Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 60 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Rescue Instant Transmission Spell | 30 | ![]() |
![]() Straight Line |
Pulls all allies in area of effect up to 3 spaces closer |
33 | ![]() |
Smashing Explosion Spell | 128 | ![]() |
![]() Front |
Deals major Bang-type spell damage to all enemies in area of effect |
54 | ![]() |
Forbidden Five Finger Flares | 105 | ![]() |
![]() 3 |
Deals moderate Frizz-type spell damage to 1 enemy 5 times (Times usable: 2) |
54 | ![]() |
Full-Bodied Heat Spell | 112 | ![]() |
![]() 2-4 |
Deals major Sizz-type spell damage to 1 enemy, occasionally stuns |
82 | ![]() |
Medroa | 140 | ![]() |
![]() Straight Line |
Deals major spell damage to all enemies in area of effect, ignores some Light Damage Res and cannot be negated by HP preserve effects Turns needed: 2 turns (Times usable: 2) |
Base Perks | ||
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Level | Name | Description |
1 | Max MP +15 | Raises max MP by 15 |
1 | WIS +15 | Raises max WIS by 15 |
1 | Mixing Fire and Ice | Grants Heavy Frizz Res and Heavy Crack Res |
110, 120, 130, 140 | Spell Potency/Recovery +2% | Raises spell potency/recovery by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Grand Sorcerer's Apprentice | Action start on odd turns until turn 10: Raises WIS, Move, and evasion rate for 3 turns |
2 | Sizz Res +25 | Raises Sizz resistance by 25 |
3 | The Cool One at the Party | When an ally is afflicted with a status ailment: Grants the user x1.5 spell potency/recovery for 1 turn This perk can be triggered by non-damage dealing abilities, as well as attacks, counterattacks, follow-ups, and other attacks or effects triggered by perks, directed at allies from self or other allies |
3, 5 | Spell Potency/Recovery +5% | Raises spell potency/recovery by 5% |
4 | Zam Res +25 | Raises Zam resistance by 25 |
5 | Papnica Vestments | Battle start: Greatly raises Spell Res for 3 turns |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |