Emperor Slime

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Slime DEF +30%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Kabuff 24
1-3 (incl. self)
Raises DEF of all allies in area of effect for 3 turns
31 Cheer 28
1-2 (incl. self)
Raises 1 ally's ATK and DEF for 3 turns
54 Multiheal 70
1-2 (incl. self)
Heals a major amount of HP for all allies in area of effect
Emperor Cannon 129
Front
Deals major spell damage to all enemies in area of effect
Can only be used in Emperor Mode
Emperor Heal 90
1-3 (incl. self)
Heals a major amount of HP and raises ATK and DEF for all allies in area of effect
Can only be used in Emperor Mode
Emperor Mode 120
Self
Greatly raises the user's ATK, DEF, AGL, and WIS; user goes into Emperor Mode and switches abilities for 3 turns
(Times usable: 1)
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 DEF +20 Raises max DEF by 20
110, 120, 130, 140 Multiheal recovery +2% Raises Multiheal recovery by 2%
Awakening Perks
Awakening Name Description
1 Sporadic MP Regen Action start:
Occasionally restores 8% of max MP
2 Crack Res +25 Raises Crack resistance by 25
3, 5 Multiheal recovery +5% Raises Multiheal recovery by 5%
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
4 Sizz Res +25 Raises Sizz resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Emperor Mode Greatly raises the user's ATK, DEF, AGL, and WIS; user goes into Emperor Mode and switches abilities for 3 turns
(Times usable: 1)
Emperor Cannon Deals major spell damage to all enemies in area of effect
Can only be used in Emperor Mode
Emperor Heal Heals a major amount of HP and raises ATK and DEF for all allies in area of effect
Can only be used in Emperor Mode
Emperor Mode When in Emperor Mode:
Reduces damage taken by 30%
Emperor of Slimes Action start on even turns until turn 10:
Raises damage dealt for Slime units in the surrounding 5x5 area (incl. self) for 3 turns (self: 4 turns)
(HP +50) x3 Raises max HP by 50
(HP +25) x4 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Healing Spell Recovery +1.5%) x3 Raises healing spell recovery by 1.5%
(Spell MP Cost -5%) x2 Lowers spell MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Woosh Res +5% Raises Woosh Res by 5%
Woosh-type Physical Res +5% Raises Woosh-type Physical Res by 5%
Woosh-type Martial Res +5% Raises Woosh-type Martial Res by 5%
Woosh-type Spell Res +5% Raises Woosh-type Spell Res by 5%
Woosh-type Breath Res +5% Raises Woosh-type Breath Res by 5%
Zam Res +5% Raises Zam Res by 5%
Zam-type Physical Res +5% Raises Zam-type Physical Res by 5%
Zam-type Martial Res +5% Raises Zam-type Martial Res by 5%
Zam-type Spell Res +5% Raises Zam-type Spell Res by 5%
Zam-type Breath Res +5% Raises Zam-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Spell Lock Res +5%) x2 Raises Spell Lock Res by 5%
Curse Res +5% Raises Curse Res by 5%
Charm Res +5% Raises Charm Res by 5%