Archfiend Gargeos

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
Physical, Spell, Martial & Breath Potency +10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Righteous Madness*
狂化・天
67
Self
Grants the user x1.5 physical, spell, martial and breath potency/recovery and enables Madness for 1 turn
Raises the user's phsyical, spell, martial and breath potency/recovery and reduces damage taken by 30% for 3 turns
(Times usable: 1)
When a unit is in the Madness state, the unit will act as if it was on auto-play
1 Monstrous Madness*
狂化・魔
108
1-2
Greatly lowers 1 enemy's physical ,spell, martial and breath potency/recovery and applies Madness for 1 turn
(Times usable: 1)
When a unit is in the Madness state, the unit will act as if it was on auto-play
33 Chaos Spark*
カオススパーク
142
Front
Deals major Zam-type or Zap-type spell damage proportional to ATK to all enemies in area of effect
This attack cannot be redirected by abilities or perks such as Cover or Selflessness
54 Archfiend's Finesse*
魔王の絶技
94
Front
Deals minor surehit physical damage (80% potency) to random enemies in area of effect 5 times, ignores some Light Damage Res
82 Ascendant Haze*
ラグナヘイズ
153
Fan (Long)
Deals huge breath damage (450 base potency) to all enemies in area of effect, greatly lowers Self HP Healing Effects for 3 turns
(Times usable: 1)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 DEF +20 Raises max DEF by 20
1 Twin-Horned Archfiend*
双角の魔王
Battle start:
Reduces damage taken by 30% and greatly raises Physical Res, Spell Res, and Breath Res for 3 turns
1 Terrifying Dark Aura*
すさまじい闇のオーラ
Action start:
Attacks with Terrifying Dark Aura* if enemy is within large rhombus area, up to 3 times per battle
(Terrifying Dark Aura*: Deals major unreflectable martial damage (210 base potency) to all enemies in area of effect, raises the user's Tension for 1 turn)
110, 120, 130, 140 Physical, Spell, Martial & Breath Potency/Recovery +2% Raises physical, spell, martial & breath potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Hateful Might*
憎悪のチカラ
Action start on odd turns until turn 10:
Raises ATK, DEF, and AGL for 3 turns, removes some status ailments

Action start on even turns until turn 10:
Heals 15% of max HP and restores 8% of max MP
2 Zap Res +25 Raises Zap resistance by 25
3 Fury Against Humankind*
ニンゲンへの怒り
Battle start:
Raises physical, spell, martial and breath potency/recovery and nullifies some status change removal effects for 3 turns
3, 5 Physical, Spell, Martial & Breath Potency/Recovery +5% Raises physical, spell, martial & breath potency/recovery by 5%
4 Woosh Res +25 Raises Woosh resistance by 25
5 Brimming Darkness*
みなぎる闇
When attacked by enemy:
Heals 10% of the user's max HP
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%