Family Specific Buffing Perks

Return to Perk List

Emperor of Slimes

Perk
Name Description
Emperor of Slimes Action start on even turns until turn 10:
Raises damage dealt for Slime units in the surrounding 5x5 area (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

龍の鳴動

Perk
Name Description
龍の鳴動 Action start on even turns until turn 10:
Raises breath potency/recovery for Dragon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Furfang Legion Commander

Perk
Name Description
Furfang Legion Commander Action start on even turns until turn 10:
Raises DEF for Beast units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Furfang Legion Commander (Lv. 2)

Perk
Name Description
Furfang Legion Commander (Lv. 2) Action start on even turns until turn 10:
Raises DEF and martial potency/recovery for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Sylphanian Expedition: Defensive Training*

Perk
Name Description
Sylphanian Expedition: Defensive Training*
シルフ探検隊隊長・堅型
Action start on odd turns until turn 10:
Reduces damage taken by 20% for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Sylphanian Expedition: Offensive Training*

Perk
Name Description
Sylphanian Expedition: Offensive Training*
シルフ探検隊隊長・攻型
Action start on even turns until turn 10:
Raises damage dealt for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Beastly Command

Perk
Name Description
Beastly Command Action start on turn 1:
Raises ATK for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Badboon Unity*

Perk
Name Description
Badboon Unity*
マンドリルの結束
If there are 3 or more Beast allies (incl. self) in the party:
Raises Paralysis success rate by 10% and raises Move by 2

Units with this perk:

Big Badboon Unity*

Perk
Name Description
Big Badboon Unity*
バブーンの結束
If there are 3 or more Beast allies (incl. self) in the party:
Raises Stun success rate by 10% and raises Move by 2

Units with this perk:

Brainy Badboon Unity*

Perk
Name Description
Brainy Badboon Unity*
ヒババンゴの結束
If there are 3 or more Beast allies (incl. self) in the party:
Raises Monkey Spark* potency by 10% and raises Move by 2

Units with this perk:

Brainy Badboon Dive*

Perk
Name Description
Brainy Badboon Dive*
ヒババンゴドライブ
When any other Beast ally attacks:
Attacks with Brainy Badboon Dive* if enemy is within 5-space straight line, 1 time per battle
(Brainy Badboon Dive*: Deals major martial damage (210 base potency) to all enemies in area of effect, moves up to 6 spaces)

Units with this perk:

Monkey Beast Follow-Up*

Perk
Name Description
Monkey Beast Follow-Up*
魔猿の追撃
When any other Beast ally attacks:
Attacks with Monkey Spark* if enemy is within 1 to 3-space range, up to 3 times per battle
(Monkey Spark*: Deals major Zap-type martial damage (247 base potency) to 1 enemy)

Units with this perk:

Snowy Knight*

Perk
Name Description
Snowy Knight*
雪夜の守り手
Battle start:
Greatly raises ATK for 3 turns

Battle start:
If there are 2 or more Beast allies (incl. self) in the party:
Reduces damage taken by 20% for 3 turns
If there are 3 or more Beast allies (incl. self) in the party:
Raises Physical Critical Hit Rate for 3 turns

Units with this perk:

Sporadic Cryonic Claws Follow-Up*

Perk
Name Description
Sporadic Cryonic Claws Follow-Up*
ときどき氷獄の爪の追撃
When any other Beast ally attacks:
Occasionally attacks with Cryonic Claws* if enemy is within small fan-shaped area
(Cryonic Claws*: Deals major Crack-type physical damage (250% potency) to all enemies in area of effect)

Units with this perk:

Super Boost

Perk
Name Description
Super Boost Action start on odd turns until turn 5:
Raises ATK for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Despot

Perk
Name Description
Despot Action start on odd turns until turn 10:
Raises ATK and DEF for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Devilish Call*

Perk
Name Description
Devilish Call*
あくまの呼び声
Action start on even turns until turn 6:
Raises breath potency/recovery for Demon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

The Mighty Pillar*

Perk
Name Description
The Mighty Pillar*
力の一柱
Action start on odd turns until turn 5:
Raises ATK, AGL, and Move for 3 turns

Battle start:
If there are 2 or more Demon allies (incl. self) in the party:
Nullifies some status ailments for 3 turns
If there are 3 or more Demon allies (incl. self) in the party:
Grants a barrier that reflects physical attacks and raises Physical Critical Hit Rate for 3 turns

Units with this perk:

The Skilful Pillar*

Perk
Name Description
The Skilful Pillar*
技の一柱
Action start on odd turns until turn 5:
Raises AGL, Move, and damage dealt for 3 turns

Battle start:
If there are 2 or more Demon allies (incl. self) in the party:
Nullifies some status ailments for 3 turns
If there are 3 or more Demon allies (incl. self) in the party:
Grants a barrier that reflects physical attacks and raises martial and breath potency/recovery for 3 turns

Units with this perk:

The Demonic Pillar*

Perk
Name Description
The Demonic Pillar*
魔の一柱
Action start on odd turns until turn 5:
Raises AGL, WIS, and Move for 3 turns

Battle start:
If there are 2 or more Demon allies (incl. self) in the party:
Nullifies some status ailments for 3 turns
If there are 3 or more Demon allies (incl. self) in the party:
Grants a barrier that reflects physical attacks and raises Runaway Magic Chance for 3 turns

Units with this perk:

Unholy Alliance: Attack*

Perk
Name Description
Unholy Alliance: Attack*
悪霊の連携・攻
When any Demon ally (incl. self) is attacked by enemy:
For number of attacked Demon allies (incl. self) only, attacks with Atlas Counter* if enemy is within 1 to 3-space range, up to 5 times per battle
(Atlas Counter*: Deals major physical damage (300% potency) to 1 enemy, often raises damage taken for 3 turns)

Units with this perk:

Unholy Alliance: Chaos*

Perk
Name Description
Unholy Alliance: Chaos*
悪霊の連携・乱
When any Demon ally (incl. self) attacks:
Attacks with Pazuzu Breath* if enemy is within 1 to 4-space range, up to 5 times per battle
(Pazuzu Breath*: Deals major breath damage (288 base potency) to 1 enemy, occasionally confuses)

Units with this perk:

Unholy Alliance: Healing*

Perk
Name Description
Unholy Alliance: Healing*
悪霊の連携・癒
When any Demon ally (incl. self) is attacked by enemy:
Belial Heal* Heals them if ally is within 1 to 3-space range (incl. self), up to 3 times per battle
(Belial Heal*: Heals a major amount of HP and raises damage dealt for 1 ally for 3 turns (self: 4 turns))

Units with this perk:

Unholy Triad*

Perk
Name Description
Unholy Triad*
悪霊の神々
Raises max HP by 100
If there are 3 or more Demon allies (incl. self) in the party:
Raises max HP of all Demon allies (incl. self) by 50

Units with this perk:

Immortal March*

Perk
Name Description
Immortal March*
不死の行軍
Battle start:
Greatly raises ATK for 3 turns

Battle start:
If there are 2 or more Demon or Undead allies (incl. self) in the party:
Raises evasion rate for 3 turns
If there are 3 or more Demon or Undead allies (incl. self) in the party:
Greatly raises Move for 3 turns

Units with this perk:

Immortal Children of Hargon*

Perk
Name Description
Immortal Children of Hargon*
不滅のハーゴン教団
When attacked by an enemy Hero unit:
Heals 50% of max HP when the user's HP drops to 50% or less, up to 3 times per battle

Units with this perk:

Left Hand's Blessing*

Perk
Name Description
Left Hand's Blessing*
左手の加護
Action start on odd turns until turn 10:
Raises martial potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Right Hand's Blessing*

Perk
Name Description
Right Hand's Blessing*
右手の加護
Action start on odd turns until turn 10:
Raises spell potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)

Units with this perk:

Decree of The Nemesis*

Perk
Name Description
Decree of The Nemesis*
大魔王の号令
Battle start:
Reduces damage taken by 20% and nullifies some status ailments for 3 turns
Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns

Action start until turn 10:
Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns)
When a unit is in the High Morale state, the unit's damage dealt is increased by 10%

Units with this perk:

The Templars

Perk
Name Description
The Templars Action start on even turns until turn 10:
Raises damage dealt for Hero units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)

Units with this perk: