Nelgel the Netherlord

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Physical Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Miasma Pellet 30
4
Deals moderate Zam-type physical damage (185% potency) to 1 enemy
38 Dread Firescythe 97
Fan (L)
Deals major Frizz-type physical damage (250% potency) to all enemies in area of effect, knocks them back up to 2 spaces
54 Dread Sizzlescythe 74
Straight Line
Deals major Sizz-type physical damage (280% potency) to all enemies in area of effect, often binds
Miasma Barrage*
魔瘴連弾
85
1-3
Deals minor Zam-type physical damage (65% potency) to 1 enemy 5 times, rarely lowers ATK for 3 turns, occasionally raises the user's physical potency/recovery for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Spirit Swallower When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises ATK, DEF, and Move for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally
110, 120, 130, 140 Dread Sizzlescythe potency +2% Raises Dread Sizzlescythe potency by 2%
Awakening Perks
Awakening Name Description
1 Underworld Fog Battle start:
Greatly raises evasion rate and damage dealt for 3 turns
2 Woosh Res +25 Raises Woosh resistance by 25
3 Spirit Swallower Mk. 0 When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, heals 200 HP and restores 50 MP to the user
This perk can be triggered by an ally or user's attack on an ally
3, 5 Dread Sizzlescythe potency +5% Raises Dread Sizzlescythe potency by 5%
3, 5 Physical potency/recovery +5% Raises physical potency/recovery by 5%
3, 5 Miasma Barrage* potency +5% Raises Miasma Barrage* potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Spirit Swallower Mk. 100 When enemy or any other ally is KO'd:
For number of KO'd enemies or allies only, raises AGL for 2 turns (3 turns when KO attack is by character other than self)
This perk can be triggered by an ally or user's attack on an ally
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Miasma Barrage*
魔瘴連弾
Deals minor Zam-type physical damage (65% potency) to 1 enemy 5 times, rarely lowers ATK for 3 turns, occasionally raises the user's physical potency/recovery for 3 turns
Spirit Swallower Mk. 666*
魂食い・黄泉式
When any other ally gets KO'd:
Enacts Auto Revive (50% of max HP) for 99 turns, up to 2 times per battle
This perk can be triggered by an ally or user's attack on an ally
Netherworld's Gates*
冥府の門
When attacked and KO'd by enemy:
Triggers Netherworld's Gates* if enemy is within large rhombus area, up to 3 times per battle
(Netherworld's Gates*: Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often greatly lowers ATK and WIS for 3 turns)
Twilight's Erosion*
宵闇の侵食
When Revived:
Raises ATK, DEF, AGL, and Move for 3 turns
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Sizz-type Physical Potency +1.5%) x2 Raises Sizz-type physical potency by 1.5%
(Sizz-type Physical Brilliant +1.5%) x2 Raises Sizz-type physical brilliant by 1.5%
Sizz-type Physical MP Cost -10% Lowers Sizz-type physical MP cost by 10%
(Zam-type Physical Potency +1.5%) x2 Raises Zam-type physical potency by 1.5%
(Zam-type Physical Brilliant +1.5%) x2 Raises Zam-type physical brilliant by 1.5%
Zam-type Physical MP Cost -10% Lowers Zam-type physical MP cost by 10%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
Bang Res +5% Raises Bang Res by 5%
Bang-type Physical Res +5% Raises Bang-type Physical Res by 5%
Bang-type Martial Res +5% Raises Bang-type Martial Res by 5%
Bang-type Spell Res +5% Raises Bang-type Spell Res by 5%
Bang-type Breath Res +5% Raises Bang-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Poison Res +5%) x2 Raises Poison Res by 5%
Stun Res +5% Raises Stun Res by 5%
Curse Res +5% Raises Curse Res by 5%