Halloween Veronica

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Spell Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Abilities
Level Type Name MP Element Range Description
1 Panic Ball 48
1-4
Deals moderate spell damage to 1 enemy, occasionally confuses
38 Flame-O'-Lantern 128
Front
Deals major Frizz-type spell damage to all enemies in area of effect, often stuns
52 Dark-O'-Lantern 107
1-4
Deals major Zam-type spell damage to 1 enemy
82 Trick and Treat! 199
Straight Line
Deals major spell damage to all enemies in area of effect, very rarely puts to sleep, stuns, paralyses, charms, confuses, blinds, poisons, curses, binds; or locks enemy's physcial, martial, spell, and breath attacks
Turns needed: 3 (Times usable: 1)
Dark Comet 134
Front
Deals major Zam-type spell damage to all enemies in area of effect, often confuses
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 WIS +15 Raises max WIS by 15
1 Halloween Surprise When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises evasion rate by 100% for 1 turn (2 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
110, 120, 130, 140 Dark-O'-Lantern potency +2% Raises Dark-O'-Lantern potency by 2%
110, 120, 130, 140 Trick and Treat! potency +2% Raises Trick and Treat! potency by 2%
Awakening Perks
Awakening Name Description
1 Hoppin' Halloween Battle start, action start, or when revived:
Reduces damage taken by 30% if the user's HP is 50% or over
2 Zap Res +25 Raises Zap resistance by 25
3 One More Lantern When any ally (incl. self) stuns or confuses an enemy with an ability:
Attacks with Dark-O'-Lantern if enemy is within 1 to 4-space range
3, 5 Dark-O'-Lantern potency +5% Raises Dark-O'-Lantern potency by 5%
3, 5 Trick and Treat! potency +5% Raises Trick and Treat! potency by 5%
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Dark Comet potency +5% Raises Dark Comet potency by 5%
4 Woosh Res +25 Raises Woosh resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Dark Comet Deals major Zam-type spell damage to all enemies in area of effect, often confuses
Spell Master Lowers spell ability MP cost by 15%, raises potency and recovery by 15%
Halloween Surprise (Lv. 2) When any ally (incl. self) inflicts Sleep, Stun, Paralysis, Charm, Confusion, Blind, Poison, Curse, Bind, Physical Lock, Martial Lock, Spell Lock, or Breath Lock on an enemy with an ability:
Raises WIS, AGL, and Move for 3 turns (4 turns if activated by an ally's ability), raises evasion rate by 100% for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle
This perk can be triggered by non-damage dealing abilities
Stun Success Rate +10% Raises Stun success rate by 10%
Confusion Success Rate +10% Raises Confusion success rate by 10%
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Frizz-type Spell Potency +1.5%) x2 Raises Frizz-type spell potency by 1.5%
(Frizz-type Spell Brilliant +1.5%) x2 Raises Frizz-type spell brilliant by 1.5%
Frizz-type Spell MP Cost -10% Lowers Frizz-type spell MP cost by 10%
(Zam-type Spell Potency +1.5%) x2 Raises Zam-type spell potency by 1.5%
(Zam-type Spell Brilliant +1.5%) x2 Raises Zam-type spell brilliant by 1.5%
Zam-type Spell MP Cost -10% Lowers Zam-type spell MP cost by 10%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Curse Res +5%) x2 Raises Curse Res by 5%
Confusion Res +5% Raises Confusion Res by 5%
Spell Lock Res +5% Raises Spell Lock Res by 5%