Dark Matter

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Inorganic Physical, Spell, Martial & Breath Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Cosmic Power*
スペースパワー
0
Self
Heals a moderate amount of HP and restores a moderate amount of MP for the user, reduces damage taken by 30% for 3 turns
(Times usable: 3)
28 Black Hole*
ブラックホール
135
Front
Lowers Inorganic Res of all enemies in area of effect for 3 turns, then deals major Zam-type martial damage (300 base potency) to all enemies in area of effect
54 Meteor Launcher*
メテオランチャー
91
2-4
Greatly lowers 1 enemy's Inorganic Res for 3 turns, then deals major Sizz-type martial damage (310 base potency) to 1 enemy
82 Doomsday Device*
リーサルウェポン
145
Fan (Long)
Deals huge unreflectable spell damage to all enemies in area of effect
(Times usable: 1)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 DEF +20 Raises max DEF by 20
1 Inorganic Guard*
マテリアルガード
Battle start:
Reduces damage taken by 20% for 3 turns
Grants Inorganic Guard for all Inorganic allies (incl. self) in the surrounding large rhombus for 3 turns
1 Overload*
オーバーリミット
Action start on even turns until turn 10:
Grants x1.5 physical, spell, martial, and breath potency/recovery for all Inorganic allies in the surrounding large rhombus for 1 turn

Action start every 3 turns until turn 9:
Grants the user x1.5 spell and martial potency/recovery for 1 turn
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Cosmic Coating*
コーティング
When any Inorganic ally is attacked by enemy:
Cosmic Coating* Heals them if ally is within 1 to 3-space range, up to 3 times per battle
(Cosmic Coating*: Heals a major amount of HP and raises physical, spell, martial, and breath potency/recovery for 1 ally for 3 turns)


Heals 70% of max HP and reduces damage taken by 30% for 3 turns when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
2 Woosh Res +25 Raises Woosh resistance by 25
3 Dark Energy*
暗黒エネルギー
Action start on odd turns until turn 10:
Heals 10% of max HP, restores 4% of max MP, and raises DEF and AGL for 3 turns
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Elemental Core*
エレメントコア
Raises max HP by 100
If there are 3 or more Inorganic allies (incl. self) in the party:
Raises max HP of all Inorganic allies (incl. self) by 50
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%