Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 50 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Gear Shift | 24 | Self |
Raises the user's AGL and Move for 3 turns | ||
31 | Dual Burst | 66 | 1-3 |
Deals moderate Bang-type physical damage (180% potency) to 1 enemy 2 times | ||
52 | Dark Cross Break | 72 | 3 |
Deals moderate Zam-type physical damage (175% potency) to all enemies in purple area, deals moderate Zam-type physical damage (175% potency) to all enemies in orange area |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | ATK +15 | Raises max ATK by 15 |
1 | Instant Counter | Battle start: Grants a barrier that reflects physical attacks for 3 turns |
110, 120, 130, 140 | Dark Cross Break potency +2% | Raises Dark Cross Break potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Trauminate | Battle start: Greatly raises ATK and AGL for 3 turns |
2 | Sizz Res +25 | Raises Sizz resistance by 25 |
3 | Super Boost | Action start on odd turns until turn 5: Raises ATK for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns) |
3, 5 | Dark Cross Break potency +5% | Raises Dark Cross Break potency by 5% |
4 | Zap Res +25 | Raises Zap resistance by 25 |
5 | Physical Critical Hit Rate +5% | Raises physical critical hit rate by 5% |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |