| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 65 |
| Weaknesses: | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Dark Flames | 65 | ![]() |
![]() Fan |
Deals moderate Zam-type breath damage (68 base potency) to all enemies in area of effect |
| 36 | ![]() |
Underworld Slash | 58 | ![]() |
![]() 1 |
Deals major Zam-type physical damage (280% potency) to all enemies in area of effect |
| 54 | ![]() |
Imperial Strike | 47 | ![]() |
![]() 1 |
Deals major physical damage (300% potency) to 1 enemy |
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Hellstorm | 100 | ![]() |
![]() Front |
Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often lowers DEF for 3 turns |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | ATK +15 | Raises max ATK by 15 |
| 1 | Lord of the Underworld | When attacked by enemy: Raises ATK for 3 turns |
| 110, 120, 130, 140 | Imperial Strike potency +2% | Raises Imperial Strike potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Imperial Authority | Heals a major amount of HP when the user's HP drops to 50% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
| 2 | Zap Res +25 | Raises Zap resistance by 25 |
| 3, 5 | Imperial Strike potency +5% | Raises Imperial Strike potency by 5% |
| 3, 5 | Hellstorm potency +5% | Raises Hellstorm potency by 5% |
| 3, 5 | Physical Potency/Recovery +5% | Raises physical potency/recovery by 5% |
| 4 | Zam Res +25 | Raises Zam resistance by 25 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
| Talent Blossom | |
|---|---|
| Name | Description |
| Hellstorm | Deals major Zam-type physical damage (300% potency) to all enemies in area of effect, often lowers DEF for 3 turns |
| Lord of Malevolence | Action start on odd turns until turn 10: Raises DEF, AGL, physical potency/recovery, and enables Zamforce for 3 turns, removes some status ailments |
| The Lord Awakens | Heals 100% of max HP, greatly raises Move for 3 turns, and reduces damage taken by 50% 1 time only for 99 turns when the user's HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
| Indomitable Spirit | Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
| Imperial Strike Potency +60% | Raises Imperial Strike potency by 60% |
| (Stats Up) x2 | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
| (HP +25) x2 | Raises max HP by 25 |
| MP +30 | Raises max MP by 30 |
| ATK +15 | Raises max ATK by 15 |
| DEF +25 | Raises max DEF by 25 |
| AGL +15 | Raises max AGL by 15 |
| WIS +15 | Raises max WIS by 15 |
| (Zam-type Physical Potency +1.5%) x2 | Raises Zam-type physical potency by 1.5% |
| (Zam-type Physical Brilliant +1.5%) x2 | Raises Zam-type physical brilliant by 1.5% |
| Zam-type Physical MP Cost -10% | Lowers Zam-type physical MP cost by 10% |
| Breath Potency +1% | Raises breath potency by 1% |
| (Breath Brilliant +1%) x2 | Raises breath brilliant by 1% |
| Breath MP Cost -5% | Lowers breath MP cost by 5% |
| All Damage Down 1% | Reduces all damage taken by 1% |
| Sizz Res +5% | Raises Sizz Res by 5% |
| Sizz-type Physical Res +5% | Raises Sizz-type Physical Res by 5% |
| Sizz-type Martial Res +5% | Raises Sizz-type Martial Res by 5% |
| Sizz-type Spell Res +5% | Raises Sizz-type Spell Res by 5% |
| Sizz-type Breath Res +5% | Raises Sizz-type Breath Res by 5% |
| Bang Res +5% | Raises Bang Res by 5% |
| Bang-type Physical Res +5% | Raises Bang-type Physical Res by 5% |
| Bang-type Martial Res +5% | Raises Bang-type Martial Res by 5% |
| Bang-type Spell Res +5% | Raises Bang-type Spell Res by 5% |
| Bang-type Breath Res +5% | Raises Bang-type Breath Res by 5% |
| (Sleep Res +5%) x2 | Raises Sleep Res by 5% |
| (Breath Lock Res +5%) x2 | Raises Breath Lock Res by 5% |
| Stun Res +5% | Raises Stun Res by 5% |
| Paralysis Res +5% | Raises Paralysis Res by 5% |