Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | High Speed Spin | 16 | Self |
Greatly raises the user's Move for 1 turn | ||
22 | Bonus Heal | 44 | 1-3 (incl. self) |
Heals a moderate amount of HP for 1 ally, occasionally raises physical, martial, spell, and breath potency/recovery for 3 turns, very rarely raises Tension for 1 turn | ||
40 | Bonus Attack | 83 | 1-3 |
Deals major martial damage (190 base potency) to 1 enemy, occasionally lowers Physical, Martial, Spell, and Breath Res for 3 turns, very rarely raises damage taken for 3 turns |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +20 | Raises max HP by 20 |
1 | Max MP +10 | Raises max MP by 10 |
100, 110, 120, 130 | Bonus Attack potency +2% | Raises Bonus Attack potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Replay | When using a martial ability: Rarely triggers martial ability 2 times in succession, lowers damage/recovery of 2nd martial ability by 50% This perk can be triggered by non-damage dealing abilities |
2 | Bang Res +25 | Raises Bang resistance by 25 |
3, 5 | Replay Chance +10% | Raises chance of Replay by 10% |
3, 5 | Bonus Attack potency +5% | Raises Bonus Attack potency by 5% |
4 | Zap Res +25 | Raises Zap resistance by 25 |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |