Naretch

Return to Unit List
Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 70

Leader Perk:
Sizz-type Potency +25%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Grimoire of Wisdom*
叡智のカタフニア
75
1-3
Deals major Sizz-type martial damage (242 base potency) to 1 enemy, user enacts Auto Revive (100% of max HP) for 99 turns
(Times usable: 1)
31 Grimoire of Mystery*
幽玄のカタフニア
121
1-4
Deals major Sizz-type spell damage to 1 enemy, often curses
54 Grimoire of Eternity*
久遠のカタフニア
102
Front
Deals major Sizz-type martial damage (283 base potency) to all enemies in area of effect
82 Grimoire of Twilight*
黄昏のカタフニア
135
Fan
Deals major Sizz-type spell damage to all enemies in area of effect 2 times
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 WIS +15 Raises max WIS by 15
1 Wise Necromancer Aura*
賢魔のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over
Reduces damage taken by 30% if the user's HP is 50% or less
1 Wise Necromancer Aura*
賢魔のオーラ
Raises Sizz-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
1 Wise Necromancer Aura*
賢魔のオーラ
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 He Who Holds Time Eternal*
悠久の時を掴みし者
Action start on odd turns until turn 10:
Raises Breath Res, Physical Res, spell and martial potency/recovery, and enables Sizzforce for 3 turns
2 Zam Res +25 Raises Zam resistance by 25
3 Wise Necromancer Essence*
賢魔の神髄
Battle start:
Enacts Auto Revive (100% of max HP) for 99 turns

When revived:
Raises Move, spell and martial potency/recovery for 3 turns
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
4 Frizz Res +25 Raises Frizz resistance by 25
5 Guardian of Orchesterra*
オルクステラの加護
Action start:
Heals 10% of max HP and restores 8% of max MP
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%