Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 60 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Strength | 37 | ![]() |
![]() 1-3 (incl. self) |
Heals a moderate amount of HP and occasionally raises ATK, DEF, AGL, and WIS for 1 ally for 3 turns |
31 | ![]() |
The Fool | 90 | ![]() |
![]() 2-4 |
Deals major martial damage (230 base potency) to 1 enemy, occasionally lowers ATK, DEF, AGL, and WIS for 3 turns |
54 | ![]() |
The Devil | 95 | ![]() |
![]() Front |
Deals major Zam-type martial damage (250 base potency) to all enemies in area of effect |
80 | ![]() |
Wheel of Fortune | 116 | ![]() |
![]() Self |
Heals a major amount of HP for the user, nullifies damage taken 1 time only in 99 turns, unleashes the true power of Strength/The Fool/The Devil for 3 turns Turns needed: 2 (Times usable: 1) |
80 | ![]() |
True Strength | 37 | ![]() |
![]() 1-3 (incl. self) |
Heals a major amount of HP and raises ATK, DEF, AGL, and WIS for 1 ally for 3 turns Can only be used in Wheel of Fortune state |
80 | ![]() |
The True Fool | 90 | ![]() |
![]() 2-4 |
Deals major surehit martial damage (350 base potency) to 1 enemy, lowers ATK, DEF, AGL, and WIS for 3 turns Can only be used in Wheel of Fortune state |
80 | ![]() |
The True Devil | 95 | ![]() |
![]() Front |
Deals major Zam-type martial damage (370 base potency) to all enemies in area of effect, raises damage taken for 3 turns Can only be used in Wheel of Fortune state |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | Max MP +15 | Raises max MP by 15 |
1 | The Tower | When any other ally attacks: 50% chance to attack with The Tower if enemy is within 2 to 4-space range (The Tower: Deals major martial damage (260 base potency) to 1 enemy, rarely lowers Physical, Spell, Martial, and Breath Res for 3 turns) |
110, 120, 130, 140 | Martial Potency/Recovery +2% | Raises martial potency/recovery by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Twinspiration | When using a martial ability: Rarely triggers martial ability 2 times in succession, lowers damage/recovery of 2nd martial ability by 50% This perk can be triggered by non-damage dealing abilities |
2 | Zap Res +25 | Raises Zap resistance by 25 |
3 | Twinspiration Chance +20% | Raises chance of Twinspiration by 20% |
3, 5 | Martial Potency/Recovery +5% | Raises martial potency/recovery by 5% |
4 | Bang Res +25 | Raises Bang resistance by 25 |
5 | Auto MP Regen | Action start: Restores 8% of max MP |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |