War God Himejitron

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Lv: 140
HP:
MP:
ATK:
DEF:
AGL:
WIS:
Move:
Weight: 50

Leader Perk:
Woosh-type Potency +20%

Weaknesses: /
Resistances: /
Immunities:
Family: Role: Element:

Note: All perks/abilities denoted with an * are using unofficial translations

Abilities
Level Type Name MP Element Range Description
1 Battle Prep*
合戦準備
32
Self
Raises the user's Tension for 1 turn, raises physical and martial potency/recovery for 3 turns
31 Roaring Cannon Siege*
轟砲・国崩し
119
T (Long)
Deals major martial damage proportional to ATK to all enemies in area of effect, often binds
52 Gale of War*
烈風戦国斬
72
1-2
Deals major surehit Woosh-type physical damage (380% potency) to 1 enemy
Base Perks
Level Name Description
1 Max MP +15 Raises max MP by 15
1 DEF +20 Raises max DEF by 20
1 Impenetrable Castle*
不落の城
Before HP hits 0:
Preserves HP at 1, 1 time per battle
Before HP hits 0:
Very rarely preserves HP at 1
This perk can be triggered by poison, special effect spaces, ally attacks, and reflected attacks, as well as counterattacks, follow-ups, and other attacks or effects triggered by perks
110, 120, 130, 140 Gale of War* potency +2% Raises Gale of War* potency by 2%
Awakening Perks
Awakening Name Description
1 War God's Pride*
武神の誇り
Battle start:
Grants a barrier that reflects physical attacks for 3 turns

Action start on odd turns until turn 10:
Raises ATK and Move for 3 turns
2 Sizz Res +25 Raises Sizz resistance by 25
3 Rejuvenating Rations*
兵糧丸
Heals the user to full HP when HP drops to 20% or less, 1 time per battle
This perk can be triggered when the attack is from an ally
3, 5 Gale of War* potency +5% Raises Gale of War* potency by 5%
4 Bang Res +25 Raises Bang resistance by 25
5 Instant Tension Up Battle start:
Raises Tension for 1 turn
1, 2, 3, 4, 5 Stats Up Raises HP, MP, ATK, DEF, WIS and AGL by 5%