Attack-Based Perks

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アクセルギア

Perk
Name Description
アクセルギア When attacking:
Raises ATK and AGL for 1 turn

Units with this perk:

Apprentice Commander

Perk
Name Description
Apprentice Commander When making a physical attack:
For number of attacked enemies only, raises ATK for 1 turn

Units with this perk:

Beastly Instincts

Perk
Name Description
Beastly Instincts When attacking:
For number of attacked enemies only, raises ATK for 1 turn

Units with this perk:

パルナの恨み

Perk
Name Description
パルナの恨み When attacking:
For number of attacked enemies only, raises ATK for 1 turn

Units with this perk:

Blood Blessing

Perk
Name Description
Blood Blessing When attacking:
For number of attacked enemies only, raises WIS for 1 turn

Units with this perk:

Stretch

Perk
Name Description
Stretch When attacking:
For number of attacked enemies only, raises AGL for 1 turn

Units with this perk:

Blitz Captain of the Dark Army

Perk
Name Description
Blitz Captain of the Dark Army When attacking:
For number of attacked enemies only, raises AGL for 3 turns

Units with this perk:

深まるカルマ

Perk
Name Description
深まるカルマ When attacking:
For number of attacked enemies only, raises martial potency/recovery for 1 turn

Units with this perk:

This is going all right, I guess.

Perk
Name Description
This is going all right, I guess. When making a martial attack or when user or ally heals 1 HP or over with a martial effect:
Raises martial potency/recovery for 3 turns

Units with this perk:

Frenzied Seraphi

Perk
Name Description
Frenzied Seraphi When making a martial attack or when user or ally heals 1 HP or over with a martial effect:
Raises martial potency/recovery for 3 turns

Units with this perk:

Queen of the People*

Perk
Name Description
Queen of the People*
社交界の女王
When making a spell attack or when user or ally heals 1 HP or over with a spell:
Raises WIS for 3 turns

Units with this perk:

Demonic Mucus*

Perk
Name Description
Demonic Mucus*
魔瘴粘液
When attacking:
Raises breath potency/recovery for 3 turns

Units with this perk:

Almighty Dragling*

Perk
Name Description
Almighty Dragling*
幼き神の竜
When attacking:
For number of attacked enemies only, raises breath potency/recovery for 1 turn

Units with this perk:

Infernal Felbird

Perk
Name Description
Infernal Felbird When making a breath attack:
For number of attacked enemies only, raises breath potency/recovery for 1 turn

Units with this perk:

Dodge Step

Perk
Name Description
Dodge Step When attacking:
Raises evasion rate for 1 turn

Units with this perk:

Evasion Spell

Perk
Name Description
Evasion Spell When making a spell attack:
Raises evasion rate for 1 turn

Units with this perk:

Rare Successive Attack

Perk
Name Description
Rare Successive Attack When making a physical attack:
Rarely activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Dually Deadly

Perk
Name Description
Dually Deadly When making a physical attack:
Occasionally activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Successive Attack Chance +10%

Perk
Name Description
Successive Attack Chance +10% Raises successive attack rate by 10%

Units with this perk:

Assault Mode*

Perk
Name Description
Assault Mode*
強襲モード
While in Assault Mode:
When making a physical attack other than a Coup de Grâce:
Activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Very Rare Echo

Perk
Name Description
Very Rare Echo When casting:
Very rarely unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50%
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Enchanting Echo

Perk
Name Description
Enchanting Echo When casting:
Rarely unleashes the spell 2 times in succession, lowers damage/recovery of 2nd spell by 50%
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Enchanting Echo Chance +10%

Perk
Name Description
Enchanting Echo Chance +10% Raises chance of Enchanting Echo by 10%

Units with this perk:

Replay

Perk
Name Description
Replay When using a martial ability:
Rarely triggers martial ability 2 times in succession, lowers damage/recovery of 2nd martial ability by 50%
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Replay Chance +10%

Perk
Name Description
Replay Chance +10% Raises chance of Replay by 10%

Units with this perk:

Draconic Wrath

Perk
Name Description
Draconic Wrath When making a breath attack:
Massively raises ATK for 1 turn

Units with this perk:

聖戦士長

Perk
Name Description
聖戦士長 When attacked by enemy:
Occasionally raises ATK and DEF for 3 turns

Units with this perk:

Lord of the Underworld

Perk
Name Description
Lord of the Underworld When attacked by enemy:
Raises ATK for 3 turns

Units with this perk:

Unforeseen Blow

Perk
Name Description
Unforeseen Blow When user's ability puts enemy to sleep:
Massively raises ATK for 1 turn
This perk can be triggered by non-damage dealing abilities

Units with this perk:

深海の魔王

Perk
Name Description
深海の魔王 When any ally (incl. self) puts an enemy to sleep with an ability:
Raises Move, evasion rate, and damage dealt for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities

Units with this perk:

ポイズンショック

Perk
Name Description
ポイズンショック When any ally (incl. self) poisons an enemy with an ability:
Raises Move, Physical Res, Martial Res, and breath potency/recovery for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Sacral Sand

Perk
Name Description
Sacral Sand When user's ability blinds enemy:
Heals 50% of max HP, raises Move, and massively raises ATK and physical potency/recovery for 3 turns
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Mud and Sand Defence

Perk
Name Description
Mud and Sand Defence When an ally (incl. self) blinds enemy with an ability:
Heals 50% of the user's max HP and greatly raises breath potency/recovery for 3 turns (4 turns if activated by an ally's ability)
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Mad Rush

Perk
Name Description
Mad Rush When user's ability paralyses enemy:
Raises Move and martial potency/recovery for 3 turns
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Blossom Boost

Perk
Name Description
Blossom Boost When user's ability confuses enemy:
Greatly raises AGL and WIS for 3 turns

Units with this perk:

Crow's Smirk

Perk
Name Description
Crow's Smirk When user's ability paralyses or curses enemy:
Occasionally raises damage taken for 3 turns
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Mischievous Spirit*

Perk
Name Description
Mischievous Spirit*
いたずらごころ
When user's ability paralyses, blinds, curses, or poisons enemy:
Grants the user x1.5 breath potency/recovery for 1 turn
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Halloween Surprise

Perk
Name Description
Halloween Surprise When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises evasion rate by 100% for 1 turn (2 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Halloween Surprise (Lv. 2)

Perk
Name Description
Halloween Surprise (Lv. 2) When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises WIS, AGL, and Move for 3 turns (4 turns if activated by an ally's ability), raises evasion rate by 100% for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities

Units with this perk:

Retaliation

Perk
Name Description
Retaliation When any other ally gets KO'd:
For number of KO'd allies only, raises the user's ATK for 3 turns
This perk can be triggered by an ally or user's attack on an ally

Units with this perk:

Minion Stands Firm

Perk
Name Description
Minion Stands Firm When any other ally is KO'd:
For number of KO'd allies only, greatly lowers the user's ATK for 3 turns and reduces damage taken by 50% for 1 turn
This perk can be triggered by an ally or user's attack on an ally

Units with this perk:

Intrepid Minion

Perk
Name Description
Intrepid Minion When enemy gets KO'd:
For number of KO'd enemies only, greatly raises ATK for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally

Units with this perk:

Sacrificial Altar

Perk
Name Description
Sacrificial Altar When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises breath potency/recovery for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally

Units with this perk:

Stormy Enthusiasm*

Perk
Name Description
Stormy Enthusiasm*
熱狂の嵐
When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises AGL and Martial Res for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally

Units with this perk:

Spirit Swallower

Perk
Name Description
Spirit Swallower When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises ATK, DEF, and Move for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally

Units with this perk:

Spirit Swallower Mk. 100

Perk
Name Description
Spirit Swallower Mk. 100 When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises AGL for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally

Units with this perk:

Soul Devourer

Perk
Name Description
Soul Devourer When user's ability KO's enemy:
Raises ATK for 3 turns

Units with this perk:

Hasty Killer

Perk
Name Description
Hasty Killer When user's ability KO's enemy:
For number of KO'd enemies only, raises AGL and Move for 3 turns

Units with this perk:

クールなヒーロー

Perk
Name Description
クールなヒーロー When user's ability KO's enemy:
Grants the user Stylish for 3 turns

Units with this perk:

Pirate's Last Stand*

Perk
Name Description
Pirate's Last Stand*
背水の海賊
When there are 3 remaining allies (incl. self):
Raises martial potency/recovery by 30%
When there are 2 remaining allies (incl. self):
Raises martial potency/recovery by 50%
When there is 1 remaining ally (incl. self):
Raises martial potency/recovery by 100%

Units with this perk:

Solitary Comeback*

Perk
Name Description
Solitary Comeback*
孤軍奮闘
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks

When there are 3 remaining allies (incl. self):
Raises martial potency/recovery by 30% and reduces damage taken by 30%
When there are 2 remaining allies (incl. self):
Raises martial potency/recovery by 50% and reduces damage taken by 40%
When there is 1 remaining ally (incl. self):
Raises martial potency/recovery by 100% and reduces damage taken by 50%

Units with this perk:

Pirates Band Together*

Perk
Name Description
Pirates Band Together*
海賊団の結束
When there are 5 remaining allies (incl. self):
Reduces damage taken by 50% and raises physical potency/recovery by 20%
When there are 4 remaining allies (incl. self):
Reduces damage taken by 30%
When there are 3 remaining allies (incl. self):
Reduces damage taken by 20%

Units with this perk:

Assault Operation*

Perk
Name Description
Assault Operation*
強襲作戦
When there are 5 remaining allies (incl. self):
Reduces damage taken by 50% and grants Assault Mode
When there are 4 remaining allies (incl. self):
Reduces damage taken by 30%
When there are 3 remaining allies (incl. self):
Reduces damage taken by 20%

Units with this perk: