Meena

Return to Unit List
Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Hero DEF +30%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Strength 37
1-3 (incl. self)
Heals a moderate amount of HP and occasionally raises ATK, DEF, AGL, and WIS for 1 ally for 3 turns
31 The Fool 90
2-4
Deals major martial damage (230 base potency) to 1 enemy, occasionally lowers ATK, DEF, AGL, and WIS for 3 turns
54 The Devil 95
Front
Deals major Zam-type martial damage (250 base potency) to all enemies in area of effect
80 Wheel of Fortune 116
Self
Heals a major amount of HP for the user, nullifies damage taken 1 time only in 99 turns, unleashes the true power of Strength/The Fool/The Devil for 3 turns
Turns needed: 2 (Times usable: 1)
80 True Strength 37
1-3 (incl. self)
Heals a major amount of HP and raises ATK, DEF, AGL, and WIS for 1 ally for 3 turns
Can only be used in Wheel of Fortune state
80 The True Fool 90
2-4
Deals major surehit martial damage (350 base potency) to 1 enemy, lowers ATK, DEF, AGL, and WIS for 3 turns
Can only be used in Wheel of Fortune state
80 The True Devil 95
Front
Deals major Zam-type martial damage (370 base potency) to all enemies in area of effect, raises damage taken for 3 turns
Can only be used in Wheel of Fortune state
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 Max MP +15 Raises max MP by 15
1 The Tower When any other ally attacks:
50% chance to attack with The Tower if enemy is within 2 to 4-space range
(The Tower: Deals major martial damage (260 base potency) to 1 enemy, rarely lowers Physical, Spell, Martial, and Breath Res for 3 turns)
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Twinspiration When using a martial ability:
Rarely triggers martial ability 2 times in succession, lowers damage/recovery of 2nd martial ability by 50%
This perk can be triggered by non-damage dealing abilities
2 Zap Res +25 Raises Zap resistance by 25
3 Twinspiration Chance +20% Raises chance of Twinspiration by 20%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
4 Bang Res +25 Raises Bang resistance by 25
5 Auto MP Regen Action start:
Restores 8% of max MP
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%