Elegia

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 70

Leader Perk:
Woosh-type Potency +25%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Backthrust*
バックスラスト
91
Straight Line
Deals major Woosh-type martial damage (256 base potency) to all enemies in area of effect, knocks them back up to 3 spaces, and occasionally raises the user's Move for 3 turns
33 Sonic Slash*
ソニックスラッシュ
91
T
Deals major Woosh-type martial damage (250 base potency) to all enemies in area of effect, moves up to 4 spaces, and reduces damage taken by 50% 1 time only for 99 turns
52 Chain Storm*
チェインストーム
92
1-3
Deals major Woosh-type spell damage to 1 enemy 2 times
82 Chaotic Maelstrom*
繚乱の大旋風
140
Front
Deals major unreflectable Woosh-type spell damage to all enemies in area of effect
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 WIS +15 Raises max WIS by 15
1 Winged Celestian Aura*
飛天のオーラ
Battle start, action start, or when revived:
Reduces damage taken by 20% and raises spell and martial potency/recovery by 20% if the user's HP is 50% or over
1 Winged Celestian Aura*
飛天のオーラ
Raises Woosh-type potency of all allies (incl. self) by 50%
This perk only activates inside the Temple of the Conductor
1 Winged Celestian Aura*
飛天のオーラ
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5%
This perk activates even when the unit is not in the party
110, 120, 130, 140 Spell Potency/Recovery +2% Raises spell potency/recovery by 2%
110, 120, 130, 140 Martial Potency/Recovery +2% Raises martial potency/recovery by 2%
Awakening Perks
Awakening Name Description
1 Divine Winds*
神立つ風
Action start on odd turns until turn 10:
Raises Spell Res, Martial Res, spell and martial potency/recovery, and enables Wooshforce for 3 turns
2 Bang Res +25 Raises Bang resistance by 25
3 Unfettered Flight*
縱橫無尽
Can phase through enemies and obstacles

Battle start:
Raises evasion rate for 3 turns

Action start on odd turns until turn 10:
Raises evasion rate for 3 turns
3, 5 Spell Potency/Recovery +5% Raises spell potency/recovery by 5%
3, 5 Martial Potency/Recovery +5% Raises martial potency/recovery by 5%
4 Zap Res +25 Raises Zap resistance by 25
5 Guardian of Woodwin*
ウドインの加護
Action start:
Heals 10% of max HP and restores 8% of max MP
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%