Lv: | 140 |
---|---|
HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 60 |
Weaknesses: | ![]() |
![]() |
/ | ![]() |
![]() |
---|---|---|---|---|---|
Resistances: | ![]() |
![]() |
/ | ![]() |
![]() |
Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
---|
Abilities | ||||||
---|---|---|---|---|---|---|
Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Shield Boomerang | 34 | ![]() |
![]() 3 |
Deals moderate physical damage (200% potency) to 1 enemy, occasionally confuses |
38 | ![]() |
Dark Spear: Bloody Scryde | 68 | ![]() |
![]() Straight Line |
Deals major Zam-type physical damage (280% potency) to all enemies in area of effect |
52 | ![]() |
Air Strike | 70 | ![]() |
![]() 1-3 |
Deals major surehit Woosh-type physical damage (320% potency) to 1 enemy |
82 | ![]() |
Grand Cross | 0 | ![]() |
![]() Front |
Deals major martial damage (275 base potency) to 1 enemy in purple area, deals major martial damage (275 base potency) to all enemies in orange area Turns needed: 3 turns (Times usable: 1) |
Base Perks | ||
---|---|---|
Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | ATK +15 | Raises max ATK by 15 |
1 | Immortal | Before HP hits 0: Occasionally preserves HP at 1 This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks |
110, 120, 130, 140 | Physical Potency +2% | Raises physical potency by 2% |
110, 120, 130, 140 | Grand Cross potency +2% | Raises Grand Cross potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Bang Res +25 | Raises Bang resistance by 25 |
3 | Oath of Justice | Action start until turn 3: Raises ATK and Spell Res for 3 turns |
3, 5 | Physical Potency/Recovery +5% | Raises physical potency/recovery by 5% |
3, 5 | Grand Cross potency +5% | Raises Grand Cross potency by 5% |
4 | Zam Res +25 | Raises Zam resistance by 25 |
5 | Last Life Energy | Battle start, action start, or when revived: Triples martial potency/recovery when the user's HP is 1% or less |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |