Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | None | / | ![]() |
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Resistances: | ![]() |
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Resistances: | ![]() |
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Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Beckoning* てまねき |
20 | ![]() |
![]() Straight Line |
Pulls all allies in area of effect up to 2 spaces closer |
18 | ![]() |
Arm's Reach* うでをのばす |
44 | ![]() |
![]() Front |
Deals moderate martial damage (70 base potency) to 1 enemy, pulls them up to 1 space closer |
44 | ![]() |
Crazed Grasp* クレイジーハンド |
98 | ![]() |
![]() Front |
Deals major martial damage (193 base potency) to all enemies in area of effect, pulls them up to 1 space closer |
Base Perks | ||
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Level | Name | Description |
1 | DEF +15 | Raises max DEF by 15 |
1 | AGL +15 | Raises max AGL by 15 |
1 | Metal Body | Reduces damage taken by 30% and raises ability MP cost by 20% |
100, 110, 120, 130 | Crazed Grasp* potency +2% | Raises Crazed Grasp* potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Sleight of Hand* 華麗な指さばき |
Battle start: Raises Spell Res and Breath Res for 3 turns Battle start: If there are 4 or more Inorganic allies (incl. self) in the party: Raises AGL for 3 turns |
2, 4 | All Element Res +5 | Raises resistance to all elements by 5 |
3 | Max HP +30 | Raises max HP by 30 |
3, 5 | Crazed Grasp* potency +5% | Raises Crazed Grasp* potency by 5% |
5 | Metal Strong-Arm* 剛腕メタル |
Battle start: Raises Physical Res, Martial Res, and martial potency/recovery for 3 turns |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |