Lv: | 140 |
---|---|
HP: | |
MP: | |
ATK: | |
DEF: | |
AGL: | |
WIS: | |
Move: | |
Weight: | 70 |
Weaknesses: | / | ||||
---|---|---|---|---|---|
Resistances: | / | ||||
Immunities: |
Family: | Role: | Element: |
---|
Note: All perks/abilities denoted with an * are using unofficial translations
Abilities | ||||||
---|---|---|---|---|---|---|
Level | Type | Name | MP | Element | Range | Description |
1 | Cursed Cross* カース・オブ・クロス |
70 | 1-3 |
Deals major Zam-type physical damage (310% potency) to all enemies in area of effect, occasionally lowers physical potency/recovery for 3 turns | ||
33 | Jet-Black Vortex | 124 | 1-4 |
Deals major Zam-type breath damage proportional to ATK to 1 enemy, often lowers breath potency/recovery for 3 turns | ||
54 | Darkness Wave* ダークネスウェーブ |
135 | Fan (L) |
Deals major unreflectable Zam-type breath damage proportional to ATK to all enemies in area of effect | ||
80 | Darkness Blade* ダークネスブレード |
81 | 1-2 |
Deals major Zam-type physical damage (410% potency) to 1 enemy, heals the user's HP by 30% of damage dealt |
Base Perks | ||
---|---|---|
Level | Name | Description |
1 | Max HP +30 | Raises max HP by 30 |
1 | ATK +15 | Raises max ATK by 15 |
1 | Dark Violet Aura* 紫黒のオーラ |
Battle start, action start, or when revived: Reduces damage taken by 20% and raises physical and breath potency/recovery by 20% if the user's HP is 50% or over |
1 | Dark Violet Aura* 紫黒のオーラ |
Raises Zam-type potency of all allies (incl. self) by 50% This perk only activates inside the Temple of the Conductor |
1 | Dark Violet Aura* 紫黒のオーラ |
Raises the drop rate of Elemental Crystals obtained in the Temple of the Conductor by 5% This perk activates even when the unit is not in the party |
110, 120, 130, 140 | Physical Potency/Recovery +2% | Raises physical potency/recovery by 2% |
110, 120, 130, 140 | Breath Potency/Recovery +2% | Raises breath potency/recovery by 2% |
Awakening Perks | ||
---|---|---|
Awakening | Name | Description |
1 | Solitary Man of Honour* 孤高の強者 |
Action start on odd turns until turn 10: Raises ATK, Physical Res, Breath Res, and enables Zamforce for 3 turns |
2 | Zap Res +25 | Raises Zap resistance by 25 |
3 | Dark Winds* ダークウインド |
When making a physical or breath attack: Heals 15% of user's max HP and raises ATK for 3 turns |
3, 5 | Physical Potency/Recovery +5% | Raises physical potency/recovery by 5% |
3, 5 | Breath Potency/Recovery +5% | Raises breath potency/recovery by 5% |
4 | Woosh Res +25 | Raises Woosh resistance by 25 |
5 | Guardian of Kibodos* キボドスの加護 |
Action start: Heals 10% of max HP and restores 8% of max MP |
1, 2, 3, 4, 5 | Stats Up | Raises HP, MP, ATK, DEF, WIS and AGL by 5% |