Lv: | 130 |
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HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 35 |
Weaknesses: | / | ||||
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Resistances: | / | ||||
Immunities: |
Abilities | ||||||
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Level | Type | Name | MP | Element | Range | Description |
1 | Attack Attacker | 12 | 1 |
Deals minor physical damage (130% potency) to 1 enemy, occasionally lowers ATK for 3 turns | ||
B-Rank Ability Choice (Left) |
Slide Screw | 36 | Front |
Deals moderate physical damage (190% potency) to 1 enemy, pulls them up to 1 space closer | ||
B-Rank Ability Choice (Centre) |
Wartime Midheal | 38 | 1-2 (incl. self) |
Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns | ||
B-Rank Ability Choice (Right) |
Wulfspade Guard | 34 | 1-2 (incl. self) |
Raises Physical and Martial Res of all allies in area of effect for 3 turns | ||
A-Rank Ability Choice (Left) |
Wulfspade Rush | 59 | Front |
Deals minor physical damage (60% potency) to random enemies in area of effect 5 times, rarely lowers DEF for 3 turns | ||
A-Rank Ability Choice (Centre) |
Wulfspade Burst | 140 | 1-3 |
Deals major spell damage to all enemies in area of effect | ||
A-Rank Ability Choice (Right) |
Wulfspade Cry | 96 | Front |
Deals major martial damage (200 base potency) to all enemies in area of effect, occasionally paralyses |
Base Perks | ||
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Level | Name | Description |
1 | Max HP +20 | Raises max HP by 20 |
1 | AGL +15 | Raises max AGL by 15 |
100, 110, 120, 130 | Spell Potency/Recovery +2% | Raises spell potency/recovery by 2% |
100, 110, 120, 130 | Martial Potency/Recovery +2% | Raises martial potency/recovery by 2% |
100, 110, 120, 130 | Physical Potency +2% | Raises physical potency by 2% |
Awakening Perks | ||
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Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Woosh Res +25 | Raises Woosh resistance by 25 |
3 | Max HP +30 | Raises max HP by 30 |
3, 5 | Spell Potency/Recovery +5% | Raises spell potency/recovery by 5% |
3, 5 | Martial Potency/Recovery +5% | Raises martial potency/recovery by 5% |
3, 5 | Physical Potency +5% | Raises physical potency by 5% |
4 | Zap Res +25 | Raises Zap resistance by 25 |
5 | Auto HP/MP Regen (S) | Action start: Heals 5% of max HP and restores 4% of max MP |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Character Builder | ||
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Note: Only one ability/perk can be selected from each row | ||
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
Slide Screw Deals moderate physical damage (190% potency) to 1 enemy, pulls them up to 1 space closer |
Wartime Midheal Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns |
Wulfspade Guard Raises Physical and Martial Res of all allies in area of effect for 3 turns |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
Instant Partyboost Battle start: Raises ATK for 3 turns |
Surging Magic Action start on even turns until turn 10: Occasionally grants x1.5 spell potency/recovery for 1 turn |
Instant Damage Barrier Battle start: Reduces damage taken by 15% for 3 turns |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
Wulfspade Rush Deals minor physical damage (60% potency) to random enemies in area of effect 5 times, rarely lowers DEF for 3 turns |
Wulfspade Burst Deals major spell damage to all enemies in area of effect |
Wulfspade Cry Deals major martial damage (200 base potency) to all enemies in area of effect, occasionally paralyses |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
Surging Might Action start on even turns until turn 6: Raises ATK, DEF, AGL, and WIS for 3 turns |
Instant Bounce Battle start: Grants a barrier that reflects spell attacks for 3 turns |
Frankenstein Heals the user to full HP when HP drops to 20% or less, 1 time per battle This perk can be triggered when the attack is from an ally |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
ATK +50 Raises max ATK by 50 |
HP +100 Raises max HP by 100 |
AGL +50 Raises max AGL by 50 |
HP +5 | ||
MP +5 | ||
ATK +3 | ||
DEF +3 | ||
WIS +3 | ||
AGL +3 | ||
DEF +50 Raises max DEF by 50 |
MP +100 Raises max MP by 100 |
WIS +50 Raises max WIS by 50 |
(HP, MP, ATK, DEF, WIS, & AGL +1) x5 |