Perk | |
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Name | Description |
Emperor of Slimes | Action start on even turns until turn 10: Raises damage dealt for Slime units in the surrounding 5x5 area (incl. self) for 3 turns (self: 4 turns) |
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Name | Description |
龍の鳴動 | Action start on even turns until turn 10: Raises breath potency/recovery for Dragon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Furfang Legion Commander | Action start on even turns until turn 10: Raises DEF for Beast units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Furfang Legion Commander (Lv. 2) | Action start on even turns until turn 10: Raises DEF and martial potency/recovery for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Sylphanian Expedition: Defensive Training* シルフ探検隊隊長・堅型 |
Action start on odd turns until turn 10: Reduces damage taken by 20% for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Sylphanian Expedition: Offensive Training* シルフ探検隊隊長・攻型 |
Action start on even turns until turn 10: Raises damage dealt for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Beastly Command | Action start on turn 1: Raises ATK for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Badboon Unity* マンドリルの結束 |
If there are 3 or more Beast allies (incl. self) in the party: Raises Paralysis success rate by 10% and raises Move by 2 |
Perk | |
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Name | Description |
Big Badboon Unity* バブーンの結束 |
If there are 3 or more Beast allies (incl. self) in the party: Raises Stun success rate by 10% and raises Move by 2 |
Perk | |
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Name | Description |
Brainy Badboon Unity* ヒババンゴの結束 |
If there are 3 or more Beast allies (incl. self) in the party: Raises Monkey Spark* potency by 10% and raises Move by 2 |
Perk | |
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Name | Description |
Brainy Badboon Dive* ヒババンゴドライブ |
When any other Beast ally attacks: Attacks with Brainy Badboon Dive* if enemy is within 5-space straight line, 1 time per battle (Brainy Badboon Dive*: Deals major martial damage (210 base potency) to all enemies in area of effect, moves up to 6 spaces) |
Perk | |
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Name | Description |
Monkey Beast Follow-Up* 魔猿の追撃 |
When any other Beast ally attacks: Attacks with Monkey Spark* if enemy is within 1 to 3-space range, up to 3 times per battle (Monkey Spark*: Deals major Zap-type martial damage (247 base potency) to 1 enemy) |
Perk | |
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Name | Description |
Snowy Knight* 雪夜の守り手 |
Battle start: Greatly raises ATK for 3 turns Battle start: If there are 2 or more Beast allies (incl. self) in the party: Reduces damage taken by 20% for 3 turns If there are 3 or more Beast allies (incl. self) in the party: Raises Physical Critical Hit Rate for 3 turns |
Perk | |
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Name | Description |
Sporadic Cryonic Claws Follow-Up* ときどき氷獄の爪の追撃 |
When any other Beast ally attacks: Occasionally attacks with Cryonic Claws* if enemy is within small fan-shaped area (Cryonic Claws*: Deals major Crack-type physical damage (250% potency) to all enemies in area of effect) |
Perk | |
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Name | Description |
Super Boost | Action start on odd turns until turn 5: Raises ATK for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Despot | Action start on odd turns until turn 10: Raises ATK and DEF for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Devilish Call* あくまの呼び声 |
Action start on even turns until turn 6: Raises breath potency/recovery for Demon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
The Mighty Pillar* 力の一柱 |
Action start on odd turns until turn 5: Raises ATK, AGL, and Move for 3 turns Battle start: If there are 2 or more Demon allies (incl. self) in the party: Nullifies some status ailments for 3 turns If there are 3 or more Demon allies (incl. self) in the party: Grants a barrier that reflects physical attacks and raises Physical Critical Hit Rate for 3 turns |
Perk | |
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Name | Description |
The Skilful Pillar* 技の一柱 |
Action start on odd turns until turn 5: Raises AGL, Move, and damage dealt for 3 turns Battle start: If there are 2 or more Demon allies (incl. self) in the party: Nullifies some status ailments for 3 turns If there are 3 or more Demon allies (incl. self) in the party: Grants a barrier that reflects physical attacks and raises martial and breath potency/recovery for 3 turns |
Perk | |
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Name | Description |
The Demonic Pillar* 魔の一柱 |
Action start on odd turns until turn 5: Raises AGL, WIS, and Move for 3 turns Battle start: If there are 2 or more Demon allies (incl. self) in the party: Nullifies some status ailments for 3 turns If there are 3 or more Demon allies (incl. self) in the party: Grants a barrier that reflects physical attacks and raises Runaway Magic Chance for 3 turns |
Perk | |
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Name | Description |
Unholy Alliance: Attack* 悪霊の連携・攻 |
When any Demon ally (incl. self) is attacked by enemy: For number of attacked Demon allies (incl. self) only, attacks with Atlas Counter* if enemy is within 1 to 3-space range, up to 5 times per battle (Atlas Counter*: Deals major physical damage (300% potency) to 1 enemy, often raises damage taken for 3 turns) |
Perk | |
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Name | Description |
Unholy Alliance: Chaos* 悪霊の連携・乱 |
When any Demon ally (incl. self) attacks: Attacks with Pazuzu Breath* if enemy is within 1 to 4-space range, up to 5 times per battle (Pazuzu Breath*: Deals major breath damage (288 base potency) to 1 enemy, occasionally confuses) |
Perk | |
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Name | Description |
Unholy Alliance: Healing* 悪霊の連携・癒 |
When any Demon ally (incl. self) is attacked by enemy: Belial Heal* Heals them if ally is within 1 to 3-space range (incl. self), up to 3 times per battle (Belial Heal*: Heals a major amount of HP and raises damage dealt for 1 ally for 3 turns (self: 4 turns)) |
Perk | |
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Name | Description |
Unholy Triad* 悪霊の神々 |
Raises max HP by 100 If there are 3 or more Demon allies (incl. self) in the party: Raises max HP of all Demon allies (incl. self) by 50 |
Perk | |
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Name | Description |
Immortal March* 不死の行軍 |
Battle start: Greatly raises ATK for 3 turns Battle start: If there are 2 or more Demon or Undead allies (incl. self) in the party: Raises evasion rate for 3 turns If there are 3 or more Demon or Undead allies (incl. self) in the party: Greatly raises Move for 3 turns |
Perk | |
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Name | Description |
Immortal Children of Hargon* 不滅のハーゴン教団 |
When attacked by an enemy Hero unit: Heals 50% of max HP when the user's HP drops to 50% or less, up to 3 times per battle |
Perk | |
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Name | Description |
Left Hand's Blessing* 左手の加護 |
Action start on odd turns until turn 10: Raises martial potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Right Hand's Blessing* 右手の加護 |
Action start on odd turns until turn 10: Raises spell potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
Perk | |
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Name | Description |
Decree of The Nemesis* 大魔王の号令 |
Battle start: Reduces damage taken by 20% and nullifies some status ailments for 3 turns Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns Action start until turn 10: Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns) When a unit is in the High Morale state, the unit's damage dealt is increased by 10% |
Perk | |
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Name | Description |
The Templars | Action start on even turns until turn 10: Raises damage dealt for Hero units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |