Devil Maru

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Undead Martial Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Eagle Grip 12
1
Deals minor martial damage (36 base potency) to 1 enemy, occasionally stuns
22 Dark Call 28
1
Deals moderate Zam-type martial damage (76 base potency) to 1 enemy, rarely lowers Zam Res for 2 turns
44 Dreadful Devil Strike*
悪鬼羅刹撃
98
Fan
Deals major Zam-type martial damage (215 base potency) to all enemies in area of effect, occasionally curses
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 AGL +15 Raises max AGL by 15
100, 110, 120, 130 Dreadful Devil Strike* potency +2% Raises Dreadful Devil Strike* potency by 2%
Awakening Perks
Awakening Name Description
1 Reanimated Devil*
悪鬼夜行
Battle start:
Raises Move and martial potency/recovery for 3 turns
2 Bang Res +25 Raises Bang resistance by 25
3 Martial Tricks Lowers martial ability MP cost by 10%, raises potency and recovery by 10%
3, 5 Dreadful Devil Strike* potency +5% Raises Dreadful Devil Strike* potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Deepening Karma*
深まるカルマ
When attacking:
For number of attacked enemies only, raises martial potency/recovery for 1 turn
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%