Aerith

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Hero Spell Potency/Recovery +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Healing Wind 120
Rhombus (L) (incl. self)
Heals a major amount of HP and grants moderate regeneration to all allies in area of effect for 2 turns
LIMIT Gauge Cost: 100 (Times usable: 2)
1 Purifying Breath*
浄化の息吹
42
2-4
Removes some status ailments and raises LIMIT Gauge by 25 for 1 ally other than self
31 Magic Flower Patch*
花の魔法陣
54
1-3 (incl. self)
Heals a major amount of HP and raises ATK and DEF for 1 ally for 3 turns, raises ally's LIMIT Gauge by 25
52 Sphere Spark*
スフィアスパーク
128
Front
Deals moderate Zap-type spell damage to all enemies in area of effect 5 times, very rarely raises damage taken for 3 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 WIS +15 Raises max WIS by 15
1 Prayer of the Stars*
星への祈り
When any Hero ally (incl. self) is attacked by enemy:
Prayer of the Stars* heals them if ally is within 1 to 3-space range (incl. self)
(Prayer of the Stars*: Heals a minor amount of HP for 1 ally)
1 Limit Gauge When making an attack other than a LIMIT BREAK:
Raises LIMIT Gauge by 50
When attacked by enemy:
Raises LIMIT Gauge by 25
1 Limit Break When LIMIT Gauge is at 100:
Raises physical, spell, martial, and breath potency/recovery by 20%
110, 120, 130, 140 Sphere Spark* potency +2% Raises Sphere Spark* potency by 2%
110, 120, 130, 140 Healing Wind recovery +2% Raises Healing Wind recovery by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Crack Res +25 Raises Crack resistance by 25
3 Brimming with Life*
みなぎる命脈
Action start:
Restores 10% of max MP
3, 5 Sphere Spark* potency +5% Raises Sphere Spark* potency by 5%
3, 5 Healing Wind recovery +5% Raises Healing Wind recovery by 5%
4 Bang Res +25 Raises Bang resistance by 25
5 Gospel of the Stars*
星の福音
Action start on odd turns until turn 10:
Raises WIS, Martial Res, and Breath Res for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%