Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Armour Hammer | 12 | 1 |
Deals minor physical damage (130% potency) to 1 enemy, occasionally lowers DEF for 3 turns | ||
B-Rank Ability Choice (Left) |
Flame Attack | 35 | Fan (S) |
Deals moderate Frizz-type physical damage (190% potency) to all enemies in area of effect | ||
B-Rank Ability Choice (Centre) |
Mirage Voice | 87 | Fan |
Deals moderate breath damage (90 base potency) to all enemies in area of effect, often blinds | ||
B-Rank Ability Choice (Right) |
Mind Snipe | 50 | 1-4 |
Deals moderate martial damage (90 base potency) to 1 enemy, occasionally stuns | ||
A-Rank Ability Choice (Left) |
Shocking Arrow | 52 | 1-3 |
Deals minor physical damage (35% potency) to 1 enemy 8 times, very rarely stuns | ||
A-Rank Ability Choice (Centre) |
Twin Tornado Shot | 93 | Fan (L) |
Deals minor Woosh-type physical damage (120% potency) to all enemies in area of effect 2 times | ||
A-Rank Ability Choice (Right) |
Scrap Sword | 64 | 1-2 |
Deals major physical damage (480% potency) to Inorganic units, and deals major physical damage (320% potency) to all other units |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +20 | Raises max HP by 20 |
1 | ATK +10 | Raises max ATK by 10 |
100, 110, 120, 130 | Physical Potency/Recovery +2% | Raises physical potency/recovery by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Bang Res +25 | Raises Bang resistance by 25 |
3 | Max HP +30 | Raises max HP by 30 |
3, 5 | Physical Potency/Recovery +5% | Raises physical potency/recovery by 5% |
4 | Zam Res +25 | Raises Zam resistance by 25 |
5 | Auto HP/MP Regen (S) | Action start: Heals 5% of max HP and restores 4% of max MP |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Character Builder | ||
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Note: Only one ability/perk can be selected from each row | ||
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
Flame Attack Deals moderate Frizz-type physical damage (190% potency) to all enemies in area of effect |
Mirage Voice Deals moderate breath damage (90 base potency) to all enemies in area of effect, often blinds |
Mind Snipe Deals moderate martial damage (90 base potency) to 1 enemy, occasionally stuns |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
Attack Motor Action start on odd turns until turn 5: Raises ATK for 3 turns |
Persistent Memory Before HP hits 0: Preserves HP at 1, 1 time per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
Mini-Engine Battle start: Raises Move for 3 turns |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
Shocking Arrow Deals minor physical damage (35% potency) to 1 enemy 8 times, very rarely stuns |
Twin Tornado Shot Deals minor Woosh-type physical damage (120% potency) to all enemies in area of effect 2 times |
Scrap Sword Deals major physical damage (480% potency) to Inorganic units, and deals major physical damage (320% potency) to all other units |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
Martial Reflect Shield Battle start: Grants a barrier that reflects martial attacks for 2 turns |
Physical Reflect Shield Battle start: Grants a barrier that reflects physical attacks for 2 turns |
Spell Reflect Shield Battle start: Grants a barrier that reflects spell attacks for 2 turns |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
ATK +50 Raises max ATK by 50 |
HP +100 Raises max HP by 100 |
AGL +50 Raises max AGL by 50 |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
Physical MP Cost -5% Lowers physical MP cost by 5% |
All Damage Down 3% Reduces all damage taken by 3% |
Critical Hit Rate +1% Raises critical hit rate by 1% |
(HP, MP, ATK, DEF, WIS, & AGL +1) x5 |