Mindini Hunter

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Inorganic ATK +10%

Weaknesses: /
Resistances: /
Immunities:
Abilities
Level Type Name MP Element Range Description
1 Armour Hammer 12
1
Deals minor physical damage (130% potency) to 1 enemy, occasionally lowers DEF for 3 turns
B-Rank Ability Choice
(Left)
Flame Attack 35
Fan (S)
Deals moderate Frizz-type physical damage (190% potency) to all enemies in area of effect
B-Rank Ability Choice
(Centre)
Mirage Voice 87
Fan
Deals moderate breath damage (90 base potency) to all enemies in area of effect, often blinds
B-Rank Ability Choice
(Right)
Mind Snipe 50
1-4
Deals moderate martial damage (90 base potency) to 1 enemy, occasionally stuns
A-Rank Ability Choice
(Left)
Shocking Arrow 52
1-3
Deals minor physical damage (35% potency) to 1 enemy 8 times, very rarely stuns
A-Rank Ability Choice
(Centre)
Twin Tornado Shot 93
Fan (L)
Deals minor Woosh-type physical damage (120% potency) to all enemies in area of effect 2 times
A-Rank Ability Choice
(Right)
Scrap Sword 64
1-2
Deals major physical damage (480% potency) to Inorganic units, and deals major physical damage (320% potency) to all other units
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 ATK +10 Raises max ATK by 10
100, 110, 120, 130 Physical Potency/Recovery +2% Raises physical potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Bang Res +25 Raises Bang resistance by 25
3 Max HP +30 Raises max HP by 30
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Auto HP/MP Regen (S) Action start:
Heals 5% of max HP and restores 4% of max MP
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Character Builder
Note: Only one ability/perk can be selected from each row
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Flame Attack
Deals moderate Frizz-type physical damage (190% potency) to all enemies in area of effect
Mirage Voice
Deals moderate breath damage (90 base potency) to all enemies in area of effect, often blinds
Mind Snipe
Deals moderate martial damage (90 base potency) to 1 enemy, occasionally stuns
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Attack Motor
Action start on odd turns until turn 5:
Raises ATK for 3 turns
Persistent Memory
Before HP hits 0:
Preserves HP at 1, 1 time per battle
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
Mini-Engine
Battle start:
Raises Move for 3 turns
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Shocking Arrow
Deals minor physical damage (35% potency) to 1 enemy 8 times, very rarely stuns
Twin Tornado Shot
Deals minor Woosh-type physical damage (120% potency) to all enemies in area of effect 2 times
Scrap Sword
Deals major physical damage (480% potency) to Inorganic units, and deals major physical damage (320% potency) to all other units
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Martial Reflect Shield
Battle start:
Grants a barrier that reflects martial attacks for 2 turns
Physical Reflect Shield
Battle start:
Grants a barrier that reflects physical attacks for 2 turns
Spell Reflect Shield
Battle start:
Grants a barrier that reflects spell attacks for 2 turns
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
ATK +50
Raises max ATK by 50
HP +100
Raises max HP by 100
AGL +50
Raises max AGL by 50
HP +5
MP +5
ATK +3
DEF +3
WIS +3
AGL +3
Physical MP Cost -5%
Lowers physical MP cost by 5%
All Damage Down 3%
Reduces all damage taken by 3%
Critical Hit Rate +1%
Raises critical hit rate by 1%
(HP, MP, ATK, DEF, WIS, & AGL +1) x5