Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 60 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Astral Gate | 105 | ![]() |
![]() 1-3 |
Deals huge unreflectable physical damage (530% potency) to 1 enemy LIMIT Gauge Cost: 100 (Times usable: 2) |
1 | ![]() |
Iai | 46 | ![]() |
![]() 1-4 |
Deals moderate physical damage (200% potency) to 1 enemy, occasionally lowers DEF for 3 turns |
38 | ![]() |
Inferno Surge* インフェルノサージ |
127 | ![]() |
![]() T (Long) |
Deals major Sizz-type spell damage proportional to ATK to all enemies in area of effect |
52 | ![]() |
Blazing Ignis | 84 | ![]() |
![]() 1-2 |
Deals major Frizz-type physical damage (380% potency) to 1 enemy, occasionally raises damage taken for 3 turns |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | ATK +15 | Raises max ATK by 15 |
1 | Youthful Hero* 若き英雄 |
Battle start, action start, or when revived: Raises damage dealt by 20% and reduces damage taken by 20% if the user's HP is 70% or over |
1 | Limit Gauge | When making an attack other than a LIMIT BREAK: Raises LIMIT Gauge by 50 When attacked by enemy: Raises LIMIT Gauge by 25 |
1 | Limit Break | When LIMIT Gauge is at 100: Raises physical, spell, martial, and breath potency/recovery by 20% |
110, 120, 130, 140 | Blazing Ignis potency +2% | Raises Blazing Ignis potency by 2% |
110, 120, 130, 140 | Astral Gate potency +2% | Raises Astral Gate potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Woosh Res +25 | Raises Woosh resistance by 25 |
3 | Elite SOLDIER* 最高のソルジャー |
Lowers physical and spell ability MP cost by 10%, raises potency and recovery by 10% |
3, 5 | Blazing Ignis potency +5% | Raises Blazing Ignis potency by 5% |
3, 5 | Astral Gate potency +5% | Raises Astral Gate potency by 5% |
4 | Zam Res +25 | Raises Zam resistance by 25 |
5 | Lonesome Signs* 孤高の兆し |
Action start on odd turns until turn 10: Raises ATK, Physical Res, and Spell Res for 3 turns |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |