| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 50 |
| Weaknesses: | None | / | ![]() |
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| Resistances: | ![]() |
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| Resistances: | ![]() |
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| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
|---|
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Super Charge | 0 | ![]() |
![]() Self |
Restores a moderate amount of the user's MP and raises Tension for 1 turn (Times usable: 3) |
| 31 | ![]() |
Darkonium Light | 56 | ![]() |
![]() 1-3 (incl. self) |
Heals a major amount of HP and removes some status ailments for 1 ally |
| 52 | ![]() |
Darkonium Ray | 111 | ![]() |
![]() Fan (Long) |
Deals major martial damage (255 base potency) to all enemies in area of effect |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | DEF +20 | Raises max DEF by 20 |
| 1 | AGL +20 | Raises max AGL by 20 |
| 1 | Hard Metal Body | Reduces damage taken by 45% and raises ability MP cost by 30% |
| 110, 120, 130, 140 | Darkonium Ray potency +2% | Raises Darkonium Ray potency by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | High Minded | Action start on odd turns until turn 10: Raises AGL and martial potency/recovery for 3 turns |
| 2, 4 | All Element Res +5 | Raises resistance to all elements by 5 |
| 3 | Crimson Brilliance | When attacked by enemy: Heals 10% of the user's max HP |
| 3, 5 | Darkonium Ray potency +5% | Raises Darkonium Ray potency by 5% |
| 5 | Max HP +100 | Raises max HP by 100 |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |