Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 60 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Order: Go, Go, Go!* 号令:いけ! |
30 | Straight Line |
Knocks all allies in area of effect back up to 2 spaces | ||
1 | Piercing Snooze Pellet* 貫通ラリホー弾 |
32 | 2-4 |
Occasionally puts 1 enemy to sleep This attack cannot be redirected by abilities or perks such as Cover or Selflessness |
||
33 | Spiky Pellet Shot* トゲトゲショット弾 |
124 | Front |
Deals major surehit martial damage (287 base potency) to all enemies in area of effect | ||
52 | Sizz Bomb | 83 | 2-4 |
Deals major Sizz-type martial damage (268 base potency) to 1 enemy, often lowers Sizz Res for 3 turns | ||
82 | Ground Slam | 165 | 2-4 |
Deals major martial damage (335 base potency) to all enemies in area of effect, generates spaces that greatly lower Move for both enemies and allies for 2 turns Turns needed: 2 turns (Times usable: 2) |
Base Perks | ||
---|---|---|
Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | AGL +20 | Raises max AGL by 20 |
1 | Second Catapult* ダブルスリングショット |
When attacking: Attacks with Sizz Pellet if enemy is within 2 to 4-space range, up to 5 times per battle (Sizz Pellet: Deals major Sizz-type martial damage (157 base potency) to 1 enemy) |
110, 120, 130, 140 | Sizz-type potency +2% | Raises Sizz-type potency by 2% |
110, 120, 130, 140 | Ground Slam potency +2% | Raises Ground Slam potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Purrsula's Blessing* ミューシャの加護 |
Action start on odd turns until turn 10: Raises AGL, evasion rate, and martial potency/recovery for 3 turns |
2 | Frizz Res +25 | Raises Frizz resistance by 25 |
3 | Treasure Hunter's Resolve* トレジャーハンターの覚悟 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
3, 5 | Sizz-type potency +5% | Raises Sizz-type potency by 5% |
3, 5 | Ground Slam potency +5% | Raises Ground Slam potency by 5% |
4 | Zam Res +25 | Raises Zam resistance by 25 |
5 | Martial Tricks | Lowers martial ability MP cost by 10%, raises potency and recovery by 10% |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |