Lv: | 140 |
---|---|
HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 50 |
Weaknesses: | ![]() |
![]() |
/ | ![]() |
![]() |
---|---|---|---|---|---|
Resistances: | ![]() |
![]() |
/ | ![]() |
![]() |
Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
---|
Abilities | ||||||
---|---|---|---|---|---|---|
Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Hell's Claw | 30 | ![]() |
![]() 1 |
Deals moderate physical damage (200% potency) to 1 enemy, occasionally lowers Spell Res for 3 turns |
40 | ![]() |
Extreme Explosion Spell | 114 | ![]() |
![]() Front |
Deals major Bang-type spell damage to all enemies in area of effect |
56 | ![]() |
Extreme Heat Spell | 99 | ![]() |
![]() Straight Line |
Deals major Sizz-type spell damage to all enemies in area of effect |
Base Perks | ||
---|---|---|
Level | Name | Description |
1 | Max MP +15 | Raises max MP by 15 |
1 | WIS +15 | Raises max WIS by 15 |
1 | Dark Commander | Battle start, action start, or when revived: Grants the user x1.2 spell potency/recovery if the user's HP is 50% or over |
110, 120, 130, 140 | Extreme Heat Spell potency +2% | Raises Extreme Heat Spell potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Two Hearts | Heals 50% of max HP when the user's HP drops to 50% or less, up to 2 times per battle This perk can be triggered when the attack is from an ally |
2 | Sizz Res +25 | Raises Sizz resistance by 25 |
3 | Fighter's Pride | When attacked by enemy: Raises spell potency/recovery for 3 turns |
3,5 | (Spell Potency +5%) x2 | Raises spell potency by 5% |
4 | Crack Res +25 | Raises Crack resistance by 25 |
5 | Hell's Claw Stance | When attacked by enemy: Attacks with Hell's Claw if enemy is within 1-space range |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Talent Blossom | |
---|---|
Name | Description |
Extreme Explosion Spell potency +20% | Raises Extreme Explosion Spell potency by 20% |
Extreme Heat Spell potency +20% | Raises Extreme Heat Spell potency by 20% |
Dark Commander (Lv. 2) | Battle start, action start, or when revived: Grants the user x1.2 spell potency/recovery and reduces damage taken by 20% if the user's HP is 50% or over |
Archfiend's Body | Raises Move and Self HP Healing Effects for 3 turns when the user's HP drops to 50% or less, up to 2 times per battle This perk can be triggered when the attack is from an ally |
(HP +50) x2 | Raises max HP by 50 |
(HP +25) x2 | Raises max HP by 25 |
MP +30 | Raises max MP by 30 |
ATK +15 | Raises max ATK by 15 |
DEF +25 | Raises max DEF by 25 |
AGL +15 | Raises max AGL by 15 |
WIS +15 | Raises max WIS by 15 |
(Sizz-type Spell Potency +1.5%) x2 | Raises Sizz-type spell potency by 1.5% |
(Sizz-type Spell Brilliant +1.5%) x2 | Raises Sizz-type spell brilliant by 1.5% |
Sizz-type Spell MP Cost -10% | Lowers Sizz-type spell MP cost by 10% |
(Bang-type Spell Potency +1.5%) x2 | Raises Bang-type spell potency by 1.5% |
(Bang-type Spell Brilliant +1.5%) x2 | Raises Bang-type spell brilliant by 1.5% |
Bang-type Spell MP Cost -10% | Lowers Bang-type spell MP cost by 10% |
All Damage Down 1% | Reduces all damage taken by 1% |
Woosh Res +5% | Raises Woosh Res by 5% |
Woosh-type Physical Res +5% | Raises Woosh-type Physical Res by 5% |
Woosh-type Martial Res +5% | Raises Woosh-type Martial Res by 5% |
Woosh-type Spell Res +5% | Raises Woosh-type Spell Res by 5% |
Woosh-type Breath Res +5% | Raises Woosh-type Breath Res by 5% |
Zam Res +5% | Raises Zam Res by 5% |
Zam-type Physical Res +5% | Raises Zam-type Physical Res by 5% |
Zam-type Martial Res +5% | Raises Zam-type Martial Res by 5% |
Zam-type Spell Res +5% | Raises Zam-type Spell Res by 5% |
Zam-type Breath Res +5% | Raises Zam-type Breath Res by 5% |
(Bind Res +5%) x2 | Raises Bind Res by 5% |
(Stun Res +5%) x2 | Raises Stun Res by 5% |
Spell Lock Res +5% | Raises Spell Lock Res by 5% |
Confusion Res +5% | Raises Confusion Res by 5% |