL and Move for 3 turns

Action start on odd turns until turn 5:
Raises Physical and Breath Res for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Prince's Wrath*
Heals 50% of max HP and grants x1.5 spell, martial, and breath potency/recovery when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Gem Slime's Protection*
Battle start, action start, or when revived:
Removes some status ailments if the user's HP is 70% or over
Budding Dark Lord*
Battle start:
Raises Physical and Breath Res for 3 turns
Blood Pact Recipient*
Battle start, action start, or when revived:
Raises damage dealt by 20%, reduces damage taken by 30%, and enables the use of Ultimate Necrodea Blade* if the user's HP is 50% or less
Ironclad Loyalty*
Battle start:
Raises Physical and Spell Res for 3 turns
Indomitable Soul*
Lowers physical and spell ability MP cost by 10%, raises potency and recovery by 10%
Spirit Swallower
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises ATK, DEF, and Move for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an attack on an ally
Underworld Fog
Battle start:
Greatly raises evasion rate and damage dealt for 3 turns
Spirit Swallower Mk. 0
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, heals 200 HP and restores 50 MP to the user
This perk can be triggered by an attack on an ally
Spirit Swallower Mk. 100
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises AGL for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an attack on an ally
Spirit Swallower Mk. 666*
When any other ally gets KO'd:
Enacts Auto Revive (50% of max HP) for 99 turns, up to 2 times per battle
This perk can be triggered by an attack on an ally
Netherworld's Gates*
When attacked and KO'd by enemy:
Triggers Netherworld's Gates* if enemy is within large rhombus area, up to 3 times per battle
(Netherworld's Gates*: Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often greatly lowers ATK and WIS for 3 turns)
Twilight's Erosion*
When Revived:
Raises ATK, DEF, AGL, and Move for 3 turns
Priest from Ghent*
Battle start:
Raises AGL and Move for 3 turns

Action start:
Restores 4% of max MP
Staff of Ghent
When an ally (incl. self) is attacked by enemy:
Staff of Ghent heals them if ally is within 1 to 3-space range
(Staff of Ghent: Heals a minor amount of HP for 1 ally)
Ghent's Guidance*
When any other ally makes a physical or spell attack:
Triggers Ghent's Guidance* if ally is within 1 to 3-space range
(Ghent's Guidance*: Raises the ATK and WIS of 1 ally for 3 turns)
Huff and Puff*
Battle start:
Greatly raises Move and breath potency/recovery for 3 turns
Pulsating Pyre Follow-Up
When any other ally attacks:
Often attacks with Pulsating Pyre if enemy is within T-shaped area
(Pulsating Pyre: Deals moderate Frizz-type breath damage (80 base potency) to all enemies in area of effect, rarely paralyses)
Almighty Spirit
Battle start:
Reduces damage taken by 20% for 3 turns
God of Destruction and Massacre
When attacked by enemy:
Restores 10% of max HP, 4% of max MP, and raises physical potency/recovery for 3 turns
Almighty Stance*
Battle start:
Greatly raises Physical Res, Spell Res, Breath Res, and nullifies some status ailments for 3 turns
Terrifying Aura*
Action start:
Attacks with Terrifying Aura* if enemy is within large rhombus area, up to 3 times per battle
(Terrifying Aura*: Deals major martial damage (265 base potency) to all enemies in area of effect, raises the user's Tension for 1 turn)
Parental Pride
Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Physical Tricks
Lowers physical ability MP cost by 10%, raises potency and recovery by 10%
Role Model
When attacked and KO'd by enemy:
Triggers Role Model 1 time per battle
(Role Model: Greatly raises ATK and WIS of all allies in large rhombus area for 3 turns)
Junior Hero
When afflicted with a status ailment:
Removes some status ailments, and greatly raises Tension for 1 turn, up to 2 times per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Growth Spurt
Battle start:
Greatly raises ATK, DEF, AGL, and WIS for 3 turns
Prince of Gotha
When attacking:
For number of attacked enemies only, occasionally raises Tension for 1 turn
Zenithian Barrier
Battle start:
Nullifies damage taken 1 time only in 99 turns
Heart of Justice
When attacked by enemy:
Occasionally raises Tension for 1 turn
Shell Cover
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Alluring Pastry*
When attacked by spell or breath enemy attack:
Rarely charms
Charm Success Rate +5%
Raises Charm success rate by 5%
Steadfast Attack
When making a physical attack:
Enables Cover for 1 turn
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Strangely Alluring Tail
Action start:
Very rarely raises the tension of all allies within radius-1 area for 1 turn
Footwork
Battle start:
Raises Move and evasion rate for 3 turns
Creeping Jest
Battle start:
Raises AGL for 3 turns
Prickly Jest
Action start:
Rarely raises ATK for 3 turns
Holy Guard
Battle start:
Nullifies some status ailments for 3 turns
Princess of Tantegel
Battle start:
Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 1 turn

Action start on odd turns until turn 5:
Raises breath potency/recovery, Physical Res, Spell Res, and Breath Res for 3 turns
Heart of a Lady
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Runaway Magic Chance +20%
Raises Runaway Magic chance by 20%
Friendly Assassin
Battle start:
Greatly raises ATK for 3 turns
Beastly Instincts
When attacking:
For number of attacked enemies only, raises ATK for 1 turn
Partner Purrcy
When any other ally attacks:
Occasionally attacks with Mercurial Claws if enemy is within 1-space range
(Mercurial Claws: Deals major Woosh-type physical damage (380% potency) to 1 enemy)
Phoenix Flap
Action start:
Heals 100 HP for all allies in the surrounding large rhombus (incl. self)
Breath Tricks
Lowers breath ability MP cost by 10%, raises potency and recovery by 10%
Immortal Soul
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Eternal Wing
Heals 30% of max HP when the user's HP drops to 1% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Nadirian Overlord*
Battle start:
Nullifies damage taken up to 2 times in 99 turns
Unparalleled Tyrant*
Action start on odd turns until turn 10:
Heals 15% of max HP and restores 8% of max MP, removes some status ailments, and greatly raises damage dealt for 3 turns

Action start:
Triggers Unparalleled Tyrant* if enemy is within large rhombus area, up to 3 times per battle
(Unparalleled Tyrant*: Rarely locks physical and spell attacks for all enemies in area of effect)
Tyrannical Power*
When attacked by physical or spell enemy attack:
Triggers Globo Oscuro if enemy is within 2 to 4-space range, up to 3 times per battle
(Globo Oscuro: Locks 1 enemy's physical and spell attacks)
Physical Lock Success Rate +10%
Raises Physical Lock success rate by 10%
Spell Lock Success Rate +10%
Raises Spell Lock success rate by 10%
Path to Popularity*
Battle start:
Raises Move and greatly raises evasion rate for 3 turns
Essence of Popularity*
When any ally (incl. self) charms enemy with an ability:
Nullifies damage taken 1 time only in 99 turns, up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Bang-type Physical Potency +5%
Raises Bang-type physical potency by 5%
Physical Potency +10%
Raises physical potency by 10%
Restless
Battle start:
Raises ATK, AGL, and Move for 3 turns
Rockbomb's Self-Destruct
When attacked and KO'd by enemy:
Triggers Rockbomb's Self-Destruct if enemy is within rhombus shaped area, 1 time per battle
(Rockbomb's Self-Destruct: Deals major martial damage (165 base potency) to all enemies in area of effect)
Wandering Raccoon*
Battle start:
Greatly raises ATK and evasion rate for 3 turns
Inner Eye: Sheathed Blade*
When attacking:
Occasionally attacks with Inner Eye: Wild Slash* if enemy is within 1 to 3-space range
(Inner Eye: Wild Slash*: Deals minor Woosh-type physical damage (70% potency) to 1 enemy 3 times)
Cupid's Love*
Heals 30% of max HP and raises Tension for 1 turn when the user's HP drops to 70% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
After School Fever*
Battle start:
Raises evasion rate by 100% for 3 turns, raises Tension for 1 turn
This is going all right, I guess.
When making a martial attack or when user or ally heals 1 HP or over with a martial effect:
Raises martial potency/recovery for 3 turns
Martial Tricks
Lowers martial ability MP cost by 10%, raises potency and recovery by 10%
Summer Time
Battle start:
Raises AGL, Move, and martial potency/recovery for 3 turns
Tropical Cocktail
When an ally (incl. self) is attacked by enemy:
Tropical Cocktail heals them if ally is within 1 to 3-space range (incl. self), up to 3 times per battle
(Tropical Cocktail: Heals a major amount of HP for 1 ally)
Light of the Sun
When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Zam-type Breath Potency +5%
Raises Zam-type breath potency by 5%
Flitting Shadow
Can phase through enemies and obstacles
Crimson Shroud*
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 70% or over
Raises physical potency/recovery by 30%, reduces damage taken by 50%, and enables the use of Infernal Divinity* if the user's HP is 70% or less
God-Killing Spirit*
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments
Mystic Jewel's Healing*
Heals 20% of max HP and restores 8% of max MP when the user's HP drops to 50% or less, up to 3 times per battle
This perk can be triggered when the attack is from an ally
Mam's Compassion
Action start on even turns until turn 6:
Heals 15% of max HP, raises DEF and WIS for 3 turns
Mam's Lightning
When attacked by enemy:
Attacks with Mam's Lightning if enemy is within 1 to 3-space range, up to 3 times per battle
(Mam's Lightning: Deals major Zap-type spell damage to 1 enemy)
Shell Break
Action start:
Massively raises Move and spell potency/recovery if user's HP is 1% or less
Fighting Instincts
Heals a moderate amount of HP and raises ATK for 3 turns when the user's HP drops to 30% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Rare Buff
Action start:
Rarely greatly raises DEF for 4 turns
Physical-Lock Physical
When making a physical attack:
Very rarely locks physical attacks
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Crack-type Martial Potency +5%
Raises Crack-type martial potency by 5%
Tar Splash Stance
When attacked by enemy:
Attacks with Tar Splash if enemy is within 1 to 3-space range, up to 3 times per battle
(Tar Splash: Deals major Frizz-type martial damage (205 base potency) to all enemies in area of effect and generates spaces that lower Frizz Res for enemies only for 2 turns)
Slime Power
Greatly raises ATK, DEF, AGL, WIS and Move for 99 turns when the user's HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Emergency Meditation
Triggers Meditation when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Meditation: Heals a major amount of HP for the user)
Scorch Stance
When attacked by enemy:
Attacks with Scorch if enemy is within 3-space straight line
(Scorch: Deals major Frizz-type breath damage (100 base potency) to all enemies in area of effect)
Chivalric Power
When summoned:
Raises ATK for 3 turns
Retaliation
When any other ally gets KO'd:
For number of KO'd allies only, raises the user's ATK for 3 turns
This perk can be triggered by an attack on an ally
Slime Boost
Battle start:
Raises ATK for 2 turns
Physical Essence
Raises physical potency by 20%
Slime Boost (Lv. 2)
Battle start:
Greatly raises ATK and raises Move for 3 turns
Snowy Power*
Battle start, action start, or when revived:
Grants the user x1.5 martial potency/recovery if user's HP is 100%
Rare Bloody Bite Stance*
When attacked by enemy:
Rarely attacks with Bloody Bite* if enemy is within 1 to 4-space range
(Bloody Bite*: Deals major Zam-type martial damage (170 base potency) to 1 enemy, heals the user's HP by 100% of damage dealt)
Skeleton Awakening
When afflicted with Sleep:
Removes Sleep, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Crow's Smirk
When user's ability paralyses or curses enemy:
Occasionally raises damage taken for 3 turns
This perk can be triggered by non-damage dealing abilities
Twinkle Shield
Battle start:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Holy Night Protection
When attacked by enemy:
Restores 10% of user's max HP and 8% of user's max MP
Fateful Starry Night*
Battle start:
Greatly raises ATK and DEF for 3 turns
Desperation Fullheal
Heals the user to full HP when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Spell Lock Success Rate +5%
Raises Spell Lock success rate by 5%
Strong Medicine Throw
When an ally is attacked by enemy:
Heals with Strong Medicine if ally is within 1 to 2-space range
(Strong Medicine: Heals a minor amount of HP for 1 ally)
Nightmarish Bird*
When user's ability puts enemy to sleep:
Triggers Nightmarish Bird* if enemy is within 1 to 3-space range
This perk can be triggered by non-damage dealing abilities
(Nightmarish Bird*: Lowers 1 enemy's ATK, DEF, AGL, and WIS for 3 turns)
Evasion Spell
When making a spell attack:
Raises evasion rate for 1 turn
Wolf in Sheep's Clothing*
Action start on odd turns until turn 10:
Raises ATK and DEF for 3 turns
Block it with a Frying Pan!*
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Unforgivable!*
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 50% or over
Instant Counter
Battle start:
Grants a barrier that reflects physical attacks for 3 turns
Trauminate
Battle start:
Greatly raises ATK and AGL for 3 turns
Super Boost
Action start on odd turns until turn 5:
Raises ATK for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Enchanting Echo
When casting:
Rarely unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50%
This perk can be triggered by non-damage dealing abilities
Enchanting Echo Chance +10%
Raises chance of Enchanting Echo by 10%
Fearless Little Genius*
Action start on even turns until turn 10:
Restores 8% of max MP, raises DEF and WIS for 3 turns
Sporadic Kafrizz Follow-Up
When any other ally attacks:
Occasionally attacks with Kafrizz if enemy is within 3-space range
(Kafrizz: Deals major Frizz-type spell damage to 1 enemy)
Runaway Magic Chance +5%
Raises Runaway Magic chance by 5%
Kaiser Engine
Battle start:
Raises Move and breath potency/recovery for 3 turns
Instant Buff
Battle start:
Greatly raises DEF for 3 turns
Helpful Heal
When an ally (incl. self) is attacked by enemy:
Heal heals them if ally is within 1 to 2-space range (incl. self)
(Heal: Heals a minor amount of HP for 1 ally)
Fluffy's Rabble Rouser*
When any other ally attacks:
Occasionally triggers Rabble Rouser if ally is within 1 to 2-space range
(Rabble Rouser: Raises the Tension of 1 ally other than self for 1 turn)
Instant Partyboost
Battle start:
Raises ATK for 3 turns
Surging Magic
Action start on even turns until turn 10:
Occasionally grants x1.5 spell potency/recovery for 1 turn
Surging Might
Action start on even turns until turn 6:
Raises ATK, DEF, AGL, and WIS for 3 turns
Frankenstein
Heals the user to full HP when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Reckless Rush
Battle start:
Greatly raises Move for 1 turn
Instant Tension Up
Battle start:
Raises Tension for 1 turn
Reckless Rush (Lv. 2)
Battle start:
Raises ATK and DEF and greatly raises Move for 2 turns
Hatchet Man Follow-Up
When making a physical attack:
Attacks with Hatchet Man if enemy is within 1-space range
(Hatchet Man: Deals minor physical damage (100% potency) to 1 enemy, always results in a critical hit, but often misses)
Second Catapult*
When attacking:
Attacks with Sizz Pellet if enemy is within 2 to 4-space range, up to 5 times per battle
(Sizz Pellet: Deals major Sizz-type martial damage (157 base potency) to 1 enemy)
Purrsula's Blessing*
Action start on odd turns until turn 10:
Raises AGL, evasion rate, and martial potency/recovery for 3 turns
Treasure Hunter's Resolve*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Bang Shot Medley*
When any other ally attacks:
Attacks with Bang Pellet if enemy is within 2 to 4-space range, up to 5 times per battle
(Bang Pellet: Deals major Bang-type martial damage (157 base potency) to 1 enemy)
Porcus's Blessing*
Battle start:
Raises martial potency/recovery and greatly raises evasion rate for 3 turns
Crack Shot Medley*
When any other ally attacks:
Attacks with Crack Pellet if enemy is within 2 to 4-space range, up to 3 times per battle
(Crack Pellet: Deals major Crack-type martial damage (157 base potency) to 1 enemy)
Crouching in Darkness
Action start on odd turns until turn 10:
Raises WIS and evasion rate for 3 turns
Dark Robes
Battle start:
Reduces damage taken by 20% for 3 turns
Pitch Dark Robes
Enhances Dark Robes to Pitch Dark Robes
Pitch Dark Robes reduces damage taken at start of battle by 30% for 10 turns
Protective Charm*
When any other ally attacks:
Triggers Protective Charm* if ally is within 1 to 2-space range, 1 time per battle
(Protective Charm*: Grants minor regeneration to 1 ally for 2 turns, raises DEF for 4 turns)
Rising Corpse*
Battle start:
Enacts Auto Revive (1% of max HP) for 99 turns
Crack-type Breath Potency +5%
Raises Crack-type breath potency by 5%
Glacial Protection*
Battle start:
Raises DEF, Physical Res, and Martial Res for 3 turns
Frizz-type Breath Potency +10%
Raises Frizz-type breath potency by 10%
Drake's Roar*
Action start on even turns until turn 10:
Raises breath potency/recovery for Dragon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Woosh-type Spell Tricks
Lowers Woosh-type spell MP cost by 10%, raises potency and recovery by 10%
Sporadic Nadirian Gale Follow-Up*
When any other ally attacks:
Occasionally attacks with Nadirian Gale* if enemy is within 2 to 4-space range
(Nadirian Gale*: Deals major Woosh-type spell damage to 1 enemy, occasionally lowers Woosh Res for 3 turns)
Wave Rider
Action start on even turns until turn 10:
Raises WIS and Move for 3 turns
Deep Sea Curse
Turn 2 action start:
Grants x1.5 spell potency/recovery for 1 turn
Deep Sea Dread Fiend*
When any ally (incl. self) puts an enemy to sleep with an ability:
Raises Move, evasion rate, and damage dealt for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Deep Sea Guardian*
Battle start:
Reduces damage taken by 20% for 3 turns
Desperation Oomph
Greatly raises ATK for 3 turns when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Jet-Black Slash Stance*
When attacked by enemy:
Attacks with Jet-Black Slash* if enemy is within 1 to 3-space range, up to 3 times per battle
(Jet-Black Slash*: Deals moderate physical damage (210% potency) to 1 enemy, occasionally lowers DEF for 3 turns)
Fighter Killer
Battle start:
Greatly raises ATK and Physical Res for 2 turns
Counterattack Option
When attacked by enemy:
Attacks with Slashing Edge if enemy is within 1-space range
(Slashing Edge: Deals moderate physical damage (195% potency) to 1 enemy)
Follow-Up Option
When attacking:
Occasionally attacks with Slashing Edge if enemy is within 1-space range
(Slashing Edge: Deals moderate physical damage (195% potency) to 1 enemy)
Assault Program*
When any other ally attacks:
Attacks with Death Drive* if enemy is within 4-space straight line, 1 time per battle
(Death Drive*: Deals major physical damage (300% potency) to all enemies in area of effect, moves up to 5 spaces)
Fighter Killer (Lv. 2)
Battle start:
Massively raises ATK and Physical Res for 3 turns
Charming Cherry Blossom*
When attacked by physical or martial enemy attack:
Rarely charms
Photosynthesis*
When attacked by enemy:
Heals 5% of max HP and raises DEF for 3 turns
Hellish Guard Dog*
Battle start:
Raises ATK, AGL, and breath potency/recovery for 3 turns
Physical Critical Hit Rate +3%
Raises physical critical hit rate by 3%
Impenetrable Castle*
Before HP hits 0:
Preserves HP at 1, 1 time per battle
Before HP hits 0:
Very rarely preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
War God's Pride*
Battle start:
Grants a barrier that reflects physical attacks for 3 turns

Action start on odd turns until turn 10:
Raises ATK and Move for 3 turns
Rejuvenating Rations*
Heals the user to full HP when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Fluffy Freeze Follow-Up*
When any other ally attacks:
Attacks with Fluffy Freeze* if enemy is within 3-space range
(Fluffy Freeze*: Deals moderate Crack-type spell damage to 1 enemy, very rarely paralyses)
Fluffy Veil*
Battle start:
Raises Spell Res and greatly raises Move for 3 turns
Sizz-type Spell Potency +5%
Raises Sizz-type spell potency by 5%
Tattered Bag*
Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Very Rare MP Regen
Action start:
Very rarely restores 8% of max MP
Numbing Pollen*
When attacked by spell or breath enemy attack:
Occasionally paralyses
Sludgy Skin*
Battle start:
Greatly raises Physical and Martial Res for 3 turns
Poison Surge*
When any ally (incl. self) poisons an enemy with an ability:
Raises Move, Physical Res, Martial Res, and breath potency/recovery for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Whistling Wind's Wings*
Battle start:
Massively raises evasion rate for 3 turns
Nadirian Blessing
Battle start:
Reduces damage taken by 15% for 3 turns
Nadirian Spirit
Action start on even turns until turn 6:
Restores 10% of max MP and raises spell potency/recovery for 3 turns
Nadirian Blessing (Lv. 2)
Battle start:
Raises Move, enables Sizzforce, and reduces damage taken by 20% for 3 turns
Spell Essence
Raises spell potency by 20%
Slime Tank Rush!
Action start on odd turns until turn 10:
Raises AGL and Move for 3 turns
Cover Fire
When any other ally attacks:
Occasionally attacks with Fusillade if enemy is within 2 to 4-space range
(Fusillade: Deals major martial damage (220 base potency) to 1 enemy)
Cannon Upgrade
Action start:
Occasionally raises martial potency/recovery for 1 turn
Warning Shot*
When any other ally is attacked by enemy:
Occasionally attacks with Fusillade if enemy is within 2 to 4-space range
(Fusillade: Deals major martial damage (220 base potency) to 1 enemy)
Repair Job*
Action start:
Heals 10% of max HP, often raises martial potency/recovery for 3 turns
Resurrection Portent
Action start on even turns until turn 10:
Raises WIS and AGL for 3 turns
Barrier of Darkness
Battle start:
Nullifies damage taken 1 time only in 99 turns
Destructive Tempest Stance*
When attacked by enemy:
Attacks with Destructive Tempest* if enemy is within long fan-shaped area, up to 2 times per battle
(Destructive Tempest*: Deals major Woosh-type spell damage and major Zam-type spell damage to all enemies in area of effect)
Lord of Darkness's Rebirth*
Heals 50% of max HP and raises spell potency/recovery for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Reanimated Devil*
Battle start:
Raises Move and martial potency/recovery for 3 turns
Deepening Karma*
When attacking:
For number of attacked enemies only, raises martial potency/recovery for 1 turn
Serene Stance*
Battle start:
Raises Move and greatly raises evasion rate for 3 turns
Dodge Step
When attacking:
Raises evasion rate for 1 turn
Black Star Incarnate*
Battle start:
Greatly raises AGL and damage dealt for 3 turns
Black Shooting Star*
Battle start:
Raises spell and breath evasion rate by 100% for 3 turns
Restless Spirit*
Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Healing Spell Recovery +5%
Raises healing spell recovery by 5%
Crimson Carapace*
Batle start:
Raises DEF, Physical Res, and Move for 3 turns
Fragment of the Forgotten Past*
Action start on even turns until turn 10:
Removes some status ailments
Water Mark
While in Water Mark state:
Raises Crack-type potency by 20%
Brimming with Power*
Battle start:
Raises AGL for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns
Fisherman's Son*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Great Spirit's Blessing*
Action start: Heals 10% of max HP and restores 4% of max MP
Sealed Hero*
When attacked by enemy:
Grants a barrier that reduces damage taken by 50% 1 time only for 99 turns, up to 5 times per battle
Knight of the Holy Order*
When attacked by enemy:
Occasionally raises ATK and DEF for 3 turns
Sporadic Rising Slice Counter
When attacked by enemy:
Occasionally attacks with Rising Slice if enemy is within small fan-shaped area
(Rising Slice: Deals major physical damage (250% potency) to all enemies in area of effect)
Heavenly King
Battle start:
Greatly raises DEF and Spell Res for 3 turns
Ruler of Everything*
Battle start:
Greatly raises ATK, AGL, and enables Frizzforce for 3 turns
Mutating Demon King*
Battle start:
Enacts Auto-Revive (100% of max HP) for 99 turns

When revived:
Greatly raises ATK and AGL for 3 turns, reduces damage taken by 50% 1 time only for 99 turns
Ominous Aura*
Action start:
Attacks with Ominous Aura* if enemy is within large rhombus area, up to 3 times per battle
(Ominous Aura*: Deals major martial damage (265 base potency) to all enemies in area of effect, occasionally lowers ATK and DEF for 3 turns)
Desperate Phantom Raid*
When attacking:
Attacks with Phantom Raid* if enemy is within 1-radius area, up to 3 times per battle
(Phantom Raid*: Deals major Zam-type physical damage (250% potency) to all enemies in area of effect, often blinds)
Nocturnal Hunter*
Battle start:
Raises ATK and evasion rate for 3 turns
Instant Crackforce
Battle start:
Enables Crackforce for 3 turns
Rippling Waves*
Action start on even turns until turn 6:
Raises WIS and Move for 3 turns
Final Tidal Wave*
When attacked and KO'd by enemy:
Attacks with Final Tidal Wave* if enemy is within rhombus area, 1 time per battle
(Final Tidal Wave*: Deals major Crack-type spell damage to all enemies in area of effect, occasionally binds)
Sword Dance of the Roamers*
When an ally (incl. self) is attacked by enemy:
For number of attacked allies (incl. self) only, attacks with Tracking Sword* if enemy is within 1 to 3-space range, up to 3 times per battle
(Tracking Sword*: Deals major surehit physical damage (360% potency) to 1 enemy, applies Locked-On for 3 turns)
Dancer of the Roamers*
Battle start:
Grants a barrier that reduces damage taken by 20% for 3 turns

Action start on odd turns until turn 10:
Raises ATK and AGL for 3 turns
Descendant of a Guardian*
When an ally (incl. self) is afflicted with a status ailment:
Removes some status ailments
If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order
(Perk activates 1 time per battle)
This perk can be triggered by non-damage dealing abilities or attacks by allies
Writhing Vines*
Battle start:
Greatly raises Move and breath potency/recovery for 3 turns
Mycorrhizal Network*
When user's ability poisons or puts enemy to sleep:
Attacks with Chaining Roots* if enemy is within 2 to 4-space range, up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
(Chaining Roots*: Deals moderate breath damage (85 base potency) to 1 enemy, occasionally poisons or puts to sleep)
Sleep Success Rate +3%
Raises Sleep success rate by 3%
Poison Success Rate +3%
Raises Poison success rate by 3%
Cursed Body*
Battle start:
Raises Move for 3 turns, enacts Auto Revive (50% of max HP) for 99 turns
Physical Teachings
Raises physical potency/recovery by 15%
Molloy's Grudge*
When attacking:
For number of attacked enemies only, raises ATK for 1 turn
Ethereal Fury: Conflagrate*
When any ally (incl. self) is attacked by enemy:
Attacks with Conflagrate* if enemy is within 1 to 3-space range, up to 3 times per battle
(Conflagrate*: Deals major unreflectable Frizz-type spell damage to 1 enemy)
Ethereal Fury: Scintillation*
When any ally (incl. self) is attacked by enemy:
Attacks with Scintillation* if enemy is within 2 to 4-space range, up to 3 times per battle
(Scintillation*: Deals major unreflectable Bang-type spell damage to 1 enemy)
Ethereal Fury: Sunderbolt*
When any ally (incl. self) is attacked by enemy:
Attacks with Sunderbolt* if enemy is within 3-space range, up to 3 times per battle
(Sunderbolt*: Deals major unreflectable Zap-type spell damage to 1 enemy)
Druid
Action start until turn 5:
Restores 8% of max MP and raises Spell Boost for 2 turns
Ethereal Blessing*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Almighty Blessings*
Raises max HP by 500
Raises max HP of all allies (incl. self) by 100
Almighty Power*
Battle start:
Grants a barrier that reduces damage taken by 20% for 3 turns

Action start on odd turns until turn 10:
Raises DEF, AGL, and damage dealt for 3 turns
Heaven's Blessings*
When attacked by enemy:
Heals 10% of the user's max HP
Angel Ball Ambush
When any other ally is attacked by enemy:
Often attacks with Angel Ball if enemy is within 1 to 3-space range
(Angel Ball: Deals moderate spell damage to 1 enemy, occasionally stuns)
Angel Feather
Action start:
Heals 100 HP for all allies in the surrounding rhombus (incl. self)
Fever Rush!
When making a martial attack:
Occasionally attacks with Fever Attack if enemy is within 1 to 3-space range
(Fever Attack: Deals minor martial damage (35 base potency) to 1 enemy 5 times)
Re-Vamp
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over, raises martial potency/recovery by 30% if the user's HP is 50% or less
Devil Step
Battle start:
Greatly raises AGL and Move for 3 turns
Sexy Bunny Body
When attacked by physical or martial enemy attack:
Occasionally charms
Light Metal Body
Reduces damage taken by 15% and raises ability MP cost by 10%
Replay
When using a martial ability:
Rarely triggers martial ability 2 times in succession, lowers damage/recovery of 2nd martial ability by 50%
This perk can be triggered by non-damage dealing abilities
Replay Chance +10%
Raises chance of Replay by 10%
Golden Assault
Battle start:
Raises ATK and Move for 3 turns, greatly raises DEF for 3 turns
Muster Strength Stance
When attacked by physical enemy attack:
Triggers Muster Strength, up to 3 times per battle
(Muster Strength: Grants the user x1.5 physical potency/recovery for 1 turn)
Defence Stance
When attacked by physical enemy attack:
Triggers Defence, up to 3 times per battle
(Defence: Reduces damage taken by 50% for the user for 1 turn)
King of Monsters
Battle start, action start, or when revived:
Reduces damage taken by 50% if the user's HP is 100%
Booga Obsession
Heals 50% of max HP and grants x1.5 breath potency/recovery for 1 turn when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Auto HP Regen (L)
Action start:
Heals 15% of max HP
Clouded Breath Follow-Up*
When attacking:
Attacks with Clouded Breath* if enemy is within 3-space range, up to 3 times per battle
(Clouded Breath*: Deals moderate Woosh-type breath damage (75 base potency) to 1 enemy, occasionally lowers Martial and Breath Res for 3 turns)
Instant Dodgy Dance
Battle start:
Raises evasion rate for 3 turns
High-Speed Hero*
Battle start:
Greatly raises AGL and Move for 3 turns
Hero's Pursuit*
When any other ally makes a physical or martial attack:
Attacks with Slider Blow* if enemy is within 1 to 3-space range, up to 4 times per battle
(Slider Blow*: Deals major Woosh-type martial damage (289 base potency) to 1 enemy, raises the user's Martial Boost for 1 turn)
Immutable Hero*
When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Awesome Hero*
When user's ability KO's enemy:
Grants the user Stylish for 3 turns
Multi-Striking Hero*
Lowers physical ability MP cost by 10%, raises potency and recovery by 10%

When making a physical attack:
Rarely activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities
Fearless Hero*
Action start on even turns until turn 6:
Raises ATK, DEF, and AGL for 3 turns
Fleet-Footed Hero*
Battle start:
Greatly raises ATK and evasion rate for 3 turns
Ironclad Hero*
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Indomitable Hero*
Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Croc Crush Stance
When attacked by enemy:
Attacks with Croc Crush if enemy is within rhombus area, up to 3 times per battle
(Croc Crush: Deals moderate physical damage (175% potency) to all enemies in area of effect, rarely lowers Move for 3 turns)
Extreme Croc Crush Souvenir
When attacked and KO'd by enemy:
Attacks with Extreme Croc Crush if enemy is within large rhombus area, 1 time per battle
(Extreme Croc Crush: Deals minor physical damage (75% potency) to all enemies in area of effect 3 times, occasionally binds)
Abbess of the Nadraga
Heals 50% of max HP and greatly raises WIS for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Instant Frizzforce
Battle start:
Enables Frizzforce for 3 turns
Sacred Bird's Prayer
Action start:
Heals 100 HP for all allies in the surrounding large rhombus (incl. self)
Tyrannical Deity
Battle start:
Grants Spell Nullify, and reduces damage taken by 20% for 3 turns
Brutal Impulse
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and breath potency/recovery for 3 turns
Tyrannical Rebirth
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Woosh-type Physical Potency +5%
Raises Woosh-type physical potency by 5%
Intrepid Minion
When enemy gets KO'd:
For number of KO'd enemies only, greatly raises ATK for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an attack on an ally
Minion Stands Firm
When any other ally is KO'd:
For number of KO'd allies only, greatly lowers the user's ATK for 3 turns and reduces damage taken by 50% for 1 turn
This perk can be triggered by an attack on an ally
Flame Ball Follow-Up
When any other ally attacks:
Attacks with Flame Ball if enemy is within 1 to 3-space range
(Flame Ball: Deals minor Frizz-type breath damage (25 base potency) to 1 enemy)
Spell MP Cost -5%
Lowers spell MP cost by 5%
Sizz-type Spell Essence
Raises Sizz-type spell potency by 20%
Dark Energy*
Action start on odd turns until turn 5:
Raises WIS and enables Zamforce for 3 turns
Sporadic Shadowy Spotlight Follow-Up*
When any other ally attacks:
Occasionally triggers Shadowy Spotlight* if enemy is within 1 to 3-space range
(Shadowy Spotlight*: Lowers 1 enemy's Zam Res for 3 turns)
Violent Roar Follow-Up
When attacking:
Attacks with Violent Roar if enemy is within 1-radius area, up to 5 times per battle
(Violent Roar: Deals moderate martial damage (40 base potency) to all enemies in area of effect, rarely stuns)
Stalwart Build*
Battle start:
Nullifies damage taken 1 time only in 99 turns
Dark Antihero*
Battle start:
Raises AGL and physical potency/recovery for 3 turns, reduces damage taken by 50% up to 2 times for 99 turns
Deadly Antihero*
Action start until turn 5:
Raises ATK and Physical Critical Hit Rate for 3 turns
Shadow-Cloaked Antihero*
Battle start:
Greatly raises evasion rate and grants a barrier that reflects spell attacks for 2 turns
Embers of Obsession
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Sporadic Focus Magic
Action start:
Occasionally raises WIS for 1 turn
Decisive Conflagration
Massively raises spell potency/recovery for 1 turn when the user's HP drops to 1% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Ice Witch
Action start on odd turns until turn 10:
Raises ATK and DEF and enables Crackforce for 3 turns
Ice Blockers
Battle start:
Reduces damage taken by 50% up to 3 times for 99 turns
Orc Queen Devotion
When an ally is stunned by enemy:
Orc Queen Devotion heals them if ally is within 1 to 3-space range, up to 4 times per battle
This perk can be triggered by non-damage dealing abilities
(Orc Queen Devotion: Removes Stun for 1 ally)
Luciana's Blessing
Battle start:
Greatly raises Spell Res and reduces damage taken by 20% for 3 turns
Heroic Rebirth
Before HP hits 0:
Preserves HP at 1, up to 3 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Steadfast Spirit
Battle start, action start, or when revived:
Grants the user x1.5 physical and spell potency/recovery if the user's HP is 20% or less
Noble Intention
Halves some status ailment resistances
Zenus's Blessing
Action start:
Heals 10% of max HP and restores 4% of max MP
Zap-type Physical Potency +10%
Raises Zap-type physical potency by 10%
Soul Devourer
When user's ability KO's enemy:
For number of KO'd enemies only, raises ATK for 3 turns
Bang-type Potency +10%
Raises Bang-type potency by 10%
Breath Lock Success Rate +10%
Raises Breath Lock success rate by 10%
Woosh-type Potency +10%
Raises Woosh-type potency by 10%
Beastly Potential
Raises ATK and AGL for 99 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Adrenaline Rush
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 30% or less
Binding Physical
When maing a physical attack:
Very rarely binds
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Steel Will
When attacked by enemy:
Occasionally heals 10% of the user's max HP and raises DEF for 3 turns
Crack-type Physical Potency +5%
Raises Crack-type physical potency by 5%
Sizz-type Spell MP Cost -5%
Lowers Sizz-type spell MP cost by 5%
Spell Potency +10%
Raises spell potency by 10%
Crack-type Spell MP Cost -5%
Lowers Crack-type spell MP cost by 5%
Sizz-type Breath Potency +5%
Raises Sizz-type breath potency by 5%
Traveling Performer*
Battle start:
Raises martial potency/recovery and greatly raises spell and breath evasion rate for 3 turns
Sobering Slap Stance
When any other ally is afflicted with Sleep, Charm, or Confusion:
Triggers Sobering Slap if ally is within 1 to 2-space range, up to 3 times per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
(Sobering Slap: Removes Sleep, Charm, and Confusion from 1 ally)
Hymn of Saints*
Action start until turn 10:
Heals 200 HP and reduces damage taken by 20% for 3 turns for all allies in the surrounding large rhombus (incl. self)
Legendary Sage's Successor*
Action start on odd turns until turn 10:
Restores 8% of max MP, raises Move, spell potency/recovery, and enables Wooshforce for 3 turns
Enraged Lady*
Battle start, action start, or when revived:
Raises damage dealt by 20% if user's HP is 50% or over
Rare Ping
Action start:
Rarely greatly raises WIS for 4 turns
Crack-type Spell Tricks
Lowers Crack-type spell MP cost by 10%, raises potency and recovery by 10%
Rare Bounce
Action start:
Rarely grants a barrier that reflects spell attacks for 3 turns
Zam-type Martial Tricks
Lowers Zam-type martial MP cost by 10%, raises potency and recovery by 10%
Frizz-type Breath MP Cost -10%
Lowers Frizz-type breath MP cost by 10%
Frizz-type Breath Tricks
Lowers Frizz-type breath MP cost by 10%, raises potency and recovery by 10%
Frizz-type Physical Potency +10%
Raises Frizz-type physical potency by 10%
Frizz-type Martial MP Cost -10%
Lowers Frizz-type martial MP cost by 10%
Frizz-type Martial Tricks
Lowers Frizz-type martial MP cost by 10%, raises potency and recovery by 10%
Top Spear
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 100%
Stretch
When attacking:
For number of attacked enemies only, raises AGL for 1 turn
Bang-type Spell MP Cost -10%
Lowers Bang-type spell MP cost by 10%
Bang-type Spell Tricks
Lowers Bang-type spell MP cost by 10%, raises potency and recovery by 10%
Hellburst Follow-Up
When any other ally attacks:
Occasionally attacks with Hellburst if enemy is within 3-space range
(Hellburst: Deals major Bang-type spell damage to all enemies in area of effect, occasionally lowers Bang Res for 3 turns)
Very Rare Echo
When casting:
Very rarely unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50%
This perk can be triggered by non-damage dealing abilities
Creepy Incantation*
Action start:
Summons Mordegon's Staff A and Mordegon's Staff B, 1 time per battle
Note: If another party member has already activated a perk that summons units, then this perk will fail
Malevolent Mage*
Battle start:
Raises DEF, AGL, WIS, Move, and reduces damage taken by 20% for 3 turns
Impostor King*
Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Malevolent Protection*
Battle start, action start, or when revived:
Removes some status ailments if the user's HP is 70% or over
Fiery Pellet Follow-Up*
When any other ally attacks:
Attacks with Fiery Pellet* if enemy is within 1 to 3-space range
(Fiery Pellet*: Deals moderate unreflectable Sizz-type spell damage to 1 enemy, rarely lowers Spell Res for 3 turns)
Serpent's Wrath*
Action start every 3 turns until turn 9:
Grants x2 breath potency/recovery for 1 turn
Serpent's Dark Flame Follow-Up*
When any other ally attacks:
Attacks with Serpent's Dark Flame* if enemy is within 2 to 4-space range, up to 5 times per battle
(Serpent's Dark Flame*: Deals moderate Zam-type breath damage (80 base potency) to 1 enemy, rarely lowers Breath Res for 3 turns)
Sporadic Breath Potency Up
Action start:
Occasionally raises breath potency/recovery for 3 turns
Hasty Killer
When user's ability KO's enemy:
For number of KO'd enemies only, raises AGL and Move for 3 turns
Wraith's Footsteps
Battle start:
Raises ATK and Move for 3 turns
Sizz-type Spell Potency +10%
Raises Sizz-type spell potency by 10%
Spell Brilliant +10%
Raises spell brilliant by 10%
Zap-type Martial Potency +10%
Raises Zap-type martial potency by 10%
King Slime's Serious
Turn 5 action start:
Grants x1.5 martial potency/recovery for 5 turns
Paralysis Spell
When making a spell attack:
Very rarely paralyses
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Sporadic Snowball Toss Stance
When attacked by enemy:
Occasionally attacks with Snowball Toss if enemy is within 1 to 2-space range
(Snowball Toss: Deals moderate Crack-type martial damage (60 base potency) to 1 enemy, occasionally blinds)
Sporadic Snowball Toss Follow-Up
When attacking:
Occasionally attacks with Snowball Toss if enemy is within 1 to 2-space range
(Snowball Toss: Deals moderate Crack-type martial damage (60 base potency) to 1 enemy, occasionally blinds)
Blind Success Rate +10%
Raises Blind success rate by 10%
Sizz-type Potency +5%
Raises Sizz-type potency by 5%
Sweet Breath Stance
When attacked by enemy:
Triggers Sweet Breath if enemy is within 3-space straight line
(Sweet Breath: Occasionally puts all enemies in area of effect to sleep)
Blossom Boost
When user's ability confuses enemy:
Greatly raises AGL and WIS for 3 turns
The Joys of Spring
When user's ability confuses or blinds enemy:
Attacks with Focused Thunder if enemy is within 1 to 4-space range
This perk can be triggered by non-damage dealing abilities
(Focused Thunder: Deals minor Zap-type spell damage to 1 enemy 4 times, very rarely confuses)
Levizoom
Battle start:
Greatly raises Move for 1 turn
Levizoom (Lv. 2)
Battle start:
Greatly raises Move and evasion rate for 3 turns
Avan's Teachings: Spells
Turn 3 action start:
Greatly raises WIS for 99 turns
A Single Shard of Courage
Turn 3 action start:
Grants x1.5 spell potency/recovery for 1 turn
Warrior Priest
Battle start:
Raises ATK and WIS for 2 turns
Avan's Teachings: Benevolence
Battle start:
Raises WIS for 5 turns
Support Fire: Tingle Shot
When an ally is paralysed by enemy:
Tingle Shot heals them if ally is within 1 to 3-space range, up to 4 times per battle
This perk can be triggered by non-damage dealing abilities
(Tingle Shot: Removes Paralysis for 1 ally)
Support Fire: Sizzle Shot
When any other ally attacks:
Attacks with Sizzle Shot if enemy is within 3-space range, up to 2 times per battle
(Sizzle Shot: Deals major Sizz-type spell damage to 1 enemy)
Support Fire: Frizzle Shot
When any other ally attacks:
Attacks with Frizzle Shot if enemy is within 1 to 3-space range, up to 2 times per battle
(Frizzle Shot: Deals major Frizz-type spell damage to 1 enemy)
Furfang Legion Commander
Action start on even turns until turn 10:
Raises DEF for Beast units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Furfang Legion Commander (Lv. 2)
Action start on even turns until turn 10:
Raises DEF and martial potency/recovery for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Warrior's Pride
Before HP hits 0:
Rarely preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Warrior's Pride Chance +5%
Raises chance of Warrior's Pride by 5%
Blizzblaze General
Raises Frizz and Crack-type potency by 10%
Blitz Captain of the Dark Army
When attacking:
For number of attacked enemies only, raises AGL for 3 turns
Blizzblaze Flurry
When making a spell attack:
Attacks with Iceberg Bash if enemy is within 3-space range up to 3 times per battle
(Iceberg Bash: Deals major Crack-type spell damage to 1 enemy, often binds)
Helpful Sprite Bulb
When an ally is attacked by enemy:
Heals with Palliative Pollen if ally is within 1 to 3-space range, up to 3 times per battle
(Palliative Pollen: Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns)
Mark of the Luminary*
Battle start:
Reduces damage taken by 30% and nullifies some status change removal effects for 3 turns
Dauntless Courage*
Battle start, action start, or when revived:
Raises damage dealt by 20% if user's HP is 50% or over
Time Traveler*
Heals 30% of max HP and grants the user Pepped Up for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Master of Monsterkind
Action start on odd turns until turn 10:
Raises ATK, DEF, and evasion rate for 3 turns
Master of Monsterkind (Lv. 2)
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and evasion rate for 3 turns, removes some status ailments
Wrath
Battle start, action start, or when revived:
Grants the user x1.5 physical and spell potency/recovery if the user's HP is 20% or less
Hateful Follow-Up*
When any other ally attacks:
Attacks with Hateful Blow* if enemy is within 1-space range, up to 5 times per battle
(Hateful Blow*: Deals major physical damage (400% potency) to 1 enemy, often lowers ATK for 3 turns)
Burning Hatred*
Battle start:
Enables Frizzforce for 3 turns and nullifies damage taken 1 time only in 99 turns
The Guarded
Battle start:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Draconic Spirit*
Battle start:
Reduces damage taken by 15% and enables Crackforce for 3 turns
Dark Shroud of Shadows*
Battle start:
Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns
Hold Fire
Action start on even turns until turn 10:
Heals 15% of max HP and restores 8% of max MP, raises AGL and damage dealt for 3 turns

Action start on even turns until turn 10:
Attacks with Final Flame if enemy is within 2-radius area
(Final Flame: Deals huge unreflectable Frizz-type martial damage (450 base potency) to all enemies in area of effect)
Immortal Darkness*
When attacked by enemy:
Heals 10% of the user's max HP
High Minded
Action start on odd turns until turn 10:
Raises AGL and martial potency/recovery for 3 turns
Crimson Brilliance
When attacked by enemy:
Heals 10% of the user's max HP
Pirate Perseverance
Battle start, action start, or when revived:
Raises physical potency/recovery by 30% if the user's HP is 50% or less
Putrid Paralaser Follow-Up
When user's ability poisons, paralyses, or inflicts Physical or Spell Lock on enemy:
Attacks with Putrid Paralaser if enemy is within T-shape area
This perk can be triggered by non-damage dealing abilities
(Putrid Paralaser: Deals major Zam-type spell damage to all enemies in area of effect, occasionally poisons or paralyses)
Extremely Toxic Body
When attacked by physical or martial enemy attack:
Poisons
Paralysis Success Rate +5%
Raises Paralysis success rate by 5%
Sacrificial Bones
Battle start:
Enacts Auto Revive (1% of max HP) for 99 turns
Heavenly Raiment
Battle start:
Raises AGL and Move for 3 turns
Soil's Judgement
When any other ally makes a martial attack:
Attacks with Soil's Judgement if enemy is within 1 to 4-space range
(Soil's Judgement: Deals moderate martial damage (55 base potency) to 1 enemy, often lowers Martial Res for 3 turns)
Wind's Judgement
When any other ally makes a breath attack:
Attacks with Wind's Judgement if enemy is within 1 to 4-space range
(Wind's Judgement: Deals moderate breath damage (55 base potency) to 1 enemy, often lowers Breath Res for 3 turns)
Caramel Coating
Battle start:
Greatly raises Physical Res and Spell Res for 3 turns
Wibble and Wobble
When attacked by enemy:
Heals with Pudding Present, up to 3 times per battle
(Pudding Present: Heals a minor amount of HP for all allies in area of effect)
Pirate's Last Stand*
When there are 3 remaining allies (incl. self):
Raises martial potency/recovery by 30%
When there are 2 remaining allies (incl. self):
Raises martial potency/recovery by 50%
When there is 1 remaining ally (incl. self):
Raises martial potency/recovery by 100%
Solitary Comeback*
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks

When there are 3 remaining allies (incl. self):
Raises martial potency/recovery by 30% and reduces damage taken by 30%
When there are 2 remaining allies (incl. self):
Raises martial potency/recovery by 50% and reduces damage taken by 40%
When there is 1 remaining ally (incl. self):
Raises martial potency/recovery by 100% and reduces damage taken by 50%
Pirate Empress*
Action start on odd turns until turn 10:
Raises AGL, Move, and martial potency/recovery for 3 turns
Counterattack Signal*
When any other ally is KO'd:
Raises AGL for 3 turns and removes some status ailments
If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order
(Perk activates 1 time per battle)
This perk can be triggered when the attack is from an ally
Pirate's Pride*
Heals 30% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Pirates Band Together*
When there are 5 remaining allies (incl. self):
Reduces damage taken by 50% and raises physical potency/recovery by 20%
When there are 4 remaining allies (incl. self):
Reduces damage taken by 30%
When there are 3 remaining allies (incl. self):
Reduces damage taken by 20%
Assault Operation*
When there are 5 remaining allies (incl. self):
Reduces damage taken by 50% and grants Assault Mode
When there are 4 remaining allies (incl. self):
Reduces damage taken by 30%
When there are 3 remaining allies (incl. self):
Reduces damage taken by 20%
Assault Mode*
While in Assault Mode:
When making a physical attack other than a Coup de Grâce:
Activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities
Gale Pirate*
Battle start:
Raises ATK, AGL, evasion rate, and greatly raises Move for 3 turns
Pirate Follow-Up*
When any ally (incl. self) paralyses or poisons enemy with an ability:
Attacks with Pirate's Edge* if enemy is within 1 to 4-space range
(Pirate's Edge*: Deals major physical damage (300% potency) to 1 enemy, often envenomates or paralyses)
Mud and Sand Defence
When an ally (incl. self) blinds enemy with an ability:
Heals 50% of the user's max HP and greatly raises breath potency/recovery for 3 turns (4 turns if activated by an ally's ability)
This perk can be triggered by non-damage dealing abilities
Rare Deep Breath
Action start:
Rarely grants x1.5 breath potency/recovery for 1 turn
Blind Success Rate +5%
Raises Blind success rate by 5%
Rare Partyboost
Action start:
Rarely raises ATK for 4 turns
Call of the Melon
When attacked by enemy:
Occasionally triggers Flourish
(Flourish: Reduces damage taken by 15% for the user and grants x1.5 physical potency/recovery for 1 turn)
Gale Slash Stance
When attacked by enemy:
Attacks with Gale Slash if enemy is within 1 to 3-space range
(Gale Slash: Deals moderate Woosh-type physical damage (180% potency) to 1 enemy)
Rare Gale Slash Follow-Up
When an ally (incl. self) attacks:
Rarely attacks with Gale Slash if enemy is within 1 to 3-space range
(Gale Slash: Deals moderate Woosh-type physical damage (180% potency) to 1 enemy)
Soul of a Pirate
Battle start:
Greatly raises DEF, AGL, and Move for 1 turn
Raging Seas
Triggers Raging Seas when HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Raging Seas: Greatly raises the user's Tension for 1 turn)
Stirred Up
When attacked by enemy:
Rarely raises Tension for 1 turn
Summer Hols
Battle start:
Raises Tension for 1 turn, reduces damage taken by 50% 1 time only for 99 turns
Beguiling Pareo
When attacked by spell or breath enemy attack:
Rarely charms
Charm Success Rate +10%
Raises Charm success rate by 10%
Summertime Obsession*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Summer Veil*
When attacked by enemy:
Raises Spell Res, Breath Res, and reduces damage taken by 20% for 3 turns, 1 time per battle
Seaside Dash
Battle start:
Raises AGL and Move for 3 turns
More Helper Seraphi
When any ally (incl. self) is attacked by enemy:
More Helper Seraphi heals them if the user or ally is within 1 to 2-space range (incl. self), up to 3 times per battle
(More Helper Seraphi: Heals a major amount of HP for 1 ally)
Frenzied Seraphi
When making a martial attack or when user or ally heals 1 HP or over with a martial effect:
Raises martial potency/recovery for 3 turns
Focused Seraphi*
Action start on even turns until turn 6:
Raises martial potency/recovery for 3 turns, heals 300 HP for all allies (incl. self) in large rhombus area of effect
Demonic Mucus*
When attacking:
Raises breath potency/recovery for 3 turns
Desperate Demonic Gale*
When attacking:
Attacks with Demonic Gale* if enemy is within fan-shaped area, up to 3 times per battle
(Demonic Gale*: Deals major Sizz-type breath damage (170 base potency) to all enemies in area of effect, rarely poisons, or rarely lowers ATK for 3 turns)
Undying Obsession*
Does not get KO'd when HP hits 0
Unit will be KO'd at the end of its next action
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
All Elemental Crystals Drop Rate +10%*
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 10%
This perk activates even when the unit is not in the party
All Elemental Crystals Drop Rate +1%*
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 1%
This perk activates even when the unit is not in the party
Wraithblade Teachings*
Battle start, action start, or when revived:
Reduces damage taken by 15% and raises ATK by 20% if the user's HP is 20% or over
Raises ATK by 50% if the user's HP is 20% or less
Bloodlusting Blades*
Action start until turn 10:
Raises ATK for 3 turns
Thundering Beast Aura*
Battle start, action start, or when revived:
Raises physical and breath potency/recovery by 20% if the user's HP is 50% or over
Raises physical and breath potency/recovery by 30% if the user's HP is 50% or less
Thundering Beast Aura*
Raises Zap-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Thundering Beast Aura*
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Roar of Thunder*
Action start on odd turns until turn 10:
Raises ATK, Spell Res, Martial Res, and enables Zapforce for 3 turns
Mighty Beast King's Pride*
Before HP hits 0:
Preserves HP at 1, up to 2 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Guardian of Bravas*
Action start:
Heals 10% of max HP and restores 8% of max MP
Winged Celestian Aura*
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises spell and martial potency/recovery by 20% if the user's HP is 50% or over
Winged Celestian Aura*
Raises Woosh-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Winged Celestian Aura*
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Divine Winds*
Action start on odd turns until turn 10:
Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Wooshforce for 3 turns
Unfettered Flight*
Can phase through enemies and obstacles

Battle start:
Raises evasion rate for 3 turns

Action start on odd turns until turn 10:
Raises evasion rate for 3 turns
Guardian of Woodwin*
Action start:
Heals 10% of max HP and restores 8% of max MP
Armoured Aura*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over
Raises spell and martial potency/recovery by 30% if the user's HP is 50% or less
Armoured Aura*
Raises Bang-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Armoured Aura*
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Perfect Systems*
Action start on odd turns until turn 10:
Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Bangforce for 3 turns
Counter Assault*
When attacked by enemy:
Attacks with Doom Assault* if enemy is within large rhombus area, up to 3 times per battle
(Doom Assault*: Deals major unreflectable Bang-type martial damage (275 base potency) to all enemies in area of effect, heals the user's HP by 15% of damage dealt)
Guardian of Percusso*
Action start:
Heals 10% of max HP and restores 8% of max MP
Snowflake Aura*
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises spell and martial potency/recovery by 20% if the user's HP is 50% or over
Snowflake Aura*
Raises Crack-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Snowflake Aura*
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Freezing Magic*
Action start on odd turns until turn 10:
Raises Physical Res, Breath Res, spell and martial potency/recovery, and enables Crackforce for 3 turns
Snowflake Formation*
Action start:
Triggers Snowflake Formation*, up to 3 times per battle
(Snowflake Formation*: Generates spaces in rhombus area of effect (incl. self) that reduce damage taken by 15% for 3 turns for allies on those spaces only)
Guardian of Cordania*
Action start:
Heals 10% of max HP and restores 8% of max MP
Dark Violet Aura*
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises physical and breath potency/recovery by 20% if the user's HP is 50% or over
Dark Violet Aura*
Raises Zam-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Dark Violet Aura*
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
Solitary Man of Honour*
Action start on odd turns until turn 10:
Raises ATK, Physical Res, Breath Res, and enables Zamforce for 3 turns
Dark Winds*
When making a physical or breath attack:
Heals 15% of user's max HP and raises ATK for 3 turns
Guardian of Kibodos*
Action start:
Heals 10% of max HP and restores 8% of max MP
Crimson Dragon Aura*
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises physical and breath potency/recovery by 20% if the user's HP is 50% or over
Crimson Dragon Aura*
Raises Frizz-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Crimson Dragon Aura*
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
She Who Stands in Time Eternal*
Action start on odd turns until turn 10:
Raises ATK, Spell Res, Martial Res, and enables Frizzforce for 3 turns
Crimson Dragon Essence*
Heals 50% of max HP, raises Move, and grants the user Serious Mode for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Guardian of Orchesterra*
Action start:
Heals 10% of max HP and restores 8% of max MP
Wise Necromancer Aura*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over
Reduces damage taken by 30% if the user's HP is 50% or less
Wise Necromancer Aura*
Raises Sizz-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
Wise Necromancer Aura*
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
He Who Holds Time Eternal*
Action start on odd turns until turn 10:
Raises Breath Res, Physical Res, spell and martial potency/recovery, and enables Sizzforce for 3 turns
Wise Necromancer Essence*
Battle start:
Enacts Auto Revive (100% of max HP) for 99 turns

When revived:
Raises Move, spell and martial potency/recovery for 3 turns
Striped Fur*
Battle start:
Raises ATK and DEF for 3 turns
Raised Guard*
Battle start:
Raises DEF and Martial Res for 3 turns
Sporadic Buckler Bash Counter
When attacked by enemy:
Occasionally triggers Buckler Bash if enemy is within 1 to 2-space range
(Buckler Bash: Lowers 1 enemy's ATK for 3 turns)
Helpful Enlightening Midheal*
When an ally is attacked by enemy:
Heals with Enlightening Midheal* if ally is within 1 to 2-space range, up to 3 times per battle
(Enlightening Midheal*: Heals a moderate amount of HP and raises 1 ally's WIS for 3 turns)
Healing Spell Recovery +10%
Raises healing spell recovery by 10%
Revitalised Treevil*
Heals 50% of max HP when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Instant Magic Dawn
Battle start:
Raises spell potency/recovery for 3 turns
Archfiend of the Dread Realm
Action start until turn 3:
Raises WIS for 3 turns
Archfiend of the Dread Realm (Lv.2)
Action start until turn 5:
Heals 10% of max HP, restores 8% of max MP, and raises WIS and evasion rate for 3 turns
Dignified Old King*
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises damage dealt by 20% if the user's HP is 50% or over
Instant Accelerate
Battle start:
Greatly raises AGL for 3 turns
Windbreak
Battle start:
Nullifies breath damage for 3 turns
Beastly Command
Action start on turn 1:
Raises ATK for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Wild Instincts*
Battle start:
Raises ATK, evasion rate, and breath potency/recovery for 3 turns
Nemean's Turf*
Action start:
Attacks with Ring Smash* if enemy is within rhombus area, up to 3 times per battle
(Ring Smash*: Deals minor physical damage (85% potency) to all enemies in area of effect 3 times, occasionally lowers AGL for 3 turns)
Demonic Body*
When making a physical attack:
Heals 10% of user's max HP
Demonic Seriousness*
When attacked by enemy:
Heals 10% of user's max HP and raises Tension for 1 turn
Crafty Crack*
When using a Crack-type ability:
Reduces the Crack resistance of all attacked enemies by 25, for the attacker only
This perk can be triggered by attacks on allies, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Retainer's Barrier Technique*
Action start on odd turns until turn 10:
Heals 15% of max HP, restores 8% of max MP, raises martial and spell potency/recovery, and reduces damage taken by 20% for 3 turns
Sub-Zero Strike Follow-Up*
When any other ally attacks:
Attacks with Sub-Zero Strike* if enemy is within 2 to 4-space range, up to 5 times per battle
(Sub-Zero Strike*: Deals major Crack-type martial damage (249 base potency) to 1 enemy, often lowers ATK for 3 turns)
Crackmeister
Lowers Crack-type ability MP cost by 10%, raises potency and recovery by 10%
Sporadic MP Regen
Action start:
Occasionally restores 8% of max MP
Emperor Mode
When in Emperor Mode:
Reduces damage taken by 30%
Emperor of Slimes
Action start on even turns until turn 10:
Raises damage dealt for Slime units in the surrounding 5x5 area (incl. self) for 3 turns (self: 4 turns)
Head-Butt Charge Stance
When attacked by enemy:
Attacks with Head-Butt Charge if enemy is within fan-shaped area
(Head-Butt Charge: Deals moderate martial damage (52 base damage) to all enemies in area of effect, knocks them back up to 2 spaces)
Physical-Lock Martial
When making a martial attack:
Very rarely locks physical attacks
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Dragon Rage
Heals a major amount of HP and greatly raises ATK for 3 turns when the user's HP drops to 75% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Dragonic Breathing
Raises breath potency/recovery by 15%
Crack-type Breath Essence
Raises Crack-type breath potency by 20%
Sporadic Attack Prep
Action start:
Occasionally greatly raises ATK for 2 turns
Marine Tentacles
Battle start, action start, or when revived:
Greatly raises Move if the user's HP is at 100%
Infernal Felbird
When making a breath attack:
For number of attacked enemies only, raises breath potency/recovery for 1 turn
Frizz-type Breath Essence
Raises Frizz-type breath potency by 20%
Critical Hit Rate Up
Raises critical hit rate by 5%
Desperate Stamp
When attacking:
Attacks with Ultra Stomp if enemy is within fan-shaped area
(Ultra Stomp: Deals moderate physical damage (180% potency) to all enemies in area of effect)
Frizz-type Martial Essence
Raises Frizz-type martial potency by 20%
Frankenstein Program
Heals a major amount of HP and greatly raises ATK and DEF for 99 turns when the user's HP drops to 40% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Successive Attack Chance +10%
Raises successive attack rate by 10%
Missile Follow-Up
When any other ally attacks:
Rarely attacks with Missile if enemy is within 3-space range
(Missile: Deals major martial damage (205 base potency) to all enemies in area of effect, occasionally lowers DEF for 3 turns)
Bang-type Spell Essence
Raises Bang-type spell potency by 20%
Desperate Dark Spinning Wheel
When attacking:
Attacks with Dark Spinning Wheel if enemy is within 1-space range
(Dark Spinning Wheel: Deals major Zam-type physical damage (250% potency) to all enemies in area of effect)
King's Pride
Battle start:
Raises ATK, DEF, Physical Res, and Martial Res for 3 turns
Poison Tempest
When attacked and KO'd by enemy:
Triggers Poison Tempest if enemy is within large rhombus area, 1 time per battle
(Poison Tempest: Envenomates all enemies in area of effect)
Woosh-type Spell Essence
Raises Woosh-type spell potency by 20%
Hades Prison
When attacked and KO'd by enemy:
Triggers Hades Prison if enemy is within 3 to 4-space range, 1 time per battle
(Hades Prison: Generates spaces in rhombus area of effect that reduce Move for 3 turns for enemies on those spaces only)
Queen of the People*
When making a spell attack or when user or ally heals 1 HP or over with a spell:
Raises WIS for 3 turns
My Heart Won't Stop Racing!*
Action start on odd turns until turn 5:
Enables Sizzforce for 3 turns
Shut Up!*
When any other ally attacks:
Attacks with Shut Up!* if enemy is within 3-space range, up to 3 times per battle
(Shut Up!*: Deals major Sizz-type spell damage to 1 enemy, occasionally charms)
Supreme Barrier*
Battle start:
Reduces damage taken by 20% for 1 turn, raises Physical Res for 3 turns
Action start until turn 10:
Reduces damage taken by 20% for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Dignified Archfiend*
Action start on odd turns until turn 10:
Raises DEF, AGL, and spell potency/recovery for 3 turns, removes some status ailments
Scion of Zexus*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Jet-Black Kazam Follow-Up*
When any other ally attacks:
Attacks with Jet-Black Kazam* if enemy is within 3-space range, up to 5 times per battle
(Jet-Black Kazam*: Deals major unreflectable Zam-type spell damage to 1 enemy, heals the user's HP by 50% of damage dealt)
Ancient Contract*
When attacking:
Raises martial and breath potency for 3 turns, enables Cover for 1 turn
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Physical MP Cost -5%
Lowers physical MP cost by 5%
Metal Boost*
Battle start:
Raises DEF, AGL, and Move for 3 turns
Change the Rules
Action start on odd turns until turn 10:
Raises damage dealt for all directly adjacent allies and enemies (incl. self) for 1 turn (self: 2 turns)
Action start on even turns until turn 10:
Raises AGL for all directly adjacent allies and enemies (incl. self) for 1 turn (self: 2 turns)
Change the Rules (Lv. 2)
Action start on odd turns until turn 10:
Raises damage dealt for all directly adjacent allies (incl. self) for 1 turn (self: 2 turns)
Action start on even turns until turn 10:
Raises AGL for all directly adjacent allies (incl. self) for 1 turn (self: 2 turns)
Regenerating World
When attacked by enemy:
Heals 10% of user's max HP and restores 8% of user's max MP
The Source of Creation*
Action start on odd turns until turn 10:
Heals 15% of max HP, raises Breath Res and breath potency/recovery for 3 turns
Realm of Oblivion*
Battle start:
Reduces damage taken by 20% for 3 turns
Tyrannical Deity (Lv. 2)
Battle start:
Grants Spell Nullify, reduces damage taken by 30%, and raises Physical Res for 3 turns
Tyrannical Stature*
Lowers physical and breath ability MP cost by 10%, raises potency and recovery by 10%
Storm Warning*
Action start:
Heals 15% of max HP and restores 4% of max MP
Sure, let's have some fun*
Battle start:
Enables Zamforce for 3 turns
Dark Guard*
When attacked by enemy:
Heals 10% of the user's max HP
Don't keep me waiting*
Battle start:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Crafty Woosh*
When using a Woosh-type ability:
Reduces the Woosh resistance of all attacked enemies by 25, for the attacker only
This perk can be triggered by attacks on allies, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Ruins Treasure Hunter*
Action start until turn 10:
Restores 15 MP for all allies in the surrounding large rhombus (incl. self)

Action start on odd turns until turn 10:
Heals 10% of max HP, raises ATK, Spell Res, and Martial Res for 3 turns
Cunning Explorer*
Action start until turn 10:
Triggers Bountiful Strength*
(Bountiful Strength*: Generates spaces in rhombus area of effect that raise damage dealt by 15% for 3 turns for allies on those spaces only)
Frizz-type Spell MP Cost -10%
Lowers Frizz-type spell MP cost by 10%
Sizz-type Physical Potency +10%
Raises Sizz-type physical potency by 10%
Crack-type Breath Potency +10%
Raises Crack-type breath potency by 10%
Woosh-type Spell Potency +10%
Raises Woosh-type spell potency by 10%
Zap-type Spell Potency +10%
Raises Zap-type spell potency by 10%
Frizzmeister
Lowers Frizz-type ability MP cost by 10%, raises potency and recovery by 10%
Dragonlord's Determination
Heals a major amount of HP and greatly raises WIS for 3 turns when the user's HP drops to 75% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Dragonlord's March
Battle start:
Raises Move for 2 turns
Dragonlord's Pulse
Action start every 3 turns:
Raises Move for 3 turns and raises breath potency/recovery for 4 turns
Sizzmeister
Lowers Sizz-type ability MP cost by 10%, raises potency and recovery by 10%
Sizz-type Breath Essence
Raises Sizz-type breath potency by 20%
Cruel Smile
Raises Crack-type ability potency by 10%
Spell-Lock Martial
When making a martial attack:
Very rarely locks spell attacks
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Sexy Body
When attacked by physical or martial enemy attack:
Rarely charms
Party Animal Beat
Battle start:
Greatly raises AGL for 2 turns
Bon Odori Mastery
When attacking:
Occasionally triggers Bon Odori Mastery
(Bon Odori Mastery: Raises ATK of all allies in area of effect for 2 turns)
Decree of The Nemesis*
Battle start:
Reduces damage taken by 20% and nullifies some status ailments for 3 turns
Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns

Action start until turn 10:
Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
When a unit is in the High Morale state, the unit's damage dealt is increased by 10%
Saviour of Two Worlds*
Action start on odd turns until turn 10:
Raises ATK, DEF, AGL, and reduces damage taken by 20% for 3 turns
Goddess Luciana's Blessing*
When attacked by enemy:
Heals 10% of user's max HP, restores 4% of user's max MP, and raises physical and spell potency/recovery for 3 turns
A Prayer Within the Mask*
Action start:
Heals 10% of max HP and restores 8% of max MP
His Majesty's Robes*
Battle start:
Greatly raises Physical Res, Martial Res, and Spell Res for 3 turns
Harmonious Power*
Turn 4 action start:
Restores the user to full MP and removes some status ailments
Rare Insulate
Action start:
Rarely greatly raises Breath Res for 4 turns
Teatime
Turn 3 action start:
Restores 20% of MP and greatly raises WIS for 3 turns
Zammeister
Lowers Zam-type ability MP cost by 10%, raises potency and recovery by 10%
Bewitching Witch
Battle start:
Raises WIS and reduces damage taken by 15% for 3 turns
Sacrifice Option*
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises damage dealt and Martial Res for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an attack on an ally
Ghostly Moves*
Can phase through enemies and obstacles

Battle start:
Greatly raises evasion rate for 3 turns
Omen of Resurrection*
Battle start:
Enacts Auto Revive (25% of max HP) for 99 turns

When revived:
Greatly raises evasion rate for 3 turns
Phantom Dance*
Battle Start:
Raises evasion rate by 100% and greatly raises AGL for 3 turns
Dancer's Blessings*
Action start until turn 10:
Restores 15 MP for all allies in the surrounding large rhombus (incl. self)

Action start on odd turns until turn 10:
Raises spell and martial potency/recovery, and enables Sizzforce for 3 turns
Dancer's Follow-Up*
When any other ally attacks:
50% chance to attack with Dancer's Blow* if enemy is within 2 to 4-space range
(Dancer's Blow*: Deals major martial damage (216 base potency) to 1 enemy, rarely lowers Physical Res, Martial Res, Spell Res, and Breath Res for 3 turns)
Badboon Unity*
If there are 3 or more Beast allies (incl. self) in the party:
Raises Paralysis success rate by 10% and raises Move by 2
Big Badboon Unity*
If there are 3 or more Beast allies (incl. self) in the party:
Raises Stun success rate by 10% and raises Move by 2
Brainy Badboon Unity*
If there are 3 or more Beast allies (incl. self) in the party:
Raises Monkey Spark* potency by 10% and raises Move by 2
Brainy Badboon Dive*
When any other Beast ally attacks:
Attacks with Brainy Badboon Dive* if enemy is within 5-space straight line, 1 time per battle
(Brainy Badboon Dive*: Deals major martial damage (210 base potency) to all enemies in area of effect, moves up to 6 spaces)
Monkey Beast Follow-Up*
When any other Beast ally attacks:
Attacks with Monkey Spark* if enemy is within 1 to 3-space range, up to 3 times per battle
(Monkey Spark*: Deals major Zap-type martial damage (247 base potency) to 1 enemy)
Falcon Blade
When making a physical or spell attack other than a Coup de Grâce:
Activates a physical or spell ability, or Fight, 2 times in succession, lowers damage/recovery of 2nd attack by 50%
This perk can be triggered by non-damage dealing abilities
Brimming with Courage*
Battle start:
Raises ATK for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns
5 Sigils
Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
Enduring in the Face of Death*
When attacked by enemy:
Heals 15% of the user's max HP
Descendant of Erdrick*
Halves some status ailment resistances
Surging Pride*
Action start on odd turns until turn 10:
Restores 8% of max MP, raises ATK and DEF for 3 turns
Madalena's Bond*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
Role Model (Lv. 2)
When attacked and KO'd by enemy:
Triggers Great Role Model* 1 time per battle
(Great Role Model*: Greatly raises ATK, WIS, and martial and breath potency/recovery of all allies in large rhombus area for 3 turns)
Scion of the Dark Lord*
Battle start:
Reduces damage taken by 15% and enables Frizzforce for 3 turns
Your Seriously Dashing Dragonliness*
Heals 50% of max HP and greatly raises WIS for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
The Mighty Pillar*
Action start on odd turns until turn 5:
Raises ATK, AGL, and Move for 3 turns

Battle start:
If there are 2 or more Demon allies (incl. self) in the party:
Nullifies some status ailments for 3 turns
If there are 3 or more Demon allies (incl. self) in the party:
Grants a barrier that reflects physical attacks and raises Physical Critical Hit Rate for 3 turns
Destructive Alliance: Attack*
When any Demon ally (incl. self) is attacked by enemy:
For number of attacked Demon allies (incl. self) only, attacks with Atlas Counter* if enemy is within 1 to 3-space range, up to 5 times per battle
(Atlas Counter*: Deals major physical damage (300% potency) to 1 enemy, often raises damage taken for 3 turns)
Scourge of Rendarak*
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
Deities of Destruction
Raises max HP by 100
If there are 3 or more Demon allies (incl. self) in the party:
Raises max HP of all Demon allies (incl. self) by 50
The Skilful Pillar*
Action start on odd turns until turn 5:
Raises AGL, Move, and damage dealt for 3 turns

Battle start:
If there are 2 or more Demon allies (incl. self) in the party:
Nullifies some status ailments for 3 turns
If there are 3 or more Demon allies (incl. self) in the party:
Grants a barrier that reflects physical attacks and raises martial and breath potency/recovery for 3 turns
Destructive Alliance: Chaos*
When any Demon ally (incl. self) attacks:
Attacks with Pazuzu Breath* if enemy is within 1 to 4-space range, up to 5 times per battle
(Pazuzu Breath*: Deals major breath damage (288 base potency) to 1 enemy, occasionally confuses)
The Demonic Pillar*
Action start on odd turns until turn 5:
Raises AGL, WIS, and Move for 3 turns

Battle start:
If there are 2 or more Demon allies (incl. self) in the party:
Nullifies some status ailments for 3 turns
If there are 3 or more Demon allies (incl. self) in the party:
Grants a barrier that reflects physical attacks and raises Runaway Magic Chance for 3 turns
Destructive Alliance: Healing*
When any Demon ally (incl. self) is attacked by enemy:
Belial Heal* Heals them if ally is within 1 to 3-space range (incl. self), up to 3 times per battle
(Belial Heal*: Heals a major amount of HP and raises damage dealt for 1 ally for 3 turns (self: 4 turns))
Immortal March*
Battle start:
Greatly raises ATK for 3 turns

Battle start:
If there are 2 or more Demon or Undead allies (incl. self) in the party:
Raises evasion rate for 3 turns
If there are 3 or more Demon or Undead allies (incl. self) in the party:
Greatly raises Move for 3 turns
Heretic Obsession*
When attacked by enemy:
Raises ATK and evasion rate for 3 turns
Immortal Children of Hargon*
When attacked by an enemy Hero unit:
Heals 50% of max HP when the user's HP drops to 50% or less, up to 3 times per battle
The Light of Creation*
Raises max ATK and WIS of all allies (incl. self) by 30
Goddess of the World*
Battle start, action start, or when revived:
Reduces damage taken by 30% and nullifies some status ailments if the user's HP is 50% or over
Alms of the Goddess*
When any ally (incl. self) is attacked by enemy:
Alms of the Goddess* heals them if the user or ally is within 1 to 3-space range (incl. self), up to 4 times per battle
(Alms of the Goddess*: Heals a major amount of HP for 1 ally)
Fleeting Goddess*
When an ally is afflicted with a status ailment:
Triggers Fleeting Goddess* if ally is within large rhombus area, 1 time per battle
This perk can be triggered by non-damage dealing abilities
(Fleeting Goddess*: Removes some status ailments from all allies in area of effect)
Reflection of the Goddess*
Battle start:
Grants a barrier that reflects spell attacks for 2 turns
Snowy Camouflage*
Battle start:
Raises evasion rate for 3 turns
Snowy Cub*
Action start on odd turns until turn 5:
Raises Martial Res and enables Crackforce for 3 turns
Rawr-Rawr-Rawr! Follow-Up*
When any other ally makes a physical or martial attack:
Attacks with Rawr-Rawr-Rawr!* if enemy is within 1 to 3-space range, up to 4 times per battle
(Rawr-Rawr-Rawr!*: Deals moderate Crack-type martial damage (60 base potency) to 1 enemy 3 times)
Lunar Prince*
Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Holy Night Hero*
Battle start:
Greatly raises ATK, DEF, AGL, and reduces damage taken by 30% for 3 turns
Moonlit Protection*
Action start on even turns until turn 6:
Removes some status ailments
Blessing of Gotha*
Battle start:
Raises Spell Res for 3 turns

Action start:
Heals 5% of max HP and restores 4% of max MP
Youthful Surge*
Action start on odd turns from turn 3 until turn 9:
Raises ATK, DEF, AGL, and reduces damage taken by 30% for 3 turns
Mini Spark Follow-Up*
When any other ally makes a physical, spell, or breath attack:
Attacks with Mini Spark* if enemy is within 1 to 3-space range
(Mini Spark*: Deals moderate Zap-type spell damage proportional to ATK to 1 enemy, ignores some Light Damage Res)
Stellar Princess*
Action start until turn 10:
Heals 200 HP, restores 15 MP, and reduces damage taken by 20% for 3 turns (self: 4 turns) for all allies in the surrounding large rhombus (incl. self)
Starry Night Protection*
Action start on odd turns until turn 10:
Heals 15% of max HP, restores 8% of max MP, raises martial and spell potency/recovery, and enables Zapforce for 3 turns
Sporadic Lightning Spark Follow-Up*
When any other ally attacks:
Occasionally attacks with Lightning Spark* if enemy is within 2 to 4-space range
(Lightning Spark*: Deals major Zap-type spell damage to 1 enemy, rarely lowers Physical, Spell, Martial, and Breath Res for 3 turns)
Zapmeister
Lowers Zap-type ability MP cost by 10%, raises potency and recovery by 10%
Snowy Knight*
Battle start:
Greatly raises ATK for 3 turns

Battle start:
If there are 2 or more Beast allies (incl. self) in the party:
Reduces damage taken by 20% for 3 turns
If there are 3 or more Beast allies (incl. self) in the party:
Raises Physical Critical Hit Rate for 3 turns
Sporadic Cryonic Claws Follow-Up*
When any other Beast ally attacks:
Occasionally attacks with Cryonic Claws* if enemy is within small fan-shaped area
(Cryonic Claws*: Deals major Crack-type physical damage (250% potency) to all enemies in area of effect)
Snowy Knight's Last Stand*
When any other Beast ally is KO'd:
Raises AGL for 3 turns and removes some status ailments
If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order
(Perk activates 1 time per battle)
This perk can be triggered when the attack is from an ally
Unholy Behemoose*
Battle start:
Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns
Power Unleashed*
Battle start:
Grants x1.5 martial potency/recovery for 3 turns

Action start on even turns until turn 10:
Heals 10% of max HP and restores 8% of max MP, raises martial potency/recovery for 3 turns
Fiendish Obsession
When user's ability KO's enemy:
Heals 10% of the user's max HP
This perk can be triggered by counterattacks, follow-ups, and other attacks or effects triggered by perks
Fireball Stance
When attacked by enemy:
Attacks with Fireball if enemy is within 1 to 3-space range
(Fireball: Deals moderate Frizz-type breath damage (53 base potency) to 1 enemy)
Ruler of Nadiria*
Action start on odd turns until turn 10:
Heals 15% of max HP, restores 12% of max MP, and raises DEF and breath potency/recovery for 3 turns
King of Kings*
Raises Move by 1

Battle start:
Reduces damage taken by 30% and nullifies some status ailments for 3 turns
Malevolent Colossus*
When attacked by enemy:
Heals 10% of the user's max HP and raises breath potency/recovery for 3 turns
Princess's Blessings*
Action start on even turns until turn 10:
Restores 8% of max MP and raises damage dealt for 3 turns
Heals 200 HP for all allies in the surrounding large rhombus (incl. self)
Tantegel's Blessing*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
Incarnus's Blessing
Action start on even turns until turn 6:
Removes some status ailments
Total Serenity
Battle start:
Raises ATK and AGL for 3 turns
Wulfspade Boost*
Battle start:
Greatly raises ATK, DEF, and Spell Res for 3 turns
Incarnus's Rebirth*

Former perk name:
Instant Prezing
Battle start:
Enacts Auto Revive (50% of max HP) for 99 turns
Healing Flap
Action start:
Heals 100 HP for all allies in the surrounding large rhombus (incl. self)
Incarnus's Rebirth (Lv. 2)*
Battle start:
Enacts Auto Revive (100% of max HP) for 99 turns, raises spell and breath potency/recovery for 3 turns
Hawkhart Soul*
Action start:
Restores 4% of max MP

When revived:
Raises spell and breath potency/recovery, and reduces damage taken by 20% for 3 turns
Kongou Stance
When attacked by enemy:
Occasionally triggers Invigorate
(Invigorate: Grants the user x1.5 martial potency/recovery for 1 turn)
Cluboon Impact*
Action start on even turns until turn 6:
Greatly raises Martial Res and martial potency/recovery for 3 turns

Action start on even turns until turn 6:
Attacks with Cluboon Impact* if enemy is within 2-radius area
(Cluboon Impact*: Deals major martial damage (346 base potency) to all enemies in area of effect)
Incarnus's Spirit*
Battle start:
Greatly raises Physical Res, Spell Res, and Martial Res for 3 turns, raises Move for 1 turn
Blue Soul
Action start on even turns until turn 10:
Restores 16% of max MP and raises Tension for 1 turn
Ace Plan
Battle start:
Raises AGL and WIS for 3 turns
Diamagon Soul*
Action start on even turns until turn 10:
Heals 15% of max HP and raises AGL and WIS for 3 turns
Incarnus's Protection*
Battle start:
Reduces damage taken by 20% for 3 turns
True Form Rage
Battle start, action start, or when revived:
Raises damage dealt by 30% if the user's HP is 70% or over
True Form Healing
Heals a major amount of HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
True Form Rage (Lv. 2)
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises damage dealt by 30% if the user's HP is 50% or over
Barrier of Darkness (Lv. 2)
Battle start:
Nullifies damage taken up to 2 times in 99 turns
Perfected Form*
Action start until turn 10:
Heals 15% of max HP and restores 4% of max MP
Arena Master*
Action start on even turns until turn 10:
Heals 15% of max HP, raises ATK and DEF for 3 turns
Desperate PASSION Plunge
When attacked and KO'd by enemy:
Attacks with PASSION Plunge if enemy is within 2 to 4-space range, 1 time per battle
(PASSION Plunge: Deals major Frizz-type martial damage proportional to ATK to all enemies in rhombus area of effect)
Thief's Beacon*
Action start until turn 10:
Heals 10% of max HP and restores 4% of max MP

Action start until turn 10:
Triggers Thief's Beacon* if enemy is within extra large plus shaped area
(Thief's Beacon*: Applies Locked-On to all enemies in area of effect for 3 turns)
Thieving Lady's Beauty*
Action start on odd turns until turn 10:
Raises ATK, DEF, Martial Res, and Spell Res for 3 turns
Crimson Aura*
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises damage dealt by 20% if the user's HP is 70% or over
Backstage Pass*
When any other ally attacks:
Attacks with Backstage Pass* if enemy if enemy is within 4-space straight line, 1 time per battle
(Backstage Pass*: Deals moderate martial damage (60 base potency) to all enemies in area of effect, moves up to 5 spaces)
Frizz-type Teachings
Raises Frizz-type potency by 15%
Corrupted Beast*
Battle start:
Reduces damage taken by 20% for 3 turns
Power of the Sceptre*
Battle start:
Greatly raises physical and breath potency/recovery for 3 turns
Shocking Breath Follow-Up*
When attacking:
Attacks with Shocking Breath* if enemy is within 1 to 3-space range, up to 3 times per battle
(Shocking Breath*: Deals major breath damage (206 base potency) to 1 enemy, occasionally stuns)
Evil Jester
Battle start:
Raises spell and breath evasion rate by 100% and raises AGL for 3 turns
Corrupted Demonoid*
Action start until turn 10:
Restores 15 MP for all allies in the surrounding large rhombus (incl. self)

Action start until turn 10:
Raises spell and martial potency/recovery for 3 turns
Horrifying Rage*
Battle start, action start, or when revived:
Reduces damage taken by 15% and raises damage dealt by 15% if the user's HP is 50% or over
Seven-Coloured Force*
Battle start:
Reduces damage taken by 30% and enables Frizzforce, Sizzforce, Crackforce, Wooshforce, Bangforce, Zapforce, and Zamforce for 3 turns
Brimming with Energy*
Battle start:
Nullifies some status ailments for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns
A True Hero*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Really Feel the Burn*
When attacking:
Very rarely raises Tension for 1 turn

When attacked by enemy:
Often raises Tension for 1 turn
Seven Sages's Blessing*
Action start:
Heals 10% of max HP and restores 4% of max MP
Potbelly Body*
When summoned:
Raises Spell and Breath Res for 3 turns
Jewelbag Tricks*
When summoned:
Greatly raises WIS for 3 turns
Big Al Step*
When summoned:
Greatly raises spell and breath evasion rate for 3 turns
Rubiss's Protection
Battle start:
Reduces damage taken by 20% for 3 turns
Rubiss's Fortune
Action start:
Heals 10% of max HP and restores 4% of max MP
Heart of a Hero*
When attacking
Raises physical and spell potency/recovery for 3 turns
Unyielding Heal*
Heals 50% of max HP and reduces damage taken by 30% for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Great Godbird's Wings*
Battle start:
Enacts Auto Revive (100% of max HP) for 99 turns
Grants Auto Revive (50% of max HP) for all Nature allies in the surrounding large rhombus for 99 turns
Godbird's Blessings*
Raises max HP of all Nature allies (incl. self) by 100
Dimension-Traveling Power*
Action start:
Restores 4% of max MP

Battle start, action start, or when revived:
Raises damage dealt by 20% and reduces damage taken by 30% if the user's HP is 30% or over
Blessings of the Vast Sky*
Raises max HP by 100
If there are 3 or more Nature allies (incl. self) in the party:
Raises max HP of all Nature allies (incl. self) by 50
Instant Deep Breath
Battle start:
Grants x1.5 breath potency/recovery for 1 turn
Diabolical Plan*
When user's ability binds or inflicts Physical or Spell Lock on enemy:
Grants the user x1.5 breath potency/recovery and grants a barrier that reflects spell attacks for 1 turn
This perk can be triggered by non-damage dealing abilities
Guarded Scorpion*
Battle start or when revived:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)

Battle start:
If there are 4 or more Nature allies (incl. self) in the party:
Enacts Auto Revive (50% of max HP) for 99 turns
Nerves of Steel*
When attacked by enemy:
Heals 10% of user's max HP and raises martial potency/recovery for 3 turns
Shadow Ramient
Battle start:
Nullifies damage taken up to 30% of own max HP for 10 turns
Shadow Vizier
Action start on even turns until turn 10:
Greatly raises DEF and Move for 3 turns
Mystery Under Wraps
Action start:
Rarely grants a barrier that reflects spell attacks for 3 turns
Secret Spell of Frozen Time
Battle start:
Nullifies damage taken 1 time only in 99 turns
That was Frizz
Raises Frizz potency by 800%
The God of the Underworld
Action start until turn 10:
Greatly raises damage dealt for 3 turns
Like a Phoenix
Battle start:
Enacts Auto Revive (100% of max HP) for 99 turns
Dark King's Vehemence
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
Dark King's Bounce
Battle start:
Grants a barrier that reflects spell attacks for 2 turns
Superior Being
When attacked by enemy:
Heals 10% of the user's max HP, and grants a barrier that reduces damage taken by 50% 1 time only for 99 turns, up to 5 times per battle
Unbridled
Action start on odd turns until turn 5:
Raises ATK, AGL, and Move for 3 turns
Demonic Flames Rising
Heals 30% of max HP and greatly raises damage dealt for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Superior Body
Action start until turn 5:
Heals 10% of max HP and raises DEF for 3 turns
Mystic Heat Spell Follow-Up
When any other ally attacks:
Attacks with Mystic Heat Spell if enemy is within 3 to 4-space range
(Mystic Heat Spell: Deals moderate Sizz-type spell damage to 1 enemy)
Mystic Legion Support
When any other ally attacks:
Attacks with Mystic Legion Kafrizz if enemy is within 1 to 2-space range, up to 3 times per battle
(Mystic Legion Kafrizz: Deals major Frizz-type spell damage to 1 enemy)
Venom Chain Ambush
When any other ally is attacked by enemy:
Attacks with Venom Chain if enemy is within 1 to 4-space range, up to 3 times per battle
(Venom Chain: Envenomates 1 enemy)
Orichalcum Body
Reduces damage taken by 45% and raises ability MP cost by 30%
Accursed Life Belligerence
When attacked by enemy:
Raises ATK for 3 turns
Immortal
Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Oath of Justice
Action start until turn 3:
Raises ATK and Spell Res for 3 turns
Last Life Energy
Battle start, action start, or when revived:
Triples martial potency/recovery when the user's HP is 1% or less
Warrior Master Style: Flurry
When any other ally makes a physical or martial attack:
Attacks with Warrior Master Style: Duel if enemy is within 1 to 3-space range up to 4 times per battle
(Warrior Master Style: Duel: Deals major physical damage (300% potency) to 1 enemy, raises the user's Physical Boost for 1 turn)
Soul of Warrior Master Style
Battle start:
Greatly raises AGL and Move for 3 turns
Warrior Master Style: Clear Mind
When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Warrior Master Style: Abandon
When attacking:
Raises evasion rate for 3 turns
Mixing Fire and Ice
Grants Heavy Frizz Res and Heavy Crack Res
Grand Sorcerer's Apprentice
Action start on odd turns until turn 10:
Raises WIS, Move, and evasion rate for 3 turns
The Cool One at the Party
When an ally is afflicted with a status ailment:
Grants the user x1.5 spell potency/recovery for 1 turn
This perk can be triggered by non-damage dealing abilities, as well as attacks, counterattacks, follow-ups, and other attacks or effects triggered by perks, directed at allies from self or other allies
Papnica Vestments
Battle start:
Greatly raises Spell Res for 3 turns
The Persistent Hero
Battle start, action start, or when revived:
Grants the user x1.5 physical potency/recovery and removes some status ailments if the user's HP is 50% or less
Hero's Draconic Aura
Battle start, action start, or when revived:
Raises Move, raises damage dealt by 20%, and reduces damage taken by 20% if the user's HP is 20% or over
Blood of Battle
Action start on odd turns until turn 5:
Raises ATK and DEF for 3 turns
Full Draconic Aura
Battle start, action start, or when revived:
Reduces damage taken by 50% if the user's HP is 50% or less
Dragon Hatchling
Heals 20% of max HP when the user's HP drops to 30% or less, up to 3 times per battle
This perk can be triggered when the attack is from an ally
Rare Dodgy Dance
Action start:
Rarely raises evasion rate for 3 turns
Dragon Crest
Battle start, action start, or when revived:
Grants x1.5 physical potency/recovery if the user's HP is 50% or less
Draconic Aura
Battle start, action start, or when revived:
Raises Move and reduces damage taken by 20% if the user's HP is 20% or over
Draconic Aura (Lv. 2)
Battle start, action start, or when revived:
Raises Move and reduces damage taken by 30% if the user's HP is 20% or over
Leona's Bond
Reduces damage taken by 50% for 1 turn when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Avan Style Sword Technique
Raises physical potency/recovery by 5%
Avan's Teachings: Sword Techniques
Raises physical potency/recovery by 5% and physical critical hit rate by 5%
Now I Slice Everything
Raises physical brilliant by 15%
Dark Armour Blade
Halves all element Res except Zap-type Res
Immortal Chance +10%
Raises chance of Immortal by 10%
Lonely Soldier
Raises Move by 1 and raises Zam-type potency by 20%
Dark Commander
Battle start, action start, or when revived:
Grants the user x1.2 spell potency/recovery if the user's HP is 50% or over
Dark Commander (Lv. 2)
Battle start, action start, or when revived:
Grants the user x1.2 spell potency/recovery and reduces damage taken by 20% if the user's HP is 50% or over
Two Hearts
Heals 50% of max HP when the user's HP drops to 50% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Fighter's Pride
When attacked by enemy:
Raises spell potency/recovery for 3 turns
Hell's Claw Stance
When attacked by enemy:
Attacks with Hell's Claw if enemy is within 1-space range
(Hell's Claw: Deals moderate physical damage (200% potency) to 1 enemy, occasionally lowers Spell Res for 3 turns)
Archfiend's Body
Raises Move and Self HP Healing Effects for 3 turns when the user's HP drops to 50% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Dragon Legion Commander
Action start on even turns until turn 10:
Raises ATK for Dragon units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Rare WIS Up
Action start:
Rarely raises WIS for 4 turns
Soala's Bond
Turn 3 action start:
Grants x1.5 physical potency/recovery for 1 turn
Soala's Bond (Lv. 2)
Turn 3 action start:
Grants x2 physical potency/recovery for 1 turn
Dragon Knight
When attacked by enemy:
Heals 10% of the user's max HP
Combat Instincts
Action start:
Restores 8% of max MP
Pureblood Dragon Knight
When attacked by enemy:
Rarely raises ATK and DEF for 1 turn
Dragonoid
Action start on odd turns until turn 10:
Raises AGL, physical and spell potency/recovery for 3 turns
Helpful Chocolate Tank*
When an ally is attacked by enemy:
Helpful Chocolate Tank* heals them if ally is within 3 to 4-space range, up to 3 times per battle
(Helpful Chocolate Tank*: Heals a major amount of HP for 1 ally)
Gothic Lolita*
When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises AGL, greatly raises spell and martial potency/recovery, reduces damage taken by 30%, and raises spell and breath evasion rate by 100% for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Rapid Heart*
Battle start:
Greatly raises AGL and Move, reduces damage taken by 20% for 3 turns
Twinkling Heart*
Action start on even turns until turn 6:
Removes some status ailments
Black & White Temptation*
Lowers martial and spell ability MP cost by 10%, raises potency and recovery by 10%
Drake Resonance
Action start on odd turns until turn 10:
Raises breath potency/recovery for Dragon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
Three Wishes
Battle start:
Reduces damage taken by 50% up to 3 times for 99 turns
Drake's Wrath
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 50% or over
Keeper of the Heavens
Action start on odd turns until turn 10:
Raises breath potency/recovery, DEF, and Spell Res for 3 turns
Xenlon's Wrath*
When attacked by enemy:
Heals 10% of the user's max HP and restores 8% of the user's max MP
Sage's Enlightenment
Heals 50% of max HP, restores 50% of max MP, and greatly raises WIS for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Enchanting Echo Chance +5%
Raises chance of Enchanting Echo by 5%
Almighty Chosen One*
Action start on odd turns until turn 10:
Restores 8% of max MP, raises spell potency/recovery, and reduces damage taken by 20% for 3 turns
Enchanting Echo (Lv. 2)
When casting:
Occasionally unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50%
This perk can be triggered by non-damage dealing abilities
Wicked Servant*
Battle start:
Enacts Auto Revive (25% of max HP) for 99 turns
Raises breath potency/recovery for 3 turns
Underworldly Invite*
When attacked and KO'd by enemy:
Triggers Shadow Toxins* if enemy is within 1 to 4-space range, up to 3 times per battle
(Shadow Toxins*: Deals major Zam-type breath damage (206 base potency) to 1 enemy, often envenomates)
Immortal Servant*
When revived:
Enacts Auto Revive (25% of max HP) for 99 turns, 1 time per battle
When revived:
Raises breath potency/recovery for 3 turns, up to 2 times per battle
Twin-Horned Archfiend*
Battle start:
Reduces damage taken by 30% and greatly raises Physical Res, Spell Res, and Breath Res for 3 turns
Terrifying Dark Aura*
Action start:
Attacks with Terrifying Dark Aura* if enemy is within large rhombus area, up to 3 times per battle
(Terrifying Dark Aura*: Deals major unreflectable martial damage (210 base potency) to all enemies in area of effect, raises the user's Tension for 1 turn)
Hateful Might*
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments

Action start on even turns until turn 10:
Heals 15% of max HP and restores 8% of max MP
Fury Against Humankind*
Battle start:
Raises physical, spell, martial and breath potency/recovery and nullifies some status change removal effects for 3 turns
Overflowing Darkness*
When attacked by enemy:
Heals 10% of the user's max HP
Frizz-type Breath MP Cost -5%
Lowers Frizz-type breath MP cost by 5%
Frizz-type Spell Potency +5%
Raises Frizz-type spell potency by 5%
Zap-type Spell Potency +5%
Raises Zap-type spell potency by 5%
Zap-type Physical Potency +5%
Raises Zap-type physical potency by 5%
Crack-type Breath MP Cost -5%
Lowers Crack-type breath MP cost by 5%
Zam-type Martial Potency +5%
Raises Zam-type martial potency by 5%
Zam-type Spell Potency +5%
Raises Zam-type spell potency by 5%
Zam-type Physical Potency +5%
Raises Zam-type physical potency by 5%
Prime Princess
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Treat for Yourself
When attacking:
Triggers Chomp-a-Chocolate
(Chomp-a-Chocolate: Heals a minor amount of HP and raises the user's ATK for 3 turns)
Big Sweet Eater
When attacked by enemy:
Rarely triggers Lick-a-Sweet
(Lick-a-Sweet: Raises the user's AGL and Move for 3 turns)
Big Chocolate Eater
When attacked by enemy:
Occasionally triggers Chomp-a-Chocolate
(Chomp-a-Chocolate: Heals a minor amount of HP and raises the user's ATK for 3 turns)
Mystical Beat
Battle start:
Raises evasion rate by 100% for 3 turns
Up Tempo
Battle start:
Greatly raises ATK and Move for 3 turns
Frenzied Waltz
When making a martial or physical attack:
Raises physical and martial potency/recovery for 3 turns
Prison Guardian*
When attacking:
Heals 15% of max HP, restores 4% of max MP, rarely raises Tension for 1 turn
Warrior of the Gittish Empire*
Battle start:
Greatly raises ATK and Typeless Res for 3 turns
Sentinel of the Starry Skies
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns and massively raises Typeless Res for 3 turns
Guardian of Angel Falls
Battle start:
Raises AGL for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns
Yggdrasil's Protection*
Action start on even turns until turn 10:
Removes some status ailments
Golden Fygg*
Heals 30% of max HP and grants the user Starry Aura for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Celestrian Blessing*
Action start:
Heals 10% of max HP and restores 4% of max MP
Dualwielding
When attacking:
Occasionally attacks with Soaring Blade if enemy is within 1 to 3-space range
(Soaring Blade: Deals minor Zap-type physical damage (75% potency) to 1 enemy)
Beastly Commander
Raises Zap-type physical potency by 10% and raises Move by 1
Fierce Tiger
Battle start:
Greatly raises ATK and AGL for 3 turns
Fowl-Faced Wisdom*
Battle start:
Enables Frizzforce and Zamforce for 3 turns
Mage of the Gittish Empire*
Action start on even turns until turn 10:
Raises ATK and WIS for Beast units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Hate & Despair
Battle start:
Reduces damage taken by 20% for 3 turns
Fallen Angel Wings
Battle start:
Raises evasion rate by 100% for 3 turns
Destruction Personified
When attacking:
For number of attacked enemies only, raises ATK for 1 turn
Penance For All Sins*
Action start on odd turns until turn 10:
Heals 10% of max HP, restores 8% of max MP, and raises physical and martial potency/recovery for 3 turns
Fallen Angel's Aura*
Action start:
Attacks with Fallen Angel's Aura* if enemy is within large rhombus area, up to 3 times per battle
(Fallen Angel's Aura*: Deals major martial damage (220 base potency) to all enemies in area of effect, occasionally lowers DEF and Martial Res for 3 turns)
Vengeful Fallen Angel*
Battle start:
Enacts Auto-Revive (50% of max HP) for 99 turns

When revived:
Reduces damage taken by 20%, raises ATK, physical and martial potency/recovery, and massively raises evasion rate for 3 turns
Daughter of the Inncredible Inntertainer*
Battle start:
Reduces damage taken by 20%, raises Physical, Spell, Martial, and Breath Res for 3 turns
Helpful Erinn
When an ally (incl. self) is attacked by enemy:
Helpful Erinn heals them if ally is within 1 to 3-space range (incl. self)
(Helpful Erinn: Heals a minor amount of HP for 1 ally)
Royal Suite's Blessing*
Action start on odd turns until turn 10:
Heals 15% of max HP, restores 8% of max MP, raises martial potency/recovery for 3 turns, and triggers Royal Suite*
(Royal Suite*: Generates spaces in large rhombus area of effect that reduce damage taken by 10% and raise damage dealt by 10% for 3 turns for allies on those spaces only)
Good Night's Sleep*
Action start on odd turns until turn 5:
Removes some status ailments
Infernal Neigh*
Battle start:
Raises AGL and damage dealt for 3 turns
Fluttering Mane*
Battle start:
Greatly raises spell and breath evasion rate for 3 turns
Glory of the Hackson Five*
Battle start:
Reduces damage taken by 20% and greatly raises Physical and Breath Res for 3 turns

Action start on odd turns until turn 10:
Restores 4% of max MP and raises Runaway Magic Chance for 3 turns
Destructive Instincts*
Action start on odd turns until turn 10:
Raises AGL and spell potency/recovery for 3 turns, removes some status ailments
Destructive Rebirth*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Smokey Engine*
Lowers spell ability MP cost by 10%, raises potency and recovery by 10%

If there are 4 or more Inorganic allies (incl. self) in the party:
Raises Move by 1
Puffy Magic*
Battle start:
Greatly raises spell potency/recovery for 3 turns
Jester's Evil
Can phase through obstacles
Clone
Battle start:
Raises evasion rate by 100% for 3 turns
Bind Martial
When maing a martial attack:
Very rarely binds
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Jester's Magic*
Action start:
Summons Dhoulmagus B and Dhoulmagus C, 1 time per battle
Note: If another party member has already activated a perk that summons units, then this perk will fail
Martial Master
Lowers martial ability MP cost by 15%, raises potency and recovery by 15%
Jester's Doppelganger*
When summoned:
Greatly raises evasion rate for 3 turns
Mega Warrior
Battle start:
Greatly raises ATK and evasion rate for 2 turns
Sub-Engine
Action start on even turns until turn 10:
Raises AGL and Move for 3 turns
Brain Bolt
When making a physical attack:
Very rarely stuns
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Centaurian Unit*
Action start on odd turns until turn 10:
Raises ATK and evasion rate for 3 turns

Battle start:
If there are 4 or more Inorganic allies (incl. self) in the party:
Reduces damage taken by 30% and raises physical potency/recovery for 3 turns
Purrsula's Barrier*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
Second Catapult (Lv. 2)*
When attacking:
Attacks with Dragon Pellet* if enemy is within 2 to 4-space range, up to 5 times per battle
(Dragon Pellet*: Deals major Sizz-type or Crack-type martial damage (165 base potency) to 1 enemy)
Porcus's Swiftness*
Battle start:
Raises AGL, evasion rate, and Spell Res for 3 turns
Treasure Hunter's Secret Elixir*
Removes some status ailments when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally

Heals a major amount of HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Counterfire Counter*
When attacked by enemy:
Attacks with Counterfire* if enemy is within 2 to 4-space range, up to 5 times per battle
(Counterfire*: Deals major Frizz-type breath damage (140 base potency) to 1 enemy)
Hellish Prayer*
Raises breath potency/recovery by 10%

If there are 4 or more Inorganic allies (incl. self) in the party:
Raises Move by 1
Rainbow Veil*
Raises max HP by 10

Battle start:
If there are 4 or more Inorganic allies (incl. self) in the party:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Inorganic Guard*
Battle start:
Reduces damage taken by 20% for 3 turns
Grants Inorganic Guard for all Inorganic allies (incl. self) in the surrounding large rhombus for 3 turns
Overload*
Action start on even turns until turn 10:
Grants x1.5 physical, spell, martial, and breath potency/recovery for all Inorganic allies in the surrounding large rhombus for 1 turn

Action start every 3 turns until turn 9:
Grants the user x1.5 spell and martial potency/recovery for 1 turn
Cosmic Coating*
When any Inorganic ally is attacked by enemy:
Cosmic Coating* Heals them if ally is within 1 to 3-space range, up to 3 times per battle
(Cosmic Coating*: Heals a major amount of HP and raises physical, spell, martial, and breath potency/recovery for 1 ally for 3 turns)


Heals 70% of max HP and reduces damage taken by 30% for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Dark Energy*
Action start on odd turns until turn 10:
Heals 10% of max HP, restores 4% of max MP, and raises DEF and AGL for 3 turns
Elemental Core*
Raises max HP by 100
If there are 3 or more Inorganic allies (incl. self) in the party:
Raises max HP of all Inorganic allies (incl. self) by 50
Sleight of Hand*
Battle start:
Raises Spell Res and Breath Res for 3 turns

Battle start:
If there are 4 or more Inorganic allies (incl. self) in the party:
Raises AGL for 3 turns
Metal Strong-Arm*
Battle start:
Raises Physical Res, Martial Res, and martial potency/recovery for 3 turns
A Restless Journey to Become the Strongest*
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns

Battle start:
If there are 3 or more Inorganic allies (incl. self) in the party:
Raises ATK for 3 turns
Wanderer's Teachings*
Battle start, action start, or when revived:
Reduces damage taken by 15% if the user's HP is 20% or over
Raises ATK by 30% if the user's HP is 20% or less
Zenithian Seal*
Action start on turn 1:
Applies Zenithian Seal to all enemies for 10 turns
Zenith Scale*
When attacked by enemy:
Heals 10% of the user's max HP and grants a barrier that reduces damage taken by 50% 1 time only for 99 turns, up to 3 times per battle
Observing the World Below Under a Watchful Eye*
Battle start:
Nullifies damage taken 1 time only in 99 turns

Action start on odd turns until turn 10:
Raises DEF, AGL, and martial and breath potency/recovery for 3 turns
Zenithia's Fortune*
Action start:
Heals 10% of max HP and restores 4% of max MP
Martial Potency +5%
Raises martial potency by 5%
Biding Time
Battle start:
Raises AGL and martial potency/recovery for 3 turns
Cactus Step*
When attacking:
Raises Move for 3 turns, 1 time per battle
Still Biding Time
Battle start:
Raises evasion rate and spell and breath evasion rate for 3 turns
Youthful Hero*
Battle start, action start, or when revived:
Raises damage dealt by 20% and reduces damage taken by 20% if the user's HP is 70% or over
Limit Gauge
When making an attack other than a LIMIT BREAK:
Raises LIMIT Gauge by 50
When attacked by enemy:
Raises LIMIT Gauge by 25
Limit Break
When LIMIT Gauge is at 100:
Raises physical, spell, martial, and breath potency/recovery by 20%
Elite SOLDIER*
Lowers physical and spell ability MP cost by 10%, raises potency and recovery by 10%
Lonesome Signs*
Action start on odd turns until turn 10:
Raises ATK, Physical Res, and Spell Res for 3 turns
SOLDIER's Pride*
When attacked by enemy:
Heals 50% of the user's max HP, up to 3 times per battle
Not Interested
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments
Prideful Successor*
Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
Armor Break Stance
When attacked by enemy:
Attacks with Armor Break if enemy is within 1 to 3-space range, up to 3 times per battle
(Armor Break: Deals moderate unreflectable physical damage (200% potency) to 1 enemy, ignores enemy DEF, often raises damage taken for 3 turns)
SOLDIER on Alert*
Action start:
Heals 10% of max HP and restores 4% of max MP
Prayer of the Stars*
When any Hero ally (incl. self) is attacked by enemy:
Prayer of the Stars* heals them if ally is within 1 to 3-space range (incl. self)
(Prayer of the Stars*: Heals a minor amount of HP for 1 ally)
Brimming with Life*
Action start:
Restores 10% of max MP
Gospel of the Stars*
Action start on odd turns until turn 10:
Raises WIS, Martial Res, and Breath Res for 3 turns
Awakened Fury*
Battle start:
Greatly raises AGL and enables Awakened Fury for 3 turns
Make Your Choice!*
When any other ally makes a physical, martial, or spell attack:
Attacks with True Strike if enemy is within 1 to 3-space range, up to 4 times per battle
(True Strike: Deals major martial damage (257 base potency) to 1 enemy, raises user's LIMIT Gauge by 25)
Zangan Style Serenity*
Action start on even turns until turn 6:
Removes some status ailments
Up Against the Past*
Heals 30% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
No such thing as overtime.*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over
Way of the Turks*
When attacked by enemy:
Attacks with EM Shot if enemy is within 2 to 4-space range, up to 3 times per battle
(EM Shot: Deals moderate Zap-type martial damage (90 base potency) to 1 enemy and generates a 700-damage EM Mine space that targets enemies and allies in that area for 2 turns)
Don't mess with us Turks!*
Action start on odd turns until turn 10:
Raises martial potency/recovery and enables Zapforce for 3 turns
Your end is nigh
Battle start, action start, or when revived:
Raises damage dealt by 20% and reduces damage taken by 30% if the user's HP is 50% or over
I will never be a memory
Battle start:
Nullifies some status ailments for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns
Shall I give you despair?
When attacked by enemy:
Heals 15% of the user's max HP
This planet is my birthright
Action start on odd turns from turn 3 until turn 9:
Enables One-Winged Angel for 3 turns
Reunion
Action start:
Heals 10% of max HP and restores 4% of max MP
Demon Archer*
Raises physical potency by 5%

Battle start:
If there are 4 or more Demon allies (incl. self) in the party:
Raises Move and greatly raises physical potency/recovery for 3 turns
Sealed Beast*
Battle start:
Prevents incoming attacks from dealing over 50% of the unit's max HP for 10 turns
Tiny Body*
Lowers Weight by 5 and raises max HP by 10
Dynamic Soul*
Action start on even turns until turn 10:
Heals 10% of max HP and restores 4% of max MP, raises martial potency/recovery for 3 turns
Mysterious Monster Scout*
Action start:
Summons Metal King and Rainhawk, 1 time per battle
Note: If another party member has already activated a perk that summons units, then this perk will fail
Extraordinary Talent*
Battle start:
Raises AGL, Move, spell and martial potency/recovery, and reduces damage taken by 15% for 3 turns
Spell & Martial Tricks*
Lowers spell and martial ability MP cost by 10%, raises potency and recovery by 10%
Summoning Frizzforce*
When summoned:
Enables Frizzforce for 3 turns
Bullish Rage
Action start on even turns until turn 10:
Grants x1.5 spell potency/recovery for 1 turn
Opening Prep
Battle start:
Greatly raises ATK and DEF for 3 turns
Rest Option
When making a physical attack:
Occasionally triggers Rest Program
(Rest Program: Heals a minor amount of HP and raises the user's tension for 1 turn)
Ultimate Evolution
Battle start:
Grants a barrier that reflects martial attacks, reduces damage taken by 20% for 3 turns
Ultimate Muscle
Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Power of the Chosen
When afflicted with a status ailment:
Removes some status ailments, up to 3 times per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
Zenithian Protection
Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or over
Perseverance
Battle start, action start, or when revived:
Raises physical potency/recovery by 30% if the user's HP is 50% or less
Zenithian Blessing
When attacking:
Heals 10% of user's max HP and restores 4% of user's max MP
Minister of Hell
Battle start:
Greatly raises AGL and WIS for 3 turns
Sporadic Lightning Rod Follow-Up
When any other ally attacks:
Occasionally attacks with Lightning Rod if enemy is within 3-space range
(Lightning Rod: Deals minor Zap-type martial damage (30 base potency) to 1 enemy, occasionally paralyses)
The Tower
When any other ally attacks:
50% chance to attack with The Tower if enemy is within 2 to 4-space range
(The Tower: Deals major martial damage (260 base potency) to 1 enemy, rarely lowers Physical, Spell, Martial, and Breath Res for 3 turns)
Twinspiration
When using a martial ability:
Rarely triggers martial ability 2 times in succession, lowers damage/recovery of 2nd martial ability by 50%
This perk can be triggered by non-damage dealing abilities
Twinspiration Chance +20%
Raises chance of Twinspiration by 20%
Dark World Prince
Battle start:
Greatly raises spell potency/recovery and Spell Res for 3 turns
Antimagic Kafrizz Follow-Up
When any other ally attacks:
Attacks with Antimagic Kafrizz if enemy is within 3-space range, up to 3 times per battle
(Antimagic Kafrizz: Deals major Frizz-type spell damage to 1 enemy, often locks spell attacks)
Evolving Beast
Action start until turn 3:
Raises AGL and WIS for 3 turns
Beastly Obsession
Grants x1.5 spell potency/recovery for 1 turn when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Incomplete Evolution
When attacked by enemy:
Heals 10% of the user's max HP and raises DEF for 3 turns
Approaching Beast
Battle start:
Raises DEF and Move for 3 turns
Ultra Recovery
When attacking:
Heals 10% of the user's max HP
Spell Potency +5%
Raises spell potency by 5%
Helpful Healie
When an ally is attacked by enemy:
Heals with Wartime Midheal if ally is within 1 to 2-space range, up to 3 times per battle
(Wartime Midheal: Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns)
Heavy Attack
Battle start:
Greatly raises ATK and Move for 2 turns
Rare Muster Strength
Action start:
Rarely grants x1.5 physical potency/recovery for 1 turn
Dazzling Dancer
Battle start:
Greatly raises AGL and evasion rate for 3 turns
Puff!
When in Puff! state:
Reduces damage taken by 30% and nullifies some status ailments
Fortifying Footwork
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Captivating Scent*
When attacked by physical or spell enemy attack:
Occasionally charms
Herbal Guard*
Battle start:
Grants a barrier that reduces damage taken by 15% for 3 turns

Battle start, action start, or when revived:
Reduces damage taken by 30% if user's HP is 50% or less
Prince of the Underworld*
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns

Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Princely Innocence*
Battle start:
Greatly raises AGL and spell and breath evasion rate for 3 turns
Incessant Heart*
Action start on even turns until turn 6:
Removes some status ailments
Zam-type Breath MP Cost -10%
Lowers Zam-type breath MP cost by 10%
Zap-type Breath Potency +5%
Raises Zap-type breath potency by 5%
Sporadic Healie
Action start:
Occasionally heals 8% of max HP
Tsarevna
Raises Frizz-type physical potency by 10% and critical hit rate by 5%
Frizz-type Physical Essence
Raises Frizz-type physical potency by 20%
Martial Soul
Battle start:
Greatly raises AGL and evasion rate for 3 turns
Defender of Zamoksva
Turn 3 action start:
Restores 20% of max MP and greatly raises DEF for 3 turns
Goddess's Blessing
Battle start:
Reduces damage taken by 10% for 5 turns
Health Professional
Lowers healing ability MP cost by 10%, raises recovery by 10%
Serene Formation
Action start until turn 10:
Restores 10 MP for all allies in the surrounding rhombus (incl. self)
Dragonsoul
Battle start:
Raises ATK for 2 turns
Instant Sizzforce
Battle start:
Enables Sizzforce for 3 turns
Secret of Evolution
Battle start:
Greatly raises ATK, DEF, AGL, WIS, and reduces damage taken by 20% for 3 turns
Grotesque Rebirth
Heals 50% of the user's max HP and grants x1.5 physical potency/recovery for 1 turn when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Instinctual Awakening*
Battle start:
Raises evasion rate and breath potency/recovery for 3 turns

Battle start:
If there are 4 or more Beast allies (incl. self) in the party:
Raises evasion rate and breath potency/recovery for 3 turns
Heat Step*
When attacking:
Raises breath potency/recovery for 3 turns
Passionate Tango*
Battle start:
Raises physical and martial potency/recovery for 3 turns

Battle start:
If there are 4 or more Beast allies (incl. self) in the party:
Raises ATK and AGL for 3 turns
Mini Flame Stance*
When any Beast ally (incl. self) is attacked by enemy:
Attacks with Mini Flame* if enemy is within 2 to 4-space range, up to 5 times per battle
(Mini Flame*: Deals moderate Frizz-type spell damage to 1 enemy, occasionally paralyses)
Beast Charge*
Battle start:
Raises AGL and martial potency/recovery for 3 turns
Grants Beast Charge for all Beast allies (incl. self) in the surrounding large rhombus for 3 turns
Primal Resonance*
When enemy gets KO'd by Beast ally (incl. self):
Triggers Primal Resonance*
(Primal Resonance*: Raises damage dealt of all allies in the surrounding large rhombus (incl. self) for 3 turns (4 turns if activated by an ally's ability))
Indomitable Beast King*
Before HP hits 0:
Preserves HP at 1, up to 3 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Vengeful Fangs*
When any other ally is KO'd:
For number of KO'd allies only, heals 500 HP and restores 50 MP to the user

When any other Beast ally is KO'd:
For number of KO'd Beast allies only, raises AGL and martial potency/recovery for 3 turns
This perk can be triggered by an attack on an ally
Wild Blessings*
Raises max HP by 100
If there are 3 or more Beast allies (incl. self) in the party:
Raises max HP of all Beast allies (incl. self) by 50
Frizz-type Spell MP Cost -5%
Lowers Frizz-type spell MP cost by 5%
Beast Power
Battle start:
Raises ATK for 2 turns
Sporadic Heavy Attack Readiness
Action start:
Occasionally grants x1.3 physical potency/recovery for 1 turn
Beast Power (Lv. 2)
Battle start:
Raises ATK, evasion rate, and Breath Res for 3 turns
Icy Follow-Up
When any other ally attacks:
Attacks with Crack if enemy is within 3-space range
(Crack: Deals minor Crack-type spell damage to 1 enemy)
Tension Meow*
When attacking:
Raises Tension for 1 turn, 1 time per battle
Myacabre Ball Follow-Up*
When any other Beast ally makes a physical or martial attack:
Attacks with Myacabre Ball* if enemy is within 1 to 3-space range, up to 3 times per battle
(Myacabre Ball*: Deals major Zam-type martial damage (124 base potency) to 1 enemy, rarely raises damage taken for 3 turns)
Indomitable Will*
Before HP hits 0:
Preserves HP at 1, 1 time per battle
Before HP hits 0:
Very rarely preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Crimson Mane*
Battle start:
Raises ATK, DEF, and AGL for 3 turns

Battle start:
If there are 3 or more Beast allies (incl. self) in the party:
Raises ATK and Physical Critical Hit Rate for 3 turns
Fouler Fist Follow-Up*
When any other ally makes a physical, martial, or breath attack:
Attacks with Fouler Fist* if enemy is within 1 to 3-space range

When any other Beast ally makes a physical, martial, or breath attack:
Attacks with Fouler Fist* if enemy is within 1 to 3-space range
(Fouler Fist*: Deals moderate unreflectable physical damage (150% potency) to 1 enemy)
Born Leader
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Born Leader (Lv. 2)
Battle start:
Nullifies damage taken 1 time only in 99 turns, grants x2 physical potency/recovery for 1 turn
Thief of Thieves, Robbin' 'Ood
Battle start:
Greatly raises Move for 1 turn
Hustle Muscle
Battle start:
Raises ATK for 3 turns
Beg for Life Stance
When attacked by enemy:
Triggers Beg for Life if enemy is within 1 to 3-space range
(Beg for Life: Often lowers 1 enemy's ATK and WIS for 2 turns)
All Carried Away*
When attacking:
Often raises ATK and Physical Critical Hit Rate for 1 turn
Ruler of Darkness*
Action start on odd turns until turn 10:
Raises DEF, AGL, and Move for 3 turns, removes some status ailments
Pitch Dark Robes (Lv. 2)
Enhances Dark Robes to Pitch Dark Robes
Pitch Dark Robes reduces damage taken at start of battle by 50% for 10 turns
Great Warrior of Aliahan*
Action start on odd turns until turn 10:
Raises ATK and DEF for 3 turns
Hyper Muscles*
Action start on even turns until turn 6:
Grants x2 physical potency/recovery for 1 turn
Hero of Legend*
Battle start:
Reduces damage taken by 30% and nullifies some negative status changes for 3 turns
Crushing Edge Follow-Up*
When attacking:
Attacks with Crushing Edge* if enemy is within 1 to 3-space range, up to 5 times per battle
(Crushing Edge*: Deals major unreflectable physical damage (300% potency) to 1 enemy, often lowers damage dealt for 3 turns)
Shining Heal*
When attacked by enemy:
Heals with Shining Heal*, up to 3 times per battle
(Shining Heal*: Heals a major amount of HP and raises damage dealt for 4 turns)
Aliahan's Blessing*
Action start:
Heals 10% of max HP and restores 4% of max MP
Sizz-type Physical Potency +5%
Raises Sizz-type physical potency by 5%
Kon Barrier
Battle start:
Raises Spell Res for 2 turns
Rare Magic Barrier
Action start:
Rarely greatly raises Spell Res for 4 turns
Woosh-type Spell Potency +5%
Raises Woosh-type spell potency by 5%
Whipcrack Counter
When attacked by enemy:
Attacks with Whipcrack Counter if enemy is within 1 to 2-space range
(Whipcrack Counter: Deals minor physical damage (100% potency) to 1 enemy)
Wartime Moreheal Support
When an ally is attacked by enemy:
Heals with Wartime Moreheal if ally is within 1 to 2-space range, up to 3 times per battle
(Wartime Moreheal: Heals a major amount of HP and raises 1 ally's ATK for 3 turns)
Towering Rage
When user's ability heals 1 HP or over for the user:
Triggers Muster Extra Strength
(Muster Extra Strength: Grants the user x2 physical potency/recovery for 1 turn)
Little Livid Mode
Battle start:
Raises ATK and reduces damage taken by 20% for 2 turns
Beauty Queen
Raises Sizz-type physical potency by 10% and critical hit rate by 5%
Prim and Proper Lady
Turn 3 and 5 action start:
Restores 20% of max MP
Scioness
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Spell Teachings
Raises spell potency/recovery by 15%
Counterstrategy*
Nullifies damage taken 1 time only in 99 turns and greatly raises physical potency/recovery for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Magic Energy*
Action start:
Heals 10% of max HP and restores 4% of max MP
Wretched Plan*
When any other ally attacks:
Rarely triggers Wretched Plan*
(Wretched Plan*: Raises the user's WIS, Spell Res, and Breath Res for 3 turns)
Wild Side
Battle start, action start, or when revived:
Nullifies and removes some status ailments, reduces damage taken by 20%, and raises evasion rate by 60% if the user's HP is 70% or over
When using an ability other than a Coup de Grâce:
Activates ability or Fight 2 times in succession if the user's HP is 70% or over
This perk can be triggered by non-damage dealing abilities
Brimming Instincts*
Battle start:
Raises AGL for 3 turns

Action start on odd turns until turn 10:
Raises DEF, AGL, and damage dealt for 3 turns
Vital Heal*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Friendly Monster's Blessing*
Action start:
Heals 15% of max HP
Cooking With Love
When user heals 1 HP or over from any other ally's ability:
Raises ATK and Move for 1 turn
Helper Seraphi
When an ally is attacked by enemy:
Helper Seraphi heals them if ally is within 1 to 2-space range
(Helper Seraphi: Heals a minor amount of HP for 1 ally)
Dazzling Smile
Action start:
Restores 5% of max MP
Dragling's Healing*
Raises max HP by 10

If there are 4 or more Dragon allies (incl. self) in the party:
Raises Dragling Breeze* recovery by 50%
Huge Dragonic Breathing*
Battle start:
Reduces damage taken by 15% for 3 turns

Battle start:
If there are 3 or more Dragon allies (incl. self) in the party:
Greatly raises breath potency/recovery for 3 turns
Hydra's Body*
When attacking:
Heals 10% of the user's max HP, occasionally raises Breath Boost for 1 turn
Dragon Force*
Battle start:
Reduces damage taken by 30% for 3 turns
Grants Dragon Force for all Dragon allies (incl. self) in the surrounding large rhombus for 3 turns
Golden Realm*
Battle start:
Raises Self HP Healing Effects for 3 turns
Raises Self HP Healing Effects for all Dragon allies (incl. self) in the surrounding large rhombus for 3 turns

Action start until turn 3:
Heals 300 HP for all Dragon allies (incl. self) in the surrounding large rhombus
Giant Golden Dragon*
Action start on odd turns until turn 10:
Restores 8% of max MP, raises ATK, DEF, AGL, and breath potency/recovery for 3 turns, removes some status ailments
Grand Scale*
When attacked by enemy:
Heals 15% of the user's max HP
Dragonic Blessings*
Raises max HP by 100
If there are 3 or more Dragon allies (incl. self) in the party:
Raises max HP of all Dragon allies (incl. self) by 50
Curse Success Rate +10%
Raises Curse success rate by 10%
Surprise Stratagem
Battle start:
Raises AGL and WIS for 1 turn
Late Bloomer
When user's ability KO's enemy:
For number of KO'd enemies only, greatly raises ATK and WIS for 3 turns
The Prince of Cannock
When making a physical or spell attack:
For number of attacked enemies only, raises AGL, physical and spell potency/recovery for 1 turn
I Was Looking For You!
Turn 3 action start:
Grants x2 physical and spell potency/recovery for 1 turn
Sporadic Lightning Jolt Follow-Up
When any other ally attacks:
Occasionally attacks with Lightning Jolt if enemy is within 3-space range
(Lightning Jolt: Deals moderate Zap-type spell damage to 1 enemy)
Rubiss's Blessing
Action start until turn 10:
Restores 10 MP for all allies in the surrounding 1-radius area (incl. self)
Mirror Charm
When user's ability heals 1 HP or over for the user or ally:
Triggers Mirror Charm if the user or ally is within 1 to 3-space range (incl. self)
(Mirror Charm: Grants 1 ally a barrier that reflects spell attacks for 3 turns)
Dark God's Blessing
Battle start:
Reduces damage taken by 20% for 3 turns
Ruination Obsession
Heals 50% of max HP when the user's HP drops to 50% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Sacrificial Rite
When any other ally is KO'd:
For number of KO'd allies only, heals 300 HP and restores 80 MP to the user
This perk can be triggered by an attack on an ally
Dark God's Advent
Battle start:
Raises Move, DEF, and Spell Res for 2 turns
Regenerating Flesh
Battle start:
Massively raises Self HP Healing Effects for 99 turns
Great Archfiend's Right-Hand Monster*
Heals 30% of max HP and grants x1.5 spell potency/recovery for 1 turn when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
All-Eclipsing Dark Robes*
Battle start:
Grants a barrier that takes up to 2000 damage for the user for 99 turns that also nullifies some status change removal effects and nullifies some status ailments
Unstoppable Ruler*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 99% or over
Reduces damage taken by 30% if the user's HP is 99% or less
Dark Frigid Wave*
Action start on even turns:
Attacks with Dark Frigid Wave* if enemy is within large rhombus area, 1 time per battle
(Dark Frigid Wave*: Deals major unreflectable martial damage (163 base potency) to all enemies in area of effect, removes some status changes from enemy)
The Lord of Darkness
Action start on odd turns until turn 10:
Raises DEF, AGL, and damage dealt for 3 turns

Action start on even turns until turn 10:
Restores 15% of max MP
Eternal Darkness*
Removes some status ailments and grants a barrier that takes up to 1000 damage for the user for 99 turns that also nullifies some status change removal effects and nullifies some status ailments when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Rare Damage Barrier
Action start:
Rarely grants a barrier that reduces damage taken by 15% for 3 turns
Mageslayer
Battle start:
Greatly raises ATK and Spell Res for 2 turns
Lion's Fury Program
Action start on even turns until turn 10:
Occasionally grants x1.5 physical potency/recovery for 1 turn
Mageslayer (Lv. 2)
Battle start:
Massively raises ATK and Spell Res for 3 turns
Slow Starter
Action start until turn 3:
Raises WIS for 2 turns
Slow Starter (Lv. 2)
Action start until turn 3:
Raises WIS and Spell Res for 3 turns
Slick Charm*
Raises martial potency by 5%

If there are 3 or more Nature allies (incl. self) in the party:
Raises Charm success rate by 10% and raises Move by 2
Last Shout*
When attacked and KO'd by enemy:
Triggers Last Shout* if enemy is within large rhombus area, up to 2 times per battle
(Last Shout*: Deals major martial damage (210 base potency) to all enemies in area of effect, rarely stuns)
Everlasting Summer Vibes*
Battle start:
Enacts Auto Revive (50% of max HP) for 99 turns
Sparkling Summer Colours*
Battle start:
Grants a barrier that reflects physical and martial attacks for 3 turns
Surging Vigour*
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments
Seaside Sunshine*
Battle start:
Raises physical potency/recovery for 3 turns

Action start:
Heals 5% of max HP and restores 4% of max MP
Physical Lock Success Rate +5%
Raises Physical Lock success rate by 5%
Dodge Roll
When attacking:
Occasionally raises evasion rate for 3 turns
Refilling Curry*
When using a breath ability other than a Coup de Grâce:
Rarely triggers breath ability 2 times in succession, lowers damage/recovery of 2nd breath ability by 50%
This perk can be triggered by non-damage dealing abilities
Blue Ocean Breeze*
Battle start:
Grants a barrier that reflects physical and spell attacks for 3 turns
Sweet Summer Breeze*
Turns 2 action start:
Raises WIS for 3 turns and greatly raises Spell Boost for 2 turns
Turn 4 action start:
Raises WIS for 3 turns and massively raises Spell Boost for 2 turns
Action start on even turns from turn 6 until turn 10:
Raises WIS for 3 turns and raises Spell Boost by 4 stages for 2 turns
Heart So Pure*
Action start on odd turns until turn 10:
Enables Zamforce and Bangforce for 3 turns
Revenge Tactic
When attacked by enemy:
Raises AGL and Move for 1 turn
Black Sky Elegance*
Battle start:
Grants a barrier that reflects spell and breath attacks for 3 turns
Festive Summer Nights*
Battle start:
Greatly raises AGL for 3 turns
Raises damage dealt for all Hero allies (incl. self) in the surrounding large rhombus for 3 turns

Action start on even turns until turn 10:
Removes some status ailments
Inflated Body
When attacked by enemy:
Greatly lowers Move and massively raises DEF for 99 turns, 1 time per battle
Dimensional Transcendence
Can phase through enemies and obstacles
Space Distortion
Battle start:
Raises Move and evasion rate for 3 turns
Bang-type Breath Essence
Raises Bang-type breath potency by 20%
Rare Breath Potency Up
Action start:
Rarely raises breath potency/recovery for 3 turns
Magic Scales
Action start until turn 5:
Restores 5 MP for all allies in the surrounding 1-radius area (incl. self)
Forest Veil
When attacked by enemy:
Occasionally raises DEF for 3 turns
Forest Blessing
Action start:
Heals 8% of max HP
Forest Fort
Battle start:
Enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Woosh-type Breath Essence
Raises Woosh-type breath potency by 20%
Golden Healing*
When any Slime ally (incl. self) is attacked by enemy:
Golden Healing* heals them if Slime ally is within 1 to 3-space range (incl. self), up to 3 times per battle
(Golden Healing*: Heals a major amount of HP for 1 ally)
Gemstone Body*
Reduces damage taken by 15%

If there are 3 or more Slime allies (incl. self) in the party:
Raises Move by 1
Adamant Ball Follow-Up
When any other ally attacks:
Occasionally attacks with Adamant Ball if enemy is within 1 to 3-space range
(Adamant Ball: Deals moderate spell damage to 1 enemy)
Adamant Ball Follow-Up (Lv. 2)
When any other Slime ally attacks:
Attacks with Adamant Ball if enemy is within 1 to 3-space range, up to 5 times per battle

When any other ally attacks:
Occasionally attacks with Adamant Ball if enemy is within 1 to 3-space range
(Adamant Ball: Deals moderate spell damage to 1 enemy)
Auto HP/MP Regen
Action start:
Heals 10% of max HP and restores 8% of max MP
Conformation Program*
Action start on even turns until turn 10:
Raises DEF for 3 turns

Action start on odd turns until turn 10:
If there are 4 or more Slime allies (incl. self) in the party:
Raises martial potency/recovery for 3 turns
Genoslime Armour*
Battle start, action start, or when revived:
Reduces damage taken by 15% if user's HP is 50% or over

If there are 4 or more Slime allies (incl. self) in the party:
Battle start, action start, or when revived:
Reduces damage taken by 20% if user's HP is 50% or over
Slime Unity*
Battle start:
Reduces damage taken by 15%, raises Slime Power, and grants Slime Shield for all Slime allies (incl. self) in the surrounding large rhombus for 3 turns
Divine Body*
Action start on odd turns until turn 10:
Restores 8% of max MP, raises DEF, AGL, and spell and martial potency/recovery for 3 turns, removes some status ailments
Slime Energy*
Action start until turn 5:
Raises Slime Power for all Slime allies (incl. self) in the surrounding large rhombus for 3 turns (self: 4 turns)
Slime Blessings*
Raises max HP by 100
If there are 3 or more Slime allies (incl. self) in the party:
Raises max HP of all Slime allies (incl. self) by 50
Iron Will*
Raises breath potency by 5%

If there are 4 or more Slime allies (incl. self) in the party:
Raises Sleep success rate by 20% and raises Move by 1
Dark Robot Slime Formation Complete!*
If there are 4 or more Slime allies (incl. self) in the party:
Raises Charm Res by 150%

Battle start:
Raises ATK, DEF, and breath potency/recovery for 3 turns
If there are 3 or more Slime allies (incl. self) in the party:
Raises AGL for 3 turns
Dark Robot Counter*
When any ally (incl. self) is attacked by enemy:
Attacks with Dark Robot Counter* if enemy is within 1 to 4-space range, up to 5 times per battle

When any Slime ally (incl. self) is attacked by enemy:
Attacks with Dark Robot Counter* if enemy is within 1 to 4-space range, up to 5 times per battle
(Dark Robot Counter*: Deals moderate unreflectable physical damage (200% potency) to 1 enemy)
Woosh-type Breath Potency +10%
Raises Woosh-type breath potency by 10%
Woosh-type Breath Potency +5%
Raises Woosh-type breath potency by 5%
Rare Furious Stance
Action start:
Rarely greatly raises ATK and raises Move for 1 turn
Charge Tactic
Battle start:
Greatly raises ATK and Move for 1 turn
Stay Alert
When attacking:
Rarely triggers Meditation
(Meditation: Heals a major amount of HP for the user)
In Boss We Trust
When attacking:
Enables Cover for 1 turn
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Joie de Fight
When attacked by enemy:
Heals 10% of the user's max HP
Wandering Swordsman
Raises physical potency/recovery by 15%
Lightning's Blessing
Battle start:
Raises ATK, AGL, evasion rate, and enables Zapforce for 3 turns
Witch Elixir
Heals a major amount of HP and greatly raises WIS for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Magic Wellspring
Action start every 3 turns until turn 9:
Restores 16% of max MP and grants x1.5 spell potency/recovery for 1 turn
Moonlight Providence
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Dark World Meditation
Heals the user to full HP when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Darkness Force
Turn 3 action start:
Restores 20% of max MP and greatly raises WIS for 3 turns
Grandmaster Awakening
Action start every 3 turns until turn 9:
Grants x1.5 spell potency/recovery for 1 turn
Party Booster Response
When any other ally makes a physical attack:
Triggers Party Booster if ally is within 1 to 3-space range
(Party Booster: Raises 1 ally's ATK for 3 turns)
Kapingster Response
When any other ally makes a spell attack:
Triggers Kapingster if ally is within 1 to 3-space range
(Kapingster: Raises 1 ally's WIS for 3 turns)
Sizzling Armamentalist*
Action start on even turns until turn 10:
Raises Tension for 1 turn

Action start every 3 turns until turn 9:
Grants all allies Sizzforce in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Guardian of Moonbrooke*
Battle start:
Reduces damage taken by 50% up to 3 times for 3 turns
Rubiss's Guidance
When attacked by enemy:
Heals with Rubiss's Guidance, up to 3 times per battle
(Rubiss's Guidance: Heals a moderate amount of HP for all allies in the surrounding large rhombus (incl. self) and raises damage dealt of all Hero allies in area of effect for 3 turns (self: 4 turns))
The King of Limbo*
Battle start:
Grants a barrier that reflects physical, spell, martial, and breath attacks 1 time only in 99 turns
The Terrifying Collector*
Battle start, action start, or when revived:
Grants x1.5 spell potency/recovery when the user's HP is 100%
Reduces damage taken by 30% if the user's HP is 100% or less
Surging Desires*
Action start on odd turns until turn 10:
Heals 10% of max HP, raises AGL and WIS for 3 turns, removes some status ailments
Wonderous Treasures*
Heals 50% of max HP and grants a barrier that reflects physical, spell, martial, and breath attacks 1 time only in 99 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Fwahahahahahah!
When attacked by enemy:
Heals 10% of the user's max HP
Lizzie Guard*
When attacking:
Raises ATK and enables Cover for 1 turn
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)
Immortal Obsession*
Does not get KO'd when HP hits 0
Unit will be KO'd at the end of its next action
(Perk activates 1 time per battle)
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Banquet of the Dead*
When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises ATK and greatly raises damage dealt for 3 turns (4 turns if activated by an ally's ability)
This perk can be triggered by non-damage dealing abilities
Immortal Swordsman*
Battle start:
Greatly raises ATK, AGL, and Move for 3 turns

If there are 3 or more Hero or Undead allies (incl. self) in the party:
Massively raises evasion rate for 3 turns
Cataclysm Cometh
When user's ability puts enemy to sleep:
For number of enemies put to sleep only, greatly raises ATK and Move for 1 turn
This perk can be triggered by non-damage dealing abilities
Seed Fever
When attacked by enemy:
Occasionally raises ATK, DEF, and AGL for 2 turns
Assassin's Fang
When user's ability paralyses enemy:
Attacks with Assassin's Fang if enemy is within 1-space range
This perk can be triggered by non-damage dealing abilities
(Assassin's Fang: Deals moderate physical damage (150% potency) to 1 enemy)
Falcon Step
When making a breath attack:
For number of attacked enemies only, raises breath potency/recovery for 1 turn
Feral Urge
Raises Woosh-type physical potency by 10% and critical hit rate by 5%
White Wolf Legend
Battle start:
Raises ATK and AGL for 3 turns
Cry Wolf
When any ally (incl. self) attacks:
Occasionally attacks with Wolf Attack if enemy is within 1 to 3-space range
(Wolf Attack: Deals minor Woosh-type physical damage (65% potency) to 1 enemy 2 times, very rarely lowers DEF for 3 turns)
Woosh-type Physical Essence
Raises Woosh-type physical potency by 20%
Lovely Lady
When making a spell attack:
Raises spell potency/recovery by 10% for 1 turn
Abbey's Vow
Triggers Abbey's Vow when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Abbey's Vow: Raises damage dealt of all allies in large rhombus area (incl. self) by 30% for 1 turn (self: 2 turns))
High-Handed Lady
When making a spell attack:
Raises spell potency/recovery for 1 turn
Fisherman's Daughter
Battle start:
Greatly raises DEF and AGL for 3 turns
Beauty Eternal
Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is at 100%
Demonic Meditation
Heals the user to full HP when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Eternal Darkness
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
What is Beauty?
When attacking:
Very rarely charms
This perk can be triggered by non-damage dealing abilities, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Ominous Counter
When attacked by enemy:
Occasionally attacks with Devil's Suction if enemy is within 2 to 4-space range
(Devil's Suction: Deals major spell damage to 1 enemy, heals the user's HP by 100% of damage dealt)
Instant Spell Reflect
Battle start:
Grants a barrier that reflects spell attacks for 2 turns
Lure Stance
When attacked by enemy:
Triggers Lure if enemy is within 3-space straight line
(Lure: Pulls all enemies in area of effect up to 1 space closer)
Very Rare Attack Prep
Action start:
Very rarely greatly raises ATK for 2 turns
Rare Martial Potency Up
Action start:
Rarely raises martial potency/recovery for 3 turns
Beastmaster Healing
Heals a major amount of HP when the user's HP drops to 30% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Hordemaster
Action start on even turns until turn 10:
Raises martial potency/recovery for Beast units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
Beastlord's Pride
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Martial Teachings
Raises martial potency/recovery by 15%
Hellsguard Rush
Battle start:
Greatly raises Move for 2 turns
Animal Instincts
When attacking:
For number of attacked enemies only, occasionally raises martial potency/recovery for 3 turns
Hellsguard Afterimage
When making a martial attack:
For number of attacked enemies only, raises AGL and evasion rate for 1 turn
Deadly Assassin Over Life & Death*
Battle start, action start, or when revived:
Reduces damage taken by 15% if the user's HP is 50% or over
Raises ATK by 20% and enables the use of Incinerating Inferno if the user's HP is 50% or less
Kill Trap
When attacking:
Attacks with Kill Trap if enemy is 3 spaces in front of user
(Kill Trap: Deals minor surehit physical damage (100% potency) to 1 enemy, knocks them back up to 1 space)
Nine of Diamonds
When attacked by enemy:
Attacks with Nine of Diamonds if enemy is within 3 to 4-space range, up to 3 times per battle
(Nine of Diamonds: Deals major Sizz-type spell damage proportional to ATK to 1 enemy, often raises damage taken for 3 turns)
Reaper's Plot*
Action start on odd turns until turn 10:
Raises ATK and greatly raises evasion rate for 3 turns
Princess of the Kingdom of Papnica*
Action start on odd turns until turn 10:
Raises spell potency/recovery and Spell Res for 3 turns
Guardian of the Mysticite*
Battle start:
Nullifies damage taken 1 time only in 99 turns, raises Move for 3 turns
Justified Heart*
Turn 1 action start:
Raises damage dealt for all Hero allies (incl. self) in the surrounding rhombus for 3 turns (self: 4 turns)

Action start on even turns until turn 10:
Heals 100 HP for all Hero allies in the surrounding rhombus (incl. self)
Perfectly Flawless Dragonoid*
Battle start:
Reduces damage taken by 30% and greatly raises Phsyical and Spell Res for 3 turns

Action start:
Attacks with Roar!!! if enemy is within large rhombus area, up to 3 times per battle
(Roar!!!: Deals major martial damage (266 base potency) to all enemies in area of effect, raises the user's Tension for 1 turn)
Tender Heart*
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments
Boiling Dragon Blood
When attacked by enemy:
Heals 15% of the user's max HP
Like a Bright Flash
Heals 50% of max HP and raises Tension for 1 turn when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Like the Sun*
Action start:
Heals 10% of max HP and restores 4% of max MP
The Crest Shining in my Hand*
Action start on odd turns until turn 5:
Raises AGL for 3 turns

Action start from turn 5 until turn 10:
Raises ATK and DEF for 3 turns
Courageous Heart*
When attacked by enemy:
Raises Spell Res, spell potency/recovery, and reduces damage taken by 30% for 3 turns, 1 time per battle
Mage's Pride*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Physical & Martial Tricks*
Lowers physical and martial ability MP cost by 10%, raises potency and recovery by 10%
Hearty Spirit*
Raises martial potency/recovery for 3 turns and nullifies damage taken 1 time only in 99 turns when the user's HP drops to 1% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Last Life Energy (Lv. 2)
Battle start, action start, or when revived:
Triples physical and martial potency/recovery when the user's HP is 1% or less
Magical Light*
Raises some status ailment resistances by 25%
Swiftness of Warrior Master Style*
Battle start:
Greatly raises DEF and evasion rate for 3 turns
Benevolent Heart*
Triggers Benevolent Heart* when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Benevolent Heart*: Heals a major amount of HP for the user and raises ATK for 3 turns)
Accursed Life Belligerence (Lv. 2)
When attacked by enemy:
Raises ATK and physical potency/recovery for 3 turns
Bodyguard of Steel
Battle start:
Massively raises DEF for 3 turns
Mystic Bishop's Barrier*
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Mystic Legion Counterstrike*
When any ally (incl. self) is attacked by enemy:
Attacks with Mystic Legion Kafrizz if enemy is within 1 to 2-space range, up to 3 times per battle
(Mystic Legion Kafrizz: Deals major Frizz-type spell damage to 1 enemy)

When any ally (incl. self) is attacked by enemy:
Attacks with Mystic Heat Spell if enemy is within 3 to 4-space range
(Mystic Heat Spell: Deals moderate Sizz-type spell damage to 1 enemy)
Physical & Spell Master*
Lowers physical and spell ability MP cost by 15%, raises potency and recovery by 15%
The Power Within One's Right Arm*
Battle start:
Raises damage dealt for 3 turns and reduces damage taken by 50% 1 time only for 99 turns
Unbridled (Lv. 2)
Action start on odd turns until turn 10:
Restores 8% of max MP, raises ATK, AGL, and Move for 3 turns, removes some status ailments
No Going Back
Battle start:
Raises ATK, Physical Res, and Spell Res for 3 turns
Spell & Martial Essence*
Raises spell and martial potency by 20%
Perfectly Flawless Dark King*
When revived:
Raises damage dealt, DEF, and spell and martial potency/recovery for 3 turns
Revered Across Heaven, Earth, and the Underworld*
Battle start or when revived:
Reduces damage taken by 20% for 3 turns
The Strongest Being Within the Demon Army*
Raises some status ailment resistances by 25%
Enraged Demonic Spirit*
When attacked by enemy:
Raises physical potency/recovery for 3 turns, up to 5 times per battle

When attacked by enemy:
Triggers Dark Puppetry Aura Decimation Field if enemy is within rhombus area, up to 5 times per battle
(Dark Puppetry Aura Decimation Field: Occasionally stuns or binds all enemies in area of effect, generates 700-damage Dark Puppetry Aura Decimation Field spaces that affect enemies only for 2 turns)
Shadow Vizier (Lv. 2)
Action start on even turns until turn 10:
Raises physical potency/recovery and greatly raises DEF and Move for 3 turns
Thief of Thieves, Red Robbin' 'Ood
Battle start:
Greatly raises Move and greatly lowers DEF for 2 turns
Classic Santa Suit
Battle start:
Raises ATK and lowers Spell Res for 3 turns
Double Up Body
Battle start:
Raises damage dealt and damage taken for 3 turns
Genie Sanguini Fury
When attacked by enemy:
Attacks with Violent Roar if enemy is within 1-radius area
(Violent Roar: Deals moderate martial damage (40 base potency) to all enemies in area of effect, rarely stuns)
Present Deliverer!
Action start on odd turns until turn 10:
Raises ATK and Move for 3 turns
Going All Out!
Action start on even turns:
Occasionally grants x1.5 physical potency/recovery for 1 turn
Dragon Master: Land Rider
Battle start:
Raises damage dealt and greatly raises evasion rate for 3 turns
Blessed by the Dragon Blood*
Action start until turn 3:
Raises martial potency/recovery and Spell Res for 3 turns
Unwavering Loyalty*
Raises max AGL by 40

Battle start:
Raises AGL and evasion rate for 3 turns
Defender of Carl*
Battle start:
Enacts Auto Revive (100% of max HP) for 99 turns
Bright Glimmer*
Battle start:
Enables Glimmer for all Hero allies (incl. self) in the surrounding large rhombus for 3 turns
When a unit is in the Glimmer state, any damage taken is reduced by 10%
Great Hero's Rebirth*
Battle start or when revived:
Reduces damage taken by 20% and greatly raises ATK, DEF, and AGL for 3 turns

When revived:
Enables Glimmer for 3 turns
New Comrades*
Battle start, action start, or when revived:
Nullifies some status ailments if the user's HP is 70% or over
Physical & Spell Tricks*
Lowers physical and spell ability MP cost by 10%, raises potency and recovery by 10%
Gold Feather Follow-Up
When any other ally attacks:
Attacks with Gold Feather if enemy is within 1 to 4-space range, up to 5 times per battle
(Gold Feather: Deals moderate unreflectable martial damage proportional to ATK to 1 enemy, rarely stuns)
Silver Feather Healing*
When an ally is attacked by enemy:
Silver Feather heals them if ally is within 1 to 4-space range, up to 5 times per battle
(Silver Feather: Heals a moderate amount of HP and restores 10 MP for 1 ally)
Throttle Up
When attacking:
Raises ATK and Move for 1 turn
Ghost Walker
Can phase through enemies and obstacles
Evasion Cape
Battle start:
Raises evasion rate for 3 turns
Instant Move +
Battle start:
Raises Move for 1 turn
Deepening Hate
Action start until turn 3:
Raises ATK for 3 turns
Resentful Will
Action start until turn 3:
Raises Move and Physical Res for 3 turns
Corpse Tenacity
Turn 2 action start:
Heals 50% of max HP
Undying Corpse
Turn 3 action start:
Heals 50% of max HP
The Survivor from Hell
Battle start:
Raises ATK and DEF for 3 turns

Action start on even turns until turn 10:
Raises ATK and DEF for 3 turns
Demonic Guard of Heaven and Earth Stance
Battle start:
Enables Demonic Guard of Heaven and Earth for 99 turns
Action start until turn 3:
Enables Demonic Guard of Heaven and Earth for 99 turns

When attacked by enemy while in Demonic Guard of Heaven and Earth state:
Removes Demonic Guard of Heaven and Earth from the user
When a unit is in the Demonic Guard of Heaven and Earth state, any damage taken is reduced by 90%
Demonic Guard of Heaven and Earth
When attacked by enemy while in Demonic Guard of Heaven and Earth state:
Attacks with Heavenly Calamitous End* if enemy is within 1 to 4-space range
Attacks with Earthly Phoenix Wing* if enemy is within 1 to 4-space range
Attacks with Demonic Kaiser Phoenix* if enemy is within 1 to 4-space range
(Heavenly Calamitous End*: Deals major surehit physical damage (280% potency) to 1 enemy, ignores enemy DEF)
(Earthly Phoenix Wing*: Deals major martial damage (320 base potency) to all enemies in plus-shaped area of effect, rarely lowers Physical, Martial, and Spell Res for 3 turns)
(Demonic Kaiser Phoenix*: Deals major unreflectable Frizz-type spell damage to all enemies in 1-radius area of effect around targeted enemy)
Advent of the True Dark King
Action start on odd turns until turn 10:
Raises DEF, AGL, and physical, spell, and martial potency/recovery for 3 turns, removes some status ailments
The King of the Underworld*
Heals 50% of max HP and raises physical, spell, and martial potency/recovery for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Emergency
Massively raises ATK and AGL for 1 turn when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Cammo Jet
Action start on even turns:
Greatly raises Move for 1 turn
Breath Lock Success Rate +5%
Raises Breath Lock success rate by 5%
Battle Bravado
Action start until turn 3:
Raises ATK and AGL for 2 turns
Chaos Catastrophe
When user's ability confuses enemy:
For number of confused enemies only, greatly raises ATK and AGL for 1 turn
This perk can be triggered by non-damage dealing abilities
Happy Halloween!
When attacking:
Occasionally attacks with Sweet Drop if enemy is within small fan-shaped area
(Sweet Drop: Deals moderate martial damage (80 base potency) to all enemies in area of effect)
Super Dracky
Raises Zam-type spell potency by 20%
Cursed Occasion
When user's ability curses enemy:
For number of cursed enemies only, greatly raises ATK and Move for 1 turn
This perk can be triggered by non-damage dealing abilities
Curse Success Rate +5%
Raises Curse success rate by 5%
Christmas Prayer*
Battle start:
Reduces damage taken by 15% for 3 turns

If there are 4 or more Inorganic allies (incl. self) in the party:
Raises Move by 1
World Tree's Resilient Keeper*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
World Tree's Saintly Keeper*
Battle start, action start, or when revived:
If there are 3 or more Hero or Nature allies (incl. self) in the party:
Nullifies some status ailments if the user's HP is 30% or over
World Tree's Brilliant Keeper*
Battle start, action start, or when revived:
If there are 4 or more Hero or Nature allies (incl. self) in the party:
Raises spell potency/recovery by 30% and reduces damage taken by 20% if the user's HP is 30% or over
World Tree's Healing*
When any Hero or Nature ally (incl. self) is attacked by enemy:
World Tree's Healing* heals them if the user or ally is within 1 to 3-space range (incl. self), up to 3 times per battle
(World Tree's Healing*: Heals a major amount of HP and grants moderate regeneration to 1 ally for 3 turns)
Purifying Guidance*
When any Hero or Nature ally is afflicted with a status ailment:
Triggers Purifying Guidance* if ally is within large rhombus area, 1 time per battle
This perk can be triggered by non-damage dealing abilities
(Purifying Guidance*: Removes some status ailments from all allies in area of effect)
Arboria's Blessing*
Action start:
Heals 10% of max HP and restores 4% of max MP
Blaze of Glory
Raises ATK and AGL for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Bang-type Spell Potency +5%
Raises Bang-type spell potency by 5%
Hellbird Beating
Battle start:
Greatly raises Move and breath potency/recovery for 3 turns
Slithering the Seas*
Heals 30% of max HP and raises damage dealt for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Belligerence*
When attacking:
Raises ATK for 3 turns
Serpentine Aura*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over

Battle start:
If there are 3 or more Dragon allies (incl. self) in the party:
Raises Self HP Healing Effects for 3 turns
Mirage Body*
Battle start:
Raises spell and breath evasion rate by 100% for 3 turns
Legendary Horse*
Battle start:
Greatly raises AGL and martial and breath potency/recovery for 3 turns
Indomitable Neigh*
Before HP hits 0:
If there are 3 or more Beast allies (incl. self) in the party:
Preserves HP at 1, 1 time per battle

Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Raging Bull*
Raises max HP by 10

Battle start:
If there are 4 or more Beast allies (incl. self) in the party:
Raises DEF, AGL, and martial potency/recovery for 3 turns
Dawn of a New Year*
Raises max HP by 1000
Sun's Wrath*
Battle start, action start, or when revived:
If there are 3 or more Dragon allies (incl. self) in the party:
Nullifies some status ailments if the user's HP is 50% or over
Golden Dragon Among Golden Clouds*
Action start on odd turns until turn 10:
Raises DEF, AGL, and damage dealt for 3 turns

Battle start:
If there are 3 or more Dragon allies (incl. self) in the party:
Raises Self HP Healing Effects for 3 turns
Twisty Tentacles
Battle start:
Raises ATK and Move for 2 turns
Finger Fiddle
Action start on odd turns until turn 10:
Raises martial potency/recovery for 3 turns
Desperation Fullheal (Lv. 2)
Heals the user to full HP when HP drops to 20% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
Dark God's Awakening*
Action start on even turns until turn 10:
Restores 8% of max MP, raises Move, DEF, Spell Res, and spell and martial potency/recovery for 3 turns

Before HP hits 0:
Preserves HP at 1, up to 2 times per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Instant Magic Barrier
Battle start:
Raises Spell Res for 3 turns
The Dragon Tainted by the Night*
Battle start:
Reduces damage taken by 30% for 3 turns

Action start on odd turns until turn 10:
Restores 8% of max MP, raises ATK and breath potency/recovery for 3 turns
Dragonlord's Wrath*
Raises Blazing Breath potency by 150%

When using a physical or breath ability other than a Coup de Grâce:
Activates a breath ability, physical ability or Fight 2 times in succession, lowers damage/recovery of 2nd attack by 50%
This perk can be triggered by non-damage dealing abilities
Legendary Monster Wrangler (Lv. 2)
Battle start:
Reduces damage taken by 20% and raises breath potency/recovery and Physical, Spell, Martial, and Breath Res for 3 turns
Action start until turn 10:
Reduces damage taken by 20% for all allies in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Fairy's Zephyr Follow-Up*
When attacking:
Attacks with Fairy's Zephyr* if enemy is within 1 to 3-space range, up to 5 times per battle
(Fairy's Zephyr*: Deals major breath damage (111 base potency) to 1 enemy, heals the user by 50% of the damage dealt)
Ceremonial Hunt*
Battle start:
Raises Move for 3 turns

Battle start:
If there are 4 or more Demon allies (incl. self) in the party:
Massively raises Physical Critical Hit Rate for 3 turns
Dark God's Summoning*
Action start:
Summons Malroth, Master of Destruction, 1 time per battle
Note: If another party member has already activated a perk that summons units, then this perk will fail
Wicked Cultist's Barriers*
Battle start:
Nullifies damage taken up to 3 times in 99 turns
Harbinger of Destruction*
When any ally (incl. self) inflicts Paralysis, Curse, or Confusion on an enemy with an ability:
Heals 50% of the user's max HP and raises spell and martial potency/recovery for 3 turns (4 turns if activated by an ally's ability)
This perk can be triggered by non-damage dealing abilities
High Priest of a Wicked Cult*
Action start on odd turns until turn 10:
Raises DEF, AGL, and damage dealt for 3 turns, removes some status ailments

Action start on even turns until turn 10:
Restores 8% of max MP
Reshape the World as Seen Fit*
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally

When attacked and KO'd by enemy:
If Malroth, Master of Destruction has not yet been summoned:
Summons Malroth, Master of Destruction, 1 time per battle
Note: If another party member has already activated a perk that summons units, then this perk will fail
Obsessive Destruction*
When attacked and KO'd by enemy:
Obsessive Destruction* heals High Priest Hargon, 1 time per battle
(Obsessive Destruction*: Heals a huge amount of HP for 1 ally, nullifies damage taken up to 3 times in 99 turns, and grants x1.5 spell and martial potency/recovery for 1 turn)
When High Priest Hargon is KO'd:
Triggers Obsessive Destruction*, 1 time per battle
(Obsessive Destruction*: Heals a huge amount of HP for the user, nullifies damage taken up to 3 times in 99 turns, and grants x1.5 spell and martial potency/recovery for 1 turn)
Barriers of Impermanence*
Battle start:
Nullifies damage taken up to 3 times in 99 turns
Dark God's Wrath*
Battle start:
Nullifies some status ailments for 3 turns

Action start on odd turns until turn 10:
Raises DEF, AGL, and damage dealt for 3 turns
His Terrifying True Form
Battle start:
Enacts Transformative Auto Revive (100% of max HP) for 99 turns

When revived:
Transforms into the Dragonlord's True Form for 99 turns, 1 time per battle
Sovereign of Darkness*
Battle start or when revived:
Reduces damage taken by 30% and raises Physical, Spell, Martial, and Breath Res for 3 turns
Drawing Forth Darkness*
Action start until turn 3:
Applies Seal of Darkness to all enemies for 3 turns
Dragonlord, King of Kings*
Action start on odd turns until turn 10 or when revived:
Raises DEF, AGL, and damage dealt for 3 turns, removes some status ailments

Action start on even turns until turn 10:
Restores 4% of max MP
Spirit of Darkness*
When attacked by enemy:
Heals 15% of the user's max HP

When attacked by enemy:
Triggers Spirit of Darkness* if enemy is within 1 to 4-space range
(Spirit of Darkness*: Often applies Seal of Darkness to 1 enemy for 3 turns)
Heir to the Dragonlord's Might*
Battle start:
Greatly raises breath potency/recovery and reduces damage taken by 15% for 3 turns
The Dragonlord's Descendant*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
Wings of Light*
Battle start:
Enacts Auto Revive (50% of max HP) for 99 turns

When revived:
Greatly raises breath potency/recovery and reduces damage taken by 15% for 3 turns
Children of Hargon's Champion-in-Chief*
Battle start:
Reduces damage taken by 15% for 3 turns

Action start on even turns until turn 10:
Heals 10% of max HP and restores 4% of max MP
Instant Damage Guard*
Battle start:
Grants a barrier that reduces damage taken by 20% for 3 turns
Wight Flower Garden*
Action start until turn 3:
Triggers Wight Flower Garden*
(Wight Flower Garden*: Generates spaces in large rhombus area of effect that reduce damage taken by 10% and raise damage dealt by 10% for 3 turns for allies (incl. self) on those spaces only)
Demon Veil*
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns

Battle start:
If there are 4 or more Demon allies (incl. self) in the party:
Raises breath potency/recovery for 3 turns
Lunar Breath Follow-Up*
When any other Demon ally attacks:
Attacks with Lunar Breath* if enemy is within 3-space straight line, up to 3 times per battle
(Lunar Breath*: Deals major Zap-type breath damage (210 base potency) to all enemies in area of effect)
Rough 'n' Tumble
When attacked by physical or martial enemy attack:
Heals 30% of the user's max HP, removes some status ailments, and raises evasion rate by 100% for 1 turn, up to 2 times per battle

When attacked by spell or breath enemy attack:
Heals 30% of the user's max HP, removes some status ailments, and raises spell and breath evasion rate by 100% for 1 turn, up to 2 times per battle
Princess of Cannock
Battle start:
Raises AGL for 3 turns and reduces damage taken by 50% 1 time only for 99 turns

Action start on odd turns until turn 10:
Raises AGL, Physical Critical Hit Rate, and Runaway Magic Chance for 3 turns
Matilda Sweep Follow-Up*
When any other ally makes a physical, spell, or martial attack:
Attacks with Matilda Sweep* if enemy is within rhombus area, up to 3 times per battle
(Matilda Sweep*: Deals moderate unreflectable physical damage (180% potency) to all enemies in area of effect, raises the user's ATK for 3 turns)
Protective Veil*
When attacked by enemy:
Grants a barrier that reduces damage taken by 50% 1 time only for 99 turns, 1 time per battle
Sinister Cloak of Night*
Battle start:
Nullifies some status ailments for 3 turns
Prevents incoming attacks from dealing over 30% of the unit's max HP for 10 turns
Dark Forces
When attacking or when any other ally is KO'd:
Raises Dark Forces for 3 turns
This perk can be triggered by an attack on an ally

When attacked by enemy:
Raises Dark Forces for 3 turns
Resurrected Master of Destruction*
Action start on odd turns until turn 10:
Heals 10% of max HP and raises DEF, AGL, and Dark Forces for 3 turns
Channeling Dark Forces*
Battle start:
Raises Dark Forces and nullifies some status change removal effects for 3 turns
Extraordinary Conductor*
Battle start:
Grants a barrier that reduces damage taken by 20% and enables Extraordinary Conductor for 3 turns
Conductor Style*
While in Extraordinary Conductor state:
Reduces damage taken by 50% from enemies at a range of 2 spaces or more
Prism Ball Follow-Up*
When any other ally attacks:
Attacks with Prism Ball* if enemy is within 1 to 3-space range, up to 5 times per battle
(Prism Ball*: Deals major unreflectable Frizz-type, Sizz-type, Crack-type, Woosh-type, Bang-type, Zap-type, or Zam-type spell damage proportional to ATK to 1 enemy)
Orchesterra's Blessing*
Action start:
Heals 10% of max HP and restores 4% of max MP
Sporadic DEF Up
Action start:
Occasionally raises DEF for 3 turns
Terrifying Flying Phantom*
Battle start:
Enables Frizzforce and Zamforce for 3 turns
Divine Phoenix Dance*
Battle start:
Greatly raises evasion rate for 3 turns
Divine Phoenix Flap*
Action start on even turns until turn 10:
Heals 150 HP for all allies in the surrounding large rhombus (incl. self), raises spell potency/recovery for Nature units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
Resilient King of Trodain*
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
Ironclad King of Trodain*
Battle start, action start, or when revived:
If there are 3 or more Nature allies (incl. self) in the party:
Reduces damage taken by 20% if the user's HP is 30% or over
Saintly King of Trodain*
Battle start, action start, or when revived:
If there are 4 or more Nature allies (incl. self) in the party:
Nullifies some status ailments if the user's HP is 30% or over
Frenzied Trode*
Action start until turn 5:
Raises Tension for 1 turn, raises Tension for Nature units in the surrounding large rhombus for 1 turn
Trodainian Art of War*
Action start until turn 5:
Raises damage dealt for 3 turns
Night Hunter*
Raises max HP by 10

Battle start:
If there are 4 or more Beast allies (incl. self) in the party:
Greatly raises ATK and Move for 3 turns
Heatproof Box*
Action start on odd turns until turn 10:
Enables Sizzforce for 3 turns
Hellish Present*
Action start on even turns until turn 10:
Raises breath potency/recovery for 3 turns

Action start on odd turns until turn 10:
If there are 3 or more Inorganic allies (incl. self) in the party:
Raises breath potency/recovery and Breath Res for 3 turns
Fortress of Chaos*
Battle start:
Grants a barrier that reflects martial attacks and enables Cover for 3 turns
(Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user)

Battle start:
If there are 3 or more Inorganic allies (incl. self) in the party:
Reduces damage taken by 20% for 3 turns
Attack of the Black Citadel*
Action start on odd turns until turn 10:
Raises ATK, DEF, and Spell Res for 3 turns

Battle start:
If there are 4 or more Inorganic allies (incl. self) in the party:
Greatly raises ATK, DEF, and Spell Res for 3 turns
Dark Repairs*
When attacked by enemy:
Heals 15% of the user's max HP