Ultra Slime

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 55

Leader Perk:
Slime DEF +30%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Slider Punch*
スライダーパンチ
34
1-3
Deals minor physical damage (70% potency) to 1 enemy 3 times
1st A-Rank Ability Choice
(Left)
Slider Guard*
スライダーガード
32
1 AOE (incl. self)
Reduces damage taken by 20% for all allies in area of effect for 3 turns
1st A-Rank Ability Choice
(Centre)
Slider Cheer*
スライダーエール
32
1 AOE (incl. self)
Raises ATK of all allies in area of effect for 3 turns
1st A-Rank Ability Choice
(Right)
Slider Heal*
スライダーヒール
70
1 AOE (incl. self)
Heals a major amount of HP for all allies in area of effect
2nd A-Rank Ability Choice
(Left)
Ultimate Slider Kick*
必殺スライダーキック
75
1-3
Deals huge physical damage (600% potency) to ??? units, and deals major physical damage (300% potency) to all other units, occasionally lowers DEF for 3 turns
2nd A-Rank Ability Choice
(Centre)
Ultimate Slider Cross*
必殺スライダークロス
70
Front
Deals major surehit Zap-type physical damage (300% potency) to all enemies in area of effect
2nd A-Rank Ability Choice
(Right)
Ultimate Slider Rush*
必殺スライダーラッシュ
72
Front
Deals minor physical damage (45% potency) to random enemies in area of effect 8 times, very rarely paralyses
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Awesome Hero*
クールなヒーロー
When user's ability KO's enemy:
Grants the user Stylish for 3 turns
110, 120, 130, 140 Physical Potency/Recovery +2% Raises physical potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Crack Res +25 Raises Crack resistance by 25
3 Auto HP Regen Action start:
Heals 10% of max HP
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery by 5%
4 Sizz Res +25 Raises Sizz resistance by 25
5 Auto MP Regen Action start:
Restores 8% of max HP
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Character Builder
Note: Only one ability/perk can be selected from each row
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Slider Guard*
スライダーガード

Reduces damage taken by 20% for all allies in area of effect for 3 turns
Slider Cheer*
スライダーエール

Raises ATK of all allies in area of effect for 3 turns
Slider Heal*
スライダーヒール

Heals a major amount of HP for all allies in area of effect
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Multi-Striking Hero*
連撃ヒーロー

Lowers physical ability MP cost by 10%, raises potency and recovery by 10%

When making a physical attack:
Rarely activates a physical ability or Fight 2 times in succession
This perk can be triggered by non-damage dealing abilities
Fearless Hero*
勇敢ヒーロー

Action start on even turns until turn 6:
Raises ATK, DEF, and AGL for 3 turns
Fleet-Footed Hero*
軽快ヒーロー

Battle start:
Greatly raises ATK and evasion rate for 3 turns
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Ultimate Slider Kick*
必殺スライダーキック

Deals huge physical damage (600% potency) to ??? units, and deals major physical damage (300% potency) to all other units, occasionally lowers DEF for 3 turns
Ultimate Slider Cross*
必殺スライダークロス

Deals major surehit Zap-type physical damage (300% potency) to all enemies in area of effect
Ultimate Slider Rush*
必殺スライダーラッシュ

Deals minor physical damage (45% potency) to random enemies in area of effect 8 times, very rarely paralyses
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Ironclad Hero*
不沈のヒーロー

Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
Indomitable Hero*
不屈のヒーロー

Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Immutable Hero*
不動のヒーロー

When afflicted with a status ailment:
Removes some status ailments, 1 time per battle
This perk can be triggered by non-damage dealing abilities or attacks by allies
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
ATK +50
Raises max ATK by 50
HP +100
Raises max HP by 100
AGL +50
Raises max AGL by 50
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Physical MP Cost -5%
Lowers physical MP cost by 5%
All Damage Down 3%
Reduces all damage taken by 3%
Critical Hit Rate +1%
Raises critical hit rate by 1%
(HP, MP, ATK, DEF, WIS, & AGL +1) x5