| Lv: | 130 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 35 |
| Weaknesses: | None | / | ![]() |
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|---|---|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Muster Strength | 16 | ![]() |
![]() Self |
Grants the user x1.5 physical potency/recovery for 1 turn |
| 22 | ![]() |
Breakthrough Attack | 28 | ![]() |
![]() Front |
Deals moderate physical damage (200% potency) to 1 enemy, moves up to 2 spaces, only works if there are no enemies or obstacles between the user and target |
| 42 | ![]() |
Heat Knuckle | 67 | ![]() |
![]() 1 |
Deals major Frizz-type physical damage (350% potency) to 1 enemy, occasionally lowers Frizz Res for 3 turns |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +20 | Raises max HP by 20 |
| 1 | ATK +10 | Raises max ATK by 10 |
| 1 | Orichalcum Body | Reduces damage taken by 45% and raises ability MP cost by 30% |
| 100, 110, 120, 130 | Heat Knuckle potency +2% | Raises Heat Knuckle potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Move +1 | Raises Move by 1 |
| 2, 4 | All Element Res +5 | Raises resistance to all elements by 5 |
| 3 | Accursed Life Belligerence | When attacked by enemy: Raises ATK for 3 turns |
| 3, 5 | Heat Knuckle potency +5% | Raises Heat Knuckle potency by 5% |
| 3, 5 | Physical Potency/Recovery +5% | Raises physical potency/recovery by 5% |
| 5 | Max HP +30 | Raises max HP by 30 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
| Talent Blossom | |
|---|---|
| Name | Description |
| Physical Tricks | Lowers physical ability MP cost by 10%, raises potency and recovery by 10% |
| Accursed Life Belligerence (Lv. 2) | When attacked by enemy: Raises ATK and physical potency/recovery for 3 turns |
| Bodyguard of Steel | Battle start: Massively raises DEF for 3 turns |
| (HP +40) x2 | Raises max HP by 40 |
| (HP +20) x2 | Raises max HP by 20 |
| (MP +10) x2 | Raises max MP by 10 |
| ATK +10 | Raises max ATK by 10 |
| DEF +20 | Raises max DEF by 20 |
| AGL +10 | Raises max AGL by 10 |
| WIS +10 | Raises max WIS by 10 |
| (Frizz-type Physical Potency +1.5%) x2 | Raises Frizz-type physical potency by 1.5% |
| (Frizz-type Physical Brilliant +1.5%) x2 | Raises Frizz-type physical brilliant by 1.5% |
| Frizz-type Physical MP Cost -10% | Lowers Frizz-type physical MP cost by 10% |
| (Physical Potency +1%) x2 | Raises physical potency by 1% |
| (Physical Brilliant +1%) x2 | Raises physical brilliant by 1% |
| Physical MP Cost -5% | Lowers physical MP cost by 5% |
| (All Damage Down 0.5%) x11 | Reduces all damage taken by 0.5% |
| (Stun Res +5%) x2 | Raises Stun Res by 5% |
| (Bind Res +5%) x2 | Raises Bind Res by 5% |
| Physical Lock Res +5% | Raises Physical Lock Res by 5% |
| Blind Res +5% | Raises Blind Res by 5% |