Dark Commander Hadlar

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Enemy Sizz Res -25%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Hell's Claw 30
1
Deals moderate physical damage (200% potency) to 1 enemy, occasionally lowers Spell Res for 3 turns
40 Extreme Explosion Spell 114
Front
Deals major Bang-type spell damage to all enemies in area of effect
56 Extreme Heat Spell 99
Straight Line
Deals major Sizz-type spell damage to all enemies in area of effect
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 WIS +15 Raises max WIS by 15
1 Dark Commander Battle start, action start, or when revived:
Grants the user x1.2 spell potency/recovery if the user's HP is 50% or over
110, 120, 130, 140 Extreme Heat Spell potency +2% Raises Extreme Heat Spell potency by 2%
Awakening Perks
Awakening Name Description
1 Two Hearts Heals 50% of max HP when the user's HP drops to 50% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
2 Sizz Res +25 Raises Sizz resistance by 25
3 Fighter's Pride When attacked by enemy:
Raises spell potency/recovery for 3 turns
3,5 (Spell Potency +5%) x2 Raises spell potency by 5%
4 Crack Res +25 Raises Crack resistance by 25
5 Hell's Claw Stance When attacked by enemy:
Attacks with Hell's Claw if enemy is within 1-space range
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Extreme Explosion Spell potency +20% Raises Extreme Explosion Spell potency by 20%
Extreme Heat Spell potency +20% Raises Extreme Heat Spell potency by 20%
Dark Commander (Lv. 2) Battle start, action start, or when revived:
Grants the user x1.2 spell potency/recovery and reduces damage taken by 20% if the user's HP is 50% or over
Archfiend's Body Raises Move and Self HP Healing Effects for 3 turns when the user's HP drops to 50% or less, up to 2 times per battle
This perk can be triggered when the attack is from an ally
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
MP +30 Raises max MP by 30
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Sizz-type Spell Potency +1.5%) x2 Raises Sizz-type spell potency by 1.5%
(Sizz-type Spell Brilliant +1.5%) x2 Raises Sizz-type spell brilliant by 1.5%
Sizz-type Spell MP Cost -10% Lowers Sizz-type spell MP cost by 10%
(Bang-type Spell Potency +1.5%) x2 Raises Bang-type spell potency by 1.5%
(Bang-type Spell Brilliant +1.5%) x2 Raises Bang-type spell brilliant by 1.5%
Bang-type Spell MP Cost -10% Lowers Bang-type spell MP cost by 10%
All Damage Down 1% Reduces all damage taken by 1%
Woosh Res +5% Raises Woosh Res by 5%
Woosh-type Physical Res +5% Raises Woosh-type Physical Res by 5%
Woosh-type Martial Res +5% Raises Woosh-type Martial Res by 5%
Woosh-type Spell Res +5% Raises Woosh-type Spell Res by 5%
Woosh-type Breath Res +5% Raises Woosh-type Breath Res by 5%
Zam Res +5% Raises Zam Res by 5%
Zam-type Physical Res +5% Raises Zam-type Physical Res by 5%
Zam-type Martial Res +5% Raises Zam-type Martial Res by 5%
Zam-type Spell Res +5% Raises Zam-type Spell Res by 5%
Zam-type Breath Res +5% Raises Zam-type Breath Res by 5%
(Bind Res +5%) x2 Raises Bind Res by 5%
(Stun Res +5%) x2 Raises Stun Res by 5%
Spell Lock Res +5% Raises Spell Lock Res by 5%
Confusion Res +5% Raises Confusion Res by 5%