Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 60 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Order: Go, Go, Go!* 号令:いけ! |
30 | ![]() |
![]() Straight Line |
Knocks all allies in area of effect back up to 2 spaces |
1 | ![]() |
Piercing Snooze Pellet* 貫通ラリホー弾 |
32 | ![]() |
![]() 2-4 |
Occasionally puts 1 enemy to sleep, cannot be redirected by Selflessness |
33 | ![]() |
Spiky Pellet Shot* トゲトゲショット弾 |
124 | ![]() |
![]() Front |
Deals major surehit martial damage (287 base potency) to all enemies in area of effect |
52 | ![]() |
Sizz Bomb | 83 | ![]() |
![]() 2-4 |
Deals major Sizz-type martial damage (268 base potency) to 1 enemy, often lowers Sizz Res for 3 turns |
82 | ![]() |
Ground Slam | 165 | ![]() |
![]() 2-4 |
Deals major martial damage (335 base potency) to all enemies in area of effect, generates spaces that greatly lower Move for both enemies and allies for 2 turns Turns needed: 2 turns (Times usable: 2) |
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Splash Pellet* スプラッシュ弾 |
90 | ![]() |
![]() 2-4 |
Deals major Crack-type martial damage (325 base potency) to 1 enemy, often lowers Crack Res for 3 turns |
Base Perks | ||
---|---|---|
Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | AGL +20 | Raises max AGL by 20 |
1 | Second Catapult* ダブルスリングショット |
When attacking: Attacks with Sizz Pellet if enemy is within 2 to 4-space range, up to 5 times per battle (Sizz Pellet: Deals major Sizz-type martial damage (157 base potency) to 1 enemy) |
110, 120, 130, 140 | Sizz-type potency +2% | Raises Sizz-type potency by 2% |
110, 120, 130, 140 | Ground Slam potency +2% | Raises Ground Slam potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Purrsula's Blessing* ミューシャの加護 |
Action start on odd turns until turn 10: Raises AGL, evasion rate, and martial potency/recovery for 3 turns |
2 | Frizz Res +25 | Raises Frizz resistance by 25 |
3 | Treasure Hunter's Resolve* トレジャーハンターの覚悟 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
3, 5 | Sizz-type Potency +5% | Raises Sizz-type potency by 5% |
3, 5 | Martial Potency/Recovery +5% | Raises martial potency/recovery by 5% |
3, 5 | Ground Slam potency +5% | Raises Ground Slam potency by 5% |
3, 5 | Splash Pellet* potency +5% | Raises Splash Pellet* potency by 5% |
4 | Zam Res +25 | Raises Zam resistance by 25 |
5 | Martial Tricks | Lowers martial ability MP cost by 10%, raises potency and recovery by 10% |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Talent Blossom | |
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Name | Description |
Splash Pellet* スプラッシュ弾 |
Deals major Crack-type martial damage (325 base potency) to 1 enemy, often lowers Crack Res for 3 turns |
Purrsula's Barrier* ミューシャバリア |
Battle start, action start, or when revived: Reduces damage taken by 20% if the user's HP is 30% or over |
Second Catapult (Lv. 2)* ダブルスリングショットLv2 |
When attacking: Attacks with Dragon Pellet* if enemy is within 2 to 4-space range, up to 5 times per battle (Dragon Pellet*: Deals major Sizz-type or Crack-type martial damage (165 base potency) to 1 enemy) |
Immutable Heart* 不動のこころ |
When afflicted with a status ailment: Removes some status ailments, 1 time per battle This perk can be triggered by non-damage dealing abilities or attacks by allies |
HP +50 | Raises max HP by 50 |
(HP +25) x2 | Raises max HP by 25 |
(MP +15) x2 | Raises max MP by 15 |
ATK +15 | Raises max ATK by 15 |
DEF +25 | Raises max DEF by 25 |
AGL +15 | Raises max AGL by 15 |
WIS +15 | Raises max WIS by 15 |
(Sizz-type Martial Potency +1.5%) x2 | Raises Sizz-type martial potency by 1.5% |
(Sizz-type Martial Brilliant +1.5%) x2 | Raises Sizz-type martial brilliant by 1.5% |
Sizz-type Martial MP Cost -10% | Lowers Sizz-type martial MP cost by 10% |
(Crack-type Martial Potency +1.5%) x2 | Raises Crack-type martial potency by 1.5% |
(Crack-type Martial Brilliant +1.5%) x2 | Raises Crack-type martial brilliant by 1.5% |
Crack-type Martial MP Cost -10% | Lowers Crack-type martial MP cost by 10% |
All Damage Down 1% | Reduces all damage taken by 1% |
Bang Res +5% | Raises Bang Res by 5% |
Bang-type Physical Res +5% | Raises Bang-type Physical Res by 5% |
Bang-type Martial Res +5% | Raises Bang-type Martial Res by 5% |
Bang-type Spell Res +5% | Raises Bang-type Spell Res by 5% |
Bang-type Breath Res +5% | Raises Bang-type Breath Res by 5% |
Zap Res +5% | Raises Zap Res by 5% |
Zap-type Physical Res +5% | Raises Zap-type Physical Res by 5% |
Zap-type Martial Res +5% | Raises Zap-type Martial Res by 5% |
Zap-type Spell Res +5% | Raises Zap-type Spell Res by 5% |
Zap-type Breath Res +5% | Raises Zap-type Breath Res by 5% |
(Bind Res +5%) x2 | Raises Bind Res by 5% |
(Stun Res +5%) x2 | Raises Stun Res by 5% |
Martial Lock Res +5% | Raises Martial Lock Res by 5% |
Paralysis Res +5% | Raises Paralysis Res by 5% |