Pirate Slime

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Slime Martial Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 High Spirits*
はりきる
11
Self
Raises the user's martial potency/recovery for 3 turns
22 Volley Fire*
一斉射撃
63
Fan (L)
Deals minor martial damage (19 base potency) to all enemies in area of effect 4 times, very rarely lowers Martial Res for 3 turns
44 Pirate Strike*
パイレーツストライク
74
Straight Line
Deals major Frizz-type martial damage (235 base potency) to all enemies in area of effect
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 AGL +15 Raises max AGL by 15
100, 110, 120, 130 Pirate Strike* potency +2% Raises Pirate Strike* potency by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Woosh Res +25 Raises Woosh resistance by 25
3 Restless Heart Before HP hits 0:
Rarely preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
3, 5 Pirate Strike* potency +5% Raises Pirate Strike* potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Pirate's Last Stand*
背水の海賊
When there are 3 remaining allies (incl. self):
Raises martial potency/recovery by 30%
When there are 2 remaining allies (incl. self):
Raises martial potency/recovery by 50%
When there is 1 remaining ally (incl. self):
Raises martial potency/recovery by 100%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%