| Perk | |
|---|---|
| Name | Description |
| Emperor of Slimes | Action start on even turns until turn 10: Raises damage dealt for Slime units in the surrounding 5x5 area (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Slime Energy* スラエナジー |
Action start until turn 5: Raises Slime Power for all Slime allies (incl. self) in the surrounding large rhombus for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Slime Unity* スラユニオン |
Battle start: Reduces damage taken by 15%, raises Slime Power, and grants Slime Shield for all Slime allies (incl. self) in the surrounding large rhombus for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Conformation Program* 命令遂行プログラム |
Action start on even turns until turn 10: Raises DEF for 3 turns Action start on odd turns until turn 10: If there are 4 or more Slime allies (incl. self) in the party: Raises martial potency/recovery for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Dark Robot Slime Formation Complete!* 合体完了!スライダークロボ |
If there are 4 or more Slime allies (incl. self) in the party: Raises Charm Res by 150% Battle start: Raises ATK, DEF, and breath potency/recovery for 3 turns If there are 3 or more Slime allies (incl. self) in the party: Raises AGL for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Genoslime Armour* ジェノアーマー |
Battle start, action start, or when revived: Reduces damage taken by 15% if user's HP is 50% or over If there are 4 or more Slime allies (incl. self) in the party: Battle start, action start, or when revived: Reduces damage taken by 20% if user's HP is 50% or over |
| Perk | |
|---|---|
| Name | Description |
| Iron Will* テツの意思 |
Raises breath potency by 5% If there are 4 or more Slime allies (incl. self) in the party: Raises Sleep success rate by 20% and raises Move by 1 |
| Perk | |
|---|---|
| Name | Description |
| Gemstone Body* ゴールデンボディ |
Reduces damage taken by 15% If there are 3 or more Slime allies (incl. self) in the party: Raises Move by 1 |
| Perk | |
|---|---|
| Name | Description |
| Golden Healing* 黄金のいやし |
When any Slime ally (incl. self) is attacked by enemy: Golden Healing* heals them if Slime ally is within 1 to 3-space range (incl. self), up to 3 times per battle (Golden Healing*: Heals a major amount of HP for 1 ally) |
| Perk | |
|---|---|
| Name | Description |
| Dark Robot Counter* ダークロボカウンター |
When any ally (incl. self) is attacked by enemy: Attacks with Dark Robot Counter* if enemy is within 1 to 4-space range, up to 5 times per battle When any Slime ally (incl. self) is attacked by enemy: Attacks with Dark Robot Counter* if enemy is within 1 to 4-space range, up to 5 times per battle (Dark Robot Counter*: Deals moderate unreflectable physical damage (200% potency) to 1 enemy) |
| Perk | |
|---|---|
| Name | Description |
| Slime Blessings* スライムのめぐみ |
Raises max HP by 100 If there are 3 or more Slime allies (incl. self) in the party: Raises max HP of all Slime allies (incl. self) by 50 |
| Perk | |
|---|---|
| Name | Description |
| Dragling's Healing* いやしの小竜 |
Raises max HP by 10 If there are 4 or more Dragon allies (incl. self) in the party: Raises Dragling Breeze* recovery by 50% |
| Perk | |
|---|---|
| Name | Description |
| Huge Dragonic Breathing* 巨竜の呼吸 |
Battle start: Reduces damage taken by 15% for 3 turns Battle start: If there are 3 or more Dragon allies (incl. self) in the party: Greatly raises breath potency/recovery for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Dragon Legion Commander | Action start on even turns until turn 10: Raises ATK for Dragon units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Drake Resonance | Action start on odd turns until turn 10: Raises breath potency/recovery for Dragon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Drake's Roar* 龍の鳴動 |
Action start on even turns until turn 10: Raises breath potency/recovery for Dragon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Dragonic Blessings* 竜のめぐみ |
Raises max HP by 100 If there are 3 or more Dragon allies (incl. self) in the party: Raises max HP of all Dragon allies (incl. self) by 50 |
| Perk | |
|---|---|
| Name | Description |
| Godbird's Blessings* 神鳥のめぐみ |
Raises max HP of all Nature allies (incl. self) by 100 |
| Perk | |
|---|---|
| Name | Description |
| Slick Charm* ぬめぬめチャーム |
Raises martial potency by 5% If there are 3 or more Nature allies (incl. self) in the party: Raises Charm success rate by 10% and raises Move by 2 |
| Perk | |
|---|---|
| Name | Description |
| Blessings of the Vast Sky* 大空のめぐみ |
Raises max HP by 100 If there are 3 or more Nature allies (incl. self) in the party: Raises max HP of all Nature allies (incl. self) by 50 |
| Perk | |
|---|---|
| Name | Description |
| Furfang Legion Commander | Action start on even turns until turn 10: Raises DEF for Beast units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Furfang Legion Commander (Lv. 2) | Action start on even turns until turn 10: Raises DEF and martial potency/recovery for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Hordemaster | Action start on even turns until turn 10: Raises martial potency/recovery for Beast units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Mage of the Gittish Empire* ガナン帝国の智将 |
Action start on even turns until turn 10: Raises ATK and WIS for Beast units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Sylphanian Expedition: Defensive Training* シルフ探検隊隊長・堅型 |
Action start on odd turns until turn 10: Reduces damage taken by 20% for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Sylphanian Expedition: Offensive Training* シルフ探検隊隊長・攻型 |
Action start on even turns until turn 10: Raises damage dealt for Beast units in the surrounding rhoumbus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Beastly Command | Action start on turn 1: Raises ATK for Beast units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Badboon Unity* マンドリルの結束 |
If there are 3 or more Beast allies (incl. self) in the party: Raises Paralysis success rate by 10% and raises Move by 2 |
| Perk | |
|---|---|
| Name | Description |
| Big Badboon Unity* バブーンの結束 |
If there are 3 or more Beast allies (incl. self) in the party: Raises Stun success rate by 10% and raises Move by 2 |
| Perk | |
|---|---|
| Name | Description |
| Brainy Badboon Unity* ヒババンゴの結束 |
If there are 3 or more Beast allies (incl. self) in the party: Raises Monkey Spark* potency by 10% and raises Move by 2 |
| Perk | |
|---|---|
| Name | Description |
| Brainy Badboon Dive* ヒババンゴドライブ |
When any other Beast ally attacks: Attacks with Brainy Badboon Dive* if enemy is within 5-space straight line, 1 time per battle (Brainy Badboon Dive*: Deals major martial damage (210 base potency) to all enemies in area of effect, moves up to 6 spaces) |
| Perk | |
|---|---|
| Name | Description |
| Monkey Beast Follow-Up* 魔猿の追撃 |
When any other Beast ally attacks: Attacks with Monkey Spark* if enemy is within 1 to 3-space range, up to 3 times per battle (Monkey Spark*: Deals major Zap-type martial damage (247 base potency) to 1 enemy) |
| Perk | |
|---|---|
| Name | Description |
| Snowy Knight* 雪夜の守り手 |
Battle start: Greatly raises ATK for 3 turns Battle start: If there are 2 or more Beast allies (incl. self) in the party: Reduces damage taken by 20% for 3 turns If there are 3 or more Beast allies (incl. self) in the party: Raises Physical Critical Hit Rate for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Instinctual Awakening* 本能の目覚め |
Battle start: Raises evasion rate and breath potency/recovery for 3 turns Battle start: If there are 4 or more Beast allies (incl. self) in the party: Raises evasion rate and breath potency/recovery for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Passionate Tango* 情熱のタンゴ |
Battle start: Raises physical and martial potency/recovery for 3 turns Battle start: If there are 4 or more Beast allies (incl. self) in the party: Raises ATK and AGL for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Crimson Mane* 真紅のたてがみ |
Battle start: Raises ATK, DEF, and AGL for 3 turns Battle start: If there are 3 or more Beast allies (incl. self) in the party: Raises ATK and Physical Critical Hit Rate for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Vengeful Fangs* 逆襲の牙 |
When any other ally is KO'd: For number of KO'd allies only, heals 500 HP and restores 50 MP to the user When any other Beast ally is KO'd: For number of KO'd Beast allies only, raises AGL and martial potency/recovery for 3 turns This perk can be triggered by an attack on an ally |
| Perk | |
|---|---|
| Name | Description |
| Sporadic Cryonic Claws Follow-Up* ときどき氷獄の爪の追撃 |
When any other Beast ally attacks: Occasionally attacks with Cryonic Claws* if enemy is within small fan-shaped area (Cryonic Claws*: Deals major Crack-type physical damage (250% potency) to all enemies in area of effect) |
| Perk | |
|---|---|
| Name | Description |
| Myacabre Ball Follow-Up* デスニャンボールの追撃 |
When any other Beast ally makes a physical or martial attack: Attacks with Myacabre Ball* if enemy is within 1 to 3-space range, up to 3 times per battle (Myacabre Ball*: Deals major Zam-type martial damage (124 base potency) to 1 enemy, rarely raises damage taken for 3 turns) |
| Perk | |
|---|---|
| Name | Description |
| Fouler Fist Follow-Up* カイザーパンチの追撃 |
When any other ally makes a physical, martial, or breath attack: Attacks with Fouler Fist* if enemy is within 1 to 3-space range When any other Beast ally makes a physical, martial, or breath attack: Attacks with Fouler Fist* if enemy is within 1 to 3-space range (Fouler Fist*: Deals moderate unreflectable physical damage (150% potency) to 1 enemy) |
| Perk | |
|---|---|
| Name | Description |
| Mini Flame Stance* プチフレイムのかまえ |
When any Beast ally (incl. self) is attacked by enemy: Attacks with Mini Flame* if enemy is within 2 to 4-space range, up to 5 times per battle (Mini Flame*: Deals moderate Frizz-type spell damage to 1 enemy, occasionally paralyses) |
| Perk | |
|---|---|
| Name | Description |
| Primal Resonance* 魔獣の共鳴 |
When enemy gets KO'd by Beast ally (incl. self): Triggers Primal Resonance* (Primal Resonance*: Raises damage dealt of all allies in the surrounding large rhombus (incl. self) for 3 turns (4 turns if activated by an ally's ability)) |
| Perk | |
|---|---|
| Name | Description |
| Wild Blessings* 野生のめぐみ |
Raises max HP by 100 If there are 3 or more Beast allies (incl. self) in the party: Raises max HP of all Beast allies (incl. self) by 50 |
| Perk | |
|---|---|
| Name | Description |
| Smokey Engine* もくもくエンジン |
Lowers spell ability MP cost by 10%, raises potency and recovery by 10% If there are 4 or more Inorganic allies (incl. self) in the party: Raises Move by 1 |
| Perk | |
|---|---|
| Name | Description |
| Rainbow Veil* オーロラカーテン |
Raises max HP by 10 Battle start: If there are 4 or more Inorganic allies (incl. self) in the party: Enables Cover for 3 turns (Cover: Take attacks for directly adjacent allies and reduces damage taken by 20% for the user) |
| Perk | |
|---|---|
| Name | Description |
| Hellish Prayer* 地獄の祈り |
Raises breath potency/recovery by 10% If there are 4 or more Inorganic allies (incl. self) in the party: Raises Move by 1 |
| Perk | |
|---|---|
| Name | Description |
| Sleight of Hand* 華麗な指さばき |
Battle start: Raises Spell Res and Breath Res for 3 turns Battle start: If there are 4 or more Inorganic allies (incl. self) in the party: Raises AGL for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Centaurian Unit* 人馬一体 |
Action start on odd turns until turn 10: Raises ATK and evasion rate for 3 turns Battle start: If there are 4 or more Inorganic allies (incl. self) in the party: Reduces damage taken by 30% and raises physical potency/recovery for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| A Restless Journey to Become the Strongest* 最強の称号を求めさまよう者 |
Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns Battle start: If there are 3 or more Inorganic allies (incl. self) in the party: Raises ATK for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Super Boost | Action start on odd turns until turn 5: Raises ATK for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Despot | Action start on odd turns until turn 10: Raises ATK and DEF for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Overload* オーバーリミット |
Action start on even turns until turn 10: Grants x1.5 physical, spell, martial, and breath potency/recovery for all Inorganic allies in the surrounding large rhombus for 1 turn Action start every 3 turns until turn 9: Grants the user x1.5 spell and martial potency/recovery for 1 turn |
| Perk | |
|---|---|
| Name | Description |
| Cosmic Coating* コーティング |
When any Inorganic ally is attacked by enemy: Cosmic Coating* Heals them if ally is within 1 to 3-space range, up to 3 times per battle (Cosmic Coating*: Heals a major amount of HP and raises physical, spell, martial, and breath potency/recovery for 1 ally for 3 turns) Heals 70% of max HP and reduces damage taken by 30% for 3 turns when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
| Perk | |
|---|---|
| Name | Description |
| Elemental Core* エレメントコア |
Raises max HP by 100 If there are 3 or more Inorganic allies (incl. self) in the party: Raises max HP of all Inorganic allies (incl. self) by 50 |
| Perk | |
|---|---|
| Name | Description |
| Demon Archer* 悪魔の射手 |
Raises physical potency by 5% Battle start: If there are 4 or more Demon allies (incl. self) in the party: Raises Move and greatly raises physical potency/recovery for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Devilish Call* あくまの呼び声 |
Action start on even turns until turn 6: Raises breath potency/recovery for Demon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| The Mighty Pillar* 力の一柱 |
Action start on odd turns until turn 5: Raises ATK, AGL, and Move for 3 turns Battle start: If there are 2 or more Demon allies (incl. self) in the party: Nullifies some status ailments for 3 turns If there are 3 or more Demon allies (incl. self) in the party: Grants a barrier that reflects physical attacks and raises Physical Critical Hit Rate for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| The Skilful Pillar* 技の一柱 |
Action start on odd turns until turn 5: Raises AGL, Move, and damage dealt for 3 turns Battle start: If there are 2 or more Demon allies (incl. self) in the party: Nullifies some status ailments for 3 turns If there are 3 or more Demon allies (incl. self) in the party: Grants a barrier that reflects physical attacks and raises martial and breath potency/recovery for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| The Demonic Pillar* 魔の一柱 |
Action start on odd turns until turn 5: Raises AGL, WIS, and Move for 3 turns Battle start: If there are 2 or more Demon allies (incl. self) in the party: Nullifies some status ailments for 3 turns If there are 3 or more Demon allies (incl. self) in the party: Grants a barrier that reflects physical attacks and raises Runaway Magic Chance for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Unholy Alliance: Attack* 悪霊の連携・攻 |
When any Demon ally (incl. self) is attacked by enemy: For number of attacked Demon allies (incl. self) only, attacks with Atlas Counter* if enemy is within 1 to 3-space range, up to 5 times per battle (Atlas Counter*: Deals major physical damage (300% potency) to 1 enemy, often raises damage taken for 3 turns) |
| Perk | |
|---|---|
| Name | Description |
| Unholy Alliance: Chaos* 悪霊の連携・乱 |
When any Demon ally (incl. self) attacks: Attacks with Pazuzu Breath* if enemy is within 1 to 4-space range, up to 5 times per battle (Pazuzu Breath*: Deals major breath damage (288 base potency) to 1 enemy, occasionally confuses) |
| Perk | |
|---|---|
| Name | Description |
| Unholy Alliance: Healing* 悪霊の連携・癒 |
When any Demon ally (incl. self) is attacked by enemy: Belial Heal* Heals them if ally is within 1 to 3-space range (incl. self), up to 3 times per battle (Belial Heal*: Heals a major amount of HP and raises damage dealt for 1 ally for 3 turns (self: 4 turns)) |
| Perk | |
|---|---|
| Name | Description |
| Unholy Triad* 悪霊の神々 |
Raises max HP by 100 If there are 3 or more Demon allies (incl. self) in the party: Raises max HP of all Demon allies (incl. self) by 50 |
| Perk | |
|---|---|
| Name | Description |
| Immortal March* 不死の行軍 |
Battle start: Greatly raises ATK for 3 turns Battle start: If there are 2 or more Demon or Undead allies (incl. self) in the party: Raises evasion rate for 3 turns If there are 3 or more Demon or Undead allies (incl. self) in the party: Greatly raises Move for 3 turns |
| Perk | |
|---|---|
| Name | Description |
| Immortal Children of Hargon* 不滅のハーゴン教団 |
When attacked by an enemy Hero unit: Heals 50% of max HP when the user's HP drops to 50% or less, up to 3 times per battle |
| Perk | |
|---|---|
| Name | Description |
| Left Hand's Blessing* 左手の加護 |
Action start on odd turns until turn 10: Raises martial potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Right Hand's Blessing* 右手の加護 |
Action start on odd turns until turn 10: Raises spell potency/recovery for ??? units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Decree of The Nemesis* 大魔王の号令 |
Battle start: Reduces damage taken by 20% and nullifies some status ailments for 3 turns Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns Action start until turn 10: Grants High Morale to all ??? units in the surrounding large rhombus (incl. self) for 3 turns (self: 4 turns) When a unit is in the High Morale state, the unit's damage dealt is increased by 10% |
| Perk | |
|---|---|
| Name | Description |
| The Templars | Action start on even turns until turn 10: Raises damage dealt for Hero units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
| Perk | |
|---|---|
| Name | Description |
| Justified Heart* 正義のこころ |
Turn 1 action start: Raises damage dealt for all Hero allies (incl. self) in the surrounding rhombus for 3 turns (self: 4 turns) Action start on even turns until turn 10: Heals 100 HP for all Hero allies in the surrounding rhombus (incl. self) |
| Perk | |
|---|---|
| Name | Description |
| Immortal Swordsman* 不死の剣士 |
Battle start: Greatly raises ATK, AGL, and Move for 3 turns If there are 3 or more Hero or Undead allies (incl. self) in the party: Massively raises evasion rate for 3 turns |