Martial Artist Maam

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Enemy DEF -20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Warrior Master Style: Strike 40
1
Deals moderate physical damage (200% potency) to 1 enemy, knocks them back up to 5 spaces, occasionally lowers Move for 3 turns
36 Warrior Master Style: Duel 66
1-3
Deals major physical damage (300% potency) to 1 enemy, raises the user's Physical Boost for 1 turn
54 Warrior Master Style: Dance 52
Straight Line
Deals minor physical damage (60% potency) to random enemies in area of effect 5 times, moves up to 4 spaces, and raises the user's ATK for 3 turns
80 Refractor Fist 74
1-2
Deals huge physical damage (500% potency) to 1 enemy, nullifies Self HP Healing Effects for 3 turns
Turns needed: 2 turns (Times usable: 3)
Base Perks
Level Name Description
1 Max HP +30 Raises max MP by 15
1 ATK +15 Raises max ATK by 15
1 Warrior Master Style: Flurry When any other ally makes a physical or martial attack:
Attacks with Warrior Master Style: Duel if enemy is within 1 to 3-space range, up to 4 times per battle
110, 120, 130, 140 Physical Potency +2% Raises physical potency by 2%
Awakening Perks
Awakening Name Description
1 Soul of Warrior Master Style Battle start:
Greatly raises AGL and Move for 3 turns
2 Woosh Res +25 Raises Woosh resistance by 25
3 Warrior Master Style: Clear Mind When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
3, 5 (Physical Potency/Recovery +5%) x2 Raises physical potency/recovery by 5%
3,5 Ability MP Cost -5% Lowers ability MP cost by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Warrior Master Style: Abandon When attacking:
Raises evasion rate for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Magical Light*
魔法力の光
Raises some status ailment resistances by 25%
Swiftness of Warrior Master Style*
武神流の身のこなし
Battle start:
Greatly raises DEF and evasion rate for 3 turns
Benevolent Heart*
慈愛のこころ
Triggers Benevolent Heart* when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
(Benevolent Heart*: Heals a major amount of HP for the user and raises ATK for 3 turns)
HP +50 Raises max HP by 50
DEF +40 Raises max DEF by 40
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Physical Potency +1%) x4 Raises physical potency by 1%
(Ability MP Cost -2.5%) x6 Lowers ability MP cost by 2.5%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
(Stun Res +5%) x2 Raises Stun Res by 5%
(Confusion Res +5%) x2 Raises Confusion Res by 5%
Physical Lock Res +5% Raises Physical Lock Res by 5%
Sleep Res +5% Raises Sleep Res by 5%