Lv: | 140 |
---|---|
HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 55 |
Weaknesses: | / | ||||
---|---|---|---|---|---|
Resistances: | / | ||||
Immunities: |
Family: | Role: | Element: |
---|
Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
---|---|---|---|---|---|---|
Level | Type | Name | MP | Element | Range | Description |
1 | Big Defence | 32 | Self |
Reduces damage taken by 90% for the user for 1 turn (Times usable: 3) |
||
33 | Falling Stars | 103 | Fan |
Deals major Bang-type martial damage (240 base potency) to all enemies in area of effect, pulls them up to 1 space closer | ||
52 | Pile Hammer | 89 | 1-2 |
Deals major surehit martial damage (105 base potency) to 1 enemy 3 times | ||
Ace Bomber* ジャックボンバー |
79 | 1-2 |
Deals major surehit Bang-type martial damage (179 base potency) to 1 enemy 2 times, occasionally lowers Martial Res for 3 turns |
Base Perks | ||
---|---|---|
Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | DEF +20 | Raises max DEF by 20 |
1 | Incarnus's Blessing | Action start on even turns until turn 6: Removes some status ailments |
110, 120, 130, 140 | Pile Hammer potency +2% | Raises Pile Hammer potency by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Move +1 | Raises Move by 1 |
2 | Frizz Res +25 | Raises Frizz resistance by 25 |
3 | Kongou Stance | When attacked by enemy: Occasionally triggers Invigorate (Invigorate: Grants the user x1.5 martial potency/recovery for 1 turn) |
3, 5 | Pile Hammer potency +5% | Raises Pile Hammer potency by 5% |
3, 5 | Ace Bomber* potency +5% | Raises Ace Bomber* potency by 5% |
4 | Sizz Res +25 | Raises Sizz resistance by 25 |
5 | Max HP +100 | Raises max HP by 100 |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |
Talent Blossom | |
---|---|
Name | Description |
Ace Bomber* ジャックボンバー |
Deals major surehit Bang-type martial damage (179 base potency) to 1 enemy 2 times, occasionally lowers Martial Res for 3 turns |
Cluboon Impact* グラブゾンインパクト |
Action start on even turns until turn 6: Greatly raises Martial Res and martial potency/recovery for 3 turns Action start on even turns until turn 6: Attacks with Cluboon Impact* if enemy is within 2-radius area (Cluboon Impact*: Deals major martial damage (346 base potency) to all enemies in area of effect) |
Incarnus's Spirit* 神獣の闘志 |
Battle start: Greatly raises Physical Res, Spell Res, and Martial Res for 3 turns, raises Move for 1 turn |
(HP +50) x2 | Raises max HP by 50 |
(HP +25) x2 | Raises max HP by 25 |
(MP +15) x2 | Raises max MP by 15 |
ATK +15 | Raises max ATK by 15 |
DEF +25 | Raises max DEF by 25 |
AGL +15 | Raises max AGL by 15 |
WIS +15 | Raises max WIS by 15 |
(Bang-type Martial Potency +1.5%) x2 | Raises Bang-type martial potency by 1.5% |
(Bang-type Martial Brilliant +1.5%) x2 | Raises Bang-type martial brilliant by 1.5% |
Bang-type Martial MP Cost -10% | Lowers Bang-type martial MP cost by 10% |
(Martial Potency +1%) x2 | Raises martial potency by 1% |
(Martial Brilliant +1%) x2 | Raises martial brilliant by 1% |
Martial MP Cost -5% | Lowers martial MP cost by 5% |
All Damage Down 1% | Reduces all damage taken by 1% |
Woosh Res +5% | Raises Woosh Res by 5% |
Woosh-type Physical Res +5% | Raises Woosh-type Physical Res by 5% |
Woosh-type Martial Res +5% | Raises Woosh-type Martial Res by 5% |
Woosh-type Spell Res +5% | Raises Woosh-type Spell Res by 5% |
Woosh-type Breath Res +5% | Raises Woosh-type Breath Res by 5% |
Zap Res +5% | Raises Zap Res by 5% |
Zap-type Physical Res +5% | Raises Zap-type Physical Res by 5% |
Zap-type Martial Res +5% | Raises Zap-type Martial Res by 5% |
Zap-type Spell Res +5% | Raises Zap-type Spell Res by 5% |
Zap-type Breath Res +5% | Raises Zap-type Breath Res by 5% |
(Poison Res +5%) x2 | Raises Poison Res by 5% |
(Charm Res +5%) x2 | Raises Charm Res by 5% |
Martial Lock Res +5% | Raises Martial Lock Res by 5% |
Sleep Res +5% | Raises Sleep Res by 5% |