Mage Popp

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Hero Spell Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Rescue Instant Transmission Spell 30
Straight Line
Pulls all allies in area of effect up to 3 spaces closer
33 Smashing Explosion Spell 128
Front
Deals major Bang-type spell damage to all enemies in area of effect
54 Forbidden Five Finger Flares 105
3
Deals moderate Frizz-type spell damage to 1 enemy 5 times
(Times usable: 2)
54 Full-Bodied Heat Spell 112
2-4
Deals major Sizz-type spell damage to 1 enemy, occasionally stuns
82 Medroa 140
Straight Line
Deals major spell damage to all enemies in area of effect, ignores some Light Damage Res and cannot be negated by HP preserve effects
Turns needed: 2 turns (Times usable: 2)
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 WIS +15 Raises max WIS by 15
1 Mixing Fire and Ice Grants Heavy Frizz Res and Heavy Crack Res
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Grand Sorcerer's Apprentice Action start on odd turns until turn 10:
Raises WIS, Move, and evasion rate for 3 turns
2 Sizz Res +25 Raises Sizz resistance by 25
3 The Cool One at the Party When an ally is afflicted with a status ailment:
Grants the user x1.5 spell potency/recovery for 1 turn
This perk can be triggered by non-damage dealing abilities, as well as attacks, counterattacks, follow-ups, and other attacks or effects triggered by perks, directed at allies from self or other allies
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Papnica Vestments Battle start:
Greatly raises Spell Res for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%