Hardy Hand

Return to Unit List
Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
DEF +10%

Weaknesses: None /
Resistances:
Resistances:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Beckoning*
てまねき
20
Straight Line
Pulls all allies in area of effect up to 2 spaces closer
18 Arm's Reach*
うでをのばす
44
Front
Deals moderate martial damage (70 base potency) to 1 enemy, pulls them up to 1 space closer
44 Crazed Grasp*
クレイジーハンド
98
Front
Deals major martial damage (193 base potency) to all enemies in area of effect, pulls them up to 1 space closer
Base Perks
Level Name Description
1 DEF +15 Raises max DEF by 15
1 AGL +15 Raises max AGL by 15
1 Metal Body Reduces damage taken by 30% and raises ability MP cost by 20%
100, 110, 120, 130 Crazed Grasp* potency +2% Raises Crazed Grasp* potency by 2%
Awakening Perks
Awakening Name Description
1 Sleight of Hand*
華麗な指さばき
Battle start:
Raises Spell Res and Breath Res for 3 turns

Battle start:
If there are 4 or more Inorganic allies (incl. self) in the party:
Raises AGL for 3 turns
2, 4 All Element Res +5 Raises resistance to all elements by 5
3 Max HP +30 Raises max HP by 30
3, 5 Crazed Grasp* potency +5% Raises Crazed Grasp* potency by 5%
5 Metal Strong-Arm*
剛腕メタル
Battle start:
Raises Physical Res, Martial Res, and martial potency/recovery for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%