Dark King Vearn

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 65

Leader Perk:
??? Spell Potency +25%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:
Abilities
Level Type Name MP Element Range Description
1 Frizz 4
3
Deals minor Frizz-type spell damage to 1 enemy
1 Oppressive Dark Aura 30
1-4
Often stuns 1 enemy
38 Calamitous Wall 130
Fan (L)
Deals major surehit martial damage (210 base potency) to all enemies in area of effect, knocks them back up to 2 spaces, rarely binds
54 Kaiser Phoenix 133
Front
Deals major Frizz-type spell damage to all enemies in area of effect
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 WIS +15 Raises max WIS by 15
1 That was Frizz Raises Frizz potency by 800%
1 The God of the Underworld Action start until turn 10:
Greatly raises damage dealt for 3 turns
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Like a Phoenix Battle start:
Enacts Auto Revive (100% of max HP) for 99 turns
2 Woosh Res +25 Raises Woosh resistance by 25
3 Dark King's Vehemence Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 30% or over
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Dark King's Bounce Battle start:
Grants a barrier that reflects spell attacks for 2 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%