Angelo

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Hero ATK +20%

Weaknesses: /
Resistances: /
Immunities:
Abilities
Level Type Name MP Element Range Description
1 Bold Smile 18
Front
Occasionally lowers the DEF of all enemies in area of effect for 3 turns, rarely lowers Physical Res for 3 turns
1 Psyche Up 10
Self
Raises the user's Tension for 1 turn
34 Freezing Bow 80
T
Deals minor Crack-type physical damage (125% potency) to all enemies in area of effect 2 times
56 Shining Shot 63
3
Deals minor Bang-type physical damage (37% potency) to 1 enemy 8 times
80 Heaven's Rain 105
Front
Deals moderate physical damage (205% potency) to all enemies in area of effect 2 times, heals the user's HP by 20% of damage dealt
Turns needed: 4 (Times usable: 1)
Timbrel of Tension 51
Rhombus (incl. self)
Raises physical and spell potency/recovery of all allies in area of effect for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 AGL +20 Raises max AGL by 20
1 Feel the Burn When attacked by enemy:
Often raises Tension for 1 turn
110, 120, 130, 140 Shining Shot potency +2% Raises Shining Shot potency by 2%
110, 120, 130, 140 Heaven's Rain potency +2% Raises Heaven's Rain potency by 2%
Awakening Perks
Awakening Name Description
1 The Templars Action start on even turns until turn 10:
Raises damage dealt for Hero units in the surrounding rhombus (incl. self) for 3 turns (self: 4 turns)
2 Frizz Res +25 Raises Frizz resistance by 25
3 Rare Tension Up Action Start:
Rarely raises Tension for 1 turn
3, 5 Physical Potency +5% Raises physical potency by 5%
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery +5%
4 Zam Res +25 Raises Zam resistance by 25
5 Templar's Temerity Battle start:
Raises Martial and Spell Res for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Timbrel of Tension Raises physical and spell potency/recovery of all allies in area of effect for 3 turns
Auto HP Regen Action start:
Heals 10% of max HP
Templar Healing When an ally is attacked by enemy:
Heals with Templar Healing if ally is within 1 to 2-space range
(Templar Healing: Heals a minor amount of HP for 1 ally)
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Bang-type Physical Potency +1.5%) x2 Raises Bang-type physical potency by 1.5%
(Bang-type Physical Brilliant +1.5%) x2 Raises Bang-type physical brilliant by 1.5%
Bang-type Physical MP Cost -10% Lowers Bang-type physical MP cost by 10%
(Crack-type Physical Potency +1.5%) x2 Raises Crack-type physical potency by 1.5%
(Crack-type Physical Brilliant +1.5%) x2 Raises Crack-type physical brilliant by 1.5%
Crack-type Physical MP Cost -10% Lowers Crack-type physical MP cost by 10%
All Damage Down 1% Reduces all damage taken by 1%
Woosh Res +5% Raises Woosh Res by 5%
Woosh-type Physical Res +5% Raises Woosh-type Physical Res by 5%
Woosh-type Martial Res +5% Raises Woosh-type Martial Res by 5%
Woosh-type Spell Res +5% Raises Woosh-type Spell Res by 5%
Woosh-type Breath Res +5% Raises Woosh-type Breath Res by 5%
Zap Res +5% Raises Zap Res by 5%
Zap-type Physical Res +5% Raises Zap-type Physical Res by 5%
Zap-type Martial Res +5% Raises Zap-type Martial Res by 5%
Zap-type Spell Res +5% Raises Zap-type Spell Res by 5%
Zap-type Breath Res +5% Raises Zap-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Charm Res +5%) x2 Raises Charm Res by 5%
Confusion Res +5% Raises Confusion Res by 5%
Curse Res +5% Raises Curse Res by 5%