Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 50 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Ice Blocks | 28 | ![]() |
![]() Radius 1 |
Deals moderate Crack-type spell damage to all enemies in area of effect, rarely lowers Move for 3 turns |
34 | ![]() |
Nightmare Breath | 93 | ![]() |
![]() T |
Deals major breath damage (175 base potency) to all enemies in area of effect, often puts to sleep |
52 | ![]() |
Waterfall | 119 | ![]() |
![]() Front |
Deals major Crack-type spell damage to all enemies in area of effect, occasionally lowers Crack Res for 3 turns |
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Abyssal Zone* アビスゾーン |
125 | ![]() |
![]() T (Long) |
Deals major Crack-type spell damage to all enemies in area of effect, occasionally puts to sleep |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | DEF +20 | Raises max DEF by 20 |
1 | Auto HP/MP Regen (S) | Action start: Heals 5% of max HP and restores 4% of max MP |
110, 120, 130, 140 | Waterfall potency +2% | Raises Waterfall potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Wave Rider | Action start on even turns until turn 10: Raises WIS and Move for 3 turns |
2 | Frizz Res +25 | Raises Frizz resistance by 25 |
3 | Deep Sea Curse | Turn 2 action start: Grants x1.5 spell potency/recovery for 1 turn |
3, 5 | Crack-type Spell Potency +5% | Raises Crack-type spell potency by 5% |
3, 5 | Abyssal Zone* potency +5% | Raises Abyssal Zone* potency by 5% |
4 | Sizz Res +25 | Raises Sizz resistance by 25 |
5 | Sleep Success Rate +10% | Raises Sleep success rate by 10% |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Talent Blossom | |
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Name | Description |
Abyssal Zone* アビスゾーン |
Deals major Crack-type spell damage to all enemies in area of effect, occasionally puts to sleep |
Deep Sea Dread Fiend* 深海の魔王 |
When any ally (incl. self) puts an enemy to sleep with an ability: Raises Move, evasion rate, and damage dealt for 3 turns (4 turns if activated by an ally's ability), up to 3 times per battle This perk can be triggered by non-damage dealing abilities |
Deep Sea Guardian* 深海の守護 |
Battle start: Reduces damage taken by 20% for 3 turns |
HP +50 | Raises max HP by 50 |
AGL +40 | Raises max AGL by 40 |
(HP +25) x2 | Raises max HP by 25 |
(MP +15) x2 | Raises max MP by 15 |
ATK +15 | Raises max ATK by 15 |
DEF +25 | Raises max DEF by 25 |
AGL +15 | Raises max AGL by 15 |
WIS +15 | Raises max WIS by 15 |
(Crack-type Spell Potency +1.5%) x2 | Raises Crack-type spell potency by 1.5% |
(Crack-type Spell Brilliant +1.5%) x2 | Raises Crack-type spell brilliant by 1.5% |
Crack-type Spell MP Cost -10% | Lowers Crack-type spell MP cost by 10% |
(Spell Potency +1%) x2 | Raises spell potency by 1% |
(Spell Brilliant +1%) x2 | Raises spell brilliant by 1% |
Spell MP Cost -5% | Lowers spell MP cost by 5% |
All Damage Down 1% | Reduces all damage taken by 1% |
Woosh Res +5% | Raises Woosh Res by 5% |
Woosh-type Physical Res +5% | Raises Woosh-type Physical Res by 5% |
Woosh-type Martial Res +5% | Raises Woosh-type Martial Res by 5% |
Woosh-type Spell Res +5% | Raises Woosh-type Spell Res by 5% |
Woosh-type Breath Res +5% | Raises Woosh-type Breath Res by 5% |
Zap Res +5% | Raises Zap Res by 5% |
Zap-type Physical Res +5% | Raises Zap-type Physical Res by 5% |
Zap-type Martial Res +5% | Raises Zap-type Martial Res by 5% |
Zap-type Spell Res +5% | Raises Zap-type Spell Res by 5% |
Zap-type Breath Res +5% | Raises Zap-type Breath Res by 5% |
(Paralysis Res +5%) x2 | Raises Paralysis Res by 5% |
(Breath Lock Res +5%) x2 | Raises Breath Lock Res by 5% |
Spell Lock Res +5% | Raises Spell Lock Res by 5% |
Bind Res +5% | Raises Bind Res by 5% |