Reno

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Lv: 130
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 35

Leader Perk:
Martial Potency +5%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 EM Triple Mine Toss*
電磁機雷射出
28
Front
Deals minor martial damage (26 base potency) to all enemies in area of effect and generates 700-damage EM Mine spaces that target enemies and allies in that area for 2 turns
26 Pyramid 26
1-3
Often paralyses 1 enemy
44 Flashstrike 90
Straight Line
Deals major martial damage (205 base potency) to all enemies in area of effect, moves up to 5 spaces, occasionally lowers Zap Res for 3 turns
Base Perks
Level Name Description
1 Max HP +20 Raises max HP by 20
1 AGL +15 Raises max AGL by 15
1 No such thing as overtime.*
残業なしだぞ、と
Battle start, action start, or when revived:
Reduces damage taken by 20% if the user's HP is 50% or over
100, 110, 120, 130 Flashstrike potency +2% Raises Flashstrike potency by 2%
Awakening Perks
Awakening Name Description
1 Move +1 Raises Move by 1
2 Crack Res +25 Raises Crack resistance by 25
3 Way of the Turks*
タークスのやり方
When attacked by enemy:
Attacks with EM Shot if enemy is within 2 to 4-space range, up to 3 times per battle
(EM Shot: Deals moderate Zap-type martial damage (90 base potency) to 1 enemy and generates a 700-damage EM Mine space that targets enemies and allies in that area for 2 turns)
3, 5 Flashstrike potency +5% Raises Flashstrike potency by 5%
4 Bang Res +25 Raises Bang resistance by 25
5 Don't mess with us Turks!*
タークス、なめんなよ
Action start on odd turns until turn 10:
Raises martial potency/recovery and enables Zapforce for 3 turns
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%