Blackmar

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Demon Breath Potency +20%

Weaknesses: /
Resistances: /
Immunities:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Black Ball 46
4
Deals moderate spell damage to 1 enemy, often blinds
33 Pyre of Darkness*
闇の炎
81
2-4
Deals major Zam-type breath damage (250 base potency) to 1 enemy
52 Dark Flames of Execution*
暗黒火あぶりの刑
118
Fan (L)
Deals major Frizz-type breath damage (120 base potency) and major Zam-type breath damage (120 base potency) to all enemies in area of effect
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 DEF +20 Raises max DEF by 20
1 Devilish Call*
あくまの呼び声
Action start on even turns until turn 6:
Raises breath potency/recovery for Demon units in a 5x5 area (incl. self) for 3 turns (self: 4 turns)
110, 120, 130, 140 Dark Flames of Execution* potency +2% Raises Dark Flames of Execution* potency by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Woosh Res +25 Raises Woosh resistance by 25
3 Auto HP/MP Regen (S) Action start:
Heals 5% of max HP and restores 4% of max MP
3, 5 Dark Flames of Execution* potency +5% Raises Dark Flames of Execution* potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Prison Warden*
牢獄の護り
Battle start:
Reduces damage taken by 50% up to 2 times for 99 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%