Young Erik

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
Hero Martial Potency +20%

Weaknesses: /
Resistances: /
Immunities:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Order: Go, Go, Go!*
号令:いけ!
30
Straight Line
Knocks all allies in area of effect back up to 2 spaces
1 Piercing Snooze Pellet*
貫通ラリホー弾
32
2-4
Occasionally puts 1 enemy to sleep
This attack cannot be redirected by abilities or perks such as Cover or Selflessness
33 Spiky Pellet Shot*
トゲトゲショット弾
124
Front
Deals major surehit martial damage (287 base potency) to all enemies in area of effect
52 Sizz Bomb 83
2-4
Deals major Sizz-type martial damage (268 base potency) to 1 enemy, often lowers Sizz Res for 3 turns
82 Ground Slam 165
2-4
Deals major martial damage (335 base potency) to all enemies in area of effect, generates spaces that greatly lower Move for both enemies and allies for 2 turns
Turns needed: 2 turns (Times usable: 2)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 AGL +20 Raises max AGL by 20
1 Second Catapult*
ダブルスリングショット
When attacking:
Attacks with Sizz Pellet if enemy is within 2 to 4-space range, up to 5 times per battle
(Sizz Pellet: Deals major Sizz-type martial damage (157 base potency) to 1 enemy)
110, 120, 130, 140 Sizz-type potency +2% Raises Sizz-type potency by 2%
110, 120, 130, 140 Ground Slam potency +2% Raises Ground Slam potency by 2%
Awakening Perks
Awakening Name Description
1 Purrsula's Blessing*
ミューシャの加護
Action start on odd turns until turn 10:
Raises AGL, evasion rate, and martial potency/recovery for 3 turns
2 Frizz Res +25 Raises Frizz resistance by 25
3 Treasure Hunter's Resolve*
トレジャーハンターの覚悟
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
3, 5 Sizz-type potency +5% Raises Sizz-type potency by 5%
3, 5 Ground Slam potency +5% Raises Ground Slam potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Martial Tricks Lowers martial ability MP cost by 10%, raises potency and recovery by 10%
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%