| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 65 |
| Weaknesses: | ![]() |
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| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Summer Force | 40 | ![]() |
![]() Self |
Raises the user's Tension for 1 turn, grants the user Frizzforce and Crackforce for 3 turns |
| 33 | ![]() |
Dolphin Wave | 123 | ![]() |
![]() Fan |
Deals major unreflectable Crack-type spell damage proportional to ATK to all enemies in area of effect, moves up to 4 spaces, and reduces damage taken by 50% 1 time only for 99 turns |
| 52 | ![]() |
Rising Sun | 88 | ![]() |
![]() 1-2 |
Deals major Frizz-type physical damage (410% potency) to 1 enemy, heals the user's HP by 30% of damage dealt |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max HP +30 | Raises max HP by 30 |
| 1 | ATK +15 | Raises max ATK by 15 |
| 1 | The Lord of Summer | Action start: Attacks with Fleeting Summer if enemy is within large rhombus area, up to 3 times per battle (Fleeting Summer: Deals major unreflectable physical damage (250% potency) to all enemies in area of effect) Before HP hits 0: Preserves HP at 1, up to 2 times per battle This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
| 110, 120, 130, 140 | Rising Sun potency +2% | Raises Rising Sun potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Monsterkind Summer | Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and evasion rate for 3 turns |
| 2 | Frizz Res +25 | Raises Frizz resistance by 25 |
| 3 | Hot Summer Wrath | Battle start, action start, or when revived: Grants the user x1.5 physical and spell potency/recovery, and removes some status ailments if the user's HP is 20% or less |
| 3, 5 | Rising Sun potency +5% | Raises Rising Sun potency by 5% |
| 4 | Crack Res +25 | Raises Crack resistance by 25 |
| 5 | Instant Insulate | Battle start: Greatly raises Breath Res for 3 turns |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |