Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Eagle Grip | 12 | ![]() |
![]() 1 |
Deals minor martial damage (36 base potency) to 1 enemy, occasionally stuns |
22 | ![]() |
Dark Call | 28 | ![]() |
![]() 1 |
Deals moderate Zam-type martial damage (76 base potency) to 1 enemy, rarely lowers Zam Res for 2 turns |
44 | ![]() |
Dreadful Devil Strike* 悪鬼羅刹撃 |
98 | ![]() |
![]() Fan |
Deals major Zam-type martial damage (215 base potency) to all enemies in area of effect, occasionally curses |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +20 | Raises max HP by 20 |
1 | AGL +15 | Raises max AGL by 15 |
100, 110, 120, 130 | Dreadful Devil Strike* potency +2% | Raises Dreadful Devil Strike* potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Reanimated Devil* 悪鬼夜行 |
Battle start: Raises Move and martial potency/recovery for 3 turns |
2 | Bang Res +25 | Raises Bang resistance by 25 |
3 | Martial Tricks | Lowers martial ability MP cost by 10%, raises potency and recovery by 10% |
3, 5 | Dreadful Devil Strike* potency +5% | Raises Dreadful Devil Strike* potency by 5% |
4 | Zap Res +25 | Raises Zap resistance by 25 |
5 | Deepening Karma* 深まるカルマ |
When attacking: For number of attacked enemies only, raises martial potency/recovery for 1 turn |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |