Trauminator

Return to Unit List
Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Inorganic Physical Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Abilities
Level Type Name MP Element Range Description
1 Gear Shift 24
Self
Raises the user's AGL and Move for 3 turns
31 Dual Burst 66
1-3
Deals moderate Bang-type physical damage (180% potency) to 1 enemy 2 times
52 Dark Cross Break 72
3
Deals moderate Zam-type physical damage (175% potency) to all enemies in purple area, deals moderate Zam-type physical damage (175% potency) to all enemies in orange area
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Instant Counter Battle start:
Grants a barrier that reflects physical attacks for 3 turns
110, 120, 130, 140 Dark Cross Break potency +2% Raises Dark Cross Break potency by 2%
Awakening Perks
Awakening Name Description
1 Trauminate Battle start:
Greatly raises ATK and AGL for 3 turns
2 Sizz Res +25 Raises Sizz resistance by 25
3 Super Boost Action start on odd turns until turn 5:
Raises ATK for Inorganic units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
3, 5 Dark Cross Break potency +5% Raises Dark Cross Break potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Physical Critical Hit Rate +5% Raises physical critical hit rate by 5%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%