| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 60 |
| Weaknesses: | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Panic Ball | 48 | ![]() |
![]() 1-4 |
Deals moderate spell damage to 1 enemy, occasionally confuses |
| 38 | ![]() |
Flame-O'-Lantern | 128 | ![]() |
![]() Front |
Deals major Frizz-type spell damage to all enemies in area of effect, often stuns |
| 52 | ![]() |
Dark-O'-Lantern | 107 | ![]() |
![]() 1-4 |
Deals major Zam-type spell damage to 1 enemy |
| 82 | ![]() |
Trick and Treat! | 199 | ![]() |
![]() Straight Line |
Deals major spell damage to all enemies in area of effect, very rarely puts to sleep, stuns, paralyses, charms, confuses, blinds, poisons, curses, binds; or locks enemy's physcial, martial, spell, and breath attacks Turns needed: 3 (Times usable: 1) |
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Dark Comet | 134 | ![]() |
![]() Front |
Deals major Zam-type spell damage to all enemies in area of effect, often confuses |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max MP +15 | Raises max MP by 15 |
| 1 | WIS +15 | Raises max WIS by 15 |
| 1 | Halloween Surprise | When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability: Raises evasion rate by 100% for 1 turn (2 turns if activated by an ally's ability), up to 3 times per battle This perk can be triggered by non-damage dealing abilities |
| 110, 120, 130, 140 | Dark-O'-Lantern potency +2% | Raises Dark-O'-Lantern potency by 2% |
| 110, 120, 130, 140 | Trick and Treat! potency +2% | Raises Trick and Treat! potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Hoppin' Halloween | Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over |
| 2 | Zap Res +25 | Raises Zap resistance by 25 |
| 3 | One More Lantern | When any ally (incl. self) stuns or confuses an enemy with an ability: Attacks with Dark-O'-Lantern if enemy is within 1 to 4-space range |
| 3, 5 | Dark-O'-Lantern potency +5% | Raises Dark-O'-Lantern potency by 5% |
| 3, 5 | Trick and Treat! potency +5% | Raises Trick and Treat! potency by 5% |
| 3, 5 | Spell Potency/Recovery +5% | Raises spell potency/recovery by 5% |
| 3, 5 | Dark Comet potency +5% | Raises Dark Comet potency by 5% |
| 4 | Woosh Res +25 | Raises Woosh resistance by 25 |
| 5 | Max HP +100 | Raises max HP by 100 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
| Talent Blossom | |
|---|---|
| Name | Description |
| Dark Comet | Deals major Zam-type spell damage to all enemies in area of effect, often confuses |
| Spell Master | Lowers spell ability MP cost by 15%, raises potency and recovery by 15% |
| Halloween Surprise (Lv. 2) | When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability: Raises WIS, AGL, and Move for 3 turns (4 turns if activated by an ally's ability), raises evasion rate by 100% for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle This perk can be triggered by non-damage dealing abilities |
| Stun Success Rate +10% | Raises Stun success rate by 10% |
| Confusion Success Rate +10% | Raises Confusion success rate by 10% |
| (HP +25) x2 | Raises max HP by 25 |
| (MP +15) x2 | Raises max MP by 15 |
| ATK +15 | Raises max ATK by 15 |
| DEF +25 | Raises max DEF by 25 |
| AGL +15 | Raises max AGL by 15 |
| WIS +15 | Raises max WIS by 15 |
| (Frizz-type Spell Potency +1.5%) x2 | Raises Frizz-type spell potency by 1.5% |
| (Frizz-type Spell Brilliant +1.5%) x2 | Raises Frizz-type spell brilliant by 1.5% |
| Frizz-type Spell MP Cost -10% | Lowers Frizz-type spell MP cost by 10% |
| (Zam-type Spell Potency +1.5%) x2 | Raises Zam-type spell potency by 1.5% |
| (Zam-type Spell Brilliant +1.5%) x2 | Raises Zam-type spell brilliant by 1.5% |
| Zam-type Spell MP Cost -10% | Lowers Zam-type spell MP cost by 10% |
| All Damage Down 1% | Reduces all damage taken by 1% |
| Sizz Res +5% | Raises Sizz Res by 5% |
| Sizz-type Physical Res +5% | Raises Sizz-type Physical Res by 5% |
| Sizz-type Martial Res +5% | Raises Sizz-type Martial Res by 5% |
| Sizz-type Spell Res +5% | Raises Sizz-type Spell Res by 5% |
| Sizz-type Breath Res +5% | Raises Sizz-type Breath Res by 5% |
| Crack Res +5% | Raises Crack Res by 5% |
| Crack-type Physical Res +5% | Raises Crack-type Physical Res by 5% |
| Crack-type Martial Res +5% | Raises Crack-type Martial Res by 5% |
| Crack-type Spell Res +5% | Raises Crack-type Spell Res by 5% |
| Crack-type Breath Res +5% | Raises Crack-type Breath Res by 5% |
| (Sleep Res +5%) x2 | Raises Sleep Res by 5% |
| (Curse Res +5%) x2 | Raises Curse Res by 5% |
| Confusion Res +5% | Raises Confusion Res by 5% |
| Spell Lock Res +5% | Raises Spell Lock Res by 5% |