| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 60 |
| Weaknesses: | ![]() |
![]() |
/ | ![]() |
![]() |
|
|---|---|---|---|---|---|---|
| Resistances: | ![]() |
![]() |
/ | ![]() |
![]() |
![]() |
| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
|---|
Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Venom Trigger* ヴェノムトリガー |
34 | ![]() |
![]() 1-3 |
Deals moderate physical damage (180% potency) to 1 enemy, occasionally poisons, always raises the user's evasion rate for 3 turns |
| 33 | ![]() |
Calamitous Strike* カラミティファング |
70 | ![]() |
![]() 1-3 |
Deals major physical damage (270% potency) to all enemies in area of effect, often envenomates or paralyses |
| 52 | ![]() |
Lightning Pursuit* ライトニングハント |
68 | ![]() |
![]() 1-3 |
Deals minor surehit Zap-type physical damage (90% potency) to 1 enemy 4 times |
| 80 | ![]() |
Critical Claim | 88 | ![]() |
![]() 1-2 |
Deals major surehit physical damage (260% potency) to 1 enemy, always results in a critical hit Turns needed: 2 turns (Times usable: 2) |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | ATK +15 | Raises max ATK by 15 |
| 1 | Assault Operation* 強襲作戦 |
When there are 5 remaining allies (incl. self): Reduces damage taken by 50% and grants Assault Mode When there are 4 remaining allies (incl. self): Reduces damage taken by 30% When there are 3 remaining allies (incl. self): Reduces damage taken by 20% |
| 1 | Assault Mode* 強襲モード |
While in Assault Mode: When making a physical attack other than a Coup de Grâce: Activates a physical ability or Fight 2 times in succession This perk can be triggered by non-damage dealing abilities |
| 110, 120, 130, 140 | Lightning Pursuit* potency +2% | Raises Lightning Pursuit* potency by 2% |
| 110, 120, 130, 140 | Critical Claim potency +2% | Raises Critical Claim potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Gale Pirate* 疾風の海賊 |
Battle start: Raises ATK, AGL, evasion rate, and greatly raises Move for 3 turns |
| 2 | Crack Res +25 | Raises Crack resistance by 25 |
| 3 | Pirate Follow-Up* 海賊の追撃 |
When any ally (incl. self) paralyses or poisons enemy with an ability: Attacks with Pirate's Edge* if enemy is within 1 to 4-space range (Pirate's Edge*: Deals major physical damage (300% potency) to 1 enemy, often envenomates or paralyses) |
| 3, 5 | Lightning Pursuit* potency +5% | Raises Lightning Pursuit* potency by 5% |
| 3, 5 | Critical Claim potency +5% | Raises Critical Claim potency by 5% |
| 4 | Sizz Res +25 | Raises Sizz resistance by 25 |
| 5 | AGL +40 | Raises max AGL by 40 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |