Fallen Angel Corvus

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Sizz-type Physical Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Very Evil Eye 26
1-3
Often paralyses 1 enemy
33 Fallen Angel Blow 60
Front
Deals major physical damage (240% potency) to all ??? units in area of effect, deals major physical damage (360% potency) to all other units in area of effect, moves up to 2 spaces
55 Catastrophe 75
1
Deals minor surehit Sizz-type physical damage (43% potency) to random enemies in area of effect 8 times, rarely lowers DEF for 3 turns
Fallen Blaze*
フォールンブレイズ
119
Fan
Deals major Sizz-type martial damage proportional to ATK to all enemies in area of effect, moves up to 4 spaces, often lowers Sizz Res for 3 turns
Base Perks
Level Name Description
1 ATK +15 Raises max ATK by 15
1 AGL +20 Raises max AGL by 20
1 Hate & Despair Battle start:
Reduces damage taken by 20% for 3 turns
110, 120, 130, 140 Catastrophe potency +2% Raises Catastrophe potency by 2%
Awakening Perks
Awakening Name Description
1 Fallen Angel Wings Battle start:
Raises evasion rate by 100% for 3 turns
2 Frizz Res +25 Raises Frizz resistance by 25
3 Destruction Personified When attacking:
For number of attacked enemies only, raises ATK for 1 turn
3, 5 Catastrophe potency +5% Raises Catastrophe potency by 5%
3, 5 Fallen Blaze* potency +5% Raises Fallen Blaze* potency by 5%
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery by 5%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Physical Critical Hit Rate +5% Raises physical critical hit rate by 5%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Fallen Blaze*
フォールンブレイズ
Deals major Sizz-type martial damage proportional to ATK to all enemies in area of effect, moves up to 4 spaces, often lowers Sizz Res for 3 turns
Penance For All Sins*
すべての罪にさばきを
Action start on odd turns until turn 10:
Heals 10% of max HP, restores 8% of max MP, and raises physical and martial potency/recovery for 3 turns
Fallen Angel's Aura*
堕天使のオーラ
Action start:
Attacks with Fallen Angel's Aura* if enemy is within large rhombus area, up to 3 times per battle
(Fallen Angel's Aura*: Deals major martial damage (??? base potency) to all enemies in area of effect, occasionally lowers DEF and Martial Res for 3 turns)
Vengeful Fallen Angel*
復讐の堕天使
Battle start:
Enacts Auto-Revive (50% of max HP) for 99 turns

When revived:
Reduces damage taken by 20%, raises ATK, physical and martial potency/recovery, and massively raises evasion rate for 3 turns
HP +50 Raises max HP by 50
AGL +40 Raises max AGL by 40
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Sizz-type Physical Potency +1.5%) x2 Raises Sizz-type physical potency by 1.5%
(Sizz-type Physical Brilliant +1.5%) x2 Raises Sizz-type physical brilliant by 1.5%
Sizz-type Physical MP Cost -10% Lowers Sizz-type physical MP cost by 10%
(Sizz-type Martial Potency +1.5%) x2 Raises Sizz-type martial potency by 1.5%
(Sizz-type Martial Brilliant +1.5%) x2 Raises Sizz-type martial brilliant by 1.5%
Sizz-type Martial MP Cost -10% Lowers Sizz-type martial MP cost by 10%
Bang Res +5% Raises Bang Res by 5%
Bang-type Physical Res +5% Raises Bang-type Physical Res by 5%
Bang-type Martial Res +5% Raises Bang-type Martial Res by 5%
Bang-type Spell Res +5% Raises Bang-type Spell Res by 5%
Bang-type Breath Res +5% Raises Bang-type Breath Res by 5%
Zap Res +5% Raises Zap Res by 5%
Zap-type Physical Res +5% Raises Zap-type Physical Res by 5%
Zap-type Martial Res +5% Raises Zap-type Martial Res by 5%
Zap-type Spell Res +5% Raises Zap-type Spell Res by 5%
Zap-type Breath Res +5% Raises Zap-type Breath Res by 5%
(Martial Lock Res +5%) x2 Raises Martial Lock Res by 5%
(Confusion Res +5%) x2 Raises Confusion Res by 5%
Physical Lock Res +5% Raises Physical Lock Res by 5%
Sleep Res +5% Raises Sleep Res by 5%