Sephiroth

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Physical Potency +15% & Spell Potency + 10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Octaslash 115
1-3
Deals minor surehit Zam-type physical damage (70% potency) to 1 enemy 8 times, rarely raises damage taken for 3 turns
LIMIT Gauge Cost: 100 (Times usable: 2)
1 Crimson Flash*
紅閃
48
1-4
Deals moderate Frizz-type physical damage (200% potency) to 1 enemy, occasionally confuses
36 Atomic Flare*
アトミックフレア
133
2-4
Deals major Frizz-type spell damage proportional to ATK to 1 enemy, ignores some Light Damage Res, lowers Self HP Healing Effects for 3 turns
54 Hell's Shadows*
獄闇
102
Front
Deals major Zam-type physical damage (310% potency) to all enemies in area of effect, often lowers Physical Res for 3 turns
Heartless Angel 107
1-4
Reduces the HP of 1 enemy with 3000 HP or less to 1 HP, effect cannot be reflected or redirected to another unit
Will not affect enemies with 3001 HP or over, or 1 HP or less
Can only be used in One-Winged Angel state (Times usable: 1)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Your end is nigh Battle start, action start, or when revived:
Raises damage dealt by 20% and reduces damage taken by 30% if the user's HP is 50% or over
1 Limit Gauge When making an attack other than a LIMIT BREAK:
Raises LIMIT Gauge by 50
When attacked by enemy:
Raises LIMIT Gauge by 25
1 Limit Break When LIMIT Gauge is at 100:
Raises physical, spell, martial, and breath potency/recovery by 20%
110, 120, 130, 140 Physical Potency/Recovery +2% Raises physical potency/recovery by 2%
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 I will never be a memory Battle start:
Nullifies some status ailments for 3 turns

Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns
2 Zap Res +25 Raises Zap resistance by 25
3 Shall I give you despair? When attacked by enemy:
Heals 15% of the user's max HP
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery by 5%
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
4 Woosh Res +25 Raises Woosh resistance by 25
5 Max HP +100 Raises max HP by 100
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Character Builder
Name Description
Heartless Angel Reduces the HP of 1 enemy with 3000 HP or less to 1 HP, effect cannot be reflected or redirected to another unit
Will not affect enemies with 3001 HP or over, or 1 HP or less
Can only be used in One-Winged Angel state (Times usable: 1)
This planet is my birthright Action start on odd turns from turn 3 until turn 9:
Enables One-Winged Angel for 3 turns
When a unit is in the One-Winged Angel state, the unit's damage dealt is increased by 20%, and any damage taken is reduced by 20%
Reunion Action start:
Heals 10% of max HP and restores 4% of max MP
Max HP +100 Raises max HP by 100
All Damage Down 0.5% Reduces all damage taken by 0.5%
All Damage Down 1% Reduces all damage taken by 1%
All Damage Down 1.5% Reduces all damage taken by 1.5%
All Damage Down 2% Reduces all damage taken by 2%
Woosh Res +5% Raises Woosh resistance by 5
Zap Res +5% Raises Zap resistance by 5
Max HP +20 Raises max HP by 20
Max HP & Max MP +30 Raises max HP and max MP by 30
Max MP +20 Raises max MP by 20
ATK +10 Raises max ATK by 10
ATK & WIS +15 Raises max ATK and max WIS by 15
WIS +10 Raises max WIS by 10
DEF +10 Raises max DEF by 10
DEF & AGL +15 Raises max DEF and max AGL by 15
AGL +10 Raises max AGL by 10
Crimson Flash* potency +2% Raises Crimson Flash* potency by 2%
Crimson Flash* potency +3% Raises Crimson Flash* potency by 3%
Atomic Flare* potency +2% Raises Atomic Flare* potency by 2%
Atomic Flare* potency +3% Raises Atomic Flare* potency by 3%
Hell's Shadows* potency +2% Raises Hell's Shadows* potency by 2%
Hell's Shadows* potency +3% Raises Hell's Shadows* potency by 3%
Octaslash potency +2% Raises Octaslash potency by 2%
Octaslash potency +3% Raises Octaslash potency by 3%