Select a status change from either the table on the right, or select its icon from the selection on the left
Icon | Name | Description |
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ATK Up | Raises the unit's ATK stat by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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ATK Down | Lowers the unit's ATK stat by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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ATK Up Space | Raises the unit's ATK stat by the percentage specified in the ability/perk while they are on an ATK up space | |
ATK Down Space | Lowers the unit's ATK stat by the percentage specified in the ability/perk while they are on an ATK down space | |
DEF Up | Raises the unit's DEF stat by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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DEF Down | Lowers the unit's DEF stat by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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DEF Down Space | Lowers the unit's DEF stat by the percentage specified in the ability/perk while they are on an ATK down space | |
AGL Up | Raises the unit's AGL stat by: Lv.1: 20% Lv.2: 40% Lv.3: 60% |
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AGL Down | Lowers the unit's AGL stat by: Lv.1: 20% Lv.2: 40% Lv.3: 60% |
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AGL Down Space | Lowers the unit's AGL stat by the percentage specified in the ability/perk while they are on an ATK down space | |
WIS Up | Raises the unit's WIS stat by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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WIS Down | Lowers the unit's WIS stat by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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WIS Up Space | Raises the unit's WIS stat by the percentage specified in the ability/perk while they are on a WIS up space | |
WIS Down Space | Lowers the unit's WIS stat by the percentage specified in the ability/perk while they are on a WIS down space | |
Move Up | Raises the unit's Move by: Lv.1: 1 Lv.2: 2 Lv.3: 3 |
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Move Down | Lowers the unit's Move by: Lv.1: 1 Lv.2: 2 Lv.3: 3 |
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Move Down Space | Lowers the unit's Move stat by the amount specified in the ability/perk while they are on a Move down space | |
Frizz Res Up | Raises the unit's resistance to Frizz-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Frizz Res Down | Lowers the unit's resistance to Frizz-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Frizzforce | Raises the unit's Frizz-type potency by 20%, and reduces the damage taken from all Frizz-type attacks by 20% | |
Frizz Res Down Space | Lowers the unit's resistance to Frizz-type attacks by the percentage specified in the ability/perk | |
Frizz-type Potency Up | Raises the damage a unit's Frizz-type attack deals by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Sizz Res Up | Raises the unit's resistance to Sizz-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Sizz Res Down | Lowers the unit's resistance to Sizz-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Sizzforce | Raises the unit's Sizz-type potency by 20%, and reduces the damage taken from all Sizz-type attacks by 20% | |
Sizz-type Potency Up | Raises the damage a unit's Sizz-type attack deals by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Crack Res Up | Raises the unit's resistance to Crack-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Crack Res Down | Lowers the unit's resistance to Crack-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Crackforce | Raises the unit's Crack-type potency by 20%, and reduces the damage taken from all Crack-type attacks by 20% | |
Crack Res Down Space | Lowers the unit's resistance to Crack-type attacks by the percentage specified in the ability/perk | |
Crack-type Potency Up | Raises the damage a unit's Crack-type attack deals by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Woosh Res Up | Raises the unit's resistance to Woosh-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Woosh Res Down | Lowers the unit's resistance to Woosh-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Wooshforce | Raises the unit's Woosh-type potency by 20%, and reduces the damage taken from all Woosh-type attacks by 20% | |
Woosh Res Down Space | Lowers the unit's resistance to Woosh-type attacks by the percentage specified in the ability/perk | |
Woosh-type Potency Up | Raises the damage a unit's Woosh-type attack deals by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Bang Res Up | Raises the unit's resistance to Bang-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Bang Res Down | Lowers the unit's resistance to Bang-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Bangforce | Raises the unit's Bang-type potency by 20%, and reduces the damage taken from all Bang-type attacks by 20% | |
Bang-type Potency Up | Raises the damage a unit's Bang-type attack deals by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Zap Res Up | Raises the unit's resistance to Zap-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Zap Res Down | Lowers the unit's resistance to Zap-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Zapforce | Raises the unit's Zap-type potency by 20%, and reduces the damage taken from all Zap-type attacks by 20% | |
Zap-type Potency Up | Raises the damage a unit's Zap-type attack deals by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Zam Res Up | Raises the unit's resistance to Zam-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Zam Res Down | Lowers the unit's resistance to Zam-type attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Zamforce | Raises the unit's Zam-type potency by 20%, and reduces the damage taken from all Zam-type attacks by 20% | |
Zam-type Potency Up | Raises the damage a unit's Zam-type attack deals by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Typeless Res | Raises the unit's resistance to Typeless attacks by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Physical Potency/Recovery Up | Raises the damage/healing a unit's physical attacks deal by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Physical Potency/Recovery Down | Lowers the damage/healing a unit's physical attacks deal by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Physical Res Up | Reduces the damage a unit takes from physical attacks by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Physical Res Down | Raises the damage a unit takes from physical attacks by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Physical Potency/Recovery Up | Raises the damage/healing a unit's physical attacks deal by the multiplier specified in the ability/perk | |
Physical Reflect | When the unit is attacked by a phsyical attack, the attack will not hit them, and will instead target the unit that initiated the attack | |
Physical Boost | Raises the damage a unit's physical attacks deal by: Lv.1: 20% Lv.2: 40% Lv.3: 60% Lv.4: 100% |
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Physical Critical Hit Rate Up | Raises the chance of a unit's physical attacks resulting in a critical hit by: Lv.1: 10% Lv.2: 20% Lv.3: 30% |
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Physical Damage Nullified | Nullifies all damage dealt by physical attacks to the unit | |
Martial Potency/Recovery Up | Raises the damage/healing a unit's martial attacks deal by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Martial Potency/Recovery Down | Lowers the damage/healing a unit's martial attacks deal by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Martial Res Up | Reduces the damage a unit takes from martial attacks by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Martial Res Down | Raises the damage a unit takes from martial attacks by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Martial Potency/Recovery Up | Raises the damage/healing a unit's martial attacks deal by the multiplier specified in the ability/perk | |
Martial Reflect | When the unit is attacked by a martial attack, the attack will not hit them, and will instead target the unit that initiated the attack | |
Martial Boost | Raises the damage a unit's martial attacks deal by: Lv.1: 20% Lv.2: 40% Lv.3: 60% Lv.4: 100% |
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Martial Potency/Recovery Up Space | Raises the damage/healing a unit's martial attacks deal by the percentage specified in the ability/perk while they are on a martial potency/recovery up space | |
Martial Damage Nullified | Nullifies all damage dealt by martial attacks to the unit | |
Spell Potency/Recovery Up | Raises the damage/healing a unit's spell attacks deal by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Spell Potency/Recovery Down | Lowers the damage/healing a unit's spell attacks deal by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Spell Res Up | Reduces the damage a unit takes from spell attacks by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Spell Res Down | Raises the damage a unit takes from spell attacks by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Spell Potency/Recovery Up | Raises the damage/healing a unit's spell attacks deal by the multiplier specified in the ability/perk | |
Spell Reflect | When the unit is attacked by a spell attack, the attack will not hit them, and will instead target the unit that initiated the attack | |
Spell Boost | Raises the damage a unit's spell attacks deal by: Lv.1: 20% Lv.2: 40% Lv.3: 60% Lv.4: 100% |
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Spell Nullify | Prevents the damage and secondary effects of spell attacks from affecting the unit | |
Spell Damage Nullified | Nullifies all damage dealt by spell attacks to the unit | |
Runaway Magic Chance Up | Raises the chance of a unit's spell attacks resulting in a critical hit by: Lv.1: 10% Lv.2: 20% Lv.3: 30% |
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Breath Potency/Recovery Up | Raises the damage/healing a unit's breath attacks deal by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Breath Potency/Recovery Down | Lowers the damage/healing a unit's breath attacks deal by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Breath Res Up | Reduces the damage a unit takes from breath attacks by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Breath Res Down | Raises the damage a unit takes from breath attacks by: Lv.1: 15% Lv.2: 30% Lv.3: 45% |
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Breath Potency/Recovery Up | Raises the damage/healing a unit's breath attacks deal by the multiplier specified in the ability/perk | |
Breath Reflect | When the unit is attacked by a breath attack, the attack will not hit them, and will instead target the unit that initiated the attack | |
Breath Damage Nullified | Nullifies all damage dealt by breath attacks to the unit | |
Breath Boost | Raises the damage a unit's breath attacks deal by: Lv.1: 20% Lv.2: 40% Lv.3: 60% Lv.4: 100% |
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Damage Dealt Up | Raises the damage a unit's attack deals by: Lv.1: 10% Lv.2: 20% Lv.3: 30% |
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Damage Dealt Down | Lowers the damage a unit's attack deals by: Lv.1: 10% Lv.2: 20% Lv.3: 30% |
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Damage Dealt Up Space | Raises the damage a unit's attacks deal by the percentage specified in the ability/perk | |
Damage Dealt Up (HP Threshold) | Raises the damage a unit's attack deals by the percentage specified in the perk | |
Damage Taken Up | Raises all damage dealt to the unit by: Lv.1: 10% Lv.2: 20% Lv.3: 30% |
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Damage Taken Reduced | Lowers all damage dealt to the unit by the percentage specified in the ability/perk | |
Damage Taken Nullified | Nullifies all damage dealt to the unit | |
Damage Taken Reduced Space | Raises the damage/healing a unit's martial attacks deal by the percentage specified in the ability/perk while they are on a martial potency/recovery up space | |
Damage Taken Reduced (HP Threshold) | Lowers all damage dealt to the unit by the percentage specified in the perk | |
Dark Robes | Dark Robes: Lowers all damage dealt to the unit by 20% for 3 turns Pitch Dark Robes: Lowers all damage dealt to the unit by 30% for 10 turns |
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Damage Cutoff | If any incoming attacks deal less than the specified percentage of the unit's max HP, the damage dealt will be nullified | |
Damage Limit | Prevents incoming attacks from dealing over a certain amount of the unit's max HP, with the amount being specified in the perk | |
Evasion Rate Up | Raises the chance that all non-surehit physical and martial attacks will miss the unit by: Lv.1: 20% Lv.2: 40% Lv.3: 60% |
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Spell Evasion Rate Up | Raises the chance that all non-surehit spell attacks will miss the unit by: Lv.1: 20% Lv.2: 40% Lv.3: 60% |
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Breath Evasion Rate Up | Raises the chance that all non-surehit breath attacks will miss the unit by: Lv.1: 20% Lv.2: 40% Lv.3: 60% |
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100% Evasion Rate | All non-surehit physical and martial attacks will miss the unit | |
100% Spell Evasion Rate | All non-surehit spell attacks will miss the unit | |
100% Breath Evasion Rate | All non-surehit breath attacks will miss the unit | |
Status Ailments Nullified | Prevents the unit from being afflicted with status ailments | |
Status Ailments Nullified (HP Threshold) | Prevents the unit from being afflicted with status ailments | |
Status Ailments Removed (HP Threshold) | Removes any status ailments afflicting the unit at the start of their turn | |
Sleep Res Down | Lowers the unit's resistance to the Sleep status ailment by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Self HP Healing Effects Up | Raises the amount of HP/MP a unit is healed by when a healing ability/perk is used on it by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Self HP Healing Effects Down | Lowers the amount of HP/MP a unit is healed by when a healing ability/perk is used on it by: Lv.1: 25% Lv.2: 50% Lv.3: 75% |
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Disable Recovery | Nullifies all HP/MP healing a unit would have been healed by when a healing ability/perk is used on it | |
Regeneration | Heals some of the unit's HP at the end of its turn | |
State Switch | The unit switches into a different state, changing the abilities it can use and potentially activating state-exclusive perks | |
Water Sigil | When a unit is in the Water Sigil state, the unit's Crack-type potency is increased by 20% (due to Water Sigil base perk), and the use of the ability ハイドロソード is enabled | |
Legendary Hero | When a unit is in the Legendary Hero state, the unit's ATK, DEF, AGL, and WIS are all raised by 50% | |
Stylish | When a unit is in the Stylish state, the unit's ATK, DEF, AGL, and WIS are all raised by 20% | |
Pepped Up | When a unit is in the Pepped Up state, the unit's damage dealt is increased by 20%, and any damage taken is reduced by 20% | |
Assault Mode | When a unit is in Assault Mode, the unit will activate physical abilities or Fight 2 times in succession (except for Coup de Grâces) | |
Serious Mode | When a unit is in the Serious Mode, the unit's damage dealt is increased by 15%, and any damage taken is reduced by 15% | |
High Morale | When a unit is in the High Morale state, the unit's damage dealt is increased by 10% | |
Selflessness | Redirects attacks targeted at allies in area of effect onto the unit, and reduces all damage taken by: Lv.1: 20% Lv.2: 40% |
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Enemy Selflessness | When a unit is in the Enemy Selflessness state, it will take attacks for directly adjacent enemies | |
Auto Revive | When the unit is KO'd, they will be revived with a percentage of their max HP, with this percentage being mentioned in the ability/perk | |
Undying | A unit with the Undying status change will not be KO'd when their HP hits 0, and will instead be allowed one more action The unit will then be KO'd after said action |
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Kaclang | Removes all status changes/status aliments from the unit when applied, nullifies all damage taken and prevents status changes/status ailments from affecting the unit | |
Tension | Raises the damage a unit's attacks deal by: Lv.1: 20% Lv.2: 40% Lv.3: 60% Lv.4: 100% |
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Locked-On | When a unit is in the Locked-On state, damage taken is raised by 20%, and all incoming physical and martial attacks (including Fight) are guaranteed to hit | |
Disruptive Wave Immune | Prevents the unit from having its status changes removed by certain attacks | |
Marine Tentacles | Raises the unit's Move by 2 when the unit's HP is 100% | |
Shell Break | Raises the unit's Move by 3 and raises the unit's spell potency/recovery by 45% when the unit's HP is 1% or lower | |
Spell Potency/Recovery (Lovely Lady) | Raises the damage/healing a unit's spell attacks deal by: Lv.1: 10% Lv.2: 20% Lv.3: 30% |
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Abbey's Vow | Raises the damage a unit's attack deals by 30% |