High Seas Empress Jade

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Lv: 150
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Martial Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Running Orders*
24
1-2 (incl. self)
Raises AGL of all allies in area of effect for 3 turns
38 Captain Cyclone*
106
Front
Deals major Woosh-type martial damage (233 base potency) to all enemies in area of effect, often charms
52 Burning Attack*
91
1-3
Deals major surehit Sizz-type martial damage (152 base potency) to 1 enemy 2 times
82 Pirate Scramble*
109
1-4
Deals major Frizz-type martial damage (145 base potency) to 1 enemy 3 times, ignores some Light Damage Res
Turns needed: 2 turns (Times usable: 3)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 AGL +20 Raises max AGL by 20
1 Solitary Comeback*
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks

When there are 3 remaining allies (incl. self):
Raises martial potency/recovery by 30% and reduces damage taken by 30%
When there are 2 remaining allies (incl. self):
Raises martial potency/recovery by 50% and reduces damage taken by 40%
When there is 1 remaining ally (incl. self):
Raises martial potency/recovery by 100% and reduces damage taken by 50%
110, 120, 130, 140 Burning Attack* potency +2% Raises Burning Attack* potency by 2%
110, 120, 130, 140 Pirate Scramble* potency +2% Raises Pirate Scramble* potency by 2%
150 Ability Potency/Recovery +2% Raises ability potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Pirate Empress*
Action start on odd turns until turn 10:
Raises AGL, Move, and martial potency/recovery for 3 turns
2 Zam Res +25 Raises Zam resistance by 25
3 Counterattack Signal*
When any other ally is KO'd:
Raises AGL for 3 turns and removes some status ailments
If the user has not acted this turn, then the user will be the next unit to act, regardless of original turn order
(Perk activates 1 time per battle)
This perk can be triggered when the attack is from an ally
3, 5 Burning Attack* potency +5% Raises Burning Attack* potency by 5%
3, 5 Pirate Scramble* potency +5% Raises Pirate Scramble* potency by 5%
4 Woosh Res +25 Raises Woosh resistance by 25
5 Pirate's Pride*
Heals 30% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%