Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 65 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Dark Flames | 65 | Fan |
Deals moderate Zam-type breath damage (68 base potency) to all enemies in area of effect | ||
36 | Underworld Slash | 58 | 1 |
Deals major Zam-type physical damage (280% potency) to all enemies in area of effect | ||
54 | Imperial Strike | 47 | 1 |
Deals major physical damage (300% potency) to 1 enemy | ||
Hellstorm | 100 | Front |
Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often lowers DEF for 3 turns |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | ATK +15 | Raises max ATK by 15 |
1 | Lord of the Underworld | When attacked by enemy: Raises ATK for 3 turns |
110, 120, 130, 140 | Imperial Strike potency +2% | Raises Imperial Strike potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Imperial Authority | Heals a major amount of HP when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
2 | Zap Res +25 | Raises Zap resistance by 25 |
3, 5 | Imperial Strike potency +5% | Raises Imperial Strike potency by 5% |
3, 5 | Hellstorm potency +5% | Raises Hellstorm potency by 5% |
3, 5 | Physical Potency/Recovery +5% | Raises physical potency/recovery by 5% |
4 | Zam Res +25 | Raises Zam resistance by 25 |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Talent Blossom | |
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Name | Description |
Hellstorm | Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often lowers DEF for 3 turns |
Lord of Malevolence | Action start on odd turns until turn 10: Raises DEF, AGL, physical potency/recovery, and enables Zamforce for 3 turns, removes some status ailments |
The Lord Awakens | Heals 100% of max HP, greatly raises Move for 3 turns, and reduces damage taken by 50% 1 time only for 99 turns when the user's HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
Indomitable Spirit | Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Imperial Strike Potency +60% | Raises Imperial Strike potency by 60% |
(Stats Up) x2 | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
(HP +25) x2 | Raises max HP by 25 |
MP +30 | Raises max MP by 30 |
ATK +15 | Raises max ATK by 15 |
DEF +25 | Raises max DEF by 25 |
AGL +15 | Raises max AGL by 15 |
WIS +15 | Raises max WIS by 15 |
(Zam-type Physical Potency +1.5%) x2 | Raises Zam-type physical potency by 1.5% |
(Zam-type Physical Brilliant +1.5%) x2 | Raises Zam-type physical brilliant by 1.5% |
Zam-type Physical MP Cost -10% | Lowers Zam-type physical MP cost by 10% |
Breath Potency +1% | Raises breath potency by 1% |
(Breath Brilliant +1%) x2 | Raises breath brilliant by 1% |
Breath MP Cost -5% | Lowers breath MP cost by 5% |
All Damage Down 1% | Reduces all damage taken by 1% |
Sizz Res +5% | Raises Sizz Res by 5% |
Sizz-type Physical Res +5% | Raises Sizz-type Physical Res by 5% |
Sizz-type Martial Res +5% | Raises Sizz-type Martial Res by 5% |
Sizz-type Spell Res +5% | Raises Sizz-type Spell Res by 5% |
Sizz-type Breath Res +5% | Raises Sizz-type Breath Res by 5% |
Bang Res +5% | Raises Bang Res by 5% |
Bang-type Physical Res +5% | Raises Bang-type Physical Res by 5% |
Bang-type Martial Res +5% | Raises Bang-type Martial Res by 5% |
Bang-type Spell Res +5% | Raises Bang-type Spell Res by 5% |
Bang-type Breath Res +5% | Raises Bang-type Breath Res by 5% |
(Sleep Res +5%) x2 | Raises Sleep Res by 5% |
(Breath Lock Res +5%) x2 | Raises Breath Lock Res by 5% |
Stun Res +5% | Raises Stun Res by 5% |
Paralysis Res +5% | Raises Paralysis Res by 5% |