Lv: | 140 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 65 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
Hydro Sword* ハイドロソード |
88 | ![]() |
![]() 1-2 |
Deals major Crack-type phsyical damage (410% potency) to 1 enemy, often raises damage taken for 3 turns Can only be used in Water Sigil state |
1 | ![]() |
Sea Serpent Sabre Flash* 水竜の剣閃 |
48 | ![]() |
![]() 1-4 |
Deals moderate Crack-type physical damage (200% potency) to 1 enemy, occasionally stuns |
38 | ![]() |
Maelstrom | 152 | ![]() |
![]() Fan |
Deals major unreflectable Crack-type spell damage proportional to ATK to all enemies in area of effect, pulls them up to 2 spaces closer |
52 | ![]() |
Shark Attack* シャークアタック |
125 | ![]() |
![]() 1-3 |
Deals major martial damage proportional to ATK to 1 enemy, ignores some Light Damage Res and cannot be negated by HP preserve effects |
82 | ![]() |
The Greater Leveller | 145 | ![]() |
![]() Front |
Deals major unreflectable spell damage proportional to ATK to all enemies in area of effect, removes some status changes from enemy Turns needed: 2 turns (Times usable: 1) |
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Water Sigil | 107 | ![]() |
![]() Self |
Grants the user Water Sigil for 99 turns (Times usable: 1) When a unit is in the Water Sigil state, the unit's Crack-type potency is increased by 20% (due to Water Sigil base perk), and the use of Hydro Sword* is enabled |
Base Perks | ||
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Level | Name | Description |
1 | ATK +15 | Raises max ATK by 15 |
1 | DEF +20 | Raises max DEF by 20 |
1 | Fragment of the Forgotten Past* エデンの戦士 |
Action start on even turns until turn 10: Removes some status ailments |
1 | Water Sigil | While in Water Sigil state: Raises Crack-type potency by 20% |
110, 120, 130, 140 | Physical Potency/Recovery +2% | Raises physical potency/recovery by 2% |
110, 120, 130, 140 | Spell Potency/Recovery +2% | Raises spell potency/recovery by 2% |
110, 120, 130, 140 | Martial Potency/Recovery +2% | Raises martial potency/recovery by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Brimming with Power* みなぎるパワー |
Battle start: Raises AGL for 3 turns Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns |
2 | Frizz Res +25 | Raises Frizz resistance by 25 |
3 | Guardian Spirit* 精霊の守護 |
Battle start, action start, or when revived: Reduces damage taken by 30% if user's HP is 50% or over |
3, 5 | Physical Potency/Recovery +5% | Raises physical potency/recovery by 5% |
3, 5 | Spell Potency/Recovery +5% | Raises spell potency/recovery by 5% |
3, 5 | Martial Potency/Recovery +5% | Raises martial potency/recovery by 5% |
4 | Zam Res +25 | Raises Zam resistance by 25 |
5 | Max HP +100 | Raises max HP by 100 |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Character Builder | ||
---|---|---|
Name | Description | |
Water Sigil | Grants the user Water Sigil for 99 turns (Times usable: 1) |
|
Fisherman's Son* 漁師の息子 |
Heals 50% of max HP when the user's HP drops to 70% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
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Great Spirit's Blessing* 精霊の祝福 |
Action start: Heals 10% of max HP and restores 4% of max MP |
|
DEF +50 | Raises max DEF by 50 | |
All Damage Down 0.5% | Reduces all damage taken by 0.5% | |
All Damage Down 1% | Reduces all damage taken by 1% | |
All Damage Down 1.5% | Reduces all damage taken by 1.5% | |
All Damage Down 2% | Reduces all damage taken by 2% | |
Frizz Res +5% | Raises Frizz resistance by 5 | |
Zam Res +5% | Raises Zam resistance by 5 | |
Max HP +20 | Raises max HP by 20 | |
Max HP & Max MP +30 | Raises max HP and max MP by 30 | |
Max MP +20 | Raises max MP by 20 | |
ATK +10 | Raises max ATK by 10 | |
ATK & WIS +15 | Raises max ATK and max WIS by 15 | |
WIS +10 | Raises max WIS by 10 | |
DEF +10 | Raises max DEF by 10 | |
DEF & AGL +15 | Raises max DEF and max AGL by 15 | |
AGL +10 | Raises max AGL by 10 | |
Sea Serpent Sabre Flash* potency +2% | Raises Sea Serpent Sabre Flash* potency by 2% | |
Sea Serpent Sabre Flash* potency +3% | Raises Sea Serpent Sabre Flash* potency by 3% | |
Maelstrom potency +2% | Raises Maelstrom potency by 2% | |
Maelstrom potency +3% | Raises Maelstrom potency by 3% | |
Shark Attack* potency +2% | Raises Shark Attack* potency by 2% | |
Shark Attack* potency +3% | Raises Shark Attack* potency by 3% | |
The Greater Leveller potency +2% | Raises The Greater Leveller potency by 2% | |
The Greater Leveller potency +3% | Raises The Greater Leveller potency by 3% |