| Lv: | 140 |
|---|---|
| HP: | |
| MP: | |
| ATK: | |
| DEF: | |
| AGL: | |
| WIS: | |
| Move: | |
| Weight: | 65 |
| Weaknesses: | ![]() |
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/ | ![]() |
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|---|---|---|---|---|---|
| Resistances: | ![]() |
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| Immunities: | ![]() |
| Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
| Abilities | ||||||
|---|---|---|---|---|---|---|
| Level | Type | Name | MP | Element | Range | Description |
| 1 | ![]() |
Frizz | 4 | ![]() |
![]() 3 |
Deals minor Frizz-type spell damage to 1 enemy |
| 1 | ![]() |
Oppressive Dark Aura | 30 | ![]() |
![]() 1-4 |
Often stuns 1 enemy |
| 38 | ![]() |
Calamitous Wall | 130 | ![]() |
![]() Fan (L) |
Deals major surehit martial damage (210 base potency) to all enemies in area of effect, knocks them back up to 2 spaces, rarely binds |
| 54 | ![]() |
Kaiser Phoenix | 133 | ![]() |
![]() Front |
Deals major Frizz-type spell damage to all enemies in area of effect |
| Base Perks | ||
|---|---|---|
| Level | Name | Description |
| 1 | Max MP +15 | Raises max MP by 15 |
| 1 | WIS +15 | Raises max WIS by 15 |
| 1 | That was Frizz | Raises Frizz potency by 800% |
| 1 | The God of the Underworld | Action start until turn 10: Greatly raises damage dealt for 3 turns |
| 110, 120, 130, 140 | Martial Potency/Recovery +2% | Raises martial potency/recovery by 2% |
| 110, 120, 130, 140 | Spell Potency/Recovery +2% | Raises spell potency/recovery by 2% |
| Awakening Perks | ||
|---|---|---|
| Awakening | Name | Description |
| 1 | Like a Phoenix | Battle start: Enacts Auto Revive (100% of max HP) for 99 turns |
| 2 | Woosh Res +25 | Raises Woosh resistance by 25 |
| 3 | Dark King's Vehemence | Battle start, action start, or when revived: Reduces damage taken by 20% if the user's HP is 30% or over |
| 3, 5 | (Martial Potency/Recovery +5%) x2 | Raises martial potency/recovery by 5% |
| 3, 5 | (Spell Potency/Recovery +5%) x2 | Raises spell potency/recovery by 5% |
| 3,5 | Ability MP Cost -5% | Lowers ability MP cost by 5% |
| 4 | Zap Res +25 | Raises Zap resistance by 25 |
| 5 | Dark King's Bounce | Battle start: Grants a barrier that reflects spell attacks for 2 turns |
| 1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
| Talent Blossom | |
|---|---|
| Name | Description |
| Spell & Martial Essence* 呪文と体技の極み |
Raises spell and martial potency by 20% |
| Perfectly Flawless Dark King* 完全無欠の大魔王 |
When revived: Raises damage dealt, DEF, and spell and martial potency/recovery for 3 turns |
| Revered Across Heaven, Earth, and the Underworld* 天地魔界に恐るる者なし |
Battle start or when revived: Reduces damage taken by 20% for 3 turns |
| Immutable Heart* 不動のこころ |
When afflicted with a status ailment: Removes some status ailments, 1 time per battle This perk can be triggered by non-damage dealing abilities or attacks by allies |
| (HP +50) x2 | Raises max HP by 50 |
| (HP +25) x2 | Raises max HP by 25 |
| (MP +15) x2 | Raises max MP by 15 |
| ATK +15 | Raises max ATK by 15 |
| DEF +25 | Raises max DEF by 25 |
| AGL +15 | Raises max AGL by 15 |
| WIS +15 | Raises max WIS by 15 |
| (Frizz-type Spell Potency +1.5%) x2 | Raises Frizz-type spell potency by 1.5% |
| (Frizz-type Spell Brilliant +1.5%) x2 | Raises Frizz-type spell brilliant by 1.5% |
| Frizz-type Spell MP Cost -10% | Lowers Frizz-type spell MP cost by 10% |
| (Martial Potency +1%) x2 | Raises martial potency by 1% |
| (Martial Brilliant +1%) x2 | Raises martial brilliant by 1% |
| Martial MP Cost -5% | Lowers martial MP cost by 5% |
| Sizz Res +5% | Raises Sizz Res by 5% |
| Sizz-type Physical Res +5% | Raises Sizz-type Physical Res by 5% |
| Sizz-type Martial Res +5% | Raises Sizz-type Martial Res by 5% |
| Sizz-type Spell Res +5% | Raises Sizz-type Spell Res by 5% |
| Sizz-type Breath Res +5% | Raises Sizz-type Breath Res by 5% |
| Crack Res +5% | Raises Crack Res by 5% |
| Crack-type Physical Res +5% | Raises Crack-type Physical Res by 5% |
| Crack-type Martial Res +5% | Raises Crack-type Martial Res by 5% |
| Crack-type Spell Res +5% | Raises Crack-type Spell Res by 5% |
| Crack-type Breath Res +5% | Raises Crack-type Breath Res by 5% |
| (Confusion Res +5%) x2 | Raises Confusion Res by 5% |
| (Martial Lock Res +5%) x2 | Raises Martial Lock Res by 5% |
| Spell Lock Res +5% | Raises Spell Lock Res by 5% |
| Paralysis Res +5% | Raises Paralysis Res by 5% |