Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | ![]() |
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Resistances: | ![]() |
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Immunities: | ![]() |
Family: | ![]() |
Role: | ![]() |
Element: | ![]() |
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Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | ![]() |
EM Triple Mine Toss* 電磁機雷射出 |
28 | ![]() |
![]() Front |
Deals minor martial damage (26 base potency) to all enemies in area of effect and generates 700-damage EM Mine spaces that target enemies and allies in that area for 2 turns |
26 | ![]() |
Pyramid | 26 | ![]() |
![]() 1-3 |
Often paralyses 1 enemy |
44 | ![]() |
Flashstrike | 90 | ![]() |
![]() Straight Line |
Deals major martial damage (205 base potency) to all enemies in area of effect, moves up to 5 spaces, occasionally lowers Zap Res for 3 turns |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +20 | Raises max HP by 20 |
1 | AGL +15 | Raises max AGL by 15 |
1 | No such thing as overtime.* 残業なしだぞ、と |
Battle start, action start, or when revived: Reduces damage taken by 20% if the user's HP is 50% or over |
100, 110, 120, 130 | Flashstrike potency +2% | Raises Flashstrike potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Crack Res +25 | Raises Crack resistance by 25 |
3 | Way of the Turks* タークスのやり方 |
When attacked by enemy: Attacks with EM Shot if enemy is within 2 to 4-space range, up to 3 times per battle (EM Shot: Deals moderate Zap-type martial damage (90 base potency) to 1 enemy and generates a 700-damage EM Mine space that targets enemies and allies in that area for 2 turns) |
3, 5 | Flashstrike potency +5% | Raises Flashstrike potency by 5% |
4 | Bang Res +25 | Raises Bang resistance by 25 |
5 | Don't mess with us Turks!* タークス、なめんなよ |
Action start on odd turns until turn 10: Raises martial potency/recovery and enables Zapforce for 3 turns |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |