Hym

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
ATK +5%

Weaknesses: None /
Resistances:
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Muster Strength 16
Self
Grants the user x1.5 physical potency/recovery for 1 turn
22 Breakthrough Attack 28
Front
Deals moderate physical damage (200% potency) to 1 enemy, moves up to 2 spaces, only works if there are no enemies or obstacles between the user and target
42 Heat Knuckle 67
1
Deals major Frizz-type physical damage (350% potency) to 1 enemy, occasionally lowers Frizz Res for 3 turns
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 ATK +10 Raises max ATK by 10
1 Orichalcum Body Reduces damage taken by 45% and raises ability MP cost by 30%
100, 110, 120, 130 Heat Knuckle potency +2% Raises Heat Knuckle potency by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2, 4 All Element Res +5 Raises resistance to all elements by 5
3 Accursed Life Belligerence When attacked by enemy:
Raises ATK for 3 turns
3, 5 Heat Knuckle potency +5% Raises Heat Knuckle potency by 5%
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery by 5%
5 Max HP +30 Raises max HP by 30
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Physical Tricks Lowers physical ability MP cost by 10%, raises potency and recovery by 10%
Accursed Life Belligerence (Lv. 2) When attacked by enemy:
Raises ATK and physical potency/recovery for 3 turns
Bodyguard of Steel Battle start:
Massively raises DEF for 3 turns
(HP +40) x2 Raises max HP by 40
(HP +20) x2 Raises max HP by 20
(MP +10) x2 Raises max MP by 10
ATK +10 Raises max ATK by 10
DEF +20 Raises max DEF by 20
AGL +10 Raises max AGL by 10
WIS +10 Raises max WIS by 10
(Frizz-type Physical Potency +1.5%) x2 Raises Frizz-type physical potency by 1.5%
(Frizz-type Physical Brilliant +1.5%) x2 Raises Frizz-type physical brilliant by 1.5%
Frizz-type Physical MP Cost -10% Lowers Frizz-type physical MP cost by 10%
(Physical Potency +1%) x2 Raises physical potency by 1%
(Physical Brilliant +1%) x2 Raises physical brilliant by 1%
Physical MP Cost -5% Lowers physical MP cost by 5%
(All Damage Down 0.5%) x11 Reduces all damage taken by 0.5%
(Stun Res +5%) x2 Raises Stun Res by 5%
(Bind Res +5%) x2 Raises Bind Res by 5%
Physical Lock Res +5% Raises Physical Lock Res by 5%
Blind Res +5% Raises Blind Res by 5%