Summer Angel Seraphi

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Martial Potency/Recovery +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Helpful Rescue 62
Straight Line
Grants moderate regeneration to all allies in area of effect for 3 turns and pulls them up to 2 spaces closer
31 Angelic Surf 78
1-3 (incl. self)
Heals a major amount of HP and raises Breath Res of all allies in area of effect for 3 turns
52 Sunshine 110
Front
Deals moderate Frizz-type martial damage (44 base potency) to all enemies in area of effect 5 times, rarely lowers ATK for 3 turns
Shining Fire*
シャインファイア
111
T (Long)
Deals major Frizz-type martial damage (286 base potency) to all enemies in area of effect, often lowers breath potency/recovery for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 Seaside Dash Battle start:
Raises AGL and Move for 3 turns
110, 120, 130, 140 Sunshine potency +2% Raises Sunshine potency by 2%
Awakening Perks
Awakening Name Description
1 More Helpful Seraphi When any ally (incl. self) is attacked by enemy:
More Helper Seraphi heals them if the user or ally is within 1 to 2-space range (incl. self), up to 3 times per battle
(More Helper Seraphi: Heals a major amount of HP for 1 ally)
2 Woosh Res +25 Raises Woosh resistance by 25
1 Frenzied Seraphi When making a martial attack or when user or ally heals 1 HP or over with a martial effect:
Raises martial potency/recovery for 3 turns
3, 5 Sunshine potency +5% Raises Sunshine potency by 5%
3, 5 Shining Fire* potency +5% Raises Shining Fire* potency by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Instant Insulate Battle start:
Greatly raises Breath Res for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Shining Fire*
シャインファイア
Deals major Frizz-type martial damage (286 base potency) to all enemies in area of effect, often lowers breath potency/recovery for 3 turns
Focused Seraphi*
ぐんぐんセラフィ
Action start on even turns until turn 6:
Raises martial potency/recovery for 3 turns, heals 300 HP for all allies (incl. self) in large rhombus area of effect
Blazing Haze*
陽炎
Battle start:
Reduces damage taken by 50% 1 time only for 99 turns
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Frizz-type Martial Potency +1.5%) x2 Raises Frizz-type martial potency by 1.5%
(Frizz-type Martial Brilliant +1.5%) x2 Raises Frizz-type martial brilliant by 1.5%
Frizz-type Martial MP Cost -10% Lowers Frizz-type martial MP cost by 10%
(Martial Potency +1%) x2 Raises martial potency by 1%
(Martial Brilliant +1%) x2 Raises martial brilliant by 1%
Martial MP Cost -5% Lowers martial MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Crack Res +5% Raises Crack Res by 5%
Crack-type Physical Res +5% Raises Crack-type Physical Res by 5%
Crack-type Martial Res +5% Raises Crack-type Martial Res by 5%
Crack-type Spell Res +5% Raises Crack-type Spell Res by 5%
Crack-type Breath Res +5% Raises Crack-type Breath Res by 5%
(Paralysis Res +5%) x2 Raises Paralysis Res by 5%
(Bind Res +5%) x2 Raises Bind Res by 5%
Martial Lock Res +5% Raises Martial Lock Res by 5%
Charm Res +5% Raises Charm Res by 5%