Mystvearn

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Enemy ATK -10%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Mantle of Darkness 24
Self
Raises the user's Physical Res and Martial Res for 3 turns
31 Byut Deathstringer 58
1-3
Deals major physical damage (300% potency) to 1 enemy
52 Dark Puppetry Aura Decimation Field 73
Rhombus
Occasionally stuns or binds all enemies in area of effect, generates 700-damage Dark Puppetry Aura Decimation Field spaces that affect enemies only for 2 turns
Base Perks
Level Name Description
1 Max HP +30 Raises max HP by 30
1 ATK +15 Raises max ATK by 15
1 Shadow Ramient Battle start:
Nullifies damage taken up to 30% of own max HP for 10 turns
110, 120, 130, 140 Byut Deathstringer potency +2% Raises Byut Deathstringer potency by 2%
Awakening Perks
Awakening Name Description
1 Shadow Vizier Action start on even turns until turn 10:
Greatly raises DEF and Move for 3 turns
2 Zap Res +25 Raises Zap resistance by 25
3 Mystery Under Wraps Action start:
Rarely grants a barrier that reflects spell attacks for 3 turns
3, 5 Byut Deathstringer potency +5% Raises Byut Deathstringer potency by 5%
3, 5 Physical Potency/Recovery +5% Raises physical potency/recovery by 5%
3,5 Martial MP Cost -5% Lowers martial MP cost by 5%
4 Zam Res +25 Raises Zam resistance by 25
5 Secret Spell of Frozen Time Battle start:
Nullifies damage taken 1 time only in 99 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%
Talent Blossom
Name Description
The Strongest Being Within the Demon Army*
魔王軍最強
Raises some status ailment resistances by 25%
Enraged Demonic Spirit*
怒りの魔闘気
When attacked by enemy:
Raises physical potency/recovery for 3 turns, up to 5 times per battle

When attacked by enemy:
Triggers Dark Puppetry Aura Decimation Field if enemy is within rhombus area, up to 5 times per battle
Shadow Vizier (Lv. 2) Action start on even turns until turn 10:
Raises physical potency/recovery and greatly raises DEF and Move for 3 turns
(HP +50) x2 Raises max HP by 50
(HP +25) x2 Raises max HP by 25
(MP +15) x2 Raises max MP by 15
ATK +15 Raises max ATK by 15
DEF +25 Raises max DEF by 25
AGL +15 Raises max AGL by 15
WIS +15 Raises max WIS by 15
(Physical Potency +1%) x4 Raises physical potency by 1%
(Physical Brilliant +1%) x3 Raises physical brilliant by 1%
(Physical MP Cost -5%) x3 Lowers physical MP cost by 5%
All Damage Down 1% Reduces all damage taken by 1%
Sizz Res +5% Raises Sizz Res by 5%
Sizz-type Physical Res +5% Raises Sizz-type Physical Res by 5%
Sizz-type Martial Res +5% Raises Sizz-type Martial Res by 5%
Sizz-type Spell Res +5% Raises Sizz-type Spell Res by 5%
Sizz-type Breath Res +5% Raises Sizz-type Breath Res by 5%
Bang Res +5% Raises Bang Res by 5%
Bang-type Physical Res +5% Raises Bang-type Physical Res by 5%
Bang-type Martial Res +5% Raises Bang-type Martial Res by 5%
Bang-type Spell Res +5% Raises Bang-type Spell Res by 5%
Bang-type Breath Res +5% Raises Bang-type Breath Res by 5%
(Blind Res +5%) x2 Raises Blind Res by 5%
(Charm Res +5%) x2 Raises Charm Res by 5%
Martial Lock Res +5% Raises Martial Lock Res by 5%
Bind Res +5% Raises Bind Res by 5%