Estark

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Physical Potency +15%

Weaknesses: /
Resistances: /
Immunities:
Abilities
Level Type Name MP Element Range Description
1 Dark Flames 65
Fan
Deals moderate Zam-type breath damage (68 base potency) to all enemies in area of effect
36 Underworld Slash 58
1
Deals major Zam-type physical damage (280% potency) to all enemies in area of effect
54 Imperial Strike 47
1
Deals major physical damage (300% potency) to 1 enemy
Hellstorm 100
Front
Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often lowers DEF for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Lord of the Underworld When attacked by enemy:
Raises ATK for 3 turns
110, 120, 130, 140 Imperial Strike potency +2% Raises Imperial Strike potency by 2%
Awakening Perks
Awakening Name Description
1 Imperial Authority Heals a major amount of HP when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
2 Zap Res +25 Raises Zap resistance by 25
3, 5 Imperial Strike potency +5% Raises Imperial Strike potency by 5%
3, 5 Hellstorm potency +5% Raises Hellstorm potency by 5%
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery by 5%
4 Zam Res +25 Raises Zam resistance by 25
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Hellstorm Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often lowers DEF for 3 turns
Lord of Malevolence Action start on odd turns until turn 10:
Raises DEF, AGL, physical potency/recovery, and enables Zamforce for 3 turns, removes some status ailments
The Lord Awakens Heals 100% of max HP, greatly raises Move for 3 turns, and reduces damage taken by 50% 1 time only for 99 turns when the user's HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Indomitable Spirit Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Imperial Strike Potency +60% Raises Imperial Strike potency by 60%
(Stats Up) x2 Raises HP, MP, ATK, DEF, WIS and AGL by 5%
(HP +25) x2 Raises max HP by 25
MP +30 Raises max MP by 30
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Zam-type Physical Potency +1.5%) x2 Raises Zam-type physical potency by 1.5%
(Zam-type Physical Brilliant +1.5%) x2 Raises Zam-type physical brilliant by 1.5%
Zam-type Physical MP Cost -10% Lowers Zam-type physical MP cost by 10%
Breath Potency +1% Raises breath potency by 1%
(Breath Brilliant +1%) x2 Raises breath brilliant by 1%
Breath MP Cost -5% Lowers breath MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Bang Res +5% Raises Bang Res by 5%
Bang-type Physical Res +5% Raises Bang-type Physical Res by 5%
Bang-type Martial Res +5% Raises Bang-type Martial Res by 5%
Bang-type Spell Res +5% Raises Bang-type Spell Res by 5%
Bang-type Breath Res +5% Raises Bang-type Breath Res by 5%
(Sleep Res +5%) x2 Raises Sleep Res by 5%
(Breath Lock Res +5%) x2 Raises Breath Lock Res by 5%
Stun Res +5% Raises Stun Res by 5%
Paralysis Res +5% Raises Paralysis Res by 5%