Superior Being Hadlar

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
ATK +15%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Hell's Chain 40
Front
Deals moderate physical damage (200% potency) to 1 enemy, pulls them up to 3 spaces closer
38 Warrior's Extreme Heat Spell 111
Straight Line
Deals major Sizz-type spell damage proportional to ATK to all enemies in area of effect
54 Ultra Combustion Slash 84
1-2
Deals moderate Sizz-type physical damage (200% potency) to 1 enemy in purple area, deals moderate Bang-type physical damage (200% potency) to all enemies in orange area
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Superior Being When attacked by enemy:
Heals 10% of the user's max HP, and grants a barrier that reduces damage taken by 50% 1 time only for 99 turns, up to 5 times per battle
110, 120, 130, 140 Physical Potency/Recovery +2% Raises physical potency/recovery by 2%
110, 120, 130, 140 Physical Brilliant +3% Raises physical brilliant by 3%
Awakening Perks
Awakening Name Description
1 Unbridled Action start on odd turns until turn 5:
Raises ATK, AGL, and Move for 3 turns
2 Sizz Res +25 Raises Sizz resistance by 25
3 Demonic Flames Rising Heals 30% of max HP and greatly raises damage dealt for 3 turns when the user's HP drops to 50% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
3, 5 (Physical Potency/Recovery +5%) x2 Raises physical potency/recovery by 5%
3, 5 (Spell Potency/Recovery +5%) x2 Raises spell potency/recovery by 5%
3,5 Ability MP Cost -5% Lowers ability MP cost by 5%
4 Crack Res +25 Raises Crack resistance by 25
5 Superior Body Action start until turn 5:
Heals 10% of max HP and raises DEF for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
Physical & Spell Master*
物理&呪文マスター
Lowers physical and spell ability MP cost by 15%, raises potency and recovery by 15%
The Power Within One's Right Arm*
右腕に宿るチカラ
Battle start:
Raises damage dealt for 3 turns and reduces damage taken by 50% 1 time only for 99 turns
Unbridled (Lv. 2) Action start on odd turns until turn 10:
Restores 8% of max MP, raises ATK, AGL, and Move for 3 turns, removes some status ailments
No Going Back Battle start:
Raises ATK, Physical Res, and Spell Res for 3 turns
HP +50 Raises max HP by 50
DEF +40 Raises max DEF by 40
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Sizz-type Spell Potency +1.5%) x2 Raises Sizz-type spell potency by 1.5%
(Sizz-type Spell Brilliant +1.5%) x2 Raises Sizz-type spell brilliant by 1.5%
Sizz-type Spell MP Cost -10% Lowers Sizz-type spell MP cost by 10%
(Physical Potency +1%) x2 Raises physical potency by 1%
(Physical Brilliant +1%) x2 Raises physical brilliant by 1%
Physical MP Cost -5% Lowers physical MP cost by 5%
Woosh Res +5% Raises Woosh Res by 5%
Woosh-type Physical Res +5% Raises Woosh-type Physical Res by 5%
Woosh-type Martial Res +5% Raises Woosh-type Martial Res by 5%
Woosh-type Spell Res +5% Raises Woosh-type Spell Res by 5%
Woosh-type Breath Res +5% Raises Woosh-type Breath Res by 5%
Zam Res +5% Raises Zam Res by 5%
Zam-type Physical Res +5% Raises Zam-type Physical Res by 5%
Zam-type Martial Res +5% Raises Zam-type Martial Res by 5%
Zam-type Spell Res +5% Raises Zam-type Spell Res by 5%
Zam-type Breath Res +5% Raises Zam-type Breath Res by 5%
(Stun Res +5%) x2 Raises Stun Res by 5%
(Curse Res +5%) x2 Raises Curse Res by 5%
Physical Lock Res +5% Raises Physical Lock Res by 5%
Confusion Res +5% Raises Confusion Res by 5%