Striking Sabrecat

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Martial Potency +5%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Singe 7
Radius 1
Deals minor Frizz-type martial damage (17 base potency) to all enemies in area of effect
28 Sear 26
Radius 1
Deals moderate Frizz-type martial damage (40 base potency) to all enemies in area of effect
46 Hades Pit 26
Radius 1
Deals moderate Zam-type martial damage (40 base potency) to all enemies in area of effect
Cremate 57
Radius 1
Deals major Frizz-type martial damage (95 base potency) to all enemies in area of effect
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 AGL +15 Raises max AGL by 15
100, 110, 120, 130 Sear potency +2% Raises Sear potency by 2%
Awakening Perks
Awakening Name Description
1 Frizz-type Martial MP Cost -10% Lowers Frizz-type martial MP cost by 10%
2 Zap Res +25 Raises Zap resistance by 25
3, 5 Sear potency +5% Raises Sear potency by 5%
3, 5 Cremate potency +5% Raises Cremate potency by 5%
4 Woosh Res +25 Raises Woosh resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Cremate Deals major Frizz-type martial damage (95 base potency) to all enemies in area of effect
Frizz-type Martial Tricks Lowers Frizz-type martial MP cost by 10%, raises potency and recovery by 10%
Top Spear Battle start, action start, or when revived:
Raises damage dealt by 20% if the user's HP is 100%
Stretch When attacking:
For number of attacked enemies only, raises AGL for 1 turn
AGL +30 Raises max AGL by 30
(HP +20) x2 Raises max HP by 20
(MP +10) x2 Raises max MP by 10
ATK +10 Raises max ATK by 10
DEF +20 Raises max DEF by 20
AGL +10 Raises max AGL by 10
WIS +10 Raises max WIS by 10
(Frizz-type Martial Potency +1.5%) x2 Raises Frizz-type martial potency by 1.5%
(Frizz-type Martial Brilliant +1.5%) x2 Raises Frizz-type martial brilliant by 1.5%
Frizz-type Martial MP Cost -10% Lowers Frizz-type martial MP cost by 10%
(Zam-type Martial Potency +1.5%) x2 Raises Zam-type martial potency by 1.5%
(Zam-type Martial Brilliant +1.5%) x2 Raises Zam-type martial brilliant by 1.5%
Zam-type Martial MP Cost -10% Lowers Zam-type martial MP cost by 10%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Poison Res +5%) x2 Raises Poison Res by 5%
Bind Res +5% Raises Bind Res by 5%
Blind Res +5% Raises Blind Res by 5%