Dark Armour Spear Hyunckel

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 60

Leader Perk:
DEF +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Shield Boomerang 34
3
Deals moderate physical damage (200% potency) to 1 enemy, occasionally confuses
38 Dark Spear: Bloody Scryde 68
Straight Line
Deals major Zam-type physical damage (280% potency) to all enemies in area of effect
52 Air Strike 70
1-3
Deals major surehit Woosh-type physical damage (320% potency) to 1 enemy
82 Grand Cross 0
Front
Deals major martial damage (275 base potency) to 1 enemy in purple area, deals major martial damage (275 base potency) to all enemies in orange area
Turns needed: 3 turns (Times usable: 1)
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Immortal Before HP hits 0:
Occasionally preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
110, 120, 130, 140 Physical Potency +2% Raises physical potency by 2%
110, 120, 130, 140 Grand Cross potency +2% Raises Grand Cross potency by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Bang Res +25 Raises Bang resistance by 25
3 Oath of Justice Action start until turn 3:
Raises ATK and Spell Res for 3 turns
3, 5 (Physical Potency/Recovery +5%) x2 Raises physical potency/recovery by 5%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
3, 5 Grand Cross potency +5% Raises Grand Cross potency by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Last Life Energy Battle start, action start, or when revived:
Triples martial potency/recovery when the user's HP is 1% or less
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Physical & Martial Tricks*
物理と体技のコツ
Lowers physical and martial ability MP cost by 10%, raises potency and recovery by 10%
Hearty Spirit*
闘志のこころ
Raises martial potency/recovery for 3 turns and nullifies damage taken 1 time only in 99 turns when the user's HP drops to 1% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
Last Life Energy (Lv. 2) Battle start, action start, or when revived:
Triples physical and martial potency/recovery when the user's HP is 1% or less
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Woosh-type Physical Potency +1.5%) x2 Raises Woosh-type physical potency by 1.5%
(Woosh-type Physical Brilliant +1.5%) x2 Raises Woosh-type physical brilliant by 1.5%
Woosh-type Physical MP Cost -10% Lowers Woosh-type physical MP cost by 10%
(Martial Potency +1%) x2 Raises martial potency by 1%
(Martial Brilliant +1%) x2 Raises martial brilliant by 1%
Martial MP Cost -5% Lowers martial MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Frizz Res +5% Raises Frizz Res by 5%
Frizz-type Physical Res +5% Raises Frizz-type Physical Res by 5%
Frizz-type Martial Res +5% Raises Frizz-type Martial Res by 5%
Frizz-type Spell Res +5% Raises Frizz-type Spell Res by 5%
Frizz-type Breath Res +5% Raises Frizz-type Breath Res by 5%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
(Poison Res +5%) x2 Raises Poison Res by 5%
(Confusion Res +5%) x2 Raises Confusion Res by 5%
Martial Lock Res +5% Raises Martial Lock Res by 5%
Charm Res +5% Raises Charm Res by 5%