Dragonoid Baran

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Dragon ATK +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Crest Beam 30
4
Deals moderate physical damage (195% potency) to 1 enemy
32 Dragonoid Fury 60
Straight Line
Deals minor physical damage (85% potency) to all enemies in area of effect 3 times, moves up to 4 spaces, rarely lowers DEF for 3 turns
52 Doruora 162
Fan
Deals major unreflectable spell damage proportional to ATK to all enemies in area of effect, occasionally greatly lowers Self HP Healing Effect for 3 turns
Base Perks
Level Name Description
1 ATK +15 Raises max ATK by 15
1 DEF +20 Raises max DEF by 20
1 Dragon Knight When attacked by enemy:
Heals 10% of the user's max HP
110, 120, 130, 140 Doruora potency +2% Raises Doruora potency by 2%
Awakening Perks
Awakening Name Description
1 Draconic Aura Battle start, action start, or when revived:
Raises Move and reduces damage taken by 20% if the user's HP is 20% or over
2 Zap Res +25 Raises Zap resistance by 25
3 Combat Instincts Action start:
Restores 8% of max MP
3, 5 Doruora potency +5% Raises Doruora potency by 5%
3,5 Physical Potency +5% Raises physical potency by 5%
3,5 Spell Potency +5% Raises spell potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Pureblood Dragon Knight When attacked by enemy:
Rarely raises ATK and DEF for 1 turn
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Dragonoid Fury potency +20% Raises Dragonoid Fury potency by 20%
Doruora potency +20% Raises Doruora potency by 20%
Draconic Aura (Lv. 2) Battle start, action start, or when revived:
Raises Move and reduces damage taken by 30% if the user's HP is 20% or over
Auto HP Regen (L) Action start:
Heals 15% of max HP
Dragonoid Action start on odd turns until turn 10:
Raises AGL, physical and spell potency/recovery for 3 turns
HP +100 Raises max HP by 100
AGL +40 Raises max AGL by 40
HP +50 Raises max HP by 25
MP +30 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Physical Potency +1%) x2 Raises physical potency by 1%
(Physical Brilliant +1%) x2 Raises physical brilliant by 1%
Physical MP Cost -5% Lowers physical MP cost by 5%
(Spell Potency +1%) x2 Raises spell potency by 1%
(Spell Brilliant +1%) x2 Raises spell brilliant by 1%
Spell MP Cost -5% Lowers spell MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Bang Res +5% Raises Bang Res by 5%
Bang-type Physical Res +5% Raises Bang-type Physical Res by 5%
Bang-type Martial Res +5% Raises Bang-type Martial Res by 5%
Bang-type Spell Res +5% Raises Bang-type Spell Res by 5%
Bang-type Breath Res +5% Raises Bang-type Breath Res by 5%
(Confusion Res +5%) x2 Raises Confusion Res by 5%
(Curse Res +5%) x2 Raises Curse Res by 5%
Bind Res +5% Raises Bind Res by 5%
Paralysis Res +5% Raises Paralysis Res by 5%